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feat: start of proto only
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@@ -1,99 +0,0 @@
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# Cedilla Object Notation
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1. JSON compressed as CDON, written directly to disk (a direct 50% reduction).
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2. CDON further compressed with LZ4 (a clean 90% reduction).
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3. The raw JSON file as fetched from a random data source.
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4. CDON decompressed once again to JSON. Note that this file is a little larger than the original JSON file as it contains a lot more decimal places due to float precision (this shouldn't affect the size in memory).
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FS stands for "Fast String".
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```cpp
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primary CedillaObjectNotation {
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utf8"CDON" magic;
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Header header;
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primary Body<header.fsFormat> body;
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}
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Header {
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uint16 version; // always 1
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FSFormat fsFormat;
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StringTable<fsFormat> stringTable;
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}
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||||
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FSFormat enum<uint8> {
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Format8,
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Format16,
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Format32,
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}
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FSPrimitive<FSFormat fsFormat> match(fsFormat) {
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Format8: uint8;
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Format16: uint16;
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Format32: uint32;
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}
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StringTable<FSFormat fsFormat> {
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FSPrimitive<fsFormat> count;
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String[count] strings;
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}
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Body<FSFormat fsFormat> {
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primary Value<fsFormat> object;
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}
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ValueType enum<uint8> {
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Null,
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Boolean,
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Uint8,
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Uint16,
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Uint32,
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||||
Uint64,
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||||
Int8,
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Int16,
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Int32,
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Int64,
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Float32,
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Float64,
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String,
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FS,
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Array,
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Object,
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}
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String {
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uint32 length;
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primary utf8<length> value;
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}
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StringValue Value & { (ValueType.String | ValueType.FS) type }
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Value<FSFormat fsFormat> {
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ValueType type;
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match<type> {
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Boolean: { uint8 value; }
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Uint8: { uint8 value; }
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||||
Uint16: { uint16 value; }
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Uint32: { uint32 value; }
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Uint64: { uint64 value; }
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Int8: { int8 value; }
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Int16: { int16 value; }
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Int32: { int32 value; }
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||||
Int64: { int64 value; }
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||||
Float32: { float32 value; }
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||||
Float64: { float64 value; }
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||||
String: { String value; }
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||||
FS: { FSPrimitive<fsFormat> index; }
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Array: {
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||||
uint32 count;
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Value[count] values;
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}
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Object: {
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||||
uint32 count;
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||||
StringValue[count] keys;
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Value[count] values;
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}
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}
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}
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```
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+4
-2
@@ -28,19 +28,21 @@
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"format": "prettier --write \"**/*.@(json|js|jsx|css|md|ts|tsx|html|xml|yml|gltf)\"",
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||||
"update": "yarn upgrade --latest",
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||||
