split giant class

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tresabhi committed 2026-08-04 13:19:17 -05:00
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import {
BlitzCrewType,
BlitzModuleType,
BlitzStrings,
BlitzTankClass,
BlitzTankFilterDefinitionCategory,
CamouflagesXml,
CamouflagesYaml,
CombatRolesYaml,
ConsumablesCommon,
ConsumableTankCategoryFilterCategory,
CrewType,
I18nString,
MapsYaml,
ModuleType,
OptionalDevices,
OptionalDeviceSlots,
ProvisionsCommon,
ShellKind,
ShellType,
SquadBattleTypeStylesYaml,
TankClass,
TankmenAvatar,
} from "@blitzkit/core";
import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
import locales from "@blitzkit/i18n/locales.json";
import { parse as parseYaml } from "yaml";
import { BlitzKitAPI } from "../base";
export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
protected vfs: AbstractVFS;
protected nationSlugDiscriminators = {
china: "cn",
european: "eu",
france: "fr",
germany: "de",
japan: "jp",
other: "ot",
uk: "gb",
usa: "us",
ussr: "ru",
};
protected blitzModuleTypeToBlitzkit: Record<
keyof BlitzModuleType,
ModuleType
> = {
chassis: ModuleType.MODULE_TYPE_TRACKS,
engine: ModuleType.MODULE_TYPE_ENGINE,
gun: ModuleType.MODULE_TYPE_GUN,
turret: ModuleType.MODULE_TYPE_TURRET,
vehicle: ModuleType.MODULE_TYPE_VEHICLE,
};
protected blitzkitCrewTypeToBlitz: Record<CrewType, BlitzCrewType> = {
[CrewType.CREW_TYPE_COMMANDER]: "commander",
[CrewType.CREW_TYPE_DRIVER]: "driver",
[CrewType.CREW_TYPE_GUNNER]: "gunner",
[CrewType.CREW_TYPE_LOADER]: "loader",
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
};
protected blitzCrewTypeToBlitzkit: Record<BlitzCrewType, CrewType> = {
commander: CrewType.CREW_TYPE_COMMANDER,
driver: CrewType.CREW_TYPE_DRIVER,
gunner: CrewType.CREW_TYPE_GUNNER,
loader: CrewType.CREW_TYPE_LOADER,
radioman: CrewType.CREW_TYPE_RADIOMAN,
};
protected blitzTankClassToBlitzkit: Record<BlitzTankClass, TankClass> = {
lightTank: TankClass.TANK_CLASS_LIGHT,
"AT-SPG": TankClass.TANK_CLASS_TANK_DESTROYER,
heavyTank: TankClass.TANK_CLASS_HEAVY,
mediumTank: TankClass.TANK_CLASS_MEDIUM,
};
protected blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
ARMOR_PIERCING: ShellType.SHELL_TYPE_AP,
ARMOR_PIERCING_CR: ShellType.SHELL_TYPE_APCR,
HIGH_EXPLOSIVE: ShellType.SHELL_TYPE_HE,
HOLLOW_CHARGE: ShellType.SHELL_TYPE_HEAT,
};
protected blitzTankFilterDefinitionCategoryToBlitzkit: Record<
BlitzTankFilterDefinitionCategory,
ConsumableTankCategoryFilterCategory
> = {
clip: ConsumableTankCategoryFilterCategory.CONSUMABLE_TANK_CATEGORY_FILTER_CATEGORY_CLIP,
};
protected botPattern = /^.+((tutorial_bot(\d+)?)|(TU))$/;
protected stringsI18n: Record<string, Record<string, string>> = {};
protected nationsDir?: string[];
protected tankStringIdMap: Record<string, number> = {};
protected consumablesCommon: ConsumablesCommon = {};
protected provisionsCommon: ProvisionsCommon = {};
// TODO: suffix with "yaml"s and "xml"s
protected optionalDevices?: { root: OptionalDevices };
protected optionalDeviceSlots?: { root: OptionalDeviceSlots };
protected tankmenAvatar?: { root: TankmenAvatar };
protected mapsYaml?: MapsYaml;
protected camouflagesXml?: { root: CamouflagesXml };
protected camouflagesYaml?: CamouflagesYaml;
protected squadBattleTypeStyles?: SquadBattleTypeStylesYaml;
protected gameTypeSelectorStyles?: SquadBattleTypeStylesYaml;
protected combatRoles?: CombatRolesYaml;
protected tierEqualizer?: string[][];
constructor(vfs: AbstractVFS) {
super();
this.vfs = vfs;
}
async init() {
console.log("Initializing virtual file system...");
