feat: optimized state handling x2

This commit is contained in:
TrèsAbhi committed 2024-01-13 16:48:20 -06:00
1 parent 230b2df5fd
commit 586cd84349
13 files changed
+138 -149

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@@ -17,7 +17,6 @@ import {
} from '@radix-ui/themes';
import { go } from 'fuzzysort';
import { debounce } from 'lodash';
import { useRouter } from 'next/navigation';
import { use, useRef, useState } from 'react';
import { ModuleButton } from '../../../../../components/ModuleButton';
import { SmallTankIcon } from '../../../../../components/SmallTankIcon';
@@ -31,7 +30,6 @@ import mutateTankopedia, {
} from '../../../../../stores/tankopedia';
export function AntagonistBar() {
const router = useRouter();
const awaitedTankDefinitions = use(tankDefinitions);
const mode = useTankopedia((state) => state.mode);
const awaitedTankNamesDiacritics = use(tankNamesDiacritics);
@@ -7,17 +7,25 @@ import { useTankopedia } from '../../../../../stores/tankopedia';
export function Controls() {
const camera = useThree((state) => state.camera);
const orbitControls = useRef<OrbitControlsClass>(null);
const enabled = useTankopedia((state) => state.model.controlsEnabled);
useEffect(() => {
camera.position.set(-5, 4, -20);
orbitControls.current?.target.set(0, 1.5, 0);
const unsubscribe = useTankopedia.subscribe(
(state) => state.model.visual.controlsEnabled,
(enabled) => {
if (orbitControls.current) orbitControls.current.enabled = enabled;
},
);
return unsubscribe;
}, []);
return (
<OrbitControls
ref={orbitControls}
enabled={enabled}
enabled={useTankopedia.getState().model.visual.controlsEnabled}
rotateSpeed={0.25}
enableDamping={false}
/>
@@ -1,6 +1,7 @@
import { Card, Flex, Tabs, Theme } from '@radix-ui/themes';
import { Html } from '@react-three/drei';
import { Canvas } from '@react-three/fiber';
import { useRouter } from 'next/navigation';
import { Suspense, use, useEffect, useRef, useState } from 'react';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
import { modelDefinitions } from '../../../../../../core/blitzkrieg/modelDefinitions';
@@ -19,6 +20,7 @@ import { TankArmor } from './components/TankArmor';
import { TankModel } from './components/TankModel';
export function TankDisplay() {
const router = useRouter();
const canvas = useRef<HTMLCanvasElement>(null);
const awaitedModelDefinitions = use(modelDefinitions);
const canvasWrapper = useRef<HTMLDivElement>(null);
@@ -64,15 +66,24 @@ export function TankDisplay() {
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
mutateTankopedia((draft) => {
[draft.model.gunPitch, draft.model.turretYaw] = applyPitchYawLimits(
draft.model.gunPitch,
draft.model.turretYaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
[draft.model.physical.gunPitch, draft.model.physical.turretYaw] =
applyPitchYawLimits(
draft.model.physical.gunPitch,
draft.model.physical.turretYaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
});
}, [protagonist?.gun, protagonist?.turret]);
useEffect(() => {
if (location.hash.startsWith('#')) {
mutateTankopedia((draft) => {
draft.mode = location.hash.match(/#(.+)/)![1] as TankopediaMode;
});
}
}, []);
if (!protagonist) return null;
return (
@@ -96,6 +107,8 @@ export function TankDisplay() {
<Tabs.Root
value={mode}
onValueChange={(mode) => {
router.push(`#${mode}`);
mutateTankopedia((draft) => {
draft.mode = mode as TankopediaMode;
});
@@ -15,8 +15,10 @@ interface OptionsProps {
}
export function Options({ isFullScreen, canvas }: OptionsProps) {
const showGrid = useTankopedia((state) => state.model.showGrid);
const showSpacedArmor = useTankopedia((state) => state.model.showSpacedArmor);