"tunnel": "cloudflared tunnel --url http://localhost:3000",
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||||
"discoverids": "scripts/discoverIds.ts"
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"discoverids": "scripts/discoverIds.ts",
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||||
"build:protos": "bun packages/scripts/src/protos.ts"
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},
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||||
"license": "MIT",
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||||
"dependencies": {
|
||||
"lodash-es": "^4.17.21"
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},
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||||
"devDependencies": {
|
||||
"@types/lodash-es": "^4.17.12",
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||||
"@types/bun": "latest",
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||||
"@types/lodash-es": "^4.17.12",
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||||
"@types/node": "^22.5.4",
|
||||
"esbuild": "^0.19.12",
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||||
"prettier": "^3.3.3",
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||||
"prisma": "^5.19.1",
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"ts-protoc-gen": "^0.15.0",
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"typescript": "^5.5.4"
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}
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}
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@@ -1,298 +0,0 @@
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syntax = "proto3";
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package BattleResultsGenerated;
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import "PlayerAvatarImage.proto";
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message Int32List {
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repeated int32 values = 1;
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}
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||||
|
||||
message PlayerInfo {
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||||
message AvatarEntry {
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||||
int32 key = 1;
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.PlayerAvatarInfo value = 2;
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}
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||||
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string name = 1;
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int32 prebattleID = 2;
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int32 team = 3;
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int64 clanID = 4;
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string clanTag = 5;
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repeated int32 chatMessageCount = 6;
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repeated .BattleResultsGenerated.PlayerInfo.AvatarEntry avatar = 7;
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int32 profileBackground = 8;
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int32 vehicleRank = 9;
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}
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message TeamInfo {
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string title = 1;
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string icon = 2;
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}
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message VehiclePublicResults {
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message ExtVehAchievementsEntry {
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||||
int32 key = 1;
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int32 value = 2;
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}
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message ExtAccAchievementsEntry {
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int32 key = 1;
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int32 value = 2;
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}
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int32 health = 1;
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int32 credits = 2;
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int32 xp = 3;
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int32 shots = 4;
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int32 directHits = 5;
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int32 explosionHits = 6;
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||||
int32 piercings = 7;
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int32 damageDealt = 8;
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int32 damageAssistedRadio = 9;
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int32 damageAssistedTrack = 10;
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int32 damageReceived = 11;
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int32 directHitsReceived = 12;
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int32 noDamageDirectHitsReceived = 13;
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int32 explosionHitsReceived = 14;
|
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int32 piercingsReceived = 15;
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int32 spotted = 16;
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int32 damaged = 17;
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int32 kills = 18;
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int32 tdamageDealt = 19;
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int32 tkills = 20;
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int32 capturePoints = 21;
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int32 droppedCapturePoints = 22;
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int32 mileage = 23;
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int32 lifeTime = 24;
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int32 killerID = 25;
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repeated int32 achievements = 26;
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repeated .BattleResultsGenerated.VehiclePublicResults.ExtVehAchievementsEntry extVehAchievements = 27;
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repeated .BattleResultsGenerated.VehiclePublicResults.ExtAccAchievementsEntry extAccAchievements = 28;
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int32 xpDamage = 29;
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int32 xpAssist = 30;
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int32 xpTeamBonus = 31;
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int32 wpEarned = 32;
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int32 wpStolen = 33;