await this.vfs.init();
console.log("Fetching game data...");
this.nationsDir = await this.vfs
.dir("Data/XML/item_defs/vehicles")
.then((files) => files.filter((nation) => nation !== "common"));
this.optionalDevices = await this.vfs.xml<{ root: OptionalDevices }>(
"Data/XML/item_defs/vehicles/common/optional_devices.xml",
);
this.optionalDeviceSlots = await this.vfs.xml<{
root: OptionalDeviceSlots;
}>("Data/XML/item_defs/vehicles/common/optional_device_slots.xml");
this.tankmenAvatar = await this.vfs.xml<{ root: TankmenAvatar }>(
"Data/XML/item_defs/tankmen/avatar.xml",
);
this.mapsYaml = await this.vfs.yaml<MapsYaml>("Data/maps.yaml");
this.camouflagesXml = await this.vfs.xml<{ root: CamouflagesXml }>(
"Data/XML/item_defs/vehicles/common/camouflages.xml",
);
this.camouflagesYaml = await this.vfs.yaml<CamouflagesYaml>(
"Data/camouflages.yaml",
);
this.squadBattleTypeStyles = await this.vfs.yaml<SquadBattleTypeStylesYaml>(
`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`,
);
this.gameTypeSelectorStyles =
await this.vfs.yaml<SquadBattleTypeStylesYaml>(
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
);
this.combatRoles = await this.vfs.yaml<CombatRolesYaml>(
`Data/XML/item_defs/vehicles/common/combat_roles.yaml`,
);
this.tierEqualizer = await this.vfs.csv(
// spell:disable-next-line
`Data/XML/item_defs/vehicles/common/tier_equializer.csv`,
{ delimiter: ";" },
);
console.log("Fetching game localizations...");
if (import.meta.env.DEV) {
locales.supported = [locales.supported[0]];
}
let fetchedLocalizations = 0;
await Promise.all(
locales.supported.map(async ({ locale }) => {
const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale];
const cache = await fetch(
`https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`,
)
.then((response) => response.text())
.then((string) => parseYaml(string) as BlitzStrings);
const preInstalled = await this.vfs.yaml<BlitzStrings>(
`Data/Strings/${blitzLocale}.yaml`,
);
this.stringsI18n[locale] = {
...cache,
...preInstalled,
};
console.log(
`Fetched localizations for ${locale} (${++fetchedLocalizations}/${locales.supported.length})`,
);
}),
);
console.log("Fetching consumable and provision data...");
for (const match of (
await this.vfs.text(
`Data/XML/item_defs/vehicles/common/consumables/list.xml`,
)
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
if (match[1] === "prototypes") continue;
Object.assign(
this.consumablesCommon,
(
await this.vfs.xml<{ root: ConsumablesCommon }>(
`Data/XML/item_defs/vehicles/common/consumables/${match[1]}.xml`,
)
).root,
);
}
for (const match of (
await this.vfs.text(
`Data/XML/item_defs/vehicles/common/provisions/list.xml`,
)
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
if (match[1] === "prototypes") continue;
Object.assign(
this.provisionsCommon,
(
await this.vfs.xml<{ root: ConsumablesCommon }>(
`Data/XML/item_defs/vehicles/common/provisions/${match[1]}.xml`,
)
).root,
);
}
console.log("Initialization complete, enjoy :)");
return this;
}
protected getString(name: string) {
const collection: Record<string, string> = {
[locales.default]: this.stringsI18n[locales.default][name],
};
for (const { locale } of locales.supported) {
const localizedString = this.stringsI18n[locale][name];
if (
localizedString === undefined ||
localizedString === collection[locales.default]
) {
continue;
}
collection[locale] = localizedString;
}
return { locales: collection } satisfies I18nString;
}
}
export function Cache(disableInDev = false) {
const cache = new WeakMap<object, Map<string, Promise<unknown>>>();
