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feat: code split containers
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@@ -587,7 +587,8 @@ if (allTargets || targets?.includes('tankModels')) {
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// if (id !== 15697) continue; // chieftain TODO: investigate vertices stream over read
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// if (id !== 24609) continue; // concept 1b
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if (id !== 7425) continue; // isu 152
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// if (id !== 7425) continue; // isu 152
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if (id !== 10369) continue; // mino
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// if (id !== 4417) continue; // amx m4 mle
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// if (id !== 7297) continue; // 60tp
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// if (id !== 1) continue; // t-34
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@@ -0,0 +1,135 @@
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import { ThreeEvent, useThree } from '@react-three/fiber';
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import { clamp } from 'lodash';
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import { RefObject, useRef } from 'react';
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import { Group, Mesh, Object3D, Vector3 } from 'three';
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import {
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PitchLimits,
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YawLimits,
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} from '../../../../../core/blitzkrieg/modelDefinitions';
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import { resolveJsxTree } from '../../../../../core/blitzkrieg/resolveJsxTree';
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import { normalizeAnglePI } from '../../../../../core/math/normalizeAngle180';
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interface GunContainerProps {
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turretOrigin: Vector3;
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gunOrigin: Vector3;
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gunPitch: number;
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turretYaw: number;
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objects: Object3D[];
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model: number;
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yawLimits?: YawLimits;
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pitchLimits: PitchLimits;
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onPitchStart: () => void;
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onPitchEnd: (pitch: number, yaw: number) => void;
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turretContainer: RefObject<Group>;
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}
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export function GunContainer({
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gunOrigin,
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turretOrigin,
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gunPitch,
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turretYaw,
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objects,
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yawLimits,
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onPitchStart,
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turretContainer,
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pitchLimits,
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model,
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onPitchEnd,
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}: GunContainerProps) {
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const canvas = useThree((state) => state.gl.domElement);
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const gunContainer = useRef<Group>(null);
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return (
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<group
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position={new Vector3()
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(new Vector3(1, 0, 0), gunPitch)
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.add(turretOrigin)
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.add(gunOrigin)}
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rotation={[gunPitch, 0, 0]}
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ref={gunContainer}
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>
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{objects.map((object) => {
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const isCurrentMantlet =
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object.name === `gun_${model.toString().padStart(2, '0')}_mask`;
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const isCurrentGun =
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object.name === `gun_${model.toString().padStart(2, '0')}`;
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const isVisible = isCurrentGun || isCurrentMantlet;
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let draftMantletPitch = 0;
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let draftTurretYaw = 0;
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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onPitchStart();
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draftMantletPitch = gunPitch;
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draftTurretYaw = turretYaw;
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window.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('pointerup', handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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if (yawLimits) {
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draftTurretYaw = clamp(
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draftTurretYaw + event.movementX * (Math.PI / canvas.width),
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-yawLimits.max * (Math.PI / 180),
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-yawLimits.min * (Math.PI / 180),
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);
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} else {
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draftTurretYaw += event.movementX * ((2 * Math.PI) / canvas.width);
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}
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draftMantletPitch = clamp(
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draftMantletPitch - event.movementY * (Math.PI / canvas.height),
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-pitchLimits.max * (Math.PI / 180),
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-pitchLimits.min * (Math.PI / 180),
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);
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if (gunContainer.current) {