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int32 heroCreditsBonus = 34;
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int32 heroXpBonus = 35;
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int64 accountDBID = 101;
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int32 team = 102;
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int32 serializedVehType = 103;
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int32 gold = 104;
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int32 deathReason = 105;
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int32 camouflage = 106;
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float mmr = 107;
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float mmrDiff = 108;
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int32 calibrationBattlesLeft = 109;
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int32 healedHP = 114;
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int32 wasHealedFor = 115;
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int32 xpActivity = 36;
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int32 customization = 116;
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int32 potentialEnemyDamage = 117;
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int32 rammingDamage = 118;
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int32 helpedToKill = 119;
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}
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message BattleResultsFinalXp {
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int32 xpDamagePure = 1;
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int32 xpDamagePrem = 2;
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int32 xpAssistPure = 3;
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int32 xpAssistPrem = 4;
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int32 xpActivityPure = 5;
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int32 xpActivityPrem = 6;
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int32 xpTeamBonusPure = 7;
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int32 xpTeamBonusPrem = 8;
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int32 healingXpPure = 9;
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int32 healingXpPrem = 10;
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int32 heroXpBonusPure = 11;
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int32 heroXpBonusPrem = 12;
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int32 earnedFreeXpPure = 13;
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int32 earnedFreeXpPrem = 14;
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int32 earnedAvatarXpPure = 15;
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int32 earnedAvatarXpPrem = 16;
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int32 xpNoModifiers = 17;
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int32 xpPure = 18;
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int32 xpPrem = 19;
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int32 totalFreeXpPure = 20;
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int32 totalFreeXpPrem = 21;
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int32 totalAvatarXpPure = 22;
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int32 totalAvatarXpPrem = 23;
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}
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message Ribbons {
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int32 id = 1;
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int32 grade = 2;
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int32 amount = 3;
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int32 value = 4;
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}
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message BattleResultsUpdate {
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message ExcellentBattleDataEntry {
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string key = 1;
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int32 value = 2;
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}
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message StuffEntry {
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int32 key = 1;
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int32 value = 2;
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}
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||||
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||||
message RatingBattleStuffBonusEntry {
|
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int32 key = 1;
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int32 value = 2;
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||||
}
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int32 avatarXP = 1;
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int32 eventCredits = 2;
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int32 eventGold = 3;
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int32 eventXP = 4;
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int32 eventFreeXP = 5;
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int32 eventAvatarXP = 6;
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int32 autoRepairCost = 7;
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repeated int32 autoLoadCost = 8;
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repeated int32 autoEquipCost = 9;
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repeated int32 autoProvCost = 10;
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bool isPremium = 12;
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int32 premiumXPFactor10 = 13;
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int32 premiumCreditsFactor10 = 14;
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int32 xpFactor10 = 15;
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int32 creditsFactor10 = 16;
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int32 aogasFactor10 = 17;
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int32 markOfMastery = 18;
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repeated .BattleResultsGenerated.BattleResultsUpdate.ExcellentBattleDataEntry excellentBattleData = 19;
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bytes vehDossier = 20;
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bytes accDossier = 21;
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bytes vehDossierPrev = 22;
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bytes accDossierPrev = 23;
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int32 autoRepairDiscount = 24;
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repeated int32 autoEquipDiscount = 25;
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repeated int32 autoProvDiscount = 26;
