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https://github.com/blitzkit/blitzkit.git
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feat: dropdown modules
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@@ -118,6 +118,7 @@ interface VehicleDefinitions {
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weight: number;
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terrainResistance: string;
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rotationSpeed: number;
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userString: string;
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shotDispersionFactors: {
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vehicleMovement: number;
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vehicleRotation: number;
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@@ -566,6 +567,7 @@ export async function definitions(production: boolean) {
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tankDefinitions[tankId].tracks.push({
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id: trackId,
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weight: track.weight,
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name: strings[track.userString],
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traverseSpeed: track.rotationSpeed,
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dispersion: {
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move: track.shotDispersionFactors.vehicleMovement,
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@@ -1,4 +1,5 @@
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import { Button, Flex, Heading } from '@radix-ui/themes';
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import { Button, DropdownMenu, Flex, Heading } from '@radix-ui/themes';
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import { useState } from 'react';
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import { ModuleButton } from '../../../../../../../components/ModuleButtons/ModuleButton';
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import { TIER_ROMAN_NUMERALS } from '../../../../../../../core/blitzkrieg/tankDefinitions/constants';
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import { mutateDuel, useDuel } from '../../../../../../../stores/duel';
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@@ -12,6 +13,10 @@ export function Modules() {
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protagonist.tank.turrets[0].guns.length > 1 ||
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protagonist.tank.engines.length > 1 ||
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protagonist.tank.tracks.length > 1;
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const [turretMenuOpen, setTurretMenuOpen] = useState(false);
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const [gunMenuOpen, setGunMenuOpen] = useState(false);
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const [engineMenuOpen, setEngineMenuOpen] = useState(false);
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const [trackMenuOpen, setTrackMenuOpen] = useState(false);
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return (
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<ConfigurationChildWrapper>
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@@ -59,96 +64,180 @@ export function Modules() {
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)}
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</Flex>
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<Flex gap="2" wrap="wrap">
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<Flex>
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{protagonist.tank.turrets.map((turret, index) => {
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return (
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<ModuleButton
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key={turret.id}
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selected={protagonist.turret.id === turret.id}
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module="turret"
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discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
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first={index === 0}
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last={index === protagonist.tank.turrets.length - 1}
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rowChild
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.turret = turret;
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draft.protagonist!.gun = turret.guns.at(-1)!;
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draft.protagonist!.shell = turret.guns.at(-1)!.shells[0];
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});
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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}}
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/>
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);
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})}
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</Flex>
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<Flex gap="1" wrap="wrap">
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<ModuleButton
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module="turret"
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discriminator={TIER_ROMAN_NUMERALS[protagonist.turret.tier]}
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first
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last
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rowChild
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onClick={() => setTurretMenuOpen(true)}
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/>
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<Flex>
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{protagonist.turret.guns.map((gun, index) => {
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return (
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<ModuleButton
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key={gun.id}
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module="gun"
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discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
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selected={protagonist.gun.id === gun.id}
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first={index === 0}
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last={index === protagonist.turret.guns.length - 1}
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rowChild
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.gun = gun;
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draft.protagonist!.shell = gun.shells[0];
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});
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}}
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/>
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);
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})}
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</Flex>
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<DropdownMenu.Root
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open={turretMenuOpen}
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onOpenChange={setTurretMenuOpen}
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>
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<DropdownMenu.Trigger>
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<div />
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</DropdownMenu.Trigger>
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<Flex>
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{protagonist.tank.engines.map((engine, index) => {
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return (
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<ModuleButton
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key={engine.id}
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module="engine"
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discriminator={TIER_ROMAN_NUMERALS[engine.tier]}
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selected={protagonist.engine.id === engine.id}
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first={index === 0}
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last={index === protagonist.tank.engines.length - 1}
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rowChild
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.engine = engine;
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});
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}}
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/>
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);
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})}
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</Flex>
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<DropdownMenu.Content>
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<DropdownMenu.RadioGroup value={`${protagonist.turret.id}`}>
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{[...protagonist.tank.turrets].reverse().map((turret) => {
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return (
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<DropdownMenu.RadioItem
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key={turret.id}
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value={`${turret.id}`}
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.turret = turret;
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draft.protagonist!.gun = turret.guns.at(-1)!;
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draft.protagonist!.shell =
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turret.guns.at(-1)!.shells[0];
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});
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mutateTankopediaTemporary((draft) => {
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draft.shot = undefined;
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});
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setTurretMenuOpen(false);
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}}
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>
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<ModuleButton
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variant="ghost"
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module="turret"
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discriminator={TIER_ROMAN_NUMERALS[turret.tier]}
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/>{' '}
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{turret.name}
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</DropdownMenu.RadioItem>
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);
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})}
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</DropdownMenu.RadioGroup>
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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<Flex>
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{protagonist.tank.tracks.map((track, index) => {
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return (
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<ModuleButton
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key={track.id}
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module="chassis"
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discriminator={TIER_ROMAN_NUMERALS[track.tier]}
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selected={protagonist.track.id === track.id}
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first={index === 0}
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last={index === protagonist.tank.tracks.length - 1}
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rowChild
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.track = track;
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});
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}}
