New translations en.json (Polish)

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TrèsAbhi committed 2026-10-23 09:57:28 -05:00
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commit 3daa56e100
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@@ -504,7 +504,7 @@
"title": "Drzewko technologiczne", "title": "Drzewko technologiczne",
"battle": "1 bitwa", "battle": "1 bitwa",
"battles": "{count} bitew", "battles": "{count} bitew",
"route": "Route {index} of {count}" "route": "Ścieżka {index} z {count}"
}, },
"game_modes": { "game_modes": {
"title": "Umiejętności trybu gry" "title": "Umiejętności trybu gry"
@@ -557,49 +557,49 @@
}, },
"values": { "values": {
"shell_index": "Shell {index}", "shell_index": "Shell {index}",
"at_distance": "At {distance}m", "at_distance": "Z odległości {distance}m",
"at_distance_slider_label": "Distance", "at_distance_slider_label": "Zasięg widzenia",
"dispersion_at_distance": "Dispersion at {distance}m", "dispersion_at_distance": "Rozrzut na {distance}m",
"gun_flexibility": "Gun flexibility", "gun_flexibility": "Elastyczność działa",
"speed": "Speed", "speed": "Prędkość",
"terrain_coefficients": "Terrain coefficients", "terrain_coefficients": "Współczynniki terenu",
"raw_terrain_coefficients": "Raw terrain coefficients", "raw_terrain_coefficients": "Surowe współczynniki terenu",
"power_to_weight_ratio": "Power to weight ratio", "power_to_weight_ratio": "Stosunek mocy do masy",
"hull_traverse_speed": "Hull traverse speed", "hull_traverse_speed": "Prędkość obrotu kadłuba",
"camouflage": "Camouflage", "camouflage": "Kamuflaż",
"reload": "Reload", "reload": "Przeładowanie",
"crewCount": "Crew count", "crewCount": "Liczba członków załogi",
"shellNormalization": "Normalization", "shellNormalization": "Normalization",
"shellRicochet": "Ricochet", "shellRicochet": "Ricochet",
"dpm": "DPM", "dpm": "Uszkodzenia na minutę",
"dpmEffective": "Effective at 60s", "dpmEffective": "Efektywne w 60s",
"peekabooDpm": "Peekaboo DPM", "peekabooDpm": "Obrażenia na minutę w stylu „wychyl i schowaj”",
"peekabooDpmInfo": "Damage per minute assuming you only fire after resetting camouflage (or the reload finishes, if it's slower) — at least 10 seconds between shots.", "peekabooDpmInfo": "Obrażenia na minutę przy założeniu, że strzelisz tylko po zresetowaniu kamuflażu (lub ponownym załadowaniu, jeśli jest wolniejszy) — co najmniej 10 sekund pomiędzy strzałami.",
"shells": "Shells", "shells": "Pociski",
"mostOptimalShellIndex": "Most optimal shell", "mostOptimalShellIndex": "Optymalny pocisk",
"shellReloads": "Reloads", "shellReloads": "Przeładowania",
"shellReload": "Reload", "shellReload": "Przeładowanie",
"intraClip": "Intra-clip", "intraClip": "Czas przeładowania pocisku",
"caliber": "Caliber", "caliber": "Caliber",
"penetration": "Penetration", "penetration": "Penetration",
"damage": "Uszkodzenia", "damage": "Uszkodzenia",
"damageWithoutAssault": "Damage without assault shells", "damageWithoutAssault": "Uszkodzenia bez pocisków szturmowych",
"clipDamage": "Clipping potential", "clipDamage": "Potencjał magazynu",
"moduleDamage": "Module damage", "moduleDamage": "Uszkodzenia modułów",
"explosionRadius": "Promień eksplozji", "explosionRadius": "Promień eksplozji",
"shellVelocity": "Prędkość pocisku", "shellVelocity": "Prędkość pocisku",
"aimTime": "Czas celowania", "aimTime": "Czas celowania",
"dispersion": "Still", "dispersion": "Still",
"dispersionMoving": "Moving", "dispersionMoving": "Podczas ruchu",
"dispersionHullTraversing": "Hull traversing", "dispersionHullTraversing": "Obrót kadłuba",
"dispersionTurretTraversing": "Turret traversing", "dispersionTurretTraversing": "Obrót wieży",
"dispersionShooting": "Strzelanie", "dispersionShooting": "Strzelanie",
"dispersionGunDamaged": "Uszkodzone Działo", "dispersionGunDamaged": "Uszkodzone Działo",
"gunDepression": "Limit obrotu działa w dół", "gunDepression": "Limit obrotu działa w dół",
"gunElevation": "Limit obrotu działa w górę", "gunElevation": "Limit obrotu działa w górę",
"gunFrontalDepression": "Przedni limit obrotu działa w dół", "gunFrontalDepression": "Przedni limit obrotu działa w dół",
"gunFrontalElevation": "Przedni limit obrotu działa w górę", "gunFrontalElevation": "Przedni limit obrotu działa w górę",
"gunRearDepression": "Rear depression", "gunRearDepression": "Tylne opuszczanie działa",
"gunRearElevation": "Rear elevation", "gunRearElevation": "Rear elevation",
"azimuthLeft": "Azimuth left", "azimuthLeft": "Azimuth left",
"azimuthRight": "Azimuth right", "azimuthRight": "Azimuth right",
@@ -626,7 +626,7 @@
"trackRepairTime": "Track repair time", "trackRepairTime": "Track repair time",
"viewRange": "View range", "viewRange": "View range",
"camouflageStill": "Still", "camouflageStill": "Still",
"camouflageMoving": "Moving", "camouflageMoving": "Podczas ruchu",
"camouflageShootingStill": "Shooting while still", "camouflageShootingStill": "Shooting while still",
"camouflageShootingMoving": "Shooting while moving", "camouflageShootingMoving": "Shooting while moving",
"camouflageCaughtOnFire": "Caught on fire", "camouflageCaughtOnFire": "Caught on fire",
@@ -648,7 +648,7 @@
"crew": { "crew": {
"title": "Crew training", "title": "Crew training",
"info": "represents the other roles a crew member can take.", "info": "represents the other roles a crew member can take.",
"count": "Crew count", "count": "Liczba członków załogi",
"commander": "Commander", "commander": "Commander",
"gunner": "Gunner", "gunner": "Gunner",
"driver": "Driver", "driver": "Driver",