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repeated .BattleResultsGenerated.BattleResultsUpdate.StuffEntry stuff = 27;
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int32 boosterCredits = 29;
|
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int32 boosterXp = 30;
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int32 boosterFreeXp = 31;
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int32 boosterAvatarXp = 32;
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int32 complimentsLimit = 33;
|
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repeated int32 autoAbilsCost = 34;
|
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repeated int32 autoAbilsDiscount = 35;
|
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bool hasHealingReward = 36;
|
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int32 healingCredits = 37;
|
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int32 healingXp = 38;
|
||||
int32 healingFreeXp = 39;
|
||||
int32 healingAvatarXp = 40;
|
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float mmr = 107;
|
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float mmrDiff = 108;
|
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int32 calibrationBattlesLeft = 109;
|
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int32 ratingBattleXp = 110;
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int32 ratingBattleFreeXp = 111;
|
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int32 ratingBattleAvatarXp = 112;
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repeated .BattleResultsGenerated.BattleResultsUpdate.RatingBattleStuffBonusEntry ratingBattleStuffBonus = 113;
|
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repeated .BattleResultsGenerated.Ribbons ribbons = 114;
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}
|
||||
|
||||
message DropData {
|
||||
message StuffEntry {
|
||||
int32 key = 1;
|
||||
int32 value = 2;
|
||||
}
|
||||
|
||||
int32 credits = 1;
|
||||
int32 gold = 2;
|
||||
int32 xp = 3;
|
||||
int32 freeXP = 4;
|
||||
int32 avatarXP = 5;
|
||||
repeated .BattleResultsGenerated.DropData.StuffEntry stuff = 27;
|
||||
}
|
||||
|
||||
message VehicleInteractionDetails {
|
||||
message DamagedModulesEntry {
|
||||
int32 key = 1;
|
||||
int32 value = 2;
|
||||
}
|
||||
|
||||
message DestroyedModulesEntry {
|
||||
int32 key = 1;
|
||||
int32 value = 2;
|
||||
}
|
||||
|
||||
bool spotted = 1;
|
||||
int32 deathReason = 2;
|
||||
int32 directHits = 3;
|
||||
int32 directHitWithoutDamage = 4;
|
||||
int32 explosionHits = 5;
|
||||
int32 piercings = 6;
|
||||
int32 damageDealt = 7;
|
||||
int32 damageAssistedTrack = 8;
|
||||
int32 damageAssistedRadio = 9;
|
||||
int32 fire = 10;
|
||||
repeated .BattleResultsGenerated.VehicleInteractionDetails.DamagedModulesEntry damagedModules = 11;
|
||||
repeated .BattleResultsGenerated.VehicleInteractionDetails.DestroyedModulesEntry destroyedModules = 12;
|
||||
int32 ricochetHitWithoutDamage = 13;
|
||||
}
|
||||
|
||||
message InteractionDetails {
|
||||
message VehiclesEntry {
|
||||
int32 key = 1;
|
||||
.BattleResultsGenerated.VehicleInteractionDetails value = 2;
|
||||
}
|
||||
|
||||
repeated .BattleResultsGenerated.InteractionDetails.VehiclesEntry vehicles = 1;
|
||||
}
|
||||
|
||||
message PrebattleStats {
|
||||
int32 freeXp = 1;
|
||||
int32 vehicleXp = 2;
|
||||
}
|
||||
|
||||
message BattleResultsClient {
|
||||
message QuestsProgressEntry {
|
||||
string key = 1;
|
||||
.BattleResultsGenerated.Int32List value = 2;
|
||||
}
|
||||
|
||||
message DropCategoriesEntry {
|
||||
string key = 1;
|
||||
.BattleResultsGenerated.DropData value = 2;
|
||||
}
|
||||
|
||||
message PlayersEntry {
|
||||
int64 key = 1;
|
||||
.BattleResultsGenerated.PlayerInfo value = 2;
|
||||
}
|
||||
|
||||
message VehiclesEntry {
|
||||
int32 key = 1;
|
||||
.BattleResultsGenerated.VehiclePublicResults value = 2;
|
||||
}
|
||||
|
||||
int32 arenaTypeID = 1;
|
||||
int32 arenaCreateTime = 2;
|
||||
int32 winnerTeam = 3;
|
||||
int32 finishReason = 4;
|
||||
int32 duration = 5;
|
||||
int32 bonusType = 6;
|
||||
int32 vehLockMode = 7;
|
||||
.BattleResultsGenerated.VehiclePublicResults public = 8;
|
||||
int32 gameModeID = 9;
|
||||
int32 observerMode = 10;
|
||||
.BattleResultsGenerated.BattleResultsFinalXp finalXp = 11;
|
||||
int32 repair = 136;
|
||||
int32 freeXP = 137;
|
||||
int32 xpPenalty = 145;
|
||||
int32 creditsPenalty = 146;
|
||||
int32 creditsContributionIn = 147;
|
||||
int32 creditsContributionOut = 148;
|
||||
.BattleResultsGenerated.BattleResultsUpdate update = 150;
|
||||
int32 originalXP = 181;
|
||||
int32 originalFreeXP = 182;
|
||||
int32 originalCredits = 183;
|
||||
repeated .BattleResultsGenerated.BattleResultsClient.QuestsProgressEntry questsProgress = 184;
|
||||
repeated .BattleResultsGenerated.BattleResultsClient.DropCategoriesEntry dropCategories = 185;
|
||||
.BattleResultsGenerated.TeamInfo teamInfo = 186;
|
||||
repeated .BattleResultsGenerated.BattleResultsClient.PlayersEntry players = 201;
|
||||
repeated .BattleResultsGenerated.BattleResultsClient.VehiclesEntry vehicles = 301;
|
||||
.BattleResultsGenerated.InteractionDetails interactionDetails = 302;
|
||||
.BattleResultsGenerated.PrebattleStats prebattleStats = 303;
|
||||
}
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
syntax = "proto3";
|
||||
|
||||
message PlayerAvatarInfo {
|
||||
uint32 id = 1;
|
||||
string image = 2;
|
||||
string image_retina = 3;
|
||||
string grade = 4;
|
||||
}
|
||||
File renamed without changes.
File renamed without changes.
@@ -0,0 +1,223 @@
|
||||
syntax = "proto3";
|
||||
|
||||
package blitzkit;
|
||||
|
||||
message TankDefinitions {
|
||||
map<uint32, TankDefinition> tanks = 1;
|
||||
}
|
||||
|
||||
message TankDefinition {
|
||||
uint32 id = 1;
|
||||
map<uint32, uint32> roles = 2;
|
||||
optional string description = 3;
|
||||
bool fixed_camouflage = 4;
|
||||
repeated int32 camouflages = 5;
|
||||
repeated int32 ancestors = 6;
|
||||
repeated int32 successors = 7;
|
||||
repeated Crew crew = 8;
|
||||
uint32 health = 9;
|
||||
string nation = 10;
|
||||
string name = 11;
|
||||
optional string name_full = 12;
|
||||
TankType type = 13;
|
||||
uint32 max_consumables = 14;
|
||||
uint32 max_provisions = 15;
|
||||
Tier tier = 16;
|
||||
TankClass class = 17;
|
||||
bool testing = 18;
|
||||
bool deprecated = 19;
|
||||
repeated TurretDefinition turrets = 20;
|
||||
repeated EngineDefinition engines = 21;
|
||||
repeated TrackDefinition tracks = 22;
|
||||
TankPrice price = 23;
|
||||
optional uint32 xp = 24;
|
||||
float speed_forwards = 25;
|
||||
float speed_backwards = 26;
|
||||
float camouflage_still = 27;
|
||||
float camouflage_moving = 28;
|
||||
float camouflage_onFire = 29;
|
||||
string equipment_preset = 30;
|
||||
uint32 weight = 31;
|
||||
}
|
||||
|
||||
enum TankPriceType {
|
||||
TYPE_UNSPECIFIED = 0;
|
