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New translations en.json (Polish)
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@@ -504,7 +504,7 @@
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"title": "Drzewko technologiczne",
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"battle": "1 bitwa",
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"battles": "{count} bitew",
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"route": "Route {index} of {count}"
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"route": "Ścieżka {index} z {count}"
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},
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"game_modes": {
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"title": "Umiejętności trybu gry"
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@@ -557,49 +557,49 @@
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},
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"values": {
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"shell_index": "Shell {index}",
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"at_distance": "At {distance}m",
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"at_distance_slider_label": "Distance",
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"dispersion_at_distance": "Dispersion at {distance}m",
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"gun_flexibility": "Gun flexibility",
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"speed": "Speed",
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"terrain_coefficients": "Terrain coefficients",
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"raw_terrain_coefficients": "Raw terrain coefficients",
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"power_to_weight_ratio": "Power to weight ratio",
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"hull_traverse_speed": "Hull traverse speed",
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"camouflage": "Camouflage",
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"reload": "Reload",
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"crewCount": "Crew count",
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"at_distance": "Z odległości {distance}m",
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"at_distance_slider_label": "Zasięg widzenia",
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"dispersion_at_distance": "Rozrzut na {distance}m",
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"gun_flexibility": "Elastyczność działa",
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"speed": "Prędkość",
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"terrain_coefficients": "Współczynniki terenu",
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"raw_terrain_coefficients": "Surowe współczynniki terenu",
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"power_to_weight_ratio": "Stosunek mocy do masy",
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"hull_traverse_speed": "Prędkość obrotu kadłuba",
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"camouflage": "Kamuflaż",
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"reload": "Przeładowanie",
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"crewCount": "Liczba członków załogi",
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"shellNormalization": "Normalization",
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"shellRicochet": "Ricochet",
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"dpm": "DPM",
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"dpmEffective": "Effective at 60s",
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"peekabooDpm": "Peekaboo DPM",
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"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.",
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"shells": "Shells",
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"mostOptimalShellIndex": "Most optimal shell",
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"shellReloads": "Reloads",
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"shellReload": "Reload",
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"intraClip": "Intra-clip",
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"dpm": "Uszkodzenia na minutę",
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"dpmEffective": "Efektywne w 60s",
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"peekabooDpm": "Obrażenia na minutę w stylu „wychyl i schowaj”",
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"peekabooDpmInfo": "Obrażenia na minutę przy założeniu, że strzelisz tylko po zresetowaniu kamuflażu (lub ponownym załadowaniu, jeśli jest wolniejszy) — co najmniej 10 sekund pomiędzy strzałami.",
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"shells": "Pociski",
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"mostOptimalShellIndex": "Optymalny pocisk",
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"shellReloads": "Przeładowania",
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"shellReload": "Przeładowanie",
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"intraClip": "Czas przeładowania pocisku",
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"caliber": "Caliber",
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"penetration": "Penetration",
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"damage": "Uszkodzenia",
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"damageWithoutAssault": "Damage without assault shells",
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"clipDamage": "Clipping potential",
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"moduleDamage": "Module damage",
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"damageWithoutAssault": "Uszkodzenia bez pocisków szturmowych",
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"clipDamage": "Potencjał magazynu",
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"moduleDamage": "Uszkodzenia modułów",
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"explosionRadius": "Promień eksplozji",
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"shellVelocity": "Prędkość pocisku",
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"aimTime": "Czas celowania",
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"dispersion": "Still",
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"dispersionMoving": "Moving",
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"dispersionHullTraversing": "Hull traversing",
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"dispersionTurretTraversing": "Turret traversing",
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"dispersionMoving": "Podczas ruchu",
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"dispersionHullTraversing": "Obrót kadłuba",
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"dispersionTurretTraversing": "Obrót wieży",
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"dispersionShooting": "Strzelanie",
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"dispersionGunDamaged": "Uszkodzone Działo",
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"gunDepression": "Limit obrotu działa w dół",
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"gunElevation": "Limit obrotu działa w górę",
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"gunFrontalDepression": "Przedni limit obrotu działa w dół",
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"gunFrontalElevation": "Przedni limit obrotu działa w górę",
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"gunRearDepression": "Rear depression",
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"gunRearDepression": "Tylne opuszczanie działa",
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"gunRearElevation": "Rear elevation",
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"azimuthLeft": "Azimuth left",
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"azimuthRight": "Azimuth right",
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@@ -626,7 +626,7 @@
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"trackRepairTime": "Track repair time",
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"viewRange": "View range",
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"camouflageStill": "Still",
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"camouflageMoving": "Moving",
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"camouflageMoving": "Podczas ruchu",
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"camouflageShootingStill": "Shooting while still",
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"camouflageShootingMoving": "Shooting while moving",
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"camouflageCaughtOnFire": "Caught on fire",
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@@ -648,7 +648,7 @@
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"crew": {
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"title": "Crew training",
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"info": "represents the other roles a crew member can take.",
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"count": "Crew count",
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"count": "Liczba członków załogi",
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"commander": "Commander",
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"gunner": "Gunner",
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"driver": "Driver",
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