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/>
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);
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})}
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</Flex>
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<ModuleButton
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module="gun"
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discriminator={TIER_ROMAN_NUMERALS[protagonist.gun.tier]}
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first
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last
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rowChild
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onClick={() => setGunMenuOpen(true)}
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/>
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<DropdownMenu.Root open={gunMenuOpen} onOpenChange={setGunMenuOpen}>
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<DropdownMenu.Trigger>
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<div />
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</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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<DropdownMenu.RadioGroup value={`${protagonist.gun.id}`}>
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{[...protagonist.turret.guns].reverse().map((gun) => {
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return (
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<DropdownMenu.RadioItem
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key={gun.id}
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value={`${gun.id}`}
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.gun = gun;
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draft.protagonist!.shell = gun.shells[0];
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});
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}}
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>
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<ModuleButton
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variant="ghost"
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module="gun"
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discriminator={TIER_ROMAN_NUMERALS[gun.tier]}
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/>{' '}
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{gun.name}
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</DropdownMenu.RadioItem>
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);
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})}
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</DropdownMenu.RadioGroup>
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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<ModuleButton
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module="engine"
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discriminator={TIER_ROMAN_NUMERALS[protagonist.engine.tier]}
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first
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last
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rowChild
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onClick={() => setEngineMenuOpen(true)}
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/>
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<DropdownMenu.Root
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open={engineMenuOpen}
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onOpenChange={setEngineMenuOpen}
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>
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<DropdownMenu.Trigger>
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<div />
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</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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<DropdownMenu.RadioGroup value={`${protagonist.engine.id}`}>
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{[...protagonist.tank.engines].reverse().map((engine) => {
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return (
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<DropdownMenu.RadioItem
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key={engine.id}
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value={`${engine.id}`}
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.engine = engine;
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});
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}}
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>
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<ModuleButton
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variant="ghost"
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module="engine"
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discriminator={TIER_ROMAN_NUMERALS[engine.tier]}
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/>{' '}
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{engine.name}
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</DropdownMenu.RadioItem>
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);
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})}
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</DropdownMenu.RadioGroup>
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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<ModuleButton
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module="chassis"
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discriminator={TIER_ROMAN_NUMERALS[protagonist.track.tier]}
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first
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last
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rowChild
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onClick={() => setTrackMenuOpen(true)}
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/>
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<DropdownMenu.Root open={trackMenuOpen} onOpenChange={setTrackMenuOpen}>
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<DropdownMenu.Trigger>
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<div />
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</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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<DropdownMenu.RadioGroup value={`${protagonist.track.id}`}>
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{[...protagonist.tank.tracks].reverse().map((track) => {
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return (
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<DropdownMenu.RadioItem
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key={track.id}
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value={`${track.id}`}
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onClick={() => {
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mutateDuel((draft) => {
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draft.protagonist!.track = track;
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});
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}}
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>
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<ModuleButton
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variant="ghost"
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module="chassis"
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discriminator={TIER_ROMAN_NUMERALS[track.tier]}
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/>{' '}
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{track.name}
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</DropdownMenu.RadioItem>
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);
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})}
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</DropdownMenu.RadioGroup>
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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</Flex>
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</ConfigurationChildWrapper>
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);
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@@ -15,6 +15,7 @@ export interface TankComponentButtonProps
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}
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export function TankComponentButton({
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variant,
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selected,
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first = false,
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last = false,
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@@ -23,13 +24,15 @@ export function TankComponentButton({
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special,
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children,
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banner,
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disabled,
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style,
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...props
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}: TankComponentButtonProps) {
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return (
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<Button
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radius="medium"
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color={selected ? (special ? 'amber' : undefined) : 'gray'}
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variant={selected ? 'surface' : 'soft'}
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variant={variant ?? (selected ? 'surface' : 'soft')}
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style={{
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padding: 0,
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minWidth: 48,
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@@ -41,7 +44,11 @@ export function TankComponentButton({
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borderBottomRightRadius: last ? undefined : 0,
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margin: rowChild ? -0.5 : 'unset',
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overflow: 'hidden',
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cursor: 'unset',
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pointerEvents: variant === 'ghost' ? 'none' : undefined,
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...style,
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}}
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disabled={variant === 'ghost' || disabled}
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{...props}
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>
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{banner !== undefined && (
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@@ -69,6 +76,7 @@ export function TankComponentButton({
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right: 8,
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textAlign: 'right',
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}}
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color={variant === 'ghost' ? 'gray' : undefined}
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>
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{discriminator}
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</Text>
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@@ -55,6 +55,7 @@ export interface TankDefinition {
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export interface TrackDefinition {
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id: number;
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tier: Tier;
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name: string;
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weight: number;
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traverseSpeed: number;
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xp?: number;
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