||||
TYPE_CREDITS = 1;
|
||||
TYPE_GOLD = 2;
|
||||
}
|
||||
|
||||
message TankPrice {
|
||||
TankPriceType type = 1;
|
||||
uint32 value = 2;
|
||||
}
|
||||
|
||||
message TrackDefinition {
|
||||
uint32 id = 1;
|
||||
Tier tier = 2;
|
||||
string name = 3;
|
||||
uint32 weight = 4;
|
||||
float traverse_speed = 5;
|
||||
optional uint32 xp = 6;
|
||||
float dispersion_move = 7;
|
||||
float dispersion_traverse = 8;
|
||||
float resistance_hard = 9;
|
||||
float resistance_medium = 10;
|
||||
float resistance_soft = 11;
|
||||
repeated Unlock unlocks = 12;
|
||||
}
|
||||
|
||||
message EngineDefinition {
|
||||
uint32 id = 1;
|
||||
string name = 2;
|
||||
optional uint32 xp = 3;
|
||||
Tier tier = 4;
|
||||
optional float fire_chance = 5;
|
||||
uint32 power = 6;
|
||||
uint32 weight = 7;
|
||||
repeated Unlock unlocks = 8;
|
||||
}
|
||||
|
||||
message TurretDefinition {
|
||||
uint32 id = 1;
|
||||
uint32 health = 2;
|
||||
uint32 view_range = 3;
|
||||
float traverse_speed = 4;
|
||||
optional uint32 xp = 5;
|
||||
string name = 6;
|
||||
uint32 tier = 7;
|
||||
uint32 weight = 8;
|
||||
repeated GunDefinition guns = 9;
|
||||
repeated Unlock unlocks = 10;
|
||||
}
|
||||
|
||||
message GunDefinition {
|
||||
oneof gun_type {
|
||||
GunDefinitionRegular regular = 1;
|
||||
GunDefinitionAutoLoader auto_loader = 2;
|
||||
GunDefinitionAutoReloader auto_reloader = 3;
|
||||
}
|
||||
}
|
||||
|
||||
message GunDefinitionRegular {
|
||||
GunDefinitionBase gun = 1;
|
||||
GunDefinitionRegularProperties regular = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoLoader {
|
||||
GunDefinitionBase gun = 1;
|
||||
GunDefinitionAutoLoaderProperties auto_loader = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionAutoReloader {
|
||||
GunDefinitionBase gun = 1;
|
||||
GunDefinitionAutoReloaderProperties auto_reloader = 2;
|
||||
}
|
||||
|
||||
message GunDefinitionBase {
|
||||
uint32 id = 1;
|
||||
float rotation_speed = 2;
|
||||
optional uint32 xp = 3;
|
||||
uint32 weight = 4;
|
||||
string name = 5;
|
||||
uint32 tier = 6;
|
||||
repeated ShellDefinition shells = 7;
|
||||
float camouflage_loss = 8;
|
||||
float aim_time = 9;
|
||||
float dispersion_base = 10;
|
||||
float dispersion_traverse = 11;
|
||||
float dispersion_shot = 12;
|
||||
float dispersion_damaged = 13;
|
||||
repeated Unlock unlocks = 14;
|
||||
}
|
||||
|
||||
message ShellDefinition {
|
||||
uint32 id = 1;
|
||||
string name = 2;
|
||||
uint32 velocity = 3;
|
||||
uint32 armor_damage = 4;
|
||||
uint32 module_damage = 5;
|
||||
uint32 caliber = 6;
|
||||
string icon = 7;
|
||||
ShellPenetration penetration = 8;
|
||||
ShellType type = 9;
|
||||
uint32 normalization = 10;
|
||||
uint32 ricochet = 11;
|
||||
uint32 explosion_radius = 12;
|
||||
}
|
||||
|
||||
enum ShellType {
|
||||
SHELL_UNSPECIFIED = 0;
|
||||
SHELL_AP = 1;
|
||||
SHELL_APCR = 2;
|
||||
SHELL_HEAT = 3;
|
||||
SHELL_HE = 4;
|
||||
}
|
||||
|
||||
message ShellPenetration {
|
||||
uint32 near = 1;
|
||||
uint32 far = 2;
|
||||
}
|
||||
|
||||
message Unlock {
|
||||
int32 id = 1;
|
||||
ModuleType type = 2;
|
||||
UnlockCost cost = 3;
|
||||
}
|
||||
|
||||
message UnlockCost {
|
||||
string type = 1;
|
||||
int32 value = 2;
|
||||
}
|
||||
|
||||
enum ModuleType {
|
||||
MODULE_UNSPECIFIED = 0;
|
||||
MODULE_VEHICLE = 1;
|
||||
MODULE_ENGINE = 2;
|
||||
MODULE_TRACKS = 3;
|
||||
MODULE_TURRET = 4;
|
||||
MODULE_GUN = 5;
|
||||
}
|
||||
|
||||
enum TankClass {
|
||||
CLASS_UNSPECIFIED = 0;
|
||||
CLASS_LIGHT = 1;
|
||||
CLASS_MEDIUM = 2;
|
||||
CLASS_HEAVY = 3;
|
||||
CLASS_TANK_DESTROYER = 4;
|
||||
}
|
||||
|
||||
enum Tier {
|
||||
TIER_UNSPECIFIED = 0;
|
||||
TIER_I = 1;
|
||||
TIER_II = 2;
|
||||
TIER_III = 3;
|
||||
TIER_IV = 4;
|
||||
TIER_V = 5;
|
||||
TIER_VI = 6;
|
||||
TIER_VII = 7;
|
||||
TIER_VIII = 8;
|
||||
TIER_IX = 9;
|
||||
TIER_X = 10;
|
||||
}
|
||||
|
||||
enum TankType {
|
||||
TYPE_UNSPECIFIED = 0;
|
||||
TYPE_RESEARCHABLE = 1;
|
||||
TYPE_PREMIUM = 2;
|
||||
TYPE_COLLECTOR = 3;
|
||||
}
|
||||
|
||||
message Crew {
|
||||
CrewType type = 1;
|
||||
uint32 count = 2;
|
||||
repeated CrewType substitute = 3;
|
||||
}
|
||||
|
||||
enum CrewType {
|
||||
CREW_UNSPECIFIED = 0;
|
||||
CREW_COMMANDER = 1;
|
||||
CREW_RADIOMAN = 2;
|
||||
CREW_GUNNER = 3;
|
||||
CREW_DRIVER = 4;
|
||||
CREW_LOADER = 5;
|
||||
}
|
||||
@@ -1,7 +0,0 @@
|
||||
import { superDecompress } from './superDecompress';
|
||||
|
||||
export async function fetchCdonLz4<Type>(url: string) {
|
||||
return await fetch(url, { cache: 'no-store' })
|
||||
.then((response) => response.arrayBuffer())
|
||||
.then((buffer) => superDecompress<Type>(buffer));
|
||||
}
|
||||
@@ -13,7 +13,6 @@ export * from './degressiveStat';
|
||||
// export * from './emblemURL';
|
||||
export * from './equipmentDefinitions';
|
||||
export * from './eventManager';
|
||||
// export * from './fetchCdonLz4';
|
||||
// export * from './flagUserActivity';
|
||||
export * from './gameDefinitions';
|
||||
// export * from './getArchivedLatestSeasonNumber';
|
||||
@@ -36,8 +35,6 @@ export * from './resolvePenetrationCoefficient';
|
||||
export * from './reviews';
|
||||
export * from './skillDefinitions';
|
||||
export * from './sum';
|
||||
export * from './superCompress';
|
||||
export * from './superDecompress';
|
||||
export * from './tankDefinitions';
|
||||
export * from './tankIcon';
|
||||
export * from './tankNames';
|
||||
|
||||
@@ -1,8 +0,0 @@
|
||||
import { compress } from 'lz4js';
|
||||
import { CdonWriteStream } from '../streams';
|
||||
|
||||
export function superCompress(object: any) {
|
||||
const write = new CdonWriteStream().cdon(object);
|
||||
const compressed = compress(write.uint8Array);
|
||||
return Buffer.from(compressed).toString('base64');
|
||||
}
|
||||
@@ -1,8 +0,0 @@
|
||||
import { decompress } from 'lz4js';
|
||||
import { CdonReadStream } from '../streams';
|
||||
|
||||
export function superDecompress<Type>(buffer: ArrayBuffer) {
|
||||
const decompressed = decompress(new Uint8Array(buffer)).buffer as ArrayBuffer;
|
||||
const read = new CdonReadStream(decompressed);
|
||||
return read.cdon() as Type;
|
||||
}
|
||||
@@ -1,10 +1,10 @@
|
||||
import {
|
||||
CrewMember,
|
||||
CrewType,
|
||||
GunDefinition,
|
||||
ShellType,
|
||||
TankClass,
|
||||
TankType,
|
||||
Tier,
|
||||
TreeType,
|
||||
} from '.';
|
||||
|
||||
export const SHELL_NAMES: Record<ShellType, string> = {
|
||||
@@ -13,7 +13,7 @@ export const SHELL_NAMES: Record<ShellType, string> = {
|
||||
hc: 'HEAT',
|
||||
he: 'HE',
|
||||
};
|
||||
export const CREW_MEMBER_NAMES: Record<CrewMember, string> = {
|
||||
export const CREW_MEMBER_NAMES: Record<CrewType, string> = {
|
||||
commander: 'Commander',
|
||||
radioman: 'Radioman',
|
||||
gunner: 'Gunner',
|
||||
@@ -77,7 +77,7 @@ export const flags: Record<string, string> = {
|
||||
european: '🇪🇺',
|
||||