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gunContainer.current.position
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.set(0, 0, 0)
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.sub(turretOrigin)
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.sub(gunOrigin)
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.applyAxisAngle(new Vector3(1, 0, 0), draftMantletPitch)
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.add(turretOrigin)
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.add(gunOrigin);
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gunContainer.current.rotation.x = draftMantletPitch;
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}
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if (turretContainer.current) {
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turretContainer.current.position
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.set(0, 0, 0)
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.sub(turretOrigin)
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.applyAxisAngle(new Vector3(0, 0, 1), draftTurretYaw)
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.add(turretOrigin);
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turretContainer.current.rotation.z = draftTurretYaw;
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}
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}
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function handlePointerUp() {
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onPitchEnd(
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normalizeAnglePI(draftMantletPitch),
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normalizeAnglePI(draftTurretYaw),
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);
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window.removeEventListener('pointermove', handlePointerMove);
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window.removeEventListener('pointerup', handlePointerUp);
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}
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if (!isVisible) return null;
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return (
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<mesh
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visible={isVisible}
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onPointerDown={handlePointerDown}
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children={resolveJsxTree(object)}
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key={object.uuid}
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castShadow
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receiveShadow
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geometry={(object as Mesh).geometry}
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material={(object as Mesh).material}
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position={object.position}
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rotation={object.rotation}
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scale={object.scale}
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/>
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);
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})}
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</group>
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);
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}
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@@ -0,0 +1,74 @@
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import { ThreeEvent, useThree } from '@react-three/fiber';
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import { ReactNode, forwardRef, useImperativeHandle, useRef } from 'react';
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import { Group, Mesh, Object3D } from 'three';
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import { resolveJsxTree } from '../../../../../core/blitzkrieg/resolveJsxTree';
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import { normalizeAnglePI } from '../../../../../core/math/normalizeAngle180';
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interface HullContainerProps {
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children: ReactNode;
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yaw: number;
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objects: Object3D[];
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onYawStart: () => void;
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onYawEnd: (yaw: number) => void;
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}
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export const HullContainer = forwardRef<Group, HullContainerProps>(
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({ children, yaw, objects, onYawStart, onYawEnd }, ref) => {
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const canvas = useThree((state) => state.gl.domElement);
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const hullContainer = useRef<Group>(null);
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useImperativeHandle(ref, () => hullContainer.current!);
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return (
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<group ref={hullContainer} rotation={[-Math.PI / 2, 0, yaw]}>
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{objects.map((object) => {
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const isHull = object.name === 'hull';
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const isWheel = object.name.startsWith('chassis_wheel_');
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const isTrack = object.name.startsWith('chassis_track_');
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const isVisible = isHull || isWheel || isTrack;
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let draftHullYaw = 0;
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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draftHullYaw = yaw;
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onYawStart();
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window.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('pointerup', handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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draftHullYaw += event.movementX * ((2 * Math.PI) / canvas.width);
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if (hullContainer.current) {
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hullContainer.current.rotation.z = draftHullYaw;
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}
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}
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function handlePointerUp() {
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onYawEnd(normalizeAnglePI(draftHullYaw));
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window.removeEventListener('pointermove', handlePointerMove);
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window.removeEventListener('pointerup', handlePointerUp);
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}
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if (!isVisible) return null;
