fix: consider tank models

This commit is contained in:
TrèsAbhi committed 2025-08-29 23:41:35 -05:00
1 parent d8431fb620
commit 377159c298
4 files changed
+1 -4

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@@ -14,7 +14,6 @@ export const PrimaryArmorScene = memo(() => {
const wrapper = useRef<Group>(null);
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
// const protagonist = Duel.use((draft) => draft.protagonist);
const tank = Duel.use((state) => state.protagonist.tank);
const track = Duel.use((state) => state.protagonist.track);
const turret = Duel.use((state) => state.protagonist.turret);
@@ -118,8 +118,6 @@ export function ShotDisplayCard({ shot, ...props }: ShotDisplayCardProps) {
if (!shot) return null;
console.log(shot);
const outTitleColor = shot.out
? shotStatusColors[shot.out.status]
: undefined;
@@ -123,6 +123,7 @@ export function SpacedArmorSubExternal({
return (
<mesh
{...props}
onClick={() => {}}
key={`${key}-spaced-sub-external-exclude`}
renderOrder={3}
material={
@@ -207,7 +207,6 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
<StaticArmorSceneComponent
name={node.name}
thicknessRange={thicknessRange}
key={node.uuid}
type={spaced ? ArmorType.Spaced : ArmorType.Primary}
thickness={thickness}
node={node}