status buttons

This commit is contained in:
tresabhi committed 2026-05-30 14:29:17 -05:00
1 parent b297babde5
commit 477b9a9630
3 files changed
+54 -97

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@@ -11,7 +11,6 @@ import {
CornerBottomLeftIcon,
DoubleArrowLeftIcon,
DoubleArrowRightIcon,
ExclamationTriangleIcon,
ResetIcon,
TrashIcon,
} from "@radix-ui/react-icons";
@@ -34,6 +33,7 @@ import { useTierPrices } from "../../hooks/useTierPrices";
import { useUpgradePreset } from "../../hooks/useUpgradePreset";
import { Tankopedia } from "../../stores/tankopedia";
import type { ComputedCharacteristics } from "../../tankopedia/computeCharacteristics";
import { vehicleStatusKeys } from "../../tankopedia/tankState";
import { Button } from "../Button";
import { Heading } from "../Heading";
import { IconButton } from "../IconButton";
@@ -65,19 +65,7 @@ export function TankopediaLoadout({ characteristics }: TankopediaLoadoutProps) {
function State() {
const strings = useStrings();
const isShooting = Tankopedia.use((state) => state.protagonist.isShooting);
const isGunDamaged = Tankopedia.use(
(state) => state.protagonist.isGunDamaged,
);
const isTurretTraversing = Tankopedia.use(
(state) => state.protagonist.isTurretTraversing,
);
const isHullTraversing = Tankopedia.use(
(state) => state.protagonist.isHullTraversing,
);
const isCaughtOnFire = Tankopedia.use(
(state) => state.protagonist.isCaughtOnFire,
);
const status = Tankopedia.use((state) => state.protagonist.status);
return (
<div className={styles.section}>
@@ -97,78 +85,22 @@ function State() {
</div>
<div className={styles.state}>
<IconButton
radius="1"
className={styles.toggle}
color={isShooting ? undefined : "gray"}
variant={isShooting ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isShooting = !draft.protagonist.isShooting;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
<IconButton
radius="1"
className={styles.toggle}
color={isGunDamaged ? undefined : "gray"}
variant={isGunDamaged ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isGunDamaged = !draft.protagonist.isGunDamaged;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
<IconButton
radius="1"
className={styles.toggle}
color={isTurretTraversing ? undefined : "gray"}
variant={isTurretTraversing ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isTurretTraversing =
!draft.protagonist.isTurretTraversing;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
<IconButton
radius="1"
className={styles.toggle}
color={isHullTraversing ? undefined : "gray"}
variant={isHullTraversing ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isHullTraversing =
!draft.protagonist.isHullTraversing;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
<IconButton
radius="1"
className={styles.toggle}
color={isCaughtOnFire ? undefined : "gray"}
variant={isCaughtOnFire ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.isCaughtOnFire =
!draft.protagonist.isCaughtOnFire;
});
}}
>
<ExclamationTriangleIcon />
</IconButton>
{vehicleStatusKeys.map((key) => (
<IconButton
key={key}
radius="1"
className={styles.toggle}
color={status[key] ? undefined : "gray"}
variant={status[key] ? "surface" : "soft"}
onClick={() => {
Tankopedia.mutate((draft) => {
draft.protagonist.status[key] = !draft.protagonist.status[key];
});
}}
>
<img src={`/media/status/${key}.svg`} />
</IconButton>
))}
</div>
</div>
);