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feat: terrain hardness
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@@ -6,7 +6,7 @@ import {
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} from "@protos/blitz_static_tank_upgrade_single_stage";
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} from "@protos/blitz_static_tank_upgrade_single_stage";
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import { radToDeg } from "three/src/math/MathUtils.js";
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import { radToDeg } from "three/src/math/MathUtils.js";
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import { applyPitchYawLimits } from "./applyPitchYawLimits";
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import { applyPitchYawLimits } from "./applyPitchYawLimits";
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import type { TankState } from "./tankState";
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import { TerrainHardness, type TankState } from "./tankState";
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export type CharacteristicOutput = number | number[] | null;
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export type CharacteristicOutput = number | number[] | null;
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@@ -282,33 +282,28 @@ export const characteristics = {
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return attribute(TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MASS);
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return attribute(TankAttributeChange_AttributeName.ATTRIBUTE_NAME_MASS);
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},
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},
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terrain_coefficient_hard({ attribute }) {
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terrain_coefficient({ attribute, state }) {
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return attribute(
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let name: TankAttributeChange_AttributeName;
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_HARD
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);
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switch (state.terrainHardness) {
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case TerrainHardness.Soft:
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name =
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_SOFT;
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break;
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case TerrainHardness.Medium:
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name =
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_MEDIUM;
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break;
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case TerrainHardness.Hard:
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name =
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_HARD;
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break;
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}
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return attribute(name);
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},
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},
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terrain_coefficient_medium({ attribute }) {
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power_to_weight() {
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_MEDIUM
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);
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},
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terrain_coefficient_soft({ attribute }) {
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return attribute(
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TankAttributeChange_AttributeName.ATTRIBUTE_NAME_TERRAIN_RESISTANCE_SOFT
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);
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},
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power_to_weight_hard() {
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return -Infinity;
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},
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power_to_weight_medium() {
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return -Infinity;
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},
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power_to_weight_soft() {
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return -Infinity;
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return -Infinity;
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},
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},
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@@ -318,15 +313,7 @@ export const characteristics = {
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);
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);
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},
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},
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hull_traverse_speed_hard() {
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hull_traverse_speed() {
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return -Infinity;
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},
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hull_traverse_speed_medium() {
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return -Infinity;
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},
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hull_traverse_speed_soft() {
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return -Infinity;
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return -Infinity;
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},
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},
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@@ -65,18 +65,10 @@ export const characteristicsOrder: CharacteristicsOrder = [
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{ name: "engine_power", units: "bhp" },
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{ name: "engine_power", units: "bhp" },
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{ name: "weight", units: "t" },
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{ name: "weight", units: "t" },
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{ name: "terrain_coefficient_hard" },
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{ name: "terrain_coefficient" },
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{ name: "terrain_coefficient_medium" },
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{ name: "power_to_weight", units: "bhp_t" },
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{ name: "terrain_coefficient_soft" },
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{ name: "hull_traverse_speed", units: "deg_s" },
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{ name: "power_to_weight_hard", units: "bhp_t" },
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{ name: "power_to_weight_medium", units: "bhp_t" },
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{ name: "power_to_weight_soft", units: "bhp_t" },
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{ name: "turret_traverse_speed", units: "deg_s" },
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{ name: "turret_traverse_speed", units: "deg_s" },
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{ name: "hull_traverse_speed_hard", units: "deg_s" },
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{ name: "hull_traverse_speed_medium", units: "deg_s" },
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{ name: "hull_traverse_speed_soft", units: "deg_s" },
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{ toy: "traverse" },
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{ toy: "traverse" },
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],
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],
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@@ -1,10 +1,16 @@
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export enum TerrainHardness {
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Soft,
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Medium,
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Hard,
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}
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export interface TankState {
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export interface TankState {
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stage: number;
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stage: number;
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shell: number;
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shell: number;
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speed: number;
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speed: number;
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isHullTraversing: boolean;
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isHullTraversing: boolean;
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isTurretTraversing: boolean;
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isTurretTraversing: boolean;
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isShooting: boolean;
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isShooting: boolean;
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isGunDamaged: boolean;
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isGunDamaged: boolean;
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terrainHardness: TerrainHardness;
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}
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}
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@@ -1,5 +1,5 @@
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import { Varuna } from "varuna";
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import { Varuna } from "varuna";
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import type { TankState } from "../core/tankopedia/tankState";
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import { TerrainHardness, type TankState } from "../core/tankopedia/tankState";
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interface Tankopedia {
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interface Tankopedia {
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protagonist: TankState;
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protagonist: TankState;
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@@ -14,5 +14,6 @@ export const Tankopedia = new Varuna<Tankopedia, number>((maxStage) => ({
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isShooting: false,
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isShooting: false,
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isTurretTraversing: false,
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isTurretTraversing: false,
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speed: 0,
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speed: 0,
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terrainHardness: TerrainHardness.Hard,
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},
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},
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}));
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}));
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