feat: dropdown modules

This commit is contained in:
TrèsAbhi committed 2024-04-01 19:05:55 -05:00
1 parent cc6de50de6
commit 54e012f736
4 files changed
+189 -89

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@@ -118,6 +118,7 @@ interface VehicleDefinitions {
weight: number;
terrainResistance: string;
rotationSpeed: number;
userString: string;
shotDispersionFactors: {
vehicleMovement: number;
vehicleRotation: number;
@@ -566,6 +567,7 @@ export async function definitions(production: boolean) {
tankDefinitions[tankId].tracks.push({
id: trackId,
weight: track.weight,
name: strings[track.userString],
traverseSpeed: track.rotationSpeed,
dispersion: {
move: track.shotDispersionFactors.vehicleMovement,
@@ -1,4 +1,5 @@
import { Button, Flex, Heading } from '@radix-ui/themes';
import { Button, DropdownMenu, Flex, Heading } from '@radix-ui/themes';
import { useState } from 'react';
import { ModuleButton } from '../../../../../../../components/ModuleButtons/ModuleButton';
import { TIER_ROMAN_NUMERALS } from '../../../../../../../core/blitzkrieg/tankDefinitions/constants';
import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
@@ -12,6 +13,10 @@ export function Modules() {
protagonist.tank.turrets[0].guns.length > 1 ||
protagonist.tank.engines.length > 1 ||
protagonist.tank.tracks.length > 1;
const [turretMenuOpen, setTurretMenuOpen] = useState(false);
const [gunMenuOpen, setGunMenuOpen] = useState(false);
const [engineMenuOpen, setEngineMenuOpen] = useState(false);
const [trackMenuOpen, setTrackMenuOpen] = useState(false);
return (
<ConfigurationChildWrapper>
@@ -59,96 +64,180 @@ export function Modules() {
)}
</Flex>
<Flex gap="2" wrap="wrap">
<Flex>
{protagonist.tank.turrets.map((turret, index) => {
return (
<ModuleButton
key={turret.id}
selected={protagonist.turret.id === turret.id}
module="turret"
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
first={index === 0}
last={index === protagonist.tank.turrets.length - 1}
rowChild
onClick={() => {
mutateDuel((draft) => {
draft.protagonist!.turret = turret;
draft.protagonist!.gun = turret.guns.at(-1)!;
draft.protagonist!.shell = turret.guns.at(-1)!.shells[0];
});
mutateTankopediaTemporary((draft) => {
draft.shot = undefined;
});
}}
/>
);
})}
</Flex>
<Flex gap="1" wrap="wrap">
<ModuleButton
module="turret"
discriminator={TIER_ROMAN_NUMERALS[protagonist.turret.tier]}
first
last
rowChild
onClick={() => setTurretMenuOpen(true)}
/>
<Flex>
{protagonist.turret.guns.map((gun, index) => {
return (
<ModuleButton
key={gun.id}
module="gun"
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
selected={protagonist.gun.id === gun.id}
first={index === 0}
last={index === protagonist.turret.guns.length - 1}
rowChild
onClick={() => {
mutateDuel((draft) => {
draft.protagonist!.gun = gun;
draft.protagonist!.shell = gun.shells[0];
});
}}
/>
);
})}
</Flex>
<DropdownMenu.Root
open={turretMenuOpen}
onOpenChange={setTurretMenuOpen}
>
<DropdownMenu.Trigger>
<div />
</DropdownMenu.Trigger>
<Flex>
{protagonist.tank.engines.map((engine, index) => {
return (
<ModuleButton
key={engine.id}
module="engine"
discriminator={TIER_ROMAN_NUMERALS[engine.tier]}
selected={protagonist.engine.id === engine.id}
first={index === 0}
last={index === protagonist.tank.engines.length - 1}
rowChild
onClick={() => {
mutateDuel((draft) => {
draft.protagonist!.engine = engine;
});
}}
/>
);
})}
</Flex>
<DropdownMenu.Content>
<DropdownMenu.RadioGroup value={`${protagonist.turret.id}`}>
{[...protagonist.tank.turrets].reverse().map((turret) => {
return (
<DropdownMenu.RadioItem
key={turret.id}
value={`${turret.id}`}
onClick={() => {
mutateDuel((draft) => {
draft.protagonist!.turret = turret;
draft.protagonist!.gun = turret.guns.at(-1)!;
draft.protagonist!.shell =
turret.guns.at(-1)!.shells[0];
});
mutateTankopediaTemporary((draft) => {
draft.shot = undefined;
});
setTurretMenuOpen(false);
}}
>
<ModuleButton
variant="ghost"
module="turret"
discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
/>{' '}
{turret.name}
</DropdownMenu.RadioItem>
);
})}
</DropdownMenu.RadioGroup>
