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Merge branch 'main' into dev
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commit
375adadbe5
1 file changed
+24
-18
@@ -42,10 +42,10 @@ const TRACER_THIN = TRACER_THICK / 2;
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export function ShotDisplay() {
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const shot = Tankopedia.use((state) => state.shot);
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const inTracer = useRef<Mesh>(null!);
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const outTracer = useRef<Mesh>(null!);
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const splashRadiusWrapper = useRef<Group>(null!);
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const splashRadiusMaterial = useRef<MeshBasicMaterial>(null!);
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const inTracer = useRef<Mesh>(null);
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const outTracer = useRef<Mesh>(null);
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const splashRadiusWrapper = useRef<Group>(null);
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const splashRadiusMaterial = useRef<MeshBasicMaterial>(null);
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const { locale } = useLocale();
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useEffect(() => {
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@@ -63,10 +63,10 @@ export function ShotDisplay() {
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outlineMaterial,
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).computeLineDistances();
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splashRadiusWrapper.current.add(outline);
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splashRadiusWrapper.current?.add(outline);
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return () => {
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splashRadiusWrapper.current.remove(outline);
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splashRadiusWrapper.current?.remove(outline);
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};
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}
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});
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@@ -255,11 +255,11 @@ export function ShotDisplay() {
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}
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interface AnimatorProps {
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inTracer: RefObject<Mesh>;
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outTracer: RefObject<Mesh>;
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inTracer: RefObject<Mesh | null>;
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outTracer: RefObject<Mesh | null>;
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splashRadiusWrapper: RefObject<Group>;
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splashRadiusMaterial: RefObject<MeshBasicMaterial>;
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splashRadiusWrapper: RefObject<Group | null>;
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splashRadiusMaterial: RefObject<MeshBasicMaterial | null>;
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inLength: number;
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outLength: number;
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@@ -283,17 +283,23 @@ function Animator({
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const tracerT1 = t % 1;
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const tracerT2 = (t + 0.5) % 1;
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inTracer.current.scale.set(1, 1 - 2 * Math.abs(tracerT1 - 0.5), 1);
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inTracer.current.position.set(0, (1 - tracerT1) * inLength, 0);
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if (inTracer.current) {
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inTracer.current.scale.set(1, 1 - 2 * Math.abs(tracerT1 - 0.5), 1);
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inTracer.current.position.set(0, (1 - tracerT1) * inLength, 0);
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if (outTracer.current) {
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outTracer.current.scale.set(1, 1 - 2 * Math.abs(tracerT2 - 0.5), 1);
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outTracer.current.position.set(0, tracerT2 * outLength, 0);
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if (outTracer.current) {
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outTracer.current.scale.set(1, 1 - 2 * Math.abs(tracerT2 - 0.5), 1);
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outTracer.current.position.set(0, tracerT2 * outLength, 0);
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}
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invalidate();
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}
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invalidate();
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if (shot.splashRadius !== undefined) {
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if (
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shot.splashRadius !== undefined &&
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splashRadiusWrapper.current &&
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splashRadiusMaterial.current
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) {
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if (animationStartTime === null) animationStartTime = t;
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const scale =
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