const showGrid = useTankopedia((state) => state.model.visual.showGrid);
const showSpacedArmor = useTankopedia(
(state) => state.model.visual.showSpacedArmor,
);
return (
<Flex
@@ -39,7 +41,7 @@ export function Options({ isFullScreen, canvas }: OptionsProps) {
checked={showGrid}
onCheckedChange={(checked) => {
mutateTankopedia((draft) => {
draft.model.showGrid = checked;
draft.model.visual.showGrid = checked;
});
}}
>
@@ -50,7 +52,7 @@ export function Options({ isFullScreen, canvas }: OptionsProps) {
checked={showSpacedArmor}
onCheckedChange={(checked) => {
mutateTankopedia((draft) => {
draft.model.showSpacedArmor = checked;
draft.model.visual.showSpacedArmor = checked;
});
}}
>
@@ -13,11 +13,11 @@ import {
import { nameToArmorId } from '../../../../../../../core/blitzkrieg/nameToArmorId';
import { resolveArmor } from '../../../../../../../core/blitzkrieg/resolveThickness';
import { useTankopedia } from '../../../../../../../stores/tankopedia';
import { Lighting } from '../../Lighting';
interface TankArmorProps extends GroupProps {}
export function TankArmor({ ...props }: TankArmorProps) {
const mode = useTankopedia((state) => state.mode);
const wrapper = useRef<Group>(null);
const [awaitedModelDefinitions, setAwaitedModelDefinitions] = useState<
ModelDefinitions | undefined
@@ -26,8 +26,10 @@ export function TankArmor({ ...props }: TankArmorProps) {
if (!state.areTanksAssigned) return;
return state.protagonist;
});
const showSpacedArmor = useTankopedia((state) => state.model.showSpacedArmor);
const model = useTankopedia((state) => state.model);
const showSpacedArmor = useTankopedia(
(state) => state.model.visual.showSpacedArmor,
);
const physical = useTankopedia((state) => state.model.physical);
useEffect(() => {
(async () => {
@@ -35,17 +37,6 @@ export function TankArmor({ ...props }: TankArmorProps) {
})();
}, []);
useEffect(() => {
const unsubscribe = useTankopedia.subscribe(
(state) => state.model.controlsEnabled,
(controlsEnabled) => {
if (wrapper.current) wrapper.current.visible = controlsEnabled;
},
);
return unsubscribe;
});
// it's ok to have hooks after this early termination because this will never be true
// it's more for typescript to stop throwing a fit
if (!protagonist) return null;
@@ -79,8 +70,8 @@ export function TankArmor({ ...props }: TankArmorProps) {
).applyAxisAngle(X_AXIS, Math.PI / 2);
const turretPosition = new Vector3()
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), model.turretYaw);
const turretRotation = new Euler(0, 0, model.turretYaw);
.applyAxisAngle(new Vector3(0, 0, 1), physical.turretYaw);
const turretRotation = new Euler(0, 0, physical.turretYaw);
if (tankModelDefinition.turretRotation) {
const pitch = -tankModelDefinition.turretRotation.pitch * (Math.PI / 180);
@@ -100,12 +91,11 @@ export function TankArmor({ ...props }: TankArmorProps) {
return (
<HeadsUpDisplay>
<Lighting />
<group
{...props}
visible={mode === 'armor'}
ref={wrapper}
rotation={[-Math.PI / 2, 0, model.hullYaw]}
rotation={[-Math.PI / 2, 0, physical.hullYaw]}
>
{armorNodes.map((node) => {
const isHull = node.name.startsWith('hull_');
@@ -187,10 +177,10 @@ export function TankArmor({ ...props }: TankArmorProps) {
position={new Vector3()
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(new Vector3(1, 0, 0), model.gunPitch)
.applyAxisAngle(new Vector3(1, 0, 0), physical.gunPitch)
.add(turretOrigin)
.add(gunOrigin)}
rotation={[model.gunPitch, 0, 0]}
rotation={[physical.gunPitch, 0, 0]}
>
{armorNodes.map((node) => {
const isCurrentGun = node.name.startsWith(
@@ -33,7 +33,7 @@ export function TankModel() {
if (!state.areTanksAssigned) return;
