recursive mesh exporitng

This commit is contained in:
tresabhi committed 2026-06-12 13:43:58 -05:00
1 parent 0531fbf3ef
commit 3dd0c4916d
2 files changed
+140 -102

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+47 -17
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@@ -7,12 +7,16 @@ using CUE4Parse_Conversion.Meshes;
using CUE4Parse_Conversion.Textures;
using CUE4Parse_Conversion.UEFormat.Enums;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Component;
using CUE4Parse.UE4.Assets.Exports.Engine;
using CUE4Parse.UE4.Assets.Exports.Material;
using CUE4Parse.UE4.Assets.Exports.SkeletalMesh;
using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Assets.Objects;
using CUE4Parse.UE4.Assets.Objects.Properties;
using CUE4Parse.UE4.Objects.Engine;
using CUE4Parse.UE4.Objects.GameplayTags;
using CUE4Parse.UE4.Objects.UObject;
using Microsoft.JavaScript.NodeApi;
using SharpGLTF.Materials;
@@ -245,25 +249,51 @@ public partial class GameInterface
var visualData = row.Get<UObject>("VisualData");
var meshSettings = visualData.Get<FStructFallback>("MeshSettings");
var meshes = new List<UStaticMesh>();
foreach (var property in meshSettings.Properties)
{
var name = property.Name.Text;
if (name == "CollisionMesh")
{
continue;
}
if (meshSettings.TryGet<UStaticMesh>(name, out var mesh))
{
meshes.Add(mesh);
}
}
var meshes = CollectMeshes(meshSettings);
var gltf = new MonoGltf(meshes);
return gltf.Write($"{tag}/{part}");
}
static List<UObject> CollectMeshes(FStructFallback settings)
{
var meshes = new List<UObject>();
foreach (var property in settings.Properties)
{
var key = property.Name.Text;
if (key == "CollisionMesh")
{
continue;
}
if (settings.TryGet<UStaticMesh>(key, out var staticMesh))
{
meshes.Add(staticMesh);
continue;
}
if (settings.TryGet<USkeletalMesh>(key, out var skeletalMesh))
{
meshes.Add(skeletalMesh);
continue;
}
if (settings.TryGet<FStructFallback[]>(key, out var array))
{
foreach (var item in array)
{
meshes.AddRange(CollectMeshes(item));
}
continue;
}
Console.WriteLine(
$"{key} -> {property.Tag} ({property.TagData}) [{property.PropertyTagFlags}]"
);
}
return meshes;
}
}
+93 -85
View File
@@ -1,15 +1,14 @@
using System.Numerics;
using System.Text;
using BlitzKit.Game.JSExport;
using CUE4Parse_Conversion;
using CUE4Parse_Conversion.Materials;
using CUE4Parse_Conversion.Meshes;
using CUE4Parse_Conversion.Meshes.glTF;
using CUE4Parse_Conversion.Meshes.PSK;
using CUE4Parse_Conversion.Textures;
using CUE4Parse.UE4.Assets.Exports;
using CUE4Parse.UE4.Assets.Exports.Material;
using CUE4Parse.UE4.Assets.Exports.SkeletalMesh;
using CUE4Parse.UE4.Assets.Exports.StaticMesh;
using CUE4Parse.UE4.Assets.Exports.Texture;
using CUE4Parse.UE4.Objects.Core.Math;
using CUE4Parse.UE4.Objects.Meshes;
using SharpGLTF.Geometry;
@@ -18,7 +17,6 @@ using SharpGLTF.Materials;
using SharpGLTF.Memory;
using SharpGLTF.Scenes;
using SharpGLTF.Schema2;
using SharpGLTF.Validation;
namespace BlitzKit.Game.Models;
@@ -32,6 +30,9 @@ public class MonoGltf
{
readonly SceneBuilder scene = new();
readonly MaterialBuilder emptyMaterial = new("empty_material");
readonly ExporterOptions options = new() { TextureFormat = ETextureFormat.Jpeg };
public static readonly Dictionary<string, KnownChannel> knownChannels = new()
