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feat: changelogs
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# Blitzkrieg 1.16.1
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Armor sandbox gains 25% rendering speed and 40% memory efficiency.
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Armor sandbox gains 25% rendering speed and 40% memory efficiency with added accuracy and features.
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## Features
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- Multiple layers of spaced armors are now calculated properly by the visual armor highlighting
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- Added opaque mode to view armor highlighting without any transparency
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- Added breakdown on layers of armor penetrated
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- Penetration of each layer is shown represented by a color and an index
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- Green: penetration
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- Red: blocked
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- Yellow: ricochet
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- This also shows layers encountered after a ricochet
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## Fixes
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- Accuracy now doesn't drop the further the shot is placed from the origin
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- HE shells no longer loose penetration like how HEAT shells do when traveling between layers of armor
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- Persistent settings are now merged in the correct order making them truly persistent now
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- Enhanced armor and calibrated shells are now properly synced from the get go
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## Technical Changes
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- Spaced armor and external module scenes have been merged
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- They now use additive blending
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- Colors are now normalized by the penetration value instead of maximum armor plate thickness
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- Shell normalization now doesn't violate arccosine's domain
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