return state.protagonist;
});
const model = useTankopedia((state) => state.model);
const physical = useTankopedia((state) => state.model.physical);
const hullContainer = useRef<Group>(null);
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
@@ -70,8 +70,8 @@ export function TankModel() {
).applyAxisAngle(X_AXIS, Math.PI / 2);
const turretPosition = new Vector3()
.sub(turretOrigin)
.applyAxisAngle(new Vector3(0, 0, 1), model.turretYaw);
const turretRotation = new Euler(0, 0, model.turretYaw);
.applyAxisAngle(new Vector3(0, 0, 1), physical.turretYaw);
const turretRotation = new Euler(0, 0, physical.turretYaw);
if (tankModelDefinition.turretRotation) {
const pitch = -tankModelDefinition.turretRotation.pitch * (Math.PI / 180);
@@ -90,7 +90,7 @@ export function TankModel() {
turretPosition.add(turretOrigin);
return (
<group ref={hullContainer} rotation={[-Math.PI / 2, 0, model.hullYaw]}>
<group ref={hullContainer} rotation={[-Math.PI / 2, 0, physical.hullYaw]}>
{nodes.map((node) => {
const isHull = node.name === 'hull';
const isWheel = node.name.startsWith('chassis_wheel_');
@@ -101,11 +101,11 @@ export function TankModel() {
function handlePointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
mutateTankopedia((draft) => {
draft.model.controlsEnabled = false;
draft.model.visual.controlsEnabled = false;
});
if (isHull) {
draftHullYaw = model.hullYaw;
draftHullYaw = physical.hullYaw;
window.addEventListener('pointermove', handlePointerMoveHull);
window.addEventListener('pointerup', handlePointerUpHull);
@@ -122,8 +122,8 @@ export function TankModel() {
}
function handlePointerUpHull() {
mutateTankopedia((draft) => {
draft.model.controlsEnabled = true;
draft.model.hullYaw = normalizeAnglePI(draftHullYaw);
draft.model.visual.controlsEnabled = true;
draft.model.physical.hullYaw = normalizeAnglePI(draftHullYaw);
});
window.removeEventListener('pointermove', handlePointerMoveHull);
window.removeEventListener('pointerup', handlePointerUpHull);
@@ -143,7 +143,7 @@ export function TankModel() {
}
function handlePointerUpTrack() {
mutateTankopedia((draft) => {
draft.model.controlsEnabled = true;
draft.model.visual.controlsEnabled = true;
});
window.removeEventListener('pointermove', handlePointerMoveTrack);
window.removeEventListener('pointerup', handlePointerUpTrack);
@@ -185,11 +185,11 @@ export function TankModel() {
event.stopPropagation();
if (isTurret) {
draftYaw = model.turretYaw;
draftPitch = model.gunPitch;
draftYaw = physical.turretYaw;
draftPitch = physical.gunPitch;
mutateTankopedia((draft) => {
draft.model.controlsEnabled = false;
draft.model.visual.controlsEnabled = false;
});
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
@@ -240,9 +240,9 @@ export function TankModel() {
}
function handlePointerUp() {
mutateTankopedia((state) => {
state.model.controlsEnabled = true;
state.model.gunPitch = normalizeAnglePI(draftPitch);
state.model.turretYaw = normalizeAnglePI(draftYaw);
state.model.visual.controlsEnabled = true;
state.model.physical.gunPitch = normalizeAnglePI(draftPitch);
state.model.physical.turretYaw = normalizeAnglePI(draftYaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
@@ -271,10 +271,10 @@ export function TankModel() {
position={new Vector3()
.sub(turretOrigin)
.sub(gunOrigin)
.applyAxisAngle(new Vector3(1, 0, 0), model.gunPitch)
.applyAxisAngle(new Vector3(1, 0, 0), physical.gunPitch)
.add(turretOrigin)
.add(gunOrigin)}
rotation={[model.gunPitch, 0, 0]}
rotation={[physical.gunPitch, 0, 0]}
ref={gunContainer}
>
{nodes.map((node) => {
@@ -294,10 +294,10 @@ export function TankModel() {
event.stopPropagation();
mutateTankopedia((draft) => {
draft.model.controlsEnabled = false;
draft.model.visual.controlsEnabled = false;
});
draftPitch = model.gunPitch;
draftYaw = model.turretYaw;
draftPitch = physical.gunPitch;
draftYaw = physical.turretYaw;
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
}
@@ -346,9 +346,9 @@ export function TankModel() {
}
function handlePointerUp() {
mutateTankopedia((state) => {
state.model.controlsEnabled = true;
state.model.gunPitch = normalizeAnglePI(draftPitch);
state.model.turretYaw = normalizeAnglePI(draftYaw);
state.model.visual.controlsEnabled = true;
state.model.physical.gunPitch = normalizeAnglePI(draftPitch);
state.model.physical.turretYaw = normalizeAnglePI(draftYaw);
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
@@ -8,7 +8,7 @@ import mutateTankopedia, {
} from '../../../../../stores/tankopedia';
export function RotationInputs() {
const model = useTankopedia((state) => state.model);
const physical = useTankopedia((state) => state.model.physical);
const awaitedModelDefinitions = use(modelDefinitions);
const turretYawInput = useRef<HTMLInputElement>(null);
const hullYawInput = useRef<HTMLInputElement>(null);
@@ -20,19 +20,19 @@ export function RotationInputs() {
useEffect(() => {
hullYawInput.current!.value = `${-Math.round(
model.hullYaw * (180 / Math.PI),
physical.hullYaw * (180 / Math.PI),
)}`;
}, [model.hullYaw]);
}, [physical.hullYaw]);
useEffect(() => {
turretYawInput.current!.value = `${-Math.round(
model.turretYaw * (180 / Math.PI),
physical.turretYaw * (180 / Math.PI),
)}`;
}, [model.turretYaw]);
}, [physical.turretYaw]);
useEffect(() => {
gunPitchInput.current!.value = `${-Math.round(
model.gunPitch * (180 / Math.PI),
physical.gunPitch * (180 / Math.PI),
)}`;
}, [model.gunPitch]);
}, [physical.gunPitch]);
if (!protagonist) return null;
@@ -65,13 +65,13 @@ export function RotationInputs() {
>
<TextField.Slot>Hull</TextField.Slot>
<TextField.Input
defaultValue={Math.round(model.hullYaw * (180 / Math.PI))}
defaultValue={Math.round(physical.hullYaw * (180 / Math.PI))}
onBlur={() => {
const normalized = normalizeAnglePI(
-Number(hullYawInput.current?.value) * (Math.PI / 180),
);
mutateTankopedia((state) => {
state.model.hullYaw = normalized;
state.model.physical.hullYaw = normalized;
});
hullYawInput.current!.value = `${Math.round(normalized)}`;
}}
@@ -94,17 +94,17 @@ export function RotationInputs() {
>
<TextField.Slot>Turret</TextField.Slot>
<TextField.Input
defaultValue={Math.round(model.turretYaw * (180 / Math.PI))}
defaultValue={Math.round(physical.turretYaw * (180 / Math.PI))}
onBlur={() => {
const [pitch, yaw] = applyPitchYawLimits(
model.gunPitch,
physical.gunPitch,
-Number(turretYawInput.current?.value) * (Math.PI / 180),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
state.model.physical.gunPitch = pitch;
state.model.physical.turretYaw = yaw;
});
turretYawInput.current!.value = `${Math.round(
yaw * (180 / Math.PI),
@@ -129,17 +129,17 @@ export function RotationInputs() {
>
<TextField.Slot>Gun</TextField.Slot>
<TextField.Input
defaultValue={-Math.round(model.gunPitch * (180 / Math.PI))}
defaultValue={-Math.round(physical.gunPitch * (180 / Math.PI))}
onBlur={() => {
const [pitch, yaw] = applyPitchYawLimits(
-Number(gunPitchInput.current?.value) * (Math.PI / 180),
model.turretYaw,
physical.turretYaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
);
mutateTankopedia((state) => {
state.model.gunPitch = pitch;
state.model.turretYaw = yaw;
state.model.physical.gunPitch = pitch;
state.model.physical.turretYaw = yaw;
});
gunPitchInput.current!.value = `${Math.round(
pitch * (180 / Math.PI),
@@ -3,7 +3,7 @@ import InfiniteGridHelper from '../../../../../components/InfiniteGridHelper';
import { useTankopedia } from '../../../../../stores/tankopedia';
export function SceneProps() {
const showGrid = useTankopedia((state) => state.model.showGrid);
const showGrid = useTankopedia((state) => state.model.visual.showGrid);
if (!showGrid) return null;
+3 -4
View File
@@ -18,9 +18,9 @@ export default function Page({ params }: { params: { id: string } }) {
useEffect(() => {
mutateTankopedia((draft) => {
draft.model.hullYaw = 0;
draft.model.turretYaw = 0;
draft.model.gunPitch = 0;
draft.model.physical.hullYaw = 0;
draft.model.physical.turretYaw = 0;
draft.model.physical.gunPitch = 0;
draft.mode = 'model';
draft.areTanksAssigned = true;
@@ -67,7 +67,6 @@ export default function Page({ params }: { params: { id: string } }) {
}, [id]);
const protagonist = useTankopedia((state) => {
// goofy ahh typescript discriminator hack
if (!state.areTanksAssigned) return;
return state.protagonist;
});
@@ -24,7 +24,7 @@ import * as styles from './index.css';
export function Options() {
const nations = use(NATIONS);
const tankopediaState = useTankopedia();
const filters = useTankopedia((state) => state.filters);
return (
<Flex justify="center" direction="column" gap="2">
@@ -54,7 +54,7 @@ export function Options() {
</DropdownMenu.Trigger>
<DropdownMenu.Content>
<DropdownMenu.RadioGroup
value={tankopediaState.filters.test}
value={filters.test}
onValueChange={(value) =>
mutateTankopedia((draft) => {
draft.filters.test = value as TankopediaTestTankDisplay;
@@ -75,11 +75,7 @@ export function Options() {
{TREE_TYPES.map((type, index) => (
<Button
key={type}
variant={
tankopediaState.filters.treeTypes.includes(type)
? 'solid'
: 'soft'
}
variant={filters.treeTypes.includes(type) ? 'solid' : 'soft'}
style={{
flex: 1,
margin: -0.5,
@@ -113,9 +109,7 @@ export function Options() {
{[...TANK_TYPES].reverse().map((type, index) => (
<Button
key={type}
variant={
tankopediaState.filters.types.includes(type) ? 'solid' : 'soft'
}
variant={filters.types.includes(type) ? 'solid' : 'soft'}
style={{
flex: 1,
margin: -0.5,
@@ -157,11 +151,7 @@ export function Options() {
.map((tier, index) => (
<Button
key={tier}
variant={
tankopediaState.filters.tiers.includes(tier)
? 'solid'
: 'soft'
}
variant={filters.tiers.includes(tier) ? 'solid' : 'soft'}
style={{
flex: 1,
margin: -0.5,
@@ -196,11 +186,7 @@ export function Options() {
.map((tier, index) => (
<Button
key={tier}
variant={
tankopediaState.filters.tiers.includes(tier)
? 'solid'
: 'soft'
}
variant={filters.tiers.includes(tier) ? 'solid' : 'soft'}
style={{
flex: 1,
margin: -0.5,
@@ -238,11 +224,7 @@ export function Options() {
{nations.slice(0, 5).map((nation, index) => (
<Button
key={nation}
variant={
tankopediaState.filters.nations.includes(nation)
? 'solid'
: 'soft'
}
variant={filters.nations.includes(nation) ? 'solid' : 'soft'}
style={{
flex: 1,
margin: -0.5,
@@ -276,11 +258,7 @@ export function Options() {
{nations.slice(5, 10).map((nation, index) => (
<Button
key={nation}
variant={
tankopediaState.filters.nations.includes(nation)
? 'solid'
: 'soft'
}
variant={filters.nations.includes(nation) ? 'solid' : 'soft'}
style={{
flex: 1,
margin: -0.5,
@@ -318,9 +296,7 @@ export function Options() {
{[...TIERS].reverse().map((tier, index) => (
<Button
key={tier}
variant={
tankopediaState.filters.tiers.includes(tier) ? 'solid' : 'soft'
}
variant={filters.tiers.includes(tier) ? 'solid' : 'soft'}
style={{
flex: 1,
margin: -0.5,
@@ -351,11 +327,7 @@ export function Options() {
{nations.map((nation, index) => (
<Button
key={nation}
variant={
tankopediaState.filters.nations.includes(nation)
? 'solid'
: 'soft'
}
variant={filters.nations.includes(nation) ? 'solid' : 'soft'}
style={{
flex: 1,
margin: -0.5,
+18 -17
View File
@@ -42,7 +42,8 @@ import * as styles from './page.css';
const TANKS_PER_PAGE = 3 * 2 ** 3;
export default function Page() {
const tankopediaState = useTankopedia();
const filters = useTankopedia((state) => state.filters);
const sort = useTankopedia((state) => state.sort);
const awaitedTanks = use(tanksDefinitionsArray);
const input = useRef<HTMLInputElement>(null);
const searchableTanks = useMemo(
@@ -50,37 +51,37 @@ export default function Page() {
awaitedTanks
.filter(
(tank) =>
(tankopediaState.filters.tiers.length === 0
(filters.tiers.length === 0
? true
: tankopediaState.filters.tiers.includes(tank.tier)) &&
(tankopediaState.filters.types.length === 0
: filters.tiers.includes(tank.tier)) &&
(filters.types.length === 0
? true
: tankopediaState.filters.types.includes(tank.type)) &&
(tankopediaState.filters.treeTypes.length === 0
: filters.types.includes(tank.type)) &&
(filters.treeTypes.length === 0
? true
: tankopediaState.filters.treeTypes.includes(tank.tree_type)) &&
(tankopediaState.filters.nations.length === 0
: filters.treeTypes.includes(tank.tree_type)) &&
(filters.nations.length === 0
? true
: tankopediaState.filters.nations.includes(tank.nation)) &&
(tankopediaState.filters.test === 'include'
: filters.nations.includes(tank.nation)) &&
(filters.test === 'include'
? true
: tankopediaState.filters.test === 'exclude'
: filters.test === 'exclude'
? !tank.testing
: tank.testing),
)
.sort((a, b) => {
let diff = 0;
if (tankopediaState.sort.by === 'tier') {
if (sort.by === 'tier') {
diff = a.tier - b.tier;
}
if (tankopediaState.sort.by === 'name') {
if (sort.by === 'name') {
diff = a.name.localeCompare(b.name);
}
return tankopediaState.sort.direction === 'ascending' ? diff : -diff;
return sort.direction === 'ascending' ? diff : -diff;
}),
[tankopediaState.filters, tankopediaState.sort],
[filters, sort],
);
const [searchedList, setSearchedList] = useState(searchableTanks);
const [page, setPage] = useState(0);
@@ -136,7 +137,7 @@ export default function Page() {
<DropdownMenu.Content>
<DropdownMenu.Label>By</DropdownMenu.Label>
<DropdownMenu.RadioGroup
value={tankopediaState.sort.by}
value={sort.by}
onValueChange={(value) =>
mutateTankopedia((draft) => {
draft.sort.by = value as TankopediaSortBy;
@@ -155,7 +156,7 @@ export default function Page() {
<DropdownMenu.Label>Direction</DropdownMenu.Label>
<DropdownMenu.RadioGroup
value={tankopediaState.sort.direction}
value={sort.direction}
onValueChange={(value) =>
mutateTankopedia((draft) => {
draft.sort.direction = value as TankopediaSortDirection;
@@ -1,5 +1,3 @@
// split shaders due to https://github.com/FarazzShaikh/THREE-CustomShaderMaterial/issues/48
varying vec3 vCSMViewPosition;
uniform bool isExplosive;
uniform bool canSplash;
+20 -12
View File
@@ -28,12 +28,16 @@ type Tankopedia = {
test: TankopediaTestTankDisplay;
};
model: {
hullYaw: number;
turretYaw: number;
gunPitch: number;
controlsEnabled: boolean;
showGrid: boolean;
showSpacedArmor: boolean;
physical: {
hullYaw: number;
turretYaw: number;
gunPitch: number;
};
visual: {
controlsEnabled: boolean;
showGrid: boolean;
showSpacedArmor: boolean;
};
};
mode: TankopediaMode;
} & (
@@ -69,12 +73,16 @@ export const useTankopedia = create<Tankopedia>()(
test: 'include',
},
model: {
gunPitch: 0,
hullYaw: 0,
turretYaw: 0,
controlsEnabled: true,
showGrid: true,
showSpacedArmor: true,
physical: {
gunPitch: 0,
hullYaw: 0,
turretYaw: 0,
},
visual: {
controlsEnabled: true,
showGrid: true,
showSpacedArmor: true,
},
},
areTanksAssigned: false,
mode: 'model',