other: '<:other:1218421572243558482>',
|
||||
};
|
||||
export const TREE_TYPE_ICONS: Record<TreeType, Record<TankClass, string>> = {
|
||||
export const TREE_TYPE_ICONS: Record<TankType, Record<TankClass, string>> = {
|
||||
researchable: TANK_ICONS,
|
||||
premium: TANK_ICONS_PREMIUM,
|
||||
collector: TANK_ICONS_COLLECTOR,
|
||||
|
||||
@@ -1,27 +1,48 @@
|
||||
import { Vector2Tuple } from 'three';
|
||||
import { TANK_CLASSES, TREE_TYPES } from '../../blitz/constants';
|
||||
import { asset } from '../asset';
|
||||
import { fetchCdonLz4 } from '../fetchCdonLz4';
|
||||
import { TIERS } from './constants';
|
||||
|
||||
export type TankClass = (typeof TANK_CLASSES)[number];
|
||||
export type TreeType = (typeof TREE_TYPES)[number];
|
||||
export enum TankClass {
|
||||
Unspecified,
|
||||
Light,
|
||||
Medium,
|
||||
Heavy,
|
||||
TankDestroyer,
|
||||
}
|
||||
export enum TankType {
|
||||
Unspecified,
|
||||
Researchable,
|
||||
Premium,
|
||||
Collector,
|
||||
}
|
||||
|
||||
export enum ShellType {
|
||||
AP = 'ap',
|
||||
APCR = 'ap_cr',
|
||||
HEAT = 'hc',
|
||||
HE = 'he',
|
||||
Unspecified,
|
||||
AP,
|
||||
APCR,
|
||||
HEAT,
|
||||
HE,
|
||||
}
|
||||
|
||||
export enum CrewType {
|
||||
Unspecified,
|
||||
Commander,
|
||||
Radioman,
|
||||
Gunner,
|
||||
Driver,
|
||||
Loader,
|
||||
}
|
||||
|
||||
export type CrewMember =
|
||||
| 'commander'
|
||||
| 'radioman'
|
||||
| 'gunner'
|
||||
| 'driver'
|
||||
| 'loader';
|
||||
export type TankDefinitions = Record<number, TankDefinition>;
|
||||
export type ModuleType = 'vehicle' | 'engine' | 'chassis' | 'turret' | 'gun';
|
||||
export enum ModuleType {
|
||||
Unspecified,
|
||||
Vehicle,
|
||||
Engine,
|
||||
Tracks,
|
||||
Turret,
|
||||
Gun,
|
||||
}
|
||||
|
||||
export interface Unlock {
|
||||
type: ModuleType;
|
||||
id: number;
|
||||
@@ -32,9 +53,9 @@ export interface Unlock {
|
||||
};
|
||||
}
|
||||
export interface Crew {
|
||||
type: CrewMember;
|
||||
type: CrewType;
|
||||
count?: number;
|
||||
substitute?: CrewMember[];
|
||||
substitute?: CrewType[];
|
||||
}
|
||||
export type ModuleDefinition =
|
||||
| TrackDefinition
|
||||
@@ -45,18 +66,18 @@ export interface TankDefinition {
|
||||
id: number;
|
||||
roles: Record<number, number>;
|
||||
description?: string;
|
||||
fixedCamouflage?: boolean;
|
||||
camouflages?: number[];
|
||||
ancestors?: number[];
|
||||
successors?: number[];
|
||||
fixed_camouflage: boolean;
|
||||
camouflages: number[];
|
||||
ancestors: number[];
|
||||
successors: number[];
|
||||
crew: Crew[];
|
||||
health: number;
|
||||
nation: string;
|
||||
name: string;
|
||||
nameFull?: string;
|
||||
treeType: TreeType;
|
||||
consumables: number;
|
||||
provisions: number;
|
||||
type: TankType;
|
||||
max_consumables: number;
|
||||
max_provisions: number;
|
||||
tier: Tier;
|
||||
class: TankClass;
|
||||
testing: boolean;
|
||||
@@ -66,16 +87,12 @@ export interface TankDefinition {
|
||||
tracks: TrackDefinition[];
|
||||
price: TankPrice;
|
||||
xp?: number;
|
||||
speed: {
|
||||
forwards: number;
|
||||
backwards: number;
|
||||
};
|
||||
camouflage: {
|
||||
still: number;
|
||||
moving: number;
|
||||
onFire: number;
|
||||
};
|
||||
equipment: string;
|
||||
speed_forwards: number;
|
||||
speed_backwards: number;
|
||||
camouflage_still: number;
|
||||
camouflage_moving: number;
|
||||
camouflage_onFire: number;
|
||||
equipment_preset: string;
|
||||
weight: number;
|
||||
}
|
||||
export interface TrackDefinition {
|
||||
@@ -83,17 +100,13 @@ export interface TrackDefinition {
|
||||
tier: Tier;
|
||||
name: string;
|
||||
weight: number;
|
||||
traverseSpeed: number;
|
||||
traverse_speed: number;
|
||||
xp?: number;
|
||||
dispersion: {
|
||||
move: number;
|
||||
traverse: number;
|
||||
};
|
||||
resistance: {
|
||||
hard: number;
|
||||
medium: number;
|
||||
soft: number;
|
||||
};
|
||||
dispersion_move: number;
|
||||
dispersion_traverse: number;
|
||||
resistance_hard: number;
|
||||
resistance_medium: number;
|
||||
resistance_soft: number;
|
||||
unlocks?: Unlock[];
|
||||
}
|
||||
export interface EngineDefinition {
|
||||
@@ -101,18 +114,24 @@ export interface EngineDefinition {
|
||||
name: string;
|
||||
xp?: number;
|
||||
tier: Tier;
|
||||
fireChance: number;
|
||||
fire_chance: number;
|
||||
power: number;
|
||||
weight: number;
|
||||
unlocks?: Unlock[];
|
||||
}
|
||||
export type TankPrice =
|
||||
| { type: 'credits'; value: number }
|
||||
| { type: 'gold'; value: number };
|
||||
export type TankPrice = {
|
||||
type: TankPriceType;
|
||||
value: number;
|
||||
};
|
||||
enum TankPriceType {
|
||||
Unspecified,
|
||||
Credits,
|
||||
Gold,
|
||||
}
|
||||
export interface TurretDefinition {
|
||||
health: number;
|
||||
viewRange: number;
|
||||
traverseSpeed: number;
|
||||
view_range: number;
|
||||
traverse_speed: number;
|
||||
xp?: number;
|
||||
id: number;
|
||||
name: string;
|
||||
@@ -126,52 +145,60 @@ export type GunDefinition =
|
||||
| GunDefinitionAutoLoader
|
||||
| GunDefinitionAutoReloader;
|
||||
interface GunDefinitionBase {
|
||||
rotationSpeed: number;
|
||||
rotation_speed: number;
|
||||
xp?: number;
|
||||
weight: number;
|
||||
id: number;
|
||||
name: string;
|
||||
tier: Tier;
|
||||
shells: ShellDefinition[];
|
||||
camouflageLoss: number;
|
||||
aimTime: number;
|
||||
dispersion: {
|
||||
base: number;
|
||||
traverse: number;
|
||||
shot: number;
|
||||
damaged: number;
|
||||
};
|
||||
camouflage_loss: number;
|
||||
aim_time: number;
|
||||
dispersion_base: number;
|
||||
dispersion_traverse: number;
|
||||
dispersion_shot: number;
|
||||
dispersion_damaged: number;
|
||||
unlocks?: Unlock[];
|
||||
}
|
||||
interface GunDefinitionRegular extends GunDefinitionBase {
|
||||
type: 'regular';
|
||||
interface GunDefinitionRegular {
|
||||
gun: GunDefinitionBase;
|
||||
regular: GunDefinitionRegularProperties;
|
||||
}
|
||||
interface GunDefinitionRegularProperties {
|
||||
reload: number;
|
||||
}
|
||||
interface GunDefinitionAutoLoader extends GunDefinitionBase {
|
||||
type: 'autoLoader';
|
||||
interface GunDefinitionAutoLoader {
|
||||
gun: GunDefinitionBase;
|
||||
auto_loader: GunDefinitionAutoLoaderProperties;
|
||||
}
|
||||
interface GunDefinitionAutoLoaderProperties {
|
||||
reload: number;
|
||||
intraClip: number;
|
||||
intra_clip: number;
|
||||
count: number;
|
||||
}
|
||||
interface GunDefinitionAutoReloader extends GunDefinitionBase {
|
||||
type: 'autoReloader';
|
||||
interface GunDefinitionAutoReloader {
|
||||
gun: GunDefinitionBase;
|
||||
auto_reloader: GunDefinitionAutoReloaderProperties;
|
||||
}
|
||||
interface GunDefinitionAutoReloaderProperties {
|
||||
reload: number[];
|
||||
intraClip: number;
|
||||
count: number;
|
||||
}
|
||||
export type ShellDefinition = {
|
||||
export interface ShellDefinition {
|
||||
id: number;
|
||||
name: string;
|
||||
speed: number;
|