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return (
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<mesh
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children={resolveJsxTree(object)}
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key={object.uuid}
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castShadow
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receiveShadow
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geometry={(object as Mesh).geometry}
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material={(object as Mesh).material}
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position={object.position}
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rotation={object.rotation}
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scale={object.scale}
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onPointerDown={handlePointerDown}
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/>
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);
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})}
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{children}
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</group>
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);
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},
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);
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@@ -0,0 +1,26 @@
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import { Color } from 'three';
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import InfiniteGridHelper from '../../../../../components/InfiniteGridHelper';
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export function SceneProps() {
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return (
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<>
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<InfiniteGridHelper
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size1={1 / 5}
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size2={1}
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distance={20}
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color={new Color('#ffffff')}
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/>
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<InfiniteGridHelper
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position={[0, 1e-4, 0]}
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size1={0}
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size2={100}
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distance={25}
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color={new Color('red')}
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/>
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<directionalLight position={[1, 1, -1]} intensity={1} castShadow />
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<directionalLight position={[-1, 1, 1]} intensity={2} castShadow />
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<ambientLight intensity={0.25} />
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</>
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);
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}
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@@ -0,0 +1,102 @@
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import { ThreeEvent, useThree } from '@react-three/fiber';
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import { ReactNode, forwardRef, useImperativeHandle, useRef } from 'react';
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import { Group, Mesh, Object3D, Vector3 } from 'three';
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import { resolveJsxTree } from '../../../../../core/blitzkrieg/resolveJsxTree';
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import { normalizeAnglePI } from '../../../../../core/math/normalizeAngle180';
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interface TurretContainerProps {
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origin: Vector3;
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objects: Object3D[];
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children: ReactNode;
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yaw: number;
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model: number;
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onYawStart: () => void;
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onYawEnd: (yaw: number) => void;
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}
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export const TurretContainer = forwardRef(
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(
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{
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origin,
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yaw,
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children,
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objects,
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model,
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onYawEnd,
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onYawStart,
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}: TurretContainerProps,
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ref,
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) => {
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const canvas = useThree((state) => state.gl.domElement);
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const turretContainer = useRef<Group>(null);
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useImperativeHandle(ref, () => turretContainer.current!);
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return (
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<group
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position={new Vector3()
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.sub(origin)
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.applyAxisAngle(new Vector3(0, 0, 1), yaw)
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.add(origin)}
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rotation={[0, 0, yaw]}
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ref={turretContainer}
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>
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{objects.map((object) => {
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const isTurret = object.name.startsWith('turret_');
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const isCurrentTurret =
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object.name === `turret_${model.toString().padStart(2, '0')}`;
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const isVisible = isCurrentTurret;
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let draftYaw = 0;
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function handlePointerDown(event: ThreeEvent<PointerEvent>) {
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event.stopPropagation();
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if (isTurret) {