return function <This, Arguments extends any[], Return>(
target: (this: This, ...args: Arguments) => Promise<Return>,
// TODO: evaluate if we need context to make the error trace easier
// context: ClassMethodDecoratorContext<
// This,
// (this: This, ...args: Arguments) => Promise<Return>
// >,
) {
return async function replacementMethod(this: This, ...args: Arguments) {
const key = args.join("-");
let thisCache: Map<string, Promise<Return>>;
if (cache.has(this as object)) {
thisCache = cache.get(this as object) as Map<string, Promise<Return>>;
} else {
thisCache = new Map();
cache.set(this as object, thisCache);
}
const disabled = disableInDev && import.meta.env.DEV;
if (thisCache.has(key) && !disabled) {
return thisCache.get(key)!;
}
const promise = (async () => {
try {
return await target.apply(this, args);
} catch (error) {
thisCache!.delete(key);
throw error;
}
})();
thisCache.set(key, promise);
return promise;
};
};
}
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import {
AssaultRanges,
BlitzCrewType,
BlitzModuleType,
BlitzTankClass,
ChassisDefinitionsList,
Crew,
EngineDefinitionsList,
Equalizer,
GunDefinition,
GunDefinitionsList,
ModuleType,
ResearchCost,
ShellDefinitionsList,
ShellKind,
sluggify,
TankDefinitions,
TankParameters,
TankPrice,
TankPriceType,
TankType,
toUniqueId,
TurretDefinitionsList,
Unlock,
UnlocksListing,
VehicleDefinitionList,
VehicleDefinitions,
} from "@blitzkit/core";
import {
Cache,
ServerBlitzKitAPI0,
} from "@blitzkit/core/src/blitzkit/api/server/0";
export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
private parseResearchCost(raw: number | string) {
if (typeof raw === "number") {
return {
research_cost_type: { $case: "xp", value: raw },
} satisfies ResearchCost;
} else {
return {
research_cost_type: {
$case: "seasonal_tokens",
value: {
season: Number(/prx_season_(\d+):\d+/.exec(raw)![1]),
tokens: Number(/prx_season_\d+:(\d+)/.exec(raw)![1]),
},
},
} satisfies ResearchCost;
}
}
@Cache()
async tankDefinitions() {
const tankDefinitions = TankDefinitions.create();
const gameModeNativeNames: Record<string, number> = {};
const squadBattleTypeGameModeNativeNameMatches =
this.squadBattleTypeStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g,
);
const gameTypeGameModeNativeNameMatches =
this.gameTypeSelectorStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/eGameMode\.([a-zA-Z]+) -> "~res:\/Gfx\/UI\/Hangar\/GameTypes\/battle-type_([^"]+)"/g,
);
for (const match of squadBattleTypeGameModeNativeNameMatches) {
const id = Number(match[1]);
gameModeNativeNames[match[3]] = id;
}
for (const match of gameTypeGameModeNativeNameMatches) {
Object.entries(gameModeNativeNames).forEach(([key, value]) => {
if (key.toLowerCase() === match[2].toLowerCase()) {
gameModeNativeNames[match[1]] = value;
}
});
}
const slugRequesters = new Map<string, { id: number; key: string }[]>();
const idToNation: Record<number, string> = {};
for (const nation of this.nationsDir!) {
const tankList = await this.vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`,
);
for (const tankKey in tankList.root) {
if (this.botPattern.test(tankKey)) continue;
const tank = tankList.root[tankKey];
const tankId = toUniqueId(nation, tank.id);
const name = (
(tank.shortUserString
? this.getString(tank.shortUserString)
: undefined) ?? this.getString(tank.userString)
).locales.en;
let slug = sluggify(name);
idToNation[tankId] = nation;
if (slugRequesters.has(slug)) {
slugRequesters.get(slug)!.push({ id: tankId, key: tankKey });
} else {
