feat: dlc

This commit is contained in:
tresabhi committed 2025-01-25 23:51:18 -06:00
1 parent 51fe0fe41f
commit 3c6ae546f6
4 files changed
+109 -19

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+41 -12
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@@ -1,19 +1,23 @@
using System.Text.Json;
using CLI.Models;
using CLI.Utils;
using CUE4Parse.FileProvider.Objects;
using CUE4Parse.UE4.Pak;
namespace CLI.Functions
{
class Unpacker
public static class Unpacker
{
private const string contentGroup = "p14y73c7_p5e_b10gg3RS_big_play";
private const string vfs = "../../temp/vfs/";
private const string CONTENT_GROUP = "p14y73c7_p5e_b10gg3RS_big_play";
private const string VFS_PATH = "../../temp/vfs/";
// this may be different from the one provided in args so check this and not args[1]
// we don't wanna delete my local installation of the game when debugging haha!
public static string tempDepotsDir = "../../temp/depot/";
private const string TEMP_DEPOT_DIR = "../../temp/depot/";
private const string WG_DLC_DOMAIN = "http://dl-wotblitz-gc.wargaming.net";
private const string BUILD_MANIFEST_OS = "Windows";
public static void Unpack(string[] args)
public static async Task Unpack(string[] args)
{
if (args.Length < 2)
{
@@ -23,12 +27,12 @@ namespace CLI.Functions
AgnosticZlibHelper.Initialize();
UnpackDepot(args[1]);
UnpackDLC();
await UnpackDLC();
}
private static void UnpackDLC()
private static async Task UnpackDLC()
{
string defaultDlcPath = Path.Combine(vfs, "Blitz/Config/DefaultDlc.ini");
string defaultDlcPath = Path.Combine(VFS_PATH, "Blitz/Config/DefaultDlc.ini");
IniParser iniParser = new(defaultDlcPath);
string? contentBuildId = iniParser.GetString("DefaultContentBuildId");
@@ -37,7 +41,32 @@ namespace CLI.Functions
throw new Exception("Failed to read content build id from DefaultDlc.ini");
}
Console.WriteLine($"Exploring DLC {contentBuildId} within group {contentGroup}");
Console.WriteLine($"Exploring DLC {contentBuildId} within group {CONTENT_GROUP}");
using HttpClient httpClient = new();
DlcManifest manifest = await FetchManifest(CONTENT_GROUP, contentBuildId);
foreach (var pakFile in manifest.PakFiles)
{
Console.WriteLine($"{pakFile.FileName} downloading exergy...");
string url = $"{WG_DLC_DOMAIN}/dlc/{CONTENT_GROUP}/dlc/{pakFile.RelativeUrl}";
// TODO: load to memory and write exergy to disk
}
}
public static async Task<DlcManifest> FetchManifest(string group, string build)
{
string url =
$"{WG_DLC_DOMAIN}/dlc/{group}/dlc/BuildManifest-{BUILD_MANIFEST_OS}-{build}.json";
using HttpClient client = new();
string jsonString = await client.GetStringAsync(url);
DlcManifest manifest =
JsonSerializer.Deserialize<DlcManifest>(jsonString)
?? throw new Exception("Failed to deserialize manifest");
return manifest;
}
private static void UnpackDepot(string workingDirectory)
@@ -50,10 +79,10 @@ namespace CLI.Functions
Exergy(container);
}
if (Directory.Exists(tempDepotsDir))
if (Directory.Exists(TEMP_DEPOT_DIR))
{
Console.WriteLine("Deleting temp depots directory...");
Directory.Delete(tempDepotsDir, true);
Directory.Delete(TEMP_DEPOT_DIR, true);
}
}
@@ -75,7 +104,7 @@ namespace CLI.Functions
continue;
}
string writePath = Path.Combine(vfs, gameFile.Path);
string writePath = Path.Combine(VFS_PATH, gameFile.Path);
if (File.Exists(writePath))
{
+61
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@@ -0,0 +1,61 @@
using System.Text.Json.Serialization;
namespace CLI.Models
{
public partial class DlcManifest
{
[JsonPropertyName("contentBuildId")]
public string ContentBuildId { get; set; }
[JsonPropertyName("pakFiles")]
public List<PakFile> PakFiles { get; set; }
[JsonPropertyName("chunkTags")]
public Dictionary<string, ChunkTag> ChunkTags { get; set; }
[JsonPropertyName("chunkDependencies")]
public List<ChunkDependency> ChunkDependencies { get; set; }
}
public partial class ChunkDependency
{
[JsonPropertyName("chunkId")]
public long ChunkId { get; set; }
[JsonPropertyName("parentChunkId")]
public long ParentChunkId { get; set; }
}
public partial class ChunkTag
{
[JsonPropertyName("gameplayTags")]
public List<GameplayTag> GameplayTags { get; set; }
}
public partial class GameplayTag
{
[JsonPropertyName("tagName")]
public string TagName { get; set; }
}
public partial class PakFile
{
[JsonPropertyName("fileName")]
public string FileName { get; set; }
[JsonPropertyName("fileSize")]
public long FileSize { get; set; }
[JsonPropertyName("fileVersion")]
public string FileVersion { get; set; }
[JsonPropertyName("chunkId")]
public long ChunkId { get; set; }
[JsonPropertyName("relativeUrl")]
public string RelativeUrl { get; set; }
[JsonPropertyName("availabilityMask")]
public long AvailabilityMask { get; set; }
}
}
+2 -2
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@@ -4,13 +4,13 @@ namespace CLI
{
class Program
{
static void Main(string[] args)
static async Task Main(string[] args)
{
switch (args[0])
{
case "unpack":
{
Unpacker.Unpack(args);
await Unpacker.Unpack(args);
break;
}
+5 -5
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@@ -5,8 +5,8 @@ namespace CLI.Utils
{
public static class AgnosticZlibHelper
{
public const string ZlibRootPath = "../../temp/";
public const string ZlibBinariesPrefix =
public const string ZLIB_BINARY_DIR = "../../temp/";
public const string ZLIB_BINARY_URL_PREFIX =
"https://github.com/NotOfficer/Zlib-ng.NET/releases/download/1.0.0";
public static void Initialize()
@@ -16,12 +16,12 @@ namespace CLI.Utils
if (RuntimeInformation.IsOSPlatform(OSPlatform.Windows))
{
binariesUrl = $"{ZlibBinariesPrefix}/zlib-ng2.dll";
binariesUrl = $"{ZLIB_BINARY_URL_PREFIX}/zlib-ng2.dll";
fileExtension = "dll";
}
else if (RuntimeInformation.IsOSPlatform(OSPlatform.Linux))
{
binariesUrl = $"{ZlibBinariesPrefix}/libz-ng.so";
binariesUrl = $"{ZLIB_BINARY_URL_PREFIX}/libz-ng.so";
fileExtension = "so";
}
else
@@ -30,7 +30,7 @@ namespace CLI.Utils
}
string fileName = $"zlib.{fileExtension}";
string filePath = Path.Combine(ZlibRootPath, fileName);
string filePath = Path.Combine(ZLIB_BINARY_DIR, fileName);
if (File.Exists(filePath))
{