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synced 2026-10-23 03:29:51 +02:00
feat: closer tank models
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4da4cf5259
commit
428a0bbad5
5 files changed
+45
-25
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@@ -10,7 +10,7 @@ import { buildScratchedFlags } from './scratchedFlags';
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import { buildShellIcons } from './shellIcons';
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import { buildTankArmors } from './tankArmors';
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import { buildTankIcons } from './tankIcons';
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import { buildTankModels } from './tankModels';
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import { tankModels } from './tankModels';
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config();
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@@ -24,7 +24,7 @@ const production = argv.includes('--production');
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if (!targets && !allTargets) throw new Error('No target(s) specified');
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const methods = [
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buildTankModels,
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tankModels,
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buildTankArmors,
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definitions,
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buildTankIcons,
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@@ -15,7 +15,7 @@ interface VehicleCustomization {
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armorColor: string;
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}
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export async function buildTankModels(production: boolean) {
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export async function tankModels(production: boolean) {
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console.log('Building tank models...');
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const nodeIO = new NodeIO();
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@@ -1,3 +1,4 @@
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import { Environment } from '@react-three/drei';
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import { useModel } from '../../../../../hooks/useModel';
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import { useDuel } from '../../../../../stores/duel';
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@@ -7,7 +8,8 @@ export function Lighting() {
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return (
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<>
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<directionalLight
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<Environment preset="dawn" />
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{/* <directionalLight
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position={[1, 1, -1]}
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intensity={hasPbr ? 3 : 5}
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castShadow
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@@ -18,8 +20,7 @@ export function Lighting() {
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intensity={hasPbr ? 2 : 4}
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castShadow
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color={'rgb(240, 255, 240)'}
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/>
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<ambientLight intensity={0.25} />
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/> */}
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</>
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);
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}
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@@ -124,6 +124,20 @@ export async function extractModel(
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),
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);
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}
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if (textures.miscMap) {
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material.setOcclusionTexture(
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document
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.createTexture(node.materialName)
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.setMimeType('image/png')
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.setImage(
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await readTexture(
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`${data}/3d/${dirname(path)}/${textures.miscMap}`,
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{ mutation: TextureMutation.Miscellaneous },
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),
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),
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);
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}
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}
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materials.set(node['#id'].readBigUInt64LE(), material);
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@@ -1,5 +1,4 @@
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import { existsSync } from 'fs';
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import { clamp } from 'lodash';
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import sharp from 'sharp';
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import { Vector3Tuple } from 'three';
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import { readDVPLFile } from '../blitz/readDVPLFile';
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@@ -10,11 +9,15 @@ export enum TextureMutation {
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Normal,
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RoughnessMetallicness,
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BaseColor,
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Miscellaneous,
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}
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type ReadTextureOptions =
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| {
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mutation: TextureMutation.Normal | TextureMutation.RoughnessMetallicness;
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mutation:
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| TextureMutation.Normal
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| TextureMutation.RoughnessMetallicness
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| TextureMutation.Miscellaneous;
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}
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| {
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mutation: TextureMutation.BaseColor;
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@@ -75,25 +78,27 @@ export async function readTexture(path: string, options?: ReadTextureOptions) {
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break;
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}
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case TextureMutation.RoughnessMetallicness: {
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for (let index = 0; index < channels; index += 4) {
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/**
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* Green is ambient occlusion and alpha is emissive. But very few tanks
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* use emissive so I am ignoring it for now.
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*/
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const occlusion = raw.data[index + 1];
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// const emissive = raw.data[index + 3];
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raw.data[index] = occlusion;
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raw.data[index + 1] = 0;
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raw.data[index + 2] = 0;
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raw.data[index + 3] = 255;
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}
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break;
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}
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case TextureMutation.BaseColor: {
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for (let index = 0; index < channels; index += 4) {
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// treating as pre multiplied but I can't fully confirm
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const r = raw.data[index] / 255;
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const g = raw.data[index + 1] / 255;
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const b = raw.data[index + 2] / 255;
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const a = raw.data[index + 3] / 255;
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if (a === 0) continue;
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const invA = 1 - a;
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const rPrime = r + invA * options.baseColor[0];
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const gPrime = g + invA * options.baseColor[1];
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const bPrime = b + invA * options.baseColor[2];
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raw.data[index] = Math.round(clamp(rPrime * 255, 0, 255));
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raw.data[index + 1] = Math.round(clamp(gPrime * 255, 0, 255));
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raw.data[index + 2] = Math.round(clamp(bPrime * 255, 0, 255));
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// alpha map is specularity but I am ignoring it for now
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raw.data[index + 3] = 255;
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}
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