feat: terrain hardness

This commit is contained in:
TrèsAbhi committed 2025-12-24 19:37:21 -06:00
1 parent be821c1f8b
commit 5034ec1aa0
4 files changed
+34 -48

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@@ -6,7 +6,7 @@ import {
} from "@protos/blitz_static_tank_upgrade_single_stage";
import { radToDeg } from "three/src/math/MathUtils.js";
import { applyPitchYawLimits } from "./applyPitchYawLimits";
import type { TankState } from "./tankState";
import { TerrainHardness, type TankState } from "./tankState";
export type CharacteristicOutput = number | number[] | null;
@@ -282,33 +282,28 @@ export const characteristics = {
return attribute(TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MASS);
},
terrain_coefficient_hard({ attribute }) {
return attribute(
TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_HARD
);
terrain_coefficient({ attribute, state }) {
let name: TankAttributeChange_AttributeName;
switch (state.terrainHardness) {
case TerrainHardness.Soft:
name =
TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_SOFT;
break;
case TerrainHardness.Medium:
name =
TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_MEDIUM;
break;
case TerrainHardness.Hard:
name =
TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_HARD;
break;
}
return attribute(name);
},
terrain_coefficient_medium({ attribute }) {
return attribute(
TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_MEDIUM
);
},
terrain_coefficient_soft({ attribute }) {
return attribute(
TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_SOFT
);
},
power_to_weight_hard() {
return -Infinity;
},
power_to_weight_medium() {
return -Infinity;
},
power_to_weight_soft() {
power_to_weight() {
return -Infinity;
},
@@ -318,15 +313,7 @@ export const characteristics = {
);
},
hull_traverse_speed_hard() {
return -Infinity;
},
hull_traverse_speed_medium() {
return -Infinity;
},
hull_traverse_speed_soft() {
hull_traverse_speed() {
return -Infinity;
},
@@ -65,18 +65,10 @@ export const characteristicsOrder: CharacteristicsOrder = [
{ name: "engine_power", units: "bhp" },
{ name: "weight", units: "t" },
{ name: "terrain_coefficient_hard" },
{ name: "terrain_coefficient_medium" },
{ name: "terrain_coefficient_soft" },
{ name: "power_to_weight_hard", units: "bhp_t" },
{ name: "power_to_weight_medium", units: "bhp_t" },
{ name: "power_to_weight_soft", units: "bhp_t" },
{ name: "terrain_coefficient" },
{ name: "power_to_weight", units: "bhp_t" },
{ name: "hull_traverse_speed", units: "deg_s" },
{ name: "turret_traverse_speed", units: "deg_s" },
{ name: "hull_traverse_speed_hard", units: "deg_s" },
{ name: "hull_traverse_speed_medium", units: "deg_s" },
{ name: "hull_traverse_speed_soft", units: "deg_s" },
{ toy: "traverse" },
],
@@ -1,10 +1,16 @@
export enum TerrainHardness {
Soft,
Medium,
Hard,
}
export interface TankState {
stage: number;
shell: number;
speed: number;
isHullTraversing: boolean;
isTurretTraversing: boolean;
isShooting: boolean;
isGunDamaged: boolean;
terrainHardness: TerrainHardness;
}
+2 -1
View File
@@ -1,5 +1,5 @@
import { Varuna } from "varuna";
import type { TankState } from "../core/tankopedia/tankState";
import { TerrainHardness, type TankState } from "../core/tankopedia/tankState";
interface Tankopedia {
protagonist: TankState;
@@ -14,5 +14,6 @@ export const Tankopedia = new Varuna<Tankopedia, number>((maxStage) => ({
isShooting: false,
isTurretTraversing: false,
speed: 0,
terrainHardness: TerrainHardness.Hard,
},
}));