feat: sharp-based texture manipulation

This commit is contained in:
TrèsAbhi committed 2024-03-13 17:00:40 -05:00
1 parent f39a94cbe0
commit 4819100ec6
4 files changed
+40 -96

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-19
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@@ -1,21 +1,15 @@
import { NodeIO } from '@gltf-transform/core';
import { readdir } from 'fs/promises';
import { Vector3Tuple } from 'three';
import { extractModel } from '../../src/core/blitz/extractModel';
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
import { toUniqueId } from '../../src/core/blitz/toUniqueId';
// import { AssetCommit } from '../../src/core/github/assetCommit';
import { commitAssets } from '../../src/core/blitzkrieg/commitAssets';
import { FileChange } from '../../src/core/blitzkrieg/commitMultipleFiles';
import { DATA, POI } from './constants';
import { VehicleDefinitionList } from './definitions';
import { TankParameters } from './tankIcons';
interface VehicleCustomization {
armorColor: string;
}
export async function tankModels(production: boolean) {
console.log('Building tank models...');
@@ -27,18 +21,9 @@ export async function tankModels(production: boolean) {
for (const nationIndex in nations) {
const nation = nations[nationIndex];
const changes: FileChange[] = [];
// const assetCommit = new AssetCommit(`tank models ${nation}`, production);
const tanks = await readXMLDVPL<{ root: VehicleDefinitionList }>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/list.xml.dvpl`,
);
const customization = await readXMLDVPL<{ root: VehicleCustomization }>(
`${DATA}/${POI.vehicleDefinitions}/${nation}/customization.xml.dvpl`,
);
const baseColor = customization.root.armorColor
.split(' ')
.slice(0, 3)
.map(Number)
.map((channel) => channel / 255) as Vector3Tuple;
console.log(`Building models for ${nation}`);
@@ -56,11 +41,8 @@ export async function tankModels(production: boolean) {
const model = await extractModel(
DATA,
parameters.resourcesPath.blitzModelPath.replace(/\.sc2$/, ''),
baseColor,
);
// writeFile(`test.${tankKey}.glb`, await nodeIO.writeBinary(model));
changes.push({
path: `3d/tanks/models/${id}.glb`,
content: Buffer.from(await nodeIO.writeBinary(model)).toString(
@@ -71,7 +53,6 @@ export async function tankModels(production: boolean) {
}),
);
// assetCommit.push();
await commitAssets(`tank models ${nation}`, changes, production);
}
}
+6 -18
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@@ -1,13 +1,7 @@
import { Document, Material, Node, Scene } from '@gltf-transform/core';
import { times } from 'lodash';
import { dirname } from 'path';
import {
Matrix4,
Quaternion,
Vector3,
Vector3Tuple,
Vector4Tuple,
} from 'three';
import { Matrix4, Quaternion, Vector3, Vector4Tuple } from 'three';
import { readTexture } from '../../blitzkrieg/readTexture';
import { TextureMutation } from '../../blitzkrieg/readTexture/constants';
import { Hierarchy, Sc2ReadStream, Textures } from '../../streams/sc2';
@@ -26,11 +20,7 @@ const omitMeshNames = {
end: ['_POINT'],
};
export async function extractModel(
data: string,
path: string,
baseColor?: Vector3Tuple,
) {
export async function extractModel(data: string, path: string) {
const sc2Path = `${data}/3d/${path}.sc2.dvpl`;
const scgPath = `${data}/3d/${path}.scg.dvpl`;
const sc2 = new Sc2ReadStream((await readDVPLFile(sc2Path)).buffer).sc2();
@@ -71,9 +61,7 @@ export async function extractModel(
.setImage(
await readTexture(
`${data}/3d/${dirname(path)}/${textures.albedo}`,
baseColor
? { mutation: TextureMutation.BaseColor, baseColor }
: undefined,
TextureMutation.Albedo,
),
),
);
@@ -86,7 +74,7 @@ export async function extractModel(
.setImage(
await readTexture(
`${data}/3d/${dirname(path)}/${textures.baseRMMap}`,
{ mutation: TextureMutation.RoughnessMetallicness },
TextureMutation.RoughnessMetallicness,
),
),
);
@@ -104,7 +92,7 @@ export async function extractModel(
`${data}/3d/${dirname(path)}/${
textures.baseNormalMap ?? textures.normalmap
}`,