{
{ "BaseColor", KnownChannel.BaseColor },
@@ -41,94 +42,106 @@ public class MonoGltf
};
readonly byte[] stubBytes = File.ReadAllBytes("../game/stub/small.png");
public MonoGltf(List<UStaticMesh> meshes)
public MonoGltf(List<UObject> meshes)
{
var options = new ExporterOptions() { TextureFormat = ETextureFormat.Jpeg };
var materialMap = new Dictionary<string, MaterialBuilder>();
foreach (var mesh in meshes)
{
mesh.TryConvert(out var converted);
var lod0 =
converted.LODs.Find(lod => !lod.SkipLod) ?? throw new Exception("Failed to find lod0");
var emptyMaterial = new MaterialBuilder("empty_material");
var materialMap = new Dictionary<string, MaterialBuilder>();
int sectionIndex = 0;
foreach (var section in lod0.Sections.Value)
if (mesh is UStaticMesh staticMesh)
{
var meshBuilder = new ConfiguredMeshBuilder();
MaterialBuilder materialBuilder;
staticMesh.TryConvert(out var convertedStaticMesh);
if (section.Material == null || section.MaterialName == null)
var lod0 = convertedStaticMesh.LODs.Find(lod => !lod.SkipLod)!;
foreach (var section in lod0.Sections!.Value)
{
materialBuilder = emptyMaterial;
ParseSection(section, materialMap, lod0, lod0.Verts!);
}
else if (materialMap.TryGetValue(section.MaterialName, out MaterialBuilder? value))
}
else if (mesh is USkeletalMesh skeletalMesh)
{
skeletalMesh.TryConvert(out var convertedSkeletalMesh);
var lod0 = convertedSkeletalMesh.LODs.Find(lod => !lod.SkipLod)!;
foreach (var section in lod0.Sections!.Value)
{
materialBuilder = value;
ParseSection(section, materialMap, lod0, lod0.Verts!);
}
else
{
var materialInterface = section.Material.Load<UMaterialInterface>()!;
var materialData = new MaterialData() { Parameters = new() };
materialInterface.GetParams(materialData.Parameters, options.MaterialFormat);
materialBuilder = new();
materialMap.Add(section.MaterialName, materialBuilder);
foreach (var parameterTexture in materialData.Parameters.Textures)
{
if (knownChannels.TryGetValue(parameterTexture.Key, out var channel))
{
var texture = parameterTexture.Value;
var name = Path.GetFileNameWithoutExtension(texture.GetPathName());
var path = $"../../../textures/{name}.webp";
var lastIndex = stubBytes.Length - 1;
stubBytes[lastIndex] = (byte)(++stubBytes[lastIndex] % 255);
var uniqueBytes = (byte[])stubBytes.Clone();
var stubImage = new MemoryImage(uniqueBytes);
// Console.WriteLine(
// $"created stub image {stubImage} @ {stubImage.SourcePath} w/ byte {uniqueBytes[lastIndex]}"
// );
materialBuilder.WithChannelImage(channel, stubImage);
materialBuilder.GetChannel(channel).Texture.PrimaryImage.Name = path;
}
else
{
// Console.WriteLine($"Unsupported texture type: {parameterTexture.Key}");
}
}
}
var primitive = meshBuilder.UsePrimitive(materialBuilder);
for (int faceIndex = 0; faceIndex < section.NumFaces; faceIndex++)
{
var wedgeIndex = new int[3];
for (var k = 0; k < wedgeIndex.Length; k++)
{
wedgeIndex[k] = (int)lod0.Indices.Value[section.FirstIndex + faceIndex * 3 + k];
}
var vertex1 = lod0.Verts[wedgeIndex[0]];
var vertex2 = lod0.Verts[wedgeIndex[1]];
var vertex3 = lod0.Verts[wedgeIndex[2]];
var (v1, v2, v3) = PrepareTris(vertex1, vertex2, vertex3);
var (c1, c2, c3) = PrepareUVsAndTexCoords(lod0, vertex1, vertex2, vertex3, wedgeIndex);
