status buttons

This commit is contained in:
tresabhi committed 2026-05-30 14:29:17 -05:00
1 parent b297babde5
commit 477b9a9630
3 files changed
+54 -97

No files matched your search

@@ -11,7 +11,6 @@ import {
CornerBottomLeftIcon,
DoubleArrowLeftIcon,
DoubleArrowRightIcon,
ExclamationTriangleIcon,
ResetIcon,
TrashIcon,
} from "@radix-ui/react-icons";
@@ -34,6 +33,7 @@ import { useTierPrices } from "../../hooks/useTierPrices";
import { useUpgradePreset } from "../../hooks/useUpgradePreset";
import { Tankopedia } from "../../stores/tankopedia";
import type { ComputedCharacteristics } from "../../tankopedia/computeCharacteristics";
import { vehicleStatusKeys } from "../../tankopedia/tankState";
import { Button } from "../Button";
import { Heading } from "../Heading";
import { IconButton } from "../IconButton";
@@ -65,19 +65,7 @@ export function TankopediaLoadout({ characteristics }: TankopediaLoadoutProps) {
function State() {
const strings = useStrings();
const isShooting = Tankopedia.use((state) => state.protagonist.isShooting);
const isGunDamaged = Tankopedia.use(
(state) => state.protagonist.isGunDamaged,
);
const isTurretTraversing = Tankopedia.use(
(state) => state.protagonist.isTurretTraversing,
);
const isHullTraversing = Tankopedia.use(
(state) => state.protagonist.isHullTraversing,
);
const isCaughtOnFire = Tankopedia.use(
(state) => state.protagonist.isCaughtOnFire,
);
const status = Tankopedia.use((state) => state.protagonist.status);
return (
<div className={styles.section}>
@@ -97,78 +85,22 @@ function State() {
</div>
<div className={styles.state}>
<IconButton
radius="1"
className={styles.toggle}
color={isShooting ? undefined : "gray"}
variant={isShooting ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isShooting = !draft.protagonist.isShooting;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
<IconButton
radius="1"
className={styles.toggle}
color={isGunDamaged ? undefined : "gray"}
variant={isGunDamaged ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isGunDamaged = !draft.protagonist.isGunDamaged;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
<IconButton
radius="1"
className={styles.toggle}
color={isTurretTraversing ? undefined : "gray"}
variant={isTurretTraversing ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isTurretTraversing =
!draft.protagonist.isTurretTraversing;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
<IconButton
radius="1"
className={styles.toggle}
color={isHullTraversing ? undefined : "gray"}
variant={isHullTraversing ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isHullTraversing =
!draft.protagonist.isHullTraversing;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
<IconButton
radius="1"
className={styles.toggle}
color={isCaughtOnFire ? undefined : "gray"}
variant={isCaughtOnFire ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isCaughtOnFire =
!draft.protagonist.isCaughtOnFire;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
{vehicleStatusKeys.map((key) => (
<IconButton
key={key}
radius="1"
className={styles.toggle}
color={status[key] ? undefined : "gray"}
variant={status[key] ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.status[key] = !draft.protagonist.status[key];
});
}}
>
<img src={`/media/status/${key}.svg`} />
</IconButton>
))}
</div>
</div>
);
@@ -1,6 +1,11 @@
import type { Tank } from "@protos/tank";
import { alternativeLines } from "../config/modules";
import { TerrainHardness, type TankState } from "./tankState";
import {
TerrainHardness,
vehicleStatusKeys,
type TankState,
type VehicleStatusKey,
} from "./tankState";
export function createTankState({ tank, id }: Tank) {
const upgrades: Record<string, number> = {};
@@ -19,6 +24,12 @@ export function createTankState({ tank, id }: Tank) {
}
}
const status: Partial<Record<VehicleStatusKey, boolean>> = {};
for (const key of vehicleStatusKeys) {
status[key] = false;
}
return {
id,
@@ -32,10 +43,6 @@ export function createTankState({ tank, id }: Tank) {
speed: 0,
terrainHardness: TerrainHardness.Hard,
isShooting: false,
isGunDamaged: false,
isTurretTraversing: false,
isHullTraversing: false,
isCaughtOnFire: false,
status: status as Record<VehicleStatusKey, boolean>,
} satisfies TankState;
}
@@ -17,9 +17,27 @@ export interface TankState {
speed: number;
terrainHardness: TerrainHardness;
isShooting: boolean;
isGunDamaged: boolean;
isTurretTraversing: boolean;
isHullTraversing: boolean;
isCaughtOnFire: boolean;
status: Record<VehicleStatusKey, boolean>;
}
export const vehicleStatusKeys = [
"commander_dead",
"gunner_dead",
"driver_dead",
"loader_dead",
"fuel_tank_damaged",
"engine_damaged",
"chassis_damaged",
"viewport_damaged",
"ammo_bay_damaged",
"gun_damaged",
"turret_damaged",
"caught_on_fire",
"shooting",
"turret_traversing",
"hull_traversing",
] as const;
export type VehicleStatusKey = (typeof vehicleStatusKeys)[number];