||||
damage: { armor: number; module: number };
|
||||
velocity: number;
|
||||
armor_damage: number;
|
||||
module_damage: number;
|
||||
caliber: number;
|
||||
icon: string;
|
||||
penetration: number | Vector2Tuple;
|
||||
type: ShellType;
|
||||
normalization?: number;
|
||||
ricochet?: number;
|
||||
explosionRadius?: number;
|
||||
};
|
||||
explosion_radius?: number;
|
||||
}
|
||||
|
||||
export const tankDefinitions = fetchCdonLz4<TankDefinitions>(
|
||||
asset('definitions/tanks.cdon.lz4'),
|
||||
@@ -180,6 +207,18 @@ export const tankDefinitions = fetchCdonLz4<TankDefinitions>(
|
||||
export const tankDefinitionsArray = tankDefinitions.then((tanks) =>
|
||||
Object.values(tanks),
|
||||
);
|
||||
export type Tier = (typeof TIERS)[number];
|
||||
export enum Tier {
|
||||
Unspecified,
|
||||
I,
|
||||
II,
|
||||
III,
|
||||
IV,
|
||||
V,
|
||||
VI,
|
||||
VII,
|
||||
VIII,
|
||||
IX,
|
||||
X,
|
||||
}
|
||||
|
||||
export * from './constants';
|
||||
@@ -1,10 +1,11 @@
|
||||
import protobuf from 'protobufjs';
|
||||
import average_definitions from '../../protos/average_definitions.proto?raw';
|
||||
import reviews from '../../protos/reviews.proto?raw';
|
||||
import average_definitions from '../../protos/average_definitions.proto';
|
||||
import reviews from '../../protos/reviews.proto';
|
||||
import tank_definitions from '../../protos/tank_definitions.proto';
|
||||
|
||||
export type ProtoSource = keyof typeof protos;
|
||||
|
||||
const protos = { reviews, average_definitions };
|
||||
const protos = { reviews, average_definitions, tank_definitions };
|
||||
|
||||
export function lookupProtobufType(source: ProtoSource, type: string) {
|
||||
return protobuf.parse(protos[source]).root.lookupType(type);
|
||||
|
||||
@@ -1,375 +0,0 @@
|
||||
import { times } from 'lodash-es';
|
||||
import { ReadStream, WriteStream } from './buffer';
|
||||
|
||||
enum ValueType {
|
||||
Null,
|
||||
Boolean,
|
||||
Uint8,
|
||||
Uint16,
|
||||
Uint32,
|
||||
Uint64,
|
||||
Int8,
|
||||
Int16,
|
||||
Int32,
|
||||
Int64,
|
||||
Float32,
|
||||
Float64,
|
||||
String,
|
||||
FastString,
|
||||
Array,
|
||||
Object,
|
||||
}
|
||||
|
||||
enum FastStringFormat {
|
||||
Format8,
|
||||
Format16,
|
||||
Format32,
|
||||
}
|
||||
|
||||
export type CdonValue =
|
||||
| undefined
|
||||
| null
|
||||
| boolean
|
||||
| number
|
||||
| bigint
|
||||
| string
|
||||
| CdonValue[]
|
||||
| { [key: string]: CdonValue };
|
||||
|
||||
export class CdonReadStream extends ReadStream {
|
||||
cdon() {
|
||||
this.magic();
|
||||
const header = this.header();
|
||||
const body = this.body(header.fastStringFormat, header.stringTable);
|
||||
return body;
|
||||
}
|
||||
|
||||
magic() {
|
||||
const magic = this.utf8(4);
|
||||
|
||||
if (magic !== 'CDON') {
|
||||
throw new Error(`Invalid CDON magic number: "${magic}"`);
|
||||
}
|
||||
}
|
||||
|
||||
header() {
|
||||
const version = this.uint16();
|
||||
const fastStringFormat = this.uint8() as FastStringFormat;
|
||||
|
||||
return {
|
||||
version,
|
||||
fastStringFormat,
|
||||
stringTable: this.stringTable(fastStringFormat),
|
||||
};
|
||||
}
|
||||
|
||||
body(
|
||||
fastStringFormat: FastStringFormat,
|
||||
stringTable: Record<number, string>,
|
||||
) {
|
||||
return this.value(fastStringFormat, stringTable);
|
||||
}
|
||||
|
||||
stringTable(fastStringFormat: FastStringFormat) {
|
||||
let count: number;
|
||||
|
||||
switch (fastStringFormat) {
|
||||
case FastStringFormat.Format8:
|
||||
count = this.uint8();
|
||||
break;
|
||||
|
||||
case FastStringFormat.Format16:
|
||||
count = this.uint16();
|
||||
break;
|
||||
|
||||
case FastStringFormat.Format32:
|
||||
count = this.uint32();
|
||||
break;
|
||||
}
|
||||
|
||||
const strings: string[] = [];
|
||||
|
||||
for (let index = 0; index < count; index++) {
|
||||
strings.push(this.string());
|
||||
}
|
||||
|
||||
const table: Record<number, string> = {};
|
||||
times(count, (index) => (table[index] = strings[index]));
|
||||
|
||||
return table;
|
||||
}
|
||||
|
||||
string() {
|
||||
const length = this.uint32();
|
||||
const string = this.utf8(length);
|
||||
return string;
|
||||
}
|
||||
|
||||
value(
|
||||
fastStringFormat: FastStringFormat,
|
||||
stringTable: Record<number, string>,
|
||||
): CdonValue {
|
||||
const type = this.uint8() as ValueType;
|
||||
|
||||
switch (type) {
|
||||
case ValueType.Null:
|
||||
return null;
|
||||
|
||||
case ValueType.Boolean:
|
||||
return this.boolean();
|
||||
|
||||
case ValueType.Uint8:
|
||||
return this.uint8();
|
||||
|
||||
case ValueType.Uint16:
|
||||
return this.uint16();
|
||||
|
||||
case ValueType.Uint32:
|
||||
return this.uint32();
|
||||
|
||||
case ValueType.Uint64:
|
||||
return this.uint64();
|
||||
|
||||
case ValueType.Int8:
|
||||
return this.int8();
|
||||
|
||||
case ValueType.Int16:
|
||||
return this.int16();
|
||||
|
||||
case ValueType.Int32:
|
||||
return this.int32();
|
||||
|
||||
case ValueType.Int64:
|
||||
return this.int64();
|
||||
|
||||
case ValueType.Float32:
|
||||
return this.float32();
|
||||
|
||||
case ValueType.Float64:
|
||||
return this.float64();
|
||||
|
||||
case ValueType.String:
|
||||
return this.string();
|
||||
|
||||
case ValueType.FastString: {
|
||||
switch (fastStringFormat) {
|
||||
case FastStringFormat.Format8:
|
||||
return stringTable[this.uint8()];
|
||||
|
||||
case FastStringFormat.Format16:
|
||||
return stringTable[this.uint16()];
|
||||
|
||||
case FastStringFormat.Format32:
|
||||
return stringTable[this.uint32()];
|
||||
}
|
||||
}
|
||||
|
||||
case ValueType.Array:
|
||||
return times(this.uint32(), () =>
|
||||
this.value(fastStringFormat, stringTable),
|
||||
);
|
||||
|
||||
case ValueType.Object: {
|
||||
const count = this.uint32();
|
||||
const keys = times(
|
||||
count,
|
||||
() => this.value(fastStringFormat, stringTable) as string,
|
||||
);
|
||||
const values = times(count, () =>
|
||||
this.value(fastStringFormat, stringTable),
|
||||
);
|
||||
const object: Record<string, CdonValue> = {};
|
||||
|
||||
keys.forEach((string, index) => (object[string] = values[index]));
|
||||
|
||||
return object;
|
||||
}
|
||||
|
||||
default:
|
||||
throw new Error(`Invalid value type: ${type}`);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
export class CdonWriteStream extends WriteStream {
|
||||
cdon(object: CdonValue) {
|
||||
this.magic();
|
||||
const header = this.header(object);
|
||||
this.body(header.fastStringFormat, object, header.stringTable);
|
||||
return this;
|
||||
}
|
||||
|
||||
body(
|
||||
fastStringFormat: FastStringFormat,
|
||||
object: CdonValue,
|
||||
stringTable: Map<string, number>,
|
||||
) {
|
||||
this.value(fastStringFormat, object, stringTable);
|
||||
return this;
|
||||
}
|
||||
|
||||
value(
|
||||
fastStringFormat: FastStringFormat,
|
||||
object: CdonValue,
|
||||
stringTable: Map<string, number>,