isBase ? { mutation: TextureMutation.Normal } : undefined,
isBase ? TextureMutation.Normal : undefined,
),
),
);
@@ -118,7 +106,7 @@ export async function extractModel(
.setImage(
await readTexture(
`${data}/3d/${dirname(path)}/${textures.miscMap}`,
{ mutation: TextureMutation.Miscellaneous },
TextureMutation.Miscellaneous,
),
),
);
+1 -1
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@@ -1,6 +1,6 @@
export enum TextureMutation {
Normal,
RoughnessMetallicness,
BaseColor,
Albedo,
Miscellaneous,
}
+33 -58
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@@ -1,27 +1,11 @@
import { existsSync } from 'fs';
import sharp from 'sharp';
import { Vector3Tuple } from 'three';
import { readDVPLFile } from '../../blitz/readDVPLFile';
import { DdsReadStream } from '../../streams/dds';
import { PvrReadStream } from '../../streams/pvr';
import { TextureMutation } from './constants';
type ReadTextureOptions =
| {
mutation:
| TextureMutation.Normal
| TextureMutation.RoughnessMetallicness
| TextureMutation.Miscellaneous;
}
| {
mutation: TextureMutation.BaseColor;
/**
* Normalized between 0 and 1
*/
baseColor: Vector3Tuple;
};
export async function readTexture(path: string, options?: ReadTextureOptions) {
export async function readTexture(path: string, mutation?: TextureMutation) {
const ddsTexturePath = path.replace('.tex', '.dx11.dds.dvpl');
const isDds = existsSync(ddsTexturePath);
const resolvedTexturePath = isDds
@@ -32,11 +16,11 @@ export async function readTexture(path: string, options?: ReadTextureOptions) {
const raw = isDds
? await new DdsReadStream(decompressedDvpl.buffer).dds()
: new PvrReadStream(decompressedDvpl.buffer).pvr();
const channels = 4 * raw.width * raw.height;
switch (options?.mutation) {
switch (mutation) {
case TextureMutation.Normal: {
for (let index = 0; index < channels; index += 4) {
const bytes = 4 * raw.width * raw.height;
for (let index = 0; index < bytes; index += 4) {
/**
* Red is always 255 and blue is always 0. Only alpha and green contain any
* sort of information.
@@ -52,53 +36,44 @@ export async function readTexture(path: string, options?: ReadTextureOptions) {
raw.data[index + 3] = 255;
}
break;
return await sharp(raw.data, { raw }).png().toBuffer();
}
case TextureMutation.RoughnessMetallicness: {
for (let index = 0; index < channels; index += 4) {
/**
* Same channel situation as normal maps.
*/
const metallicness = raw.data[index + 1];
const roughness = raw.data[index + 3];
const newImage = sharp(Buffer.alloc(raw.width * raw.height), {
raw: { ...raw, channels: 1 },
});
const metallicness = sharp(raw.data, { raw })
.extractChannel('green')
.png()
.toBuffer();
const roughness = sharp(raw.data, { raw })
.extractChannel('alpha')
.png()
.toBuffer();
raw.data[index] = 0;
raw.data[index + 1] = roughness;
raw.data[index + 2] = metallicness;
raw.data[index + 3] = 255;
}
break;
return await newImage
.joinChannel(await Promise.all([roughness, metallicness]))
.png()
.toBuffer();
}
case TextureMutation.Miscellaneous: {
for (let index = 0; index < channels; index += 4) {
/**
* Alpha is ambient occlusion and green is emissive. But very few tanks
* use emissive so I am ignoring it for now.
*/
// const emissive = raw.data[index + 1];
const occlusion = raw.data[index + 3];
raw.data[index] = occlusion;
raw.data[index + 1] = 0;
raw.data[index + 2] = 0;
raw.data[index + 3] = 255;
}
break;
/**
* Alpha is ambient occlusion and green is emissive. But very few tanks
* use emissive so I am ignoring it for now.
*/
return await sharp(raw.data, { raw })
.extractChannel('alpha')
.png()
.toBuffer();
}
case TextureMutation.BaseColor: {
for (let index = 0; index < channels; index += 4) {
// alpha map is specularity but I am ignoring it for now
raw.data[index + 3] = 255;
}
break;
case TextureMutation.Albedo: {
return await sharp(raw.data, { raw }).removeAlpha().png().toBuffer();
}
default:
return await sharp(raw.data, { raw }).png().toBuffer();
}
return await sharp(raw.data, { raw: raw }).png().toBuffer();
}