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feat: simplier hiding
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fb47ab3e64
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3 files changed
+20
-75
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@@ -15,7 +15,7 @@ const [modelDefinitions, provisionDefinitions] = await Promise.all([
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]);
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export function Background() {
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const state = GuessEphemeral.use((state) => state.guessState);
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const guessState = GuessEphemeral.use((state) => state.guessState);
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const tank = GuessEphemeral.use((state) => state.tank);
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const mutateDuel = Duel.useMutation();
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const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
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@@ -39,19 +39,16 @@ export function Background() {
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top="0"
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left="0"
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style={{
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backgroundColor: Var(`${state ? 'jade' : 'tomato'}-3`),
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transitionDuration: '2s',
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backgroundColor: Var(
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guessState === null
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? 'accent-2'
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: guessState
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? 'jade-3'
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: 'tomato-3',
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),
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}}
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>
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<Box
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width="100%"
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height="100%"
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style={{
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opacity: state === null ? 1 : 0,
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transitionDuration: '200ms',
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backgroundColor: Var('cyan-3'),
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}}
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/>
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</Box>
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/>
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<Box
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className="guess-background"
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@@ -1,75 +1,26 @@
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import { Canvas, invalidate } from '@react-three/fiber';
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import { type QuicklimeCallback, Quicklime } from 'quicklime';
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import { useCallback, useEffect, useRef } from 'react';
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import { Fog } from 'three';
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import { Canvas } from '@react-three/fiber';
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import { Controls } from '../../../../../components/Tankopedia/HeroSection/components/TankSandbox/components/Control';
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import { Lighting } from '../../../../../components/Tankopedia/HeroSection/components/TankSandbox/components/Lighting';
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import { TankModel } from '../../../../../components/Tankopedia/HeroSection/components/TankSandbox/components/TankModel';
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import { Var } from '../../../../../core/radix/var';
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import { GuessEphemeral } from '../../../../../stores/guessEphemeral';
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import { TankopediaDisplay } from '../../../../../stores/tankopediaPersistent/constants';
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const nearConcealed = -45;
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const farConcealed = 22;
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const nearRevealed = 25;
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const farRevealed = 25;
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const animationDuration = 1;
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export const revealEvent = new Quicklime<boolean>();
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const BRIGHTNESS = 2 ** -5;
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const CONTRAST = 2 ** 2;
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export function GuessRenderer() {
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const fog = useRef(new Fog('black', nearConcealed, farConcealed));
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const reveal = useCallback((show: boolean) => {
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if (!show) {
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fog.current.near = nearConcealed;
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fog.current.far = farConcealed;
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invalidate();
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return;
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}
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const t0 = Date.now() / 1000;
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function frame() {
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const t = Date.now() / 1000;
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const x = (t - t0) / animationDuration;
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const y = Math.sqrt(x);
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const near = nearConcealed * (1 - y) + nearRevealed * y;
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const far = farConcealed * (1 - y) + farRevealed * y;
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fog.current.near = near;
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fog.current.far = far;
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invalidate();
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if (y < 1) {
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requestAnimationFrame(frame);
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} else {
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fog.current.near = nearRevealed;
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fog.current.far = farRevealed;
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}
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}
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requestAnimationFrame(frame);
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}, []);
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useEffect(() => {
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const handleRevealEvent: QuicklimeCallback<boolean> = ({ data }) => {
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reveal(data);
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};
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revealEvent.on(handleRevealEvent);
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return () => {
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revealEvent.off(handleRevealEvent);
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};
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}, []);
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const guessState = GuessEphemeral.use((state) => state.guessState);
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const isRevealed = guessState !== null;
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return (
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<Canvas
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style={{
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filter: `drop-shadow(0 0 1rem ${Var('black-a11')})`,
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filter: `grayscale(${isRevealed ? 0 : 1}) contrast(${isRevealed ? 1 : CONTRAST}) brightness(${isRevealed ? 1 : BRIGHTNESS})`,
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// filter: `drop-shadow(0 0 1rem ${Var('black-a11')})`,
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transitionDuration: isRevealed ? '2s' : undefined,
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transitionProperty: 'filter',
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}}
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camera={{ position: [-5, 5, -5] }}
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scene={{ fog: fog.current }}
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>
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<Controls distanceScale={2} zoomable={false} />
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<Lighting display={TankopediaDisplay.Model} />
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@@ -27,7 +27,6 @@ import { awaitableTankDefinitions } from '../../../../../core/awaitables/tankDef
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import { awaitableTankNames } from '../../../../../core/awaitables/tankNames';
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import { useLocale } from '../../../../../hooks/useLocale';
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import { GuessEphemeral } from '../../../../../stores/guessEphemeral';
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import { revealEvent } from './GuessRenderer';
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const { go } = fuzzysort;
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@@ -167,7 +166,6 @@ export function Guesser() {
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console.log('what');
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const correct = selected!.id === tank.id;
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revealEvent.dispatch(true);
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mutateGuessEphemeral((draft) => {
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draft.guessState = correct;
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draft.totalGuesses++;
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@@ -177,7 +175,6 @@ export function Guesser() {
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const id = Number(ids[Math.floor(Math.random() * ids.length)]);
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const tank = tankDefinitions.tanks[id];
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revealEvent.dispatch(false);
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mutateGuessEphemeral((draft) => {
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if (!input.current) return;
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