feat: combine tabs

This commit is contained in:
TrèsAbhi committed 2026-01-04 14:58:59 -06:00
1 parent 43c14665de
commit 5a0b309b0b
2 files changed
+142 -136

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@@ -762,6 +762,8 @@
"sorting_by": "Sorting by {name}",
"clear": "Clear",
"tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"no_tanks_found": {
"body": "No tanks found.",
@@ -26,7 +26,7 @@ import {
type FlexProps,
} from "@radix-ui/themes";
import { times } from "lodash-es";
import { Fragment, useState, type ComponentProps, type ReactNode } from "react";
import { Fragment, type ComponentProps, type ReactNode } from "react";
import { awaitableConsumableDefinitions } from "../../../core/awaitables/consumableDefinitions";
import { awaitableGameDefinitions } from "../../../core/awaitables/gameDefinitions";
import { awaitableProvisionDefinitions } from "../../../core/awaitables/provisionDefinitions";
@@ -160,13 +160,16 @@ export function FilterControl() {
<ClassFilter />
<TypeFilter />
<NationsFilter />
<OwnershipFilter />
<TestFilter />
<GunTypeFilter />
<ShellFilter />
<ConsumablesFilter />
<ProvisionsFilter />
<GameModeAbilitiesFilter />
<ResetButton />
</Flex>
);
@@ -1028,165 +1031,166 @@ function ProvisionsFilter() {
}
function GameModeAbilitiesFilter() {
const { unwrap } = useLocale();
const { unwrap, strings } = useLocale();
const rawAbilities = TankFilters.use((state) => state.abilities);
const rawPowers = TankFilters.use((state) => state.powers);
const [activeTab, setActiveTab] = useState<"active" | "passive">("active");
const totalSelected = rawAbilities.length + rawPowers.length;
const abilities =
rawAbilities.length === 0 && rawPowers.length === 0
? Array.from(allGameModeConsumables.values())
: rawAbilities;
const powers =
rawPowers.length === 0 && rawAbilities.length === 0
? Array.from(allGameModeProvisions.values())
: rawPowers;
const icons = [
...abilities.map((ability) => `icons/consumables/${ability}.webp`),
...powers.map((power) => `icons/provisions/${power}.webp`),
];
return (
<DropdownMenu.Root modal={false}>
<DropdownMenu.Trigger>
<Button color="gray" variant="surface">
Game Mode Abilities
{totalSelected > 0 && (
<Text size="1" ml="1">
({totalSelected})
</Text>
)}
<Flex>
{icons.slice(0, MAX_ICONS).map((icon, index) => (
<img
key={icon}
style={{
filter: "drop-shadow(0 0 var(--space-1) var(--black-a11))",
marginLeft: index > 0 ? "-0.5em" : undefined,
width: "1.25em",
height: "1.25em",
objectFit: "contain",
}}
src={asset(icon)}
/>
))}
{icons.length > MAX_ICONS && (
<Text size="1" ml="1">
{literals(strings.common.units.plus, {
value: icons.length - MAX_ICONS,
})}
</Text>
)}
</Flex>
</Button>
</DropdownMenu.Trigger>
<DropdownMenu.Content style={{ minWidth: "249px", maxWidth: "249px" }}>
{/* Tab buttons */}
<Flex gap="2" p="2" mb="2" width="100%">
<Button
size="1"
variant={activeTab === "active" ? "solid" : "soft"}
color={activeTab === "active" ? "violet" : "gray"}
onClick={() => setActiveTab("active")}
style={{ flex: 1, minWidth: 0 }}
>
Active
</Button>
<Button
size="1"
variant={activeTab === "passive" ? "solid" : "soft"}
color={activeTab === "passive" ? "violet" : "gray"}
onClick={() => setActiveTab("passive")}
style={{ flex: 1, minWidth: 0 }}
>
Passive
</Button>
</Flex>
<DropdownMenu.Content>
{gameModeRoles.map(({ gameModeId, consumables, provisions }) => {
const gameMode = gameDefinitions.gameModes[gameModeId];
const hasNeither =
consumables.length === 0 && provisions.length === 0;
<DropdownMenu.Separator />
if (hasNeither) return null;
{/* Active Abilities Content */}
{activeTab === "active" && (
<>
{gameModeRoles.map(({ gameModeId, consumables }) => {
const gameMode = gameDefinitions.gameModes[gameModeId];
const hasBoth = consumables.length > 0 && provisions.length > 0;
if (consumables.length === 0) return null;
