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Merge pull request #236 from karelpak1/fix-pitch-quickinput
fix: correct input pitch offset for initial turret rotation
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1 file changed
+13
-14
+13
-14
@@ -21,19 +21,20 @@ export function QuickInputs() {
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const turretModelDefinition =
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tankModelDefinition.turrets[protagonist.turret.id];
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const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
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const initialGunPitch =
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const initialTurretPitch =
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tankModelDefinition.initial_turret_rotation?.pitch ?? 0;
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const hasImprovedVerticalStabilizer = useEquipment(122);
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const hasDownImprovedVerticalStabilizer = useEquipment(124);
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function displayPitch(pitch: number) {
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return radToDeg(pitch) - initialTurretPitch;
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}
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useEffect(() => {
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function syncInputValues(data: ModelTransformEventData) {
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if (!pitchInput.current || !yawInput.current) return;
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pitchInput.current.value = (
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radToDeg(data.pitch) +
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(tankModelDefinition.initial_turret_rotation?.pitch ?? 0)
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).toFixed(1);
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pitchInput.current.value = displayPitch(data.pitch).toFixed(1);
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yawInput.current.value = radToDeg(data.yaw).toFixed(1);
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}
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@@ -49,7 +50,7 @@ export function QuickInputs() {
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return () => {
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modelTransformEvent.off(handleTransformEvent);
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};
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}, [initialGunPitch]);
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}, [initialTurretPitch]);
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return (
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<Flex
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@@ -115,19 +116,17 @@ export function QuickInputs() {
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size="1"
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radius="full"
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style={{ flex: 1, textAlign: "right" }}
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defaultValue={(
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radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
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).toFixed(1)}
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defaultValue={displayPitch(modelTransformEvent.last!.pitch).toFixed(1)}
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onBlur={() => {
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const value = Number(pitchInput.current!.value);
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if (isNaN(value)) {
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pitchInput.current!.value = (
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radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
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pitchInput.current!.value = displayPitch(
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modelTransformEvent.last!.pitch,
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).toFixed(1);
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return;
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}
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const [pitch, yaw] = applyPitchYawLimits(
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degToRad(value + initialGunPitch),
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degToRad(value + initialTurretPitch),
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modelTransformEvent.last!.yaw,
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gunModelDefinition.pitch!,
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turretModelDefinition.yaw,
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@@ -135,8 +134,8 @@ export function QuickInputs() {
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hasDownImprovedVerticalStabilizer,
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);
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modelTransformEvent.dispatch({ pitch, yaw });
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pitchInput.current!.value = (
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radToDeg(modelTransformEvent.last!.pitch) + initialGunPitch
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pitchInput.current!.value = displayPitch(
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modelTransformEvent.last!.pitch,
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).toFixed(1);
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}}
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onKeyDown={(event) => {
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