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https://github.com/blitzkit/blitzkit.git
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feat: collapse
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1 parent
47b8f75447
commit
46719cd32a
1 file changed
+107
-72
@@ -1,4 +1,6 @@
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import { ChevronDownIcon, ChevronUpIcon } from '@radix-ui/react-icons';
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import { Flex, Heading } from '@radix-ui/themes';
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import { useState } from 'react';
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import * as styles from '../../../page.css';
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import { Camouflage } from './components/Camouflage';
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import { Consumables } from './components/Consumables';
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@@ -9,91 +11,124 @@ import { Modules } from './components/Modules';
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import { Provisions } from './components/Provisions';
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export function Characteristics() {
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const [configureVisible, setConfigureVisible] = useState(true);
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const [statsVisible, setStatsVisible] = useState(true);
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return (
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<Flex className={styles.characteristics}>
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<div className={styles.configuration}>
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<Heading>Configure</Heading>
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<Heading
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onClick={() => setConfigureVisible((state) => !state)}
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style={{
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cursor: 'pointer',
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}}
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>
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Configure {configureVisible ? <ChevronDownIcon /> : <ChevronUpIcon />}
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</Heading>
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<Modules />
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<Equipments />
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<Crew />
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<Consumables />
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<Provisions />
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<Camouflage />
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{configureVisible && (
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<Flex direction="column" gap="4">
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<Modules />
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<Equipments />
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<Crew />
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<Consumables />
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<Provisions />
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<Camouflage />
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</Flex>
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)}
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</div>
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<Flex style={{ flex: 1 }} wrap="wrap" direction="column" gap="4">
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<Heading>Statistics</Heading>
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<Heading
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onClick={() => setStatsVisible((state) => !state)}
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style={{
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cursor: 'pointer',
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}}
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>
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Statistics {statsVisible ? <ChevronDownIcon /> : <ChevronUpIcon />}
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</Heading>
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<Flex direction="column" gap="6">
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<Flex direction="column" gap="2">
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<Heading size="4">Survivability</Heading>
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<Info name="Health" value="2014" unit="hp" />
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</Flex>
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{statsVisible && (
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<Flex direction="column" gap="4">
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<Flex direction="column" gap="2">
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<Heading size="4">Survivability</Heading>
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<Info name="Health" value="2014" unit="hp" />
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</Flex>
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<Flex direction="column" gap="2">
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<Heading size="4">Lethality</Heading>
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<Info name="Armor damage" value="330" unit="hp" />
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<Info indent name="Module damage" value="125" unit="hp" />
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<Info indent name="Caliber" value="100" unit="mm" />
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<Info name="Penetration" value="257" unit="mm" />
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<Info indent name="At 500m" value="240" unit="mm" />
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<Info name="Damage per minute" value="2316" unit="hp / min" />
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<Info indent name="Maximum" value="2316" unit="hp / min" />
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<Info indent name="Effective at 60s" value="2316" unit="hp / min" />
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<Info name="Reload" value="5.73" unit="s" />
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<Info name="Shell velocity" value="1535" unit="m/s" />
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<Info name="Aim time" value="1.72" unit="s" />
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<Info name="Dispersion" value="0.326" unit="m" />
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<Info indent name="On move" value="0.100" unit="m" />
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<Info indent name="On hull traverse" value="0.100" unit="m" />
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<Info indent name="On turret traverse" value="0.070" unit="m" />
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<Info indent name="On shoot" value="3.500" unit="m" />
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</Flex>
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<Flex direction="column" gap="2">
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<Heading size="4">Lethality</Heading>
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<Info name="Armor damage" value="330" unit="hp" />
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<Info indent name="Module damage" value="125" unit="hp" />
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<Info indent name="Caliber" value="100" unit="mm" />
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<Info name="Penetration" value="257" unit="mm" />
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<Info indent name="At 500m" value="240" unit="mm" />
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<Info name="Damage per minute" value="2316" unit="hp / min" />
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<Info indent name="Maximum" value="2316" unit="hp / min" />
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<Info
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indent
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name="Effective at 60s"
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value="2316"
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unit="hp / min"