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draftYaw = yaw;
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onYawStart();
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window.addEventListener('pointermove', handlePointerMove);
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window.addEventListener('pointerup', handlePointerUp);
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}
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}
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function handlePointerMove(event: PointerEvent) {
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draftYaw += event.movementX * ((2 * Math.PI) / canvas.width);
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if (turretContainer.current) {
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turretContainer.current.position
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.set(0, 0, 0)
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.sub(origin)
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.applyAxisAngle(new Vector3(0, 0, 1), draftYaw)
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.add(origin);
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turretContainer.current.rotation.z = draftYaw;
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}
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}
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function handlePointerUp() {
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onYawEnd(normalizeAnglePI(draftYaw));
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window.removeEventListener('pointermove', handlePointerMove);
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window.removeEventListener('pointerup', handlePointerUp);
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}
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if (!isVisible) return null;
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return (
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<mesh
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visible={isVisible}
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onPointerDown={handlePointerDown}
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children={resolveJsxTree(object)}
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key={object.uuid}
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castShadow
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receiveShadow
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geometry={(object as Mesh).geometry}
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material={(object as Mesh).material}
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position={object.position}
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rotation={object.rotation}
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scale={object.scale}
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/>
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);
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})}
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{children}
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</group>
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);
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},
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);
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@@ -19,20 +19,18 @@ import {
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Theme,
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Tooltip,
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} from '@radix-ui/themes';
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import { Canvas, ThreeEvent, useLoader } from '@react-three/fiber';
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import { Canvas, useLoader } from '@react-three/fiber';
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import { go } from 'fuzzysort';
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import { clamp, debounce } from 'lodash';
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import Link from 'next/link';
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import { use, useEffect, useRef, useState } from 'react';
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import { Color, Group, Mesh, Vector3 } from 'three';
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import { Group, Vector3 } from 'three';
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import { GLTFLoader } from 'three/examples/jsm/loaders/GLTFLoader';
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import { Flag } from '../../../../components/Flag';
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import InfiniteGridHelper from '../../../../components/InfiniteGridHelper';
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import { ModuleButtons } from '../../../../components/ModuleButton';
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import PageWrapper from '../../../../components/PageWrapper';
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import { asset } from '../../../../core/blitzkrieg/asset';
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import { modelDefinitions } from '../../../../core/blitzkrieg/modelDefinitions';
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import { resolveJsxTree } from '../../../../core/blitzkrieg/resolveJsxTree';
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import {
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TIER_ROMAN_NUMERALS,
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tankDefinitions,
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@@ -41,6 +39,10 @@ import {
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import { normalizeAnglePI } from '../../../../core/math/normalizeAngle180';
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import * as styles from '../page.css';
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import { Controls } from './components/Control';
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import { GunContainer } from './components/GunContainer';
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import { HullContainer } from './components/HullContainer';
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import { SceneProps } from './components/SceneProps';
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import { TurretContainer } from './components/TurretContainer';
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const X_AXIS = new Vector3(1, 0, 0);
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@@ -147,308 +149,50 @@ export default function Page({ params }: { params: { id: string } }) {
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<div style={{ height: '50vh', maxHeight: 576 }}>
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<Canvas shadows ref={canvas} camera={{ fov: 20 }}>
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<InfiniteGridHelper
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size1={1 / 5}
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size2={1}
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distance={20}
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color={new Color('#ffffff')}
