feat: combine tabs

This commit is contained in:
TrèsAbhi committed 2026-01-04 14:58:59 -06:00
1 parent 43c14665de
commit 5a0b309b0b
2 files changed
+70 -64

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@@ -762,6 +762,8 @@
"sorting_by": "Sorting by {name}", "sorting_by": "Sorting by {name}",
"clear": "Clear", "clear": "Clear",
"tier": "Tier {tier}", "tier": "Tier {tier}",
"passive": "{name} (Passive)",
"active": "{name} (Active)",
"no_tanks_found": { "no_tanks_found": {
"body": "No tanks found.", "body": "No tanks found.",
@@ -26,7 +26,7 @@ import {
type FlexProps, type FlexProps,
} from "@radix-ui/themes"; } from "@radix-ui/themes";
import { times } from "lodash-es"; import { times } from "lodash-es";
import { Fragment, useState, type ComponentProps, type ReactNode } from "react"; import { Fragment, type ComponentProps, type ReactNode } from "react";
import { awaitableConsumableDefinitions } from "../../../core/awaitables/consumableDefinitions"; import { awaitableConsumableDefinitions } from "../../../core/awaitables/consumableDefinitions";
import { awaitableGameDefinitions } from "../../../core/awaitables/gameDefinitions"; import { awaitableGameDefinitions } from "../../../core/awaitables/gameDefinitions";
import { awaitableProvisionDefinitions } from "../../../core/awaitables/provisionDefinitions"; import { awaitableProvisionDefinitions } from "../../../core/awaitables/provisionDefinitions";
@@ -160,13 +160,16 @@ export function FilterControl() {
<ClassFilter /> <ClassFilter />
<TypeFilter /> <TypeFilter />
<NationsFilter /> <NationsFilter />
<OwnershipFilter /> <OwnershipFilter />
<TestFilter /> <TestFilter />
<GunTypeFilter /> <GunTypeFilter />
<ShellFilter /> <ShellFilter />
<ConsumablesFilter /> <ConsumablesFilter />
<ProvisionsFilter /> <ProvisionsFilter />
<GameModeAbilitiesFilter /> <GameModeAbilitiesFilter />
<ResetButton /> <ResetButton />
</Flex> </Flex>
); );
@@ -1028,66 +1031,78 @@ function ProvisionsFilter() {
} }
function GameModeAbilitiesFilter() { function GameModeAbilitiesFilter() {
const { unwrap } = useLocale(); const { unwrap, strings } = useLocale();
const rawAbilities = TankFilters.use((state) => state.abilities); const rawAbilities = TankFilters.use((state) => state.abilities);
const rawPowers = TankFilters.use((state) => state.powers); const rawPowers = TankFilters.use((state) => state.powers);
const [activeTab, setActiveTab] = useState<"active" | "passive">("active");
const totalSelected = rawAbilities.length + rawPowers.length; const abilities =
rawAbilities.length === 0 && rawPowers.length === 0
? Array.from(allGameModeConsumables.values())
: rawAbilities;
const powers =
rawPowers.length === 0 && rawAbilities.length === 0
? Array.from(allGameModeProvisions.values())
: rawPowers;
const icons = [
...abilities.map((ability) => `icons/consumables/${ability}.webp`),
...powers.map((power) => `icons/provisions/${power}.webp`),
];
return ( return (
<DropdownMenu.Root modal={false}> <DropdownMenu.Root modal={false}>
<DropdownMenu.Trigger> <DropdownMenu.Trigger>
<Button color="gray" variant="surface"> <Button color="gray" variant="surface">
Game Mode Abilities <Flex>
{totalSelected > 0 && ( {icons.slice(0, MAX_ICONS).map((icon, index) => (
<img
key={icon}
style={{
filter: "drop-shadow(0 0 var(--space-1) var(--black-a11))",
marginLeft: index > 0 ? "-0.5em" : undefined,
width: "1.25em",
height: "1.25em",
objectFit: "contain",
}}
src={asset(icon)}
/>
))}
{icons.length > MAX_ICONS && (
<Text size="1" ml="1"> <Text size="1" ml="1">
({totalSelected}) {literals(strings.common.units.plus, {
value: icons.length - MAX_ICONS,
})}
</Text> </Text>
)} )}
</Flex>
</Button> </Button>
</DropdownMenu.Trigger> </DropdownMenu.Trigger>