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/>
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<Info name="Reload" value="5.73" unit="s" />
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<Info name="Shell velocity" value="1535" unit="m/s" />
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<Info name="Aim time" value="1.72" unit="s" />
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<Info name="Dispersion" value="0.326" unit="m" />
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<Info indent name="On move" value="0.100" unit="m" />
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<Info indent name="On hull traverse" value="0.100" unit="m" />
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<Info indent name="On turret traverse" value="0.070" unit="m" />
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<Info indent name="On shoot" value="3.500" unit="m" />
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</Flex>
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<Flex direction="column" gap="2">
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<Heading size="4">Flexibility</Heading>
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<Info name="Gun depression" value="20" unit="°" />
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<Info indent name="Elevation" value="7" unit="°" />
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<Info indent name="Azimuth" value="30, 30" unit="°" />
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</Flex>
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<Flex direction="column" gap="2">
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<Heading size="4">Flexibility</Heading>
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<Info name="Gun depression" value="20" unit="°" />
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<Info indent name="Elevation" value="7" unit="°" />
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<Info indent name="Azimuth" value="30, 30" unit="°" />
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</Flex>
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<Flex direction="column" gap="2">
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<Heading size="4">Mobility</Heading>
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<Info name="Weight" value="45" unit="mt" />
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<Info name="Speed forwards" value="55" unit="km/s" />
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<Info indent name="Backward" value="20" unit="km/s" />
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<Info
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name="Effective power on hard terrain"
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value="36.86"
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unit="hp/kg"
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/>
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<Info indent name="On medium terrain" value="36.86" unit="hp/kg" />
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<Info indent name="On soft terrain" value="36.86" unit="hp/kg" />
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<Info
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name="Traverse speed on hard terrain"
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value="36.86"
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unit="°/s"
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/>
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<Info indent name="On medium terrain" value="36.86" unit="°/s" />
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<Info indent name="On soft terrain" value="36.86" unit="°/s" />
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</Flex>
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<Flex direction="column" gap="2">
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<Heading size="4">Mobility</Heading>
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<Info name="Weight" value="45" unit="mt" />
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<Info name="Speed forwards" value="55" unit="km/s" />
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<Info indent name="Backward" value="20" unit="km/s" />
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<Info
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name="Effective power on hard terrain"
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value="36.86"
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unit="hp/kg"
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/>
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<Info
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indent
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name="On medium terrain"
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value="36.86"
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unit="hp/kg"
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/>
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<Info indent name="On soft terrain" value="36.86" unit="hp/kg" />
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<Info
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name="Traverse speed on hard terrain"
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value="36.86"
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unit="°/s"
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/>
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<Info indent name="On medium terrain" value="36.86" unit="°/s" />
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<Info indent name="On soft terrain" value="36.86" unit="°/s" />
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</Flex>
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<Flex direction="column" gap="2">
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<Heading size="4">Stealth</Heading>
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<Info name="View range" value="302" unit="m" />
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<Info name="Size" value="6.21 x 2.43 x 2.00" unit="m" />
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<Info name="Camouflage when still" value="30.00" unit="%" />
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<Info indent name="When moving" value="30.00" unit="%" />
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<Info indent name="When shooting still" value="30.00" unit="%" />
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<Info
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indent
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name="When shooting while moving"
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value="30.00"
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unit="%"
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/>
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<Flex direction="column" gap="2">
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<Heading size="4">Stealth</Heading>
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<Info name="View range" value="302" unit="m" />
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<Info name="Size" value="6.21 x 2.43 x 2.00" unit="m" />
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<Info name="Camouflage when still" value="30.00" unit="%" />
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<Info indent name="When moving" value="30.00" unit="%" />
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<Info indent name="When shooting still" value="30.00" unit="%" />
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<Info
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indent
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name="When shooting while moving"
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value="30.00"
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unit="%"
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/>
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</Flex>
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</Flex>
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</Flex>
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)}
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</Flex>
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</Flex>
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);
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