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/>
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<InfiniteGridHelper
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position={[0, 1e-4, 0]}
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size1={0}
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size2={100}
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distance={25}
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color={new Color('red')}
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/>
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<Controls enabled={controlsEnabled} fit={hullContainer} />
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<SceneProps />
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{/* I really like apartment, dawn, and sunset */}
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<directionalLight
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position={[1, 1, -1]}
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intensity={1}
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castShadow
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/>
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<directionalLight
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position={[-1, 1, 1]}
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intensity={2}
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castShadow
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/>
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<ambientLight intensity={0.25} />
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<group
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<HullContainer
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objects={gltf.scene.children[0].children}
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yaw={hullYaw}
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ref={hullContainer}
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rotation={[-Math.PI / 2, 0, hullYaw]}
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onYawStart={() => setControlsEnabled(false)}
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onYawEnd={(yaw) => {
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setControlsEnabled(true);
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setHullYaw(yaw);
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}}
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>
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{gltf.scene.children[0].children.map((child) => {
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const isHull = child.name === 'hull';
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const isWheel = child.name.startsWith('chassis_wheel_');
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const isTrack = child.name.startsWith('chassis_track_');
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const isVisible = isHull || isWheel || isTrack;
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let draftHullYaw = 0;
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function handlePointerDown(
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event: ThreeEvent<PointerEvent>,
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) {
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event.stopPropagation();
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draftHullYaw = hullYaw;
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setControlsEnabled(false);
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window.addEventListener(
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'pointermove',
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handlePointerMove,
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);
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window.addEventListener('pointerup', handlePointerUp);
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}
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function handlePointerMove(event: PointerEvent) {
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draftHullYaw +=
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event.movementX *
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((2 * Math.PI) / canvas.current!.width);
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if (hullContainer.current) {
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hullContainer.current.rotation.z = draftHullYaw;
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}
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}
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function handlePointerUp() {
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setControlsEnabled(true);
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setHullYaw(normalizeAnglePI(draftHullYaw));
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window.removeEventListener(
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'pointermove',
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handlePointerMove,
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);
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window.removeEventListener(
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'pointerup',
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handlePointerUp,
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);
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}
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if (!isVisible) return null;
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return (
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<mesh
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children={resolveJsxTree(child as Mesh)}
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key={child.uuid}
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castShadow
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receiveShadow
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geometry={(child as Mesh).geometry}
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material={(child as Mesh).material}
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position={child.position}
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rotation={child.rotation}
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scale={child.scale}
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||||
onPointerDown={handlePointerDown}
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||||
/>
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||||
);
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})}
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<group
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position={new Vector3()
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.sub(turretOrigin)
|
||||
.applyAxisAngle(new Vector3(0, 0, 1), turretYaw)
|
||||
.add(turretOrigin)}
|
||||
rotation={[0, 0, turretYaw]}
|
||||
<TurretContainer
|
||||
ref={turretContainer}
|
||||
objects={gltf.scene.children[0].children}
|
||||
model={turretModelDefinition.model}
|
||||
onYawStart={() => setControlsEnabled(false)}
|
||||
onYawEnd={(yaw) => {
|
||||
setControlsEnabled(true);