<DropdownMenu.Content style={{ minWidth: "249px", maxWidth: "249px" }}> <DropdownMenu.Content>
{/* Tab buttons */} {gameModeRoles.map(({ gameModeId, consumables, provisions }) => {
<Flex gap="2" p="2" mb="2" width="100%">
<Button
size="1"
variant={activeTab === "active" ? "solid" : "soft"}
color={activeTab === "active" ? "violet" : "gray"}
onClick={() => setActiveTab("active")}
style={{ flex: 1, minWidth: 0 }}
>
Active
</Button>
<Button
size="1"
variant={activeTab === "passive" ? "solid" : "soft"}
color={activeTab === "passive" ? "violet" : "gray"}
onClick={() => setActiveTab("passive")}
style={{ flex: 1, minWidth: 0 }}
>
Passive
</Button>
</Flex>
<DropdownMenu.Separator />
{/* Active Abilities Content */}
{activeTab === "active" && (
<>
{gameModeRoles.map(({ gameModeId, consumables }) => {
const gameMode = gameDefinitions.gameModes[gameModeId]; const gameMode = gameDefinitions.gameModes[gameModeId];
const hasNeither =
consumables.length === 0 && provisions.length === 0;
if (consumables.length === 0) return null; if (hasNeither) return null;
const hasBoth = consumables.length > 0 && provisions.length > 0;
return ( return (
<Fragment key={`active-${gameModeId}`}> <Fragment key={gameModeId}>
{consumables.length > 0 && (
<DropdownMenu.Label> <DropdownMenu.Label>
{unwrap(gameMode.name)} {hasBoth
? literals(strings.website.common.tank_search.active, {
name: unwrap(gameMode.name),
})
: unwrap(gameMode.name)}
</DropdownMenu.Label> </DropdownMenu.Label>
)}
{consumables.map((consumable) => { {consumables.map((consumable) => {
{
const selected = rawAbilities.includes(consumable); const selected = rawAbilities.includes(consumable);
const abilityDefinition = const abilityDefinition =
consumableDefinitions.consumables[consumable]; consumableDefinitions.consumables[consumable];
@@ -1103,10 +1118,7 @@ function GameModeAbilitiesFilter() {
(n) => n !== consumable (n) => n !== consumable
); );
} else { } else {
draft.abilities = [ draft.abilities = [...draft.abilities, consumable];
...draft.abilities,
consumable,
];
} }
}); });
}} }}
@@ -1125,28 +1137,21 @@ function GameModeAbilitiesFilter() {
{unwrap(abilityDefinition.name)} {unwrap(abilityDefinition.name)}
</DropdownMenu.CheckboxItem> </DropdownMenu.CheckboxItem>
); );
}
})} })}
</Fragment>
); {provisions.length > 0 && (
})} <DropdownMenu.Label>
</> {hasBoth
? literals(strings.website.common.tank_search.passive, {
name: unwrap(gameMode.name),
})
: unwrap(gameMode.name)}
</DropdownMenu.Label>
)} )}
{/* Passive Abilities Content */}
{activeTab === "passive" && (
<>
{gameModeRoles.map(({ gameModeId, provisions }) => {
const gameMode = gameDefinitions.gameModes[gameModeId];
if (provisions.length === 0) return null;
return (
<Fragment key={`passive-${gameModeId}`}>
<DropdownMenu.Label>
{unwrap(gameMode.name)}
</DropdownMenu.Label>
{provisions.map((provision) => { {provisions.map((provision) => {
{
const selected = rawPowers.includes(provision); const selected = rawPowers.includes(provision);
const powerDefinition = const powerDefinition =
provisionDefinitions.provisions[provision]; provisionDefinitions.provisions[provision];
@@ -1181,12 +1186,11 @@ function GameModeAbilitiesFilter() {
{unwrap(powerDefinition.name)} {unwrap(powerDefinition.name)}
</DropdownMenu.CheckboxItem> </DropdownMenu.CheckboxItem>
); );
}
})} })}
</Fragment> </Fragment>
); );
})} })}
</>
)}
<DropdownMenu.Separator /> <DropdownMenu.Separator />
@@ -1202,7 +1206,7 @@ function GameModeAbilitiesFilter() {
}} }}
> >
<TrashIcon /> <TrashIcon />
Clear All {strings.website.common.tank_search.clear}
</DropdownMenu.Item> </DropdownMenu.Item>
</DropdownMenu.Content> </DropdownMenu.Content>
</DropdownMenu.Root> </DropdownMenu.Root>