slugRequesters.set(slug, [{ id: tankId, key: tankKey }]);
}
}
}
const slugs = new Map<number, string>();
slugRequesters.forEach((requesters, slug) => {
if (requesters.length === 1) {
slugs.set(requesters[0].id, slug);
return;
}
console.warn(
`Multiple tanks share slug ${slug}: ${requesters
.map(({ key }) => key)
.join(", ")}`,
);
if (requesters.length !== 2) {
throw new Error("Unresolvable number of duplicates :(");
}
const nonCanonical = requesters.find(({ key }) => key.endsWith("TUR"));
if (nonCanonical === undefined) {
console.log("Using nations to discriminate");
// both are non-tutorial tanks, will have to discriminate using nation
requesters.forEach(({ id, key }) => {
const nation = idToNation[id];
const discriminator =
this.nationSlugDiscriminators[
nation as keyof typeof this.nationSlugDiscriminators
];
console.log(`Solution: ${key} -> ${slug}-${discriminator}`);
slugs.set(id, `${slug}-${discriminator}`);
});
} else {
console.log("Using tutorial bot suffix to discriminate");
const canonical = requesters.find(({ key }) => !key.endsWith("TUR"));
if (canonical === undefined) {
throw new Error(
"Two tutorial bots share the same slug? The world is truly broken.",
);
}
console.log(`Solution: ${canonical.key} -> ${slug}`);
slugs.set(canonical.id, slug);
console.log(`Solution: ${nonCanonical.key} -> ${slug}-tur`);
slugs.set(nonCanonical.id, `${slug}-tur`);
}
});
const tankXps = new Map<number, ResearchCost>();
for (const nation of this.nationsDir!) {
const tankList = await this.vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`,
);
const turretList = await this.vfs.xml<{
root: TurretDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/turrets.xml`);
const gunList = await this.vfs.xml<{
root: GunDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`);
const shellList = await this.vfs.xml<{
root: ShellDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/shells.xml`);
const enginesList = await this.vfs.xml<{
root: EngineDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`);
const chassisList = await this.vfs.xml<{
root: ChassisDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
function resolveUnlocks(
blitzModuleTypeToBlitzkit: Record<keyof BlitzModuleType, ModuleType>,
unlocks?: BlitzModuleType,
) {
if (!unlocks) return [];
return Object.entries(unlocks)
.map(([type, list]) =>
(Array.isArray(list) ? list : [list]).map((item) => {
const typeTyped = type as keyof BlitzModuleType;
let rawId: number;
if (typeTyped === "chassis") {
rawId = chassisList.root.ids[item["#text"]];
} else if (typeTyped === "engine") {
rawId = enginesList.root.ids[item["#text"]];
} else if (typeTyped === "gun") {
rawId = gunList.root.ids[item["#text"]];
} else if (typeTyped === "turret") {
rawId = turretList.root.ids[item["#text"]];
} else if (typeTyped === "vehicle") {
rawId = tankList.root[item["#text"]].id;
}
return {
id: toUniqueId(nation, rawId!),
type: blitzModuleTypeToBlitzkit[typeTyped],
cost: {
type:
typeof item.cost === "number"
? "xp"
: item.cost.split(":")[0],
value:
typeof item.cost === "number"
? item.cost
: Number(item.cost.split(":")[1]),
},
} satisfies Unlock;
}),
)
.flat();
}
for (const tankKey in tankList.root) {
if (this.botPattern.test(tankKey)) continue;
const gunXps = new Map<number, ResearchCost>();
const turretXps = new Map<number, ResearchCost>();
const engineXps = new Map<number, ResearchCost>();
const trackXps = new Map<number, ResearchCost>();
const tank = tankList.root[tankKey];
let tankPrice: TankPrice;
const tankDefinition = await this.vfs.xml<{ root: VehicleDefinitions }>(
`Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`,
);
const tankParameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const tankId = toUniqueId(nation, tank.id);
const tankTags = tank.tags.split(" ");
const equipment = tankDefinition.root.optDevicePreset;
this.tankStringIdMap[`${nation}:${tankKey}`] = tankId;
const slug = slugs.get(tankId);
if (slug === undefined) {
throw new Error(
`Could not find slug for ${nation}/${tankKey} (${tankId})`,
);
}
if (tank.sellPrice) {
tankPrice = {
type: TankPriceType.TANK_PRICE_TYPE_GOLD,
value: tank.sellPrice["#text"] * 2,
};
} else if (typeof tank.price === "number") {
tankPrice = {
type: TankPriceType.TANK_PRICE_TYPE_CREDITS,
value: tank.price,
};
} else {
tankPrice = {
type: TankPriceType.TANK_PRICE_TYPE_CREDITS,
value: tank.price["#text"] * 400,
};
}
const crew: Crew[] = [];
const fixedCamouflage = tankTags.includes("eventCamouflage_user");
const totalUnlocks: UnlocksListing[] = [];
for (const crewKey in tankDefinition.root.crew) {
const value = tankDefinition.root.crew[crewKey as BlitzCrewType];
let entry: Crew;
const index = crew.findIndex(
({ type }) => this.blitzkitCrewTypeToBlitz[type] === crewKey,
);
if (index === -1) {
if (crewKey === "#text") continue;
entry = {
type: this.blitzCrewTypeToBlitzkit[crewKey as BlitzCrewType],
count: 0,
substitute: [],
};
crew.push(entry);
} else {
entry = crew[index];
}
if (typeof value === "string") {
entry.count++;
if (value !== "") {
entry.substitute = value.split(/\n| /).map((member) => {
return this.blitzCrewTypeToBlitzkit[
member.trim() as BlitzCrewType
];
});
}
} else {
if (entry.count === undefined) {
entry.count = value.length;
} else {
entry.count += value.length;
}
}
}
const camouflages = Object.entries(
this.camouflagesXml!.root.camouflages,
)
.filter(([, camo]) => {
if (!camo.vehicleFilter.include) return false;
if (camo.unlockCostCategory !== "legendary-skins-gold")
return false;
const includeArray = Array.isArray(camo.vehicleFilter.include)
? camo.vehicleFilter.include
: [camo.vehicleFilter.include];
return includeArray.some((filter) => {
if ("vehicle" in filter && filter.vehicle?.name) {
return filter.vehicle.name === `${nation}:${tankKey}`;
}
return false;
});
})
.map(([, camo]) => camo.id);
let equalizerEntry = this.tierEqualizer!.find(
(line) => line[0] === `${nation}:${tankKey}`,
);
let equalizer: Equalizer | undefined;
if (equalizerEntry) {
const [health, penetration, module_health, damage, armor] =
equalizerEntry?.slice(1).map(Number);
equalizer = { health, penetration, module_health, damage, armor };
}
tankDefinitions.tanks[tankId] = {
ancestors: [],
successors: [],
id: tankId,
dev_name: tankKey,
roles: {},
camouflages: camouflages,
fixed_camouflage: fixedCamouflage,
crew,
weight: tankDefinition.root.hull.weight,
health: tankDefinition.root.hull.maxHealth,
speed_forwards: tankDefinition.root.speedLimits.forward,
speed_backwards: tankDefinition.root.speedLimits.backward,
equipment_preset:
typeof equipment === "string" ? equipment : equipment.at(-1)!,
max_consumables: tankDefinition.root.consumableSlots,
max_provisions: tankDefinition.root.provisionSlots,
name:
(tank.shortUserString
? this.getString(tank.shortUserString)
: undefined) ?? this.getString(tank.userString),
slug,
nation,
type: tankTags.includes("collectible")
? TankType.TANK_TYPE_COLLECTOR
: (typeof tank.price === "number" ? false : "gold" in tank.price)
? TankType.TANK_TYPE_PREMIUM
: TankType.TANK_TYPE_RESEARCHABLE,
tier: tank.level,
class: this.blitzTankClassToBlitzkit[tankTags[0