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feat: split tutorial bots
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a362301515
commit
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6 files changed
+16
-5
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@@ -45,6 +45,7 @@ type ShellDefinitionsList = Record<
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damage: { armor: number; devices: number };
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normalizationAngle: number;
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ricochetAngle: number;
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explosionRadius?: number;
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}
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> & {
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icons: Record<string, string>;
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@@ -285,6 +286,8 @@ export async function buildDefinitions() {
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);
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for (const tankKey in tankList.root) {
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if (tankKey.includes('tutorial_bot')) return;
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const tank = tankList.root[tankKey];
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const tankPrice: TankDefinitionPrice =
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typeof tank.price === 'number'
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@@ -567,6 +570,7 @@ export async function buildDefinitions() {
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normalization: shell.normalizationAngle,
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ricochet: shell.ricochetAngle,
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type: blitzShellKindToBLitzkrieg[shell.kind],
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explosionRadius: shell.explosionRadius,
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icon: shell.icon,
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penetration:
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penetrationRaw[0] === penetrationRaw[1]
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@@ -28,6 +28,8 @@ export async function buildTankArmors() {
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await Promise.all(
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Object.entries(tanks.root).map(async ([tankKey, tank]) => {
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if (tankKey.includes('tutorial_bot')) return;
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const id = toUniqueId(nation, tank.id);
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console.log(`Building armor ${id} @ ${nation}/${tankKey}`);
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@@ -32,11 +32,13 @@ export async function buildTankIcons() {
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);
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await Promise.all(
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Object.entries(tanks.root).map(async ([tankIndex, tank]) => {
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Object.entries(tanks.root).map(async ([tankKey, tank]) => {
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if (tankKey.includes('tutorial_bot')) return;
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const nationVehicleId = tank.id;
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const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
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const parameters = await readYAMLDVPL<TankParameters>(
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`${DATA}/${POI.tankParameters}/${nation}/${tankIndex}.yaml.dvpl`,
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`${DATA}/${POI.tankParameters}/${nation}/${tankKey}.yaml.dvpl`,
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);
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const small = `${DATA}/${parameters.resourcesPath.smallIconPath
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.replace(/~res:\//, '')
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@@ -43,6 +43,8 @@ export async function buildTankModels() {
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await Promise.all(
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Object.entries(tanks.root).map(async ([tankKey, tank]) => {
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if (tankKey.includes('tutorial_bot')) return;
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const id = toUniqueId(nation, tank.id);
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console.log(`Building model ${id} @ ${nation}/${tankKey}`);
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@@ -88,7 +88,7 @@ void main() {
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}
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if (canSplash) {
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float reducedFinalThickness = finalThickness * (5.0 / 11.0);
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float reducedFinalThickness = finalThickness * (1.0 / 10.0);
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float splashDelta = reducedFinalThickness - piercedPenetration;
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if (splashDelta > randomRadius) {
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@@ -59,7 +59,7 @@ interface GunDefinitionAutoReloader {
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interClip: number;
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count: number;
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}
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export interface ShellDefinition {
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export type ShellDefinition = {
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id: number;
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name: string;
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speed: number;
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@@ -70,7 +70,8 @@ export interface ShellDefinition {
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type: ShellType;
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normalization?: number;
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ricochet?: number;
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}
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explosionRadius?: number;
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};
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export const tankDefinitions = fetch(asset('definitions/tanks.json'), {
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cache: 'no-cache',
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