New translations en.json (Polish)

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TrèsAbhi committed 2026-10-23 09:57:28 -05:00
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commit 3daa56e100
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+31 -31
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@@ -504,7 +504,7 @@
"title": "Drzewko technologiczne",
"battle": "1 bitwa",
"battles": "{count} bitew",
"route": "Route {index} of {count}"
"route": "Ścieżka {index} z {count}"
},
"game_modes": {
"title": "Umiejętności trybu gry"
@@ -557,49 +557,49 @@
},
"values": {
"shell_index": "Shell {index}",
"at_distance": "At {distance}m",
"at_distance_slider_label": "Distance",
"dispersion_at_distance": "Dispersion at {distance}m",
"gun_flexibility": "Gun flexibility",
"speed": "Speed",
"terrain_coefficients": "Terrain coefficients",
"raw_terrain_coefficients": "Raw terrain coefficients",
"power_to_weight_ratio": "Power to weight ratio",
"hull_traverse_speed": "Hull traverse speed",
"camouflage": "Camouflage",
"reload": "Reload",
"crewCount": "Crew count",
"at_distance": "Z odległości {distance}m",
"at_distance_slider_label": "Zasięg widzenia",
"dispersion_at_distance": "Rozrzut na {distance}m",
"gun_flexibility": "Elastyczność działa",
"speed": "Prędkość",
"terrain_coefficients": "Współczynniki terenu",
"raw_terrain_coefficients": "Surowe współczynniki terenu",
"power_to_weight_ratio": "Stosunek mocy do masy",
"hull_traverse_speed": "Prędkość obrotu kadłuba",
"camouflage": "Kamuflaż",
"reload": "Przeładowanie",
"crewCount": "Liczba członków załogi",
"shellNormalization": "Normalization",
"shellRicochet": "Ricochet",
"dpm": "DPM",
"dpmEffective": "Effective at 60s",
"peekabooDpm": "Peekaboo DPM",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
"shells": "Shells",
"mostOptimalShellIndex": "Most optimal shell",
"shellReloads": "Reloads",
"shellReload": "Reload",
"intraClip": "Intra-clip",
"dpm": "Uszkodzenia na minutę",
"dpmEffective": "Efektywne w 60s",
"peekabooDpm": "Obrażenia na minutę w stylu „wychyl i schowaj”",
"peekabooDpmInfo": "Obrażenia na minutę przy założeniu, że strzelisz tylko po zresetowaniu kamuflażu (lub ponownym załadowaniu, jeśli jest wolniejszy) — co najmniej 10 sekund pomiędzy strzałami.",
"shells": "Pociski",
"mostOptimalShellIndex": "Optymalny pocisk",
"shellReloads": "Przeładowania",
"shellReload": "Przeładowanie",
"intraClip": "Czas przeładowania pocisku",
"caliber": "Caliber",
"penetration": "Penetration",
"damage": "Uszkodzenia",
"damageWithoutAssault": "Damage without assault shells",
"clipDamage": "Clipping potential",
"moduleDamage": "Module damage",
"damageWithoutAssault": "Uszkodzenia bez pocisków szturmowych",
"clipDamage": "Potencjał magazynu",
"moduleDamage": "Uszkodzenia modułów",
"explosionRadius": "Promień eksplozji",
"shellVelocity": "Prędkość pocisku",
"aimTime": "Czas celowania",
"dispersion": "Still",
"dispersionMoving": "Moving",
"dispersionHullTraversing": "Hull traversing",
"dispersionTurretTraversing": "Turret traversing",
"dispersionMoving": "Podczas ruchu",
"dispersionHullTraversing": "Obrót kadłuba",
"dispersionTurretTraversing": "Obrót wieży",
"dispersionShooting": "Strzelanie",
"dispersionGunDamaged": "Uszkodzone Działo",
"gunDepression": "Limit obrotu działa w dół",
"gunElevation": "Limit obrotu działa w górę",
"gunFrontalDepression": "Przedni limit obrotu działa w dół",
"gunFrontalElevation": "Przedni limit obrotu działa w górę",
"gunRearDepression": "Rear depression",
"gunRearDepression": "Tylne opuszczanie działa",
"gunRearElevation": "Rear elevation",
"azimuthLeft": "Azimuth left",
"azimuthRight": "Azimuth right",
@@ -626,7 +626,7 @@
"trackRepairTime": "Track repair time",
"viewRange": "View range",
"camouflageStill": "Still",
"camouflageMoving": "Moving",
"camouflageMoving": "Podczas ruchu",
"camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire",
@@ -648,7 +648,7 @@
"crew": {
"title": "Crew training",
"info": "represents the other roles a crew member can take.",
"count": "Crew count",
"count": "Liczba członków załogi",
"commander": "Commander",
"gunner": "Gunner",
"driver": "Driver",