</DropdownMenu.Content>
</DropdownMenu.Root>
<Flex>
{protagonist.tank.tracks.map((track, index) => {
return (
<ModuleButton
key={track.id}
module="chassis"
discriminator={TIER_ROMAN_NUMERALS[track.tier]}
selected={protagonist.track.id === track.id}
first={index === 0}
last={index === protagonist.tank.tracks.length - 1}
rowChild
onClick={() => {
mutateDuel((draft) => {
draft.protagonist!.track = track;
});
}}
/>
);
})}
</Flex>
<ModuleButton
module="gun"
discriminator={TIER_ROMAN_NUMERALS[protagonist.gun.tier]}
first
last
rowChild
onClick={() => setGunMenuOpen(true)}
/>
<DropdownMenu.Root open={gunMenuOpen} onOpenChange={setGunMenuOpen}>
<DropdownMenu.Trigger>
<div />
</DropdownMenu.Trigger>
<DropdownMenu.Content>
<DropdownMenu.RadioGroup value={`${protagonist.gun.id}`}>
{[...protagonist.turret.guns].reverse().map((gun) => {
return (
<DropdownMenu.RadioItem
key={gun.id}
value={`${gun.id}`}
onClick={() => {
mutateDuel((draft) => {
draft.protagonist!.gun = gun;
draft.protagonist!.shell = gun.shells[0];
});
}}
>
<ModuleButton
variant="ghost"
module="gun"
discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
/>{' '}
{gun.name}
</DropdownMenu.RadioItem>
);
})}
</DropdownMenu.RadioGroup>
</DropdownMenu.Content>
</DropdownMenu.Root>
<ModuleButton
module="engine"
discriminator={TIER_ROMAN_NUMERALS[protagonist.engine.tier]}
first
last
rowChild
onClick={() => setEngineMenuOpen(true)}
/>
<DropdownMenu.Root
open={engineMenuOpen}
onOpenChange={setEngineMenuOpen}
>
<DropdownMenu.Trigger>
<div />
</DropdownMenu.Trigger>
<DropdownMenu.Content>
<DropdownMenu.RadioGroup value={`${protagonist.engine.id}`}>
{[...protagonist.tank.engines].reverse().map((engine) => {
return (
<DropdownMenu.RadioItem
key={engine.id}
value={`${engine.id}`}
onClick={() => {
mutateDuel((draft) => {
draft.protagonist!.engine = engine;
});
}}
>
<ModuleButton
variant="ghost"
module="engine"
discriminator={TIER_ROMAN_NUMERALS[engine.tier]}
/>{' '}
{engine.name}
</DropdownMenu.RadioItem>
);
})}
</DropdownMenu.RadioGroup>
</DropdownMenu.Content>
</DropdownMenu.Root>
<ModuleButton
module="chassis"
discriminator={TIER_ROMAN_NUMERALS[protagonist.track.tier]}
first
last
rowChild
onClick={() => setTrackMenuOpen(true)}
/>
<DropdownMenu.Root open={trackMenuOpen} onOpenChange={setTrackMenuOpen}>
<DropdownMenu.Trigger>
<div />
</DropdownMenu.Trigger>
<DropdownMenu.Content>
<DropdownMenu.RadioGroup value={`${protagonist.track.id}`}>
{[...protagonist.tank.tracks].reverse().map((track) => {
return (
<DropdownMenu.RadioItem
key={track.id}
value={`${track.id}`}
onClick={() => {
mutateDuel((draft) => {
draft.protagonist!.track = track;
});
}}
>
<ModuleButton
variant="ghost"
module="chassis"
discriminator={TIER_ROMAN_NUMERALS[track.tier]}
/>{' '}
{track.name}
</DropdownMenu.RadioItem>
);
})}
</DropdownMenu.RadioGroup>
</DropdownMenu.Content>
</DropdownMenu.Root>
</Flex>
</ConfigurationChildWrapper>
);
@@ -15,6 +15,7 @@ export interface TankComponentButtonProps
}
export function TankComponentButton({
variant,
selected,
first = false,
last = false,
@@ -23,13 +24,15 @@ export function TankComponentButton({
special,
children,
banner,
disabled,
style,
...props
}: TankComponentButtonProps) {
return (
<Button
radius="medium"
color={selected ? (special ? 'amber' : undefined) : 'gray'}
variant={selected ? 'surface' : 'soft'}
variant={variant ?? (selected ? 'surface' : 'soft')}
style={{
padding: 0,
minWidth: 48,
@@ -41,7 +44,11 @@ export function TankComponentButton({
borderBottomRightRadius: last ? undefined : 0,
margin: rowChild ? -0.5 : 'unset',
overflow: 'hidden',
cursor: 'unset',
pointerEvents: variant === 'ghost' ? 'none' : undefined,
...style,
}}
disabled={variant === 'ghost' || disabled}
{...props}
>
{banner !== undefined && (
@@ -69,6 +76,7 @@ export function TankComponentButton({
right: 8,
textAlign: 'right',
}}
color={variant === 'ghost' ? 'gray' : undefined}
>
{discriminator}
</Text>
@@ -55,6 +55,7 @@ export interface TankDefinition {
export interface TrackDefinition {
id: number;
tier: Tier;
name: string;
weight: number;
traverseSpeed: number;
xp?: number;