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speed
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@@ -64,8 +64,8 @@
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"gun_rear_elevation": "Rear elevation",
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"gun_rear_elevation": "Rear elevation",
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"azimuth_left": "Azimuth left",
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"azimuth_left": "Azimuth left",
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"azimuth_right": "Azimuth right",
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"azimuth_right": "Azimuth right",
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"speed_forward": "Speed forward",
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"speed_forward": "Forward",
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"speed_backward": "Speed backward",
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"speed_backward": "Backward",
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"speeds": "Speeds",
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"speeds": "Speeds",
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"engine_power": "Engine power",
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"engine_power": "Engine power",
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"brake_force": "Brake force",
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"brake_force": "Brake force",
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@@ -151,7 +151,7 @@ function Item({ config, value }: ItemProps) {
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</div>
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</div>
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<div className={styles.ranking}>
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<div className={styles.ranking}>
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<Bar value={0.5} />
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<Bar value={Math.random()} />
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<Text lowContrast size="minor" className={styles.number}>
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<Text lowContrast size="minor" className={styles.number}>
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@@ -162,7 +162,7 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
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{ name: "weight", decimals: 1, units: "t" },
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{ name: "weight", decimals: 1, units: "t" },
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{ name: "engine_power", units: "bhp" },
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{ name: "engine_power", units: "bhp" },
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{ name: "power_to_weight", decimals: 1, units: "bhp_t" },
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{ name: "power_to_weight", decimals: 1, units: "bhp_t" },
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{ name: "brake_force", decimals: 1, units: "kN" },
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// { name: "brake_force", decimals: 1, units: "kN" },
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{ label: "hull_traverse_speeds" },
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{ label: "hull_traverse_speeds" },
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{ name: "hull_traverse_speed_hard", units: "deg_s", indent: true },
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{ name: "hull_traverse_speed_hard", units: "deg_s", indent: true },
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@@ -195,10 +195,10 @@ export const characteristicsGroups: CharacteristicsGroup[] = [
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order: [
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order: [
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{ name: "health", units: "hp" },
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{ name: "health", units: "hp" },
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{ name: "fire_chance", units: "percentage" },
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{ name: "fire_chance", units: "percentage" },
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{ name: "fire_rate", units: "hp_s" },
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// { name: "fire_rate", units: "hp_s" },
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{ name: "ramming_resistance", units: "percentage" },
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// { name: "ramming_resistance", units: "percentage" },
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{ toy: "fire_health_burn" },
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// { toy: "fire_health_burn" },
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// TODO: investigate ATTRIBUTE_NAME_MAX_FIRE_DURATION
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// TODO: investigate ATTRIBUTE_NAME_MAX_FIRE_DURATION
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],
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],
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