primitive.AddTriangle((v1, c1), (v2, c2), (v3, c3));
}
scene.AddRigidMesh(meshBuilder, Matrix4x4.Identity);
}
}
}
void ParseSection(
CMeshSection section,
Dictionary<string, MaterialBuilder> materialMap,
CBaseMeshLod lod,
CMeshVertex[] vertices
)
{
var meshBuilder = new ConfiguredMeshBuilder();
MaterialBuilder materialBuilder;
if (section.Material == null || section.MaterialName == null)
{
materialBuilder = emptyMaterial;
}
else if (materialMap.TryGetValue(section.MaterialName, out MaterialBuilder? value))
{
materialBuilder = value;
}
else
{
var materialInterface = section.Material.Load<UMaterialInterface>()!;
var materialData = new MaterialData() { Parameters = new() };
materialInterface.GetParams(materialData.Parameters, options.MaterialFormat);
materialBuilder = new();
materialMap.Add(section.MaterialName, materialBuilder);
foreach (var parameterTexture in materialData.Parameters.Textures)
{
if (knownChannels.TryGetValue(parameterTexture.Key, out var channel))
{
var texture = parameterTexture.Value;
var name = Path.GetFileNameWithoutExtension(texture.GetPathName());
var path = $"../../../textures/{name}.webp";
var lastIndex = stubBytes.Length - 1;
stubBytes[lastIndex] = (byte)(++stubBytes[lastIndex] % 255);
var uniqueBytes = (byte[])stubBytes.Clone();
var stubImage = new MemoryImage(uniqueBytes);
materialBuilder.WithChannelImage(channel, stubImage);
materialBuilder.GetChannel(channel).Texture.PrimaryImage.Name = path;
}
}
}
var primitive = meshBuilder.UsePrimitive(materialBuilder);
for (int faceIndex = 0; faceIndex < section.NumFaces; faceIndex++)
{
var wedgeIndex = new int[3];
for (var k = 0; k < wedgeIndex.Length; k++)
{
wedgeIndex[k] = (int)lod.Indices!.Value[section.FirstIndex + faceIndex * 3 + k];
}
var vertex1 = vertices[wedgeIndex[0]];
var vertex2 = vertices[wedgeIndex[1]];
var vertex3 = vertices[wedgeIndex[2]];
var (v1, v2, v3) = PrepareTriangles(vertex1, vertex2, vertex3);
var (c1, c2, c3) = PrepareUVsAndTexCoords(lod, vertex1, vertex2, vertex3, wedgeIndex);
primitive.AddTriangle((v1, c1), (v2, c2), (v3, c3));
}
scene.AddRigidMesh(meshBuilder, Matrix4x4.Identity);
}
public byte[] Write(string name)
{
var model = scene.ToGltf2();
@@ -138,11 +151,8 @@ public class MonoGltf
var mappedTextures = new Dictionary<MemoryImage, string>();
// Console.WriteLine($"found {model.LogicalImages.Count} logical images");
foreach (var image in model.LogicalImages)
{
// Console.WriteLine($"mapping {image.Content} ({image.Name})");
mappedTextures[image.Content] = image.Name!;
image.Name = null;
}
@@ -156,8 +166,6 @@ public class MonoGltf
ImageWriting = ResourceWriteMode.SatelliteFile,
ImageWriteCallback = (context, assetName, image) =>
{
// Console.WriteLine($"got {image} -> {mappedTextures[image]}");
return mappedTextures[image];
},
}
@@ -172,7 +180,7 @@ public class MonoGltf
VertexPositionNormalTangent,
VertexPositionNormalTangent,
VertexPositionNormalTangent
) PrepareTris(CMeshVertex vert1, CMeshVertex vert2, CMeshVertex vert3)
) PrepareTriangles(CMeshVertex vert1, CMeshVertex vert2, CMeshVertex vert3)
{
var v1 = new VertexPositionNormalTangent(
SwapYZ(vert1.Position * 0.01f),
@@ -228,7 +236,7 @@ public class MonoGltf
vert1,
vert2,
vert3,
lod.ExtraUV.Value,
lod.ExtraUV!.Value,
indices
);
}