|
||||
) {
|
||||
if (object === null || object === undefined) {
|
||||
this.uint8(ValueType.Null);
|
||||
} else if (typeof object === 'boolean') {
|
||||
this.uint8(ValueType.Boolean);
|
||||
this.uint8(object ? 1 : 0);
|
||||
} else if (typeof object === 'number') {
|
||||
if (object % 1 === 0) {
|
||||
if (object < 0) {
|
||||
if (object < -0x80000000) {
|
||||
this.uint8(ValueType.Int64);
|
||||
this.int64(BigInt(object));
|
||||
} else if (object < -0x8000) {
|
||||
this.uint8(ValueType.Int32);
|
||||
this.int32(object);
|
||||
} else if (object < -0x80) {
|
||||
this.uint8(ValueType.Int16);
|
||||
this.int16(object);
|
||||
} else {
|
||||
this.uint8(ValueType.Int8);
|
||||
this.int8(object);
|
||||
}
|
||||
} else {
|
||||
if (object > 0x7fffffff) {
|
||||
this.uint8(ValueType.Uint64);
|
||||
this.uint64(BigInt(object));
|
||||
} else if (object > 0x7fff) {
|
||||
this.uint8(ValueType.Uint32);
|
||||
this.uint32(object);
|
||||
} else if (object > 0x7f) {
|
||||
this.uint8(ValueType.Uint16);
|
||||
this.uint16(object);
|
||||
} else {
|
||||
this.uint8(ValueType.Uint8);
|
||||
this.uint8(object);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
if (object < -0x80000000 || object > 0x7fffffff) {
|
||||
this.uint8(ValueType.Float64);
|
||||
this.float64(object);
|
||||
} else {
|
||||
this.uint8(ValueType.Float32);
|
||||
this.float32(object);
|
||||
}
|
||||
}
|
||||
} else if (typeof object === 'bigint') {
|
||||
if (object < 0) {
|
||||
this.int64(object);
|
||||
} else {
|
||||
this.uint64(object);
|
||||
}
|
||||
} else if (typeof object === 'string') {
|
||||
if (stringTable.has(object)) {
|
||||
this.uint8(ValueType.FastString);
|
||||
const id = stringTable.get(object)!;
|
||||
switch (fastStringFormat) {
|
||||
case FastStringFormat.Format8:
|
||||
this.uint8(id);
|
||||
break;
|
||||
|
||||
case FastStringFormat.Format16:
|
||||
this.uint16(id);
|
||||
break;
|
||||
|
||||
case FastStringFormat.Format32:
|
||||
this.uint32(id);
|
||||
}
|
||||
} else {
|
||||
this.uint8(ValueType.String);
|
||||
this.string(object);
|
||||
}
|
||||
} else if (Array.isArray(object)) {
|
||||
this.uint8(ValueType.Array);
|
||||
this.uint32(object.length);
|
||||
object.forEach((value) =>
|
||||
this.value(fastStringFormat, value, stringTable),
|
||||
);
|
||||
} else {
|
||||
const entries = Object.entries(object).filter(
|
||||
([, value]) => value !== undefined,
|
||||
);
|
||||
|
||||
this.uint8(ValueType.Object);
|
||||
this.uint32(entries.length);
|
||||
entries.forEach(([key]) =>
|
||||
this.value(fastStringFormat, key, stringTable),
|
||||
);
|
||||
entries.forEach(([, value]) =>
|
||||
this.value(fastStringFormat, value, stringTable),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
header(object: CdonValue) {
|
||||
this.uint16(1);
|
||||
return this.stringTable(object);
|
||||
}
|
||||
|
||||
stringTable(object: CdonValue) {
|
||||
const stringTable = this.buildStringTable(
|
||||
this.collectStringCounts(object, new Map()),
|
||||
);
|
||||
let fastStringFormat: FastStringFormat;
|
||||
|
||||
if (stringTable.size <= 0xff) {
|
||||
fastStringFormat = FastStringFormat.Format8;
|
||||
this.uint8(FastStringFormat.Format8);
|
||||
this.uint8(stringTable.size);
|
||||
} else if (stringTable.size <= 0xffff) {
|
||||
fastStringFormat = FastStringFormat.Format16;
|
||||
this.uint8(FastStringFormat.Format16);
|
||||
this.uint16(stringTable.size);
|
||||
} else {
|
||||
fastStringFormat = FastStringFormat.Format32;
|
||||
this.uint8(FastStringFormat.Format32);
|
||||
this.uint32(stringTable.size);
|
||||
}
|
||||
|
||||
stringTable.forEach((_index, string) => this.string(string));
|
||||
|
||||
return { fastStringFormat, stringTable };
|
||||
}
|
||||
|
||||
buildStringTable(stringCounts: Map<string, number>) {
|
||||
const stringTable = new Map<string, number>();
|
||||
|
||||
stringCounts.forEach((count, string) => {
|
||||
if (count > 1) stringTable.set(string, stringTable.size);
|
||||
});
|
||||
|
||||
return stringTable;
|
||||
}
|
||||
|
||||
collectStringCounts(object: CdonValue, stringCounts: Map<string, number>) {
|
||||
if (typeof object === 'string') {
|
||||
if (stringCounts.has(object)) {
|
||||
stringCounts.set(object, stringCounts.get(object)! + 1);
|
||||
} else {
|
||||
stringCounts.set(object, 1);
|
||||
}
|
||||
} else if (object instanceof Array) {
|
||||
object.forEach((value) => this.collectStringCounts(value, stringCounts));
|
||||
} else if (object instanceof Object) {
|
||||
Object.entries(object).forEach((strings) =>
|
||||
this.collectStringCounts(strings, stringCounts),
|
||||
);
|
||||
}
|
||||
|
||||
return stringCounts;
|
||||
}
|
||||
|
||||
string(value: string) {
|
||||
this.uint32(Buffer.byteLength(value));
|
||||
this.utf8(value);
|
||||
}
|
||||
|
||||
magic() {
|
||||
this.utf8('CDON');
|
||||
}
|
||||
}
|
||||
@@ -1,6 +1,5 @@
|
||||
export * from './bkrl';
|
||||
export * from './buffer';
|
||||
export * from './cdon';
|
||||
export * from './dds';
|
||||
export * from './dids';
|
||||
export * from './pvr';
|
||||
|
||||
@@ -807,7 +807,7 @@ export async function definitions() {
|
||||
forwards: tankDefinition.root.speedLimits.forward,
|
||||
backwards: tankDefinition.root.speedLimits.backward,
|
||||
},
|
||||
equipment:
|
||||
equipment_preset:
|
||||
typeof equipment === 'string' ? equipment : equipment.at(-1)!,
|
||||
consumables: tankDefinition.root.consumableSlots,
|
||||
provisions: tankDefinition.root.provisionSlots,
|
||||
@@ -888,7 +888,7 @@ export async function definitions() {
|
||||
id: trackId,
|
||||
weight: track.weight,
|
||||
name: strings[track.userString],
|
||||
traverseSpeed: track.rotationSpeed,
|
||||
traverse_speed: track.rotationSpeed,
|
||||
dispersion: {
|
||||
move: track.shotDispersionFactors.vehicleMovement,
|
||||
traverse: track.shotDispersionFactors.vehicleRotation,
|
||||
@@ -920,7 +920,7 @@ export async function definitions() {
|
||||
tankDefinitions[tankId].engines.push({
|
||||
id: engineId,
|
||||
name: strings[engineListEntry.userString],
|
||||
fireChance: engineListEntry.fireStartingChance,
|
||||
fire_chance: engineListEntry.fireStartingChance,
|
||||
tier: engineListEntry.level as Tier,
|
||||
weight: engineListEntry.weight,
|
||||
power: engineListEntry.power,
|
||||
|
||||
@@ -0,0 +1,16 @@
|
||||
import { $ } from 'bun';
|
||||
import { readdir } from 'fs/promises';
|
||||
|
||||
const ROOT = 'packages/core/protos';
|
||||
|
||||
const files = await readdir(`${ROOT}/raw`);
|
||||
const args = [
|
||||
'--plugin="./node_modules/.bin/protoc-gen-ts"',
|
||||
'--js_out="import_style=commonjs,binary:${OUT_DIR}"',
|
||||
`--ts_out="${ROOT}/generated"`,
|
||||
...files.map((file) => `${ROOT}/raw/${file}`),
|
||||
];
|
||||
|
||||
console.log(`protoc ${args.join(' ')}`);
|
||||
|
||||
console.log(await $`protoc ${args.join(' ')}`.text());
|
||||
Reference in new issue
Block a user