|
||||
setTurretYaw(yaw);
|
||||
}}
|
||||
origin={turretOrigin}
|
||||
yaw={turretYaw}
|
||||
>
|
||||
{gltf.scene.children[0].children.map((child) => {
|
||||
const isTurret = child.name.startsWith('turret_');
|
||||
const isCurrentTurret =
|
||||
child.name ===
|
||||
`turret_${turretModelDefinition.model
|
||||
.toString()
|
||||
.padStart(2, '0')}`;
|
||||
const isVisible = isCurrentTurret;
|
||||
let draftTurretYaw = 0;
|
||||
|
||||
function handlePointerDown(
|
||||
event: ThreeEvent<PointerEvent>,
|
||||
) {
|
||||
event.stopPropagation();
|
||||
|
||||
if (isTurret) {
|
||||
setControlsEnabled(false);
|
||||
draftTurretYaw = turretYaw;
|
||||
window.addEventListener(
|
||||
'pointermove',
|
||||
handlePointerMove,
|
||||
);
|
||||
window.addEventListener(
|
||||
'pointerup',
|
||||
handlePointerUp,
|
||||
);
|
||||
}
|
||||
}
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
draftTurretYaw +=
|
||||
event.movementX *
|
||||
((2 * Math.PI) / canvas.current!.width);
|
||||
|
||||
if (turretContainer.current) {
|
||||
turretContainer.current.position
|
||||
.set(0, 0, 0)
|
||||
.sub(turretOrigin)
|
||||
.applyAxisAngle(
|
||||
new Vector3(0, 0, 1),
|
||||
draftTurretYaw,
|
||||
)
|
||||
.add(turretOrigin);
|
||||
turretContainer.current.rotation.z = draftTurretYaw;
|
||||
}
|
||||
}
|
||||
function handlePointerUp() {
|
||||
setTurretYaw(normalizeAnglePI(draftTurretYaw));
|
||||
<GunContainer
|
||||
onPitchStart={() => setControlsEnabled(false)}
|
||||
pitchLimits={gunModelDefinition.pitch}
|
||||
turretContainer={turretContainer}
|
||||
turretYaw={turretYaw}
|
||||
onPitchEnd={(pitch, yaw) => {
|
||||
setControlsEnabled(true);
|
||||
window.removeEventListener(
|
||||
'pointermove',
|
||||
handlePointerMove,
|
||||
);
|
||||
window.removeEventListener(
|
||||
'pointerup',
|
||||
handlePointerUp,
|
||||
);
|
||||
}
|
||||
|
||||
if (!isVisible) return null;
|
||||
return (
|
||||
<mesh
|
||||
visible={isVisible}
|
||||
onPointerDown={handlePointerDown}
|
||||
children={resolveJsxTree(child as Mesh)}
|
||||
key={child.uuid}
|
||||
castShadow
|
||||
receiveShadow
|
||||
geometry={(child as Mesh).geometry}
|
||||
material={(child as Mesh).material}
|
||||
position={child.position}
|
||||
rotation={child.rotation}
|
||||
scale={child.scale}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
|
||||
<group
|
||||
position={new Vector3()
|
||||
.sub(turretOrigin)
|
||||
.sub(gunOrigin)
|
||||
.applyAxisAngle(new Vector3(1, 0, 0), gunPitch)
|
||||
.add(turretOrigin)
|
||||
.add(gunOrigin)}
|
||||
rotation={[gunPitch, 0, 0]}
|
||||
ref={gunContainer}
|
||||
>
|
||||
{gltf.scene.children[0].children.map((child) => {
|
||||
const isCurrentMantlet =
|
||||
child.name ===
|
||||
`gun_${gunModelDefinition.model
|
||||
.toString()
|
||||
.padStart(2, '0')}_mask`;
|
||||
const isCurrentGun =
|
||||
child.name ===
|
||||
`gun_${gunModelDefinition.model
|
||||
.toString()
|
||||
.padStart(2, '0')}`;
|
||||
const isVisible = isCurrentGun || isCurrentMantlet;
|
||||
let draftMantletPitch = 0;
|
||||
let draftTurretYaw = 0;
|
||||
|
||||
function handlePointerDown(
|
||||
event: ThreeEvent<PointerEvent>,
|
||||
) {
|
||||
event.stopPropagation();
|
||||
|
||||
setControlsEnabled(false);
|
||||
draftMantletPitch = gunPitch;
|
||||
draftTurretYaw = turretYaw;
|
||||
window.addEventListener(
|
||||
'pointermove',
|
||||
handlePointerMove,
|
||||
);
|
||||
window.addEventListener(
|
||||
'pointerup',
|
||||
handlePointerUp,
|
||||
);
|
||||
}
|
||||
function handlePointerMove(event: PointerEvent) {
|
||||
if (turretModelDefinition.yaw) {
|
||||
draftTurretYaw = clamp(
|
||||
draftTurretYaw +
|
||||
event.movementX *
|
||||
(Math.PI / canvas.current!.width),
|
||||
-turretModelDefinition.yaw.max *
|
||||
(Math.PI / 180),
|
||||
-turretModelDefinition.yaw.min *
|
||||
(Math.PI / 180),
|
||||
);
|
||||
} else {
|
||||
draftTurretYaw +=
|
||||
event.movementX *
|
||||
((2 * Math.PI) / canvas.current!.width);
|
||||
}
|
||||
draftMantletPitch = clamp(
|
||||
draftMantletPitch -
|
||||
event.movementY *
|
||||
(Math.PI / canvas.current!.height),
|
||||
-gunModelDefinition.pitch.max * (Math.PI / 180),
|
||||
-gunModelDefinition.pitch.min * (Math.PI / 180),
|
||||
);
|
||||
|
||||
if (gunContainer.current) {
|
||||
gunContainer.current.position
|
||||
.set(0, 0, 0)
|
||||
.sub(turretOrigin)
|
||||
.sub(gunOrigin)
|
||||
.applyAxisAngle(
|
||||
new Vector3(1, 0, 0),
|
||||
draftMantletPitch,
|
||||
)
|
||||
.add(turretOrigin)
|
||||
.add(gunOrigin);
|
||||
gunContainer.current.rotation.x =
|
||||
draftMantletPitch;
|
||||
}
|
||||
|
||||
if (turretContainer.current) {
|
||||
turretContainer.current.position
|
||||
.set(0, 0, 0)
|
||||
.sub(turretOrigin)
|
||||
.applyAxisAngle(
|
||||
new Vector3(0, 0, 1),
|
||||
draftTurretYaw,
|
||||
)
|
||||
.add(turretOrigin);
|
||||
turretContainer.current.rotation.z =
|
||||
draftTurretYaw;
|
||||
}
|
||||
}
|
||||
function handlePointerUp() {
|
||||
setControlsEnabled(true);
|
||||
setGunPitch(normalizeAnglePI(draftMantletPitch));
|
||||
setTurretYaw(normalizeAnglePI(draftTurretYaw));
|
||||
window.removeEventListener(
|
||||
'pointermove',
|
||||
handlePointerMove,
|
||||
);
|
||||
window.removeEventListener(
|
||||
'pointerup',
|
||||
handlePointerUp,
|
||||
);
|
||||
}
|
||||
|
||||
if (!isVisible) return null;
|
||||
return (
|
||||
<mesh
|
||||
visible={isVisible}
|
||||
onPointerDown={handlePointerDown}
|
||||
children={resolveJsxTree(child as Mesh)}
|
||||
key={child.uuid}
|
||||
castShadow
|
||||
receiveShadow
|
||||
geometry={(child as Mesh).geometry}
|
||||
material={(child as Mesh).material}
|
||||
position={child.position}
|
||||
rotation={child.rotation}
|
||||
scale={child.scale}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</group>
|
||||
</group>
|
||||
</group>
|
||||
setGunPitch(pitch);
|
||||
setTurretYaw(yaw);
|
||||
}}
|
||||
yawLimits={turretModelDefinition.yaw}
|
||||
gunOrigin={gunOrigin}
|
||||
gunPitch={gunPitch}
|
||||
model={gunModelDefinition.model}
|
||||
objects={gltf.scene.children[0].children}
|
||||
turretOrigin={turretOrigin}
|
||||
/>
|
||||
</TurretContainer>
|
||||
</HullContainer>
|
||||
</Canvas>
|
||||
</div>
|
||||
|
||||
|
||||
@@ -10,18 +10,23 @@ interface TurretModelDefinition {
|
||||
model: number;
|
||||
gunOrigin: Vector3Tuple;
|
||||
guns: Record<number, GunModelDefinition>;
|
||||
yaw?: { min: number; max: number };
|
||||
yaw?: YawLimits;
|
||||
}
|
||||
export interface YawLimits {
|
||||
min: number;
|
||||
max: number;
|
||||
}
|
||||
interface GunModelDefinition {
|
||||
model: number;
|
||||
pitch: {
|
||||
min: number;
|
||||
max: number;
|
||||
pitch: PitchLimits;
|
||||
}
|
||||
export interface PitchLimits {
|
||||
min: number;
|
||||
max: number;
|
||||
|
||||
front?: { min: number; max: number; range: number };
|
||||
back?: { min: number; max: number; range: number };
|
||||
transition?: number;
|
||||
};
|
||||
front?: { min: number; max: number; range: number };
|
||||
back?: { min: number; max: number; range: number };
|
||||
transition?: number;
|
||||
}
|
||||
|
||||
export const modelDefinitions = fetch(asset('definitions/models.json'), {
|
||||
|
||||
Reference in new issue
Block a user