return (
<Fragment key={gameModeId}>
{consumables.length > 0 && (
<DropdownMenu.Label>
{hasBoth
? literals(strings.website.common.tank_search.active, {
name: unwrap(gameMode.name),
})
: unwrap(gameMode.name)}
</DropdownMenu.Label>
)}
return (
<Fragment key={`active-${gameModeId}`}>
<DropdownMenu.Label>
{unwrap(gameMode.name)}
</DropdownMenu.Label>
{consumables.map((consumable) => {
{
const selected = rawAbilities.includes(consumable);
const abilityDefinition =
consumableDefinitions.consumables[consumable];
{consumables.map((consumable) => {
const selected = rawAbilities.includes(consumable);
const abilityDefinition =
consumableDefinitions.consumables[consumable];
return (
<DropdownMenu.CheckboxItem
onClick={(event) => {
event.preventDefault();
return (
<DropdownMenu.CheckboxItem
onClick={(event) => {
event.preventDefault();
TankFilters.mutate((draft) => {
if (selected) {
draft.abilities = draft.abilities.filter(
(n) => n !== consumable
);
} else {
draft.abilities = [
...draft.abilities,
consumable,
];
}
});
TankFilters.mutate((draft) => {
if (selected) {
draft.abilities = draft.abilities.filter(
(n) => n !== consumable
);
} else {
draft.abilities = [...draft.abilities, consumable];
}
});
}}
checked={selected}
key={consumable}
>
<img
style={{
width: "1.25em",
height: "1.25em",
objectFit: "contain",
}}
checked={selected}
key={consumable}
>
<img
style={{
width: "1.25em",
height: "1.25em",
objectFit: "contain",
}}
src={asset(`icons/consumables/${consumable}.webp`)}
/>
src={asset(`icons/consumables/${consumable}.webp`)}
/>
{unwrap(abilityDefinition.name)}
</DropdownMenu.CheckboxItem>
);
})}
</Fragment>
);
})}
</>
)}
{unwrap(abilityDefinition.name)}
</DropdownMenu.CheckboxItem>
);
}
})}
{/* Passive Abilities Content */}
{activeTab === "passive" && (
<>
{gameModeRoles.map(({ gameModeId, provisions }) => {
const gameMode = gameDefinitions.gameModes[gameModeId];
{provisions.length > 0 && (
<DropdownMenu.Label>
{hasBoth
? literals(strings.website.common.tank_search.passive, {
name: unwrap(gameMode.name),
})
: unwrap(gameMode.name)}
</DropdownMenu.Label>
)}
if (provisions.length === 0) return null;
{provisions.map((provision) => {
{
const selected = rawPowers.includes(provision);
const powerDefinition =
provisionDefinitions.provisions[provision];
return (
<Fragment key={`passive-${gameModeId}`}>
<DropdownMenu.Label>
{unwrap(gameMode.name)}
</DropdownMenu.Label>
return (
<DropdownMenu.CheckboxItem
onClick={(event) => {
event.preventDefault();
{provisions.map((provision) => {
const selected = rawPowers.includes(provision);
const powerDefinition =
provisionDefinitions.provisions[provision];
return (
<DropdownMenu.CheckboxItem
onClick={(event) => {
event.preventDefault();
TankFilters.mutate((draft) => {
if (selected) {
draft.powers = draft.powers.filter(
(n) => n !== provision
);
} else {
draft.powers = [...draft.powers, provision];
}
});
TankFilters.mutate((draft) => {
if (selected) {
draft.powers = draft.powers.filter(
(n) => n !== provision
);
} else {
draft.powers = [...draft.powers, provision];
}
});
}}
checked={selected}
key={provision}
>
<img
style={{
width: "1.25em",
height: "1.25em",
objectFit: "contain",
}}
checked={selected}
key={provision}
>
<img
style={{
width: "1.25em",
height: "1.25em",
objectFit: "contain",
}}
src={asset(`icons/provisions/${provision}.webp`)}
/>
src={asset(`icons/provisions/${provision}.webp`)}
/>
{unwrap(powerDefinition.name)}
</DropdownMenu.CheckboxItem>
);
})}
</Fragment>
);
})}
</>
)}
{unwrap(powerDefinition.name)}
</DropdownMenu.CheckboxItem>
);
}
})}
</Fragment>
);
})}
<DropdownMenu.Separator />
@@ -1202,7 +1206,7 @@ function GameModeAbilitiesFilter() {
}}
>
<TrashIcon />
Clear All
{strings.website.common.tank_search.clear}
</DropdownMenu.Item>
</DropdownMenu.Content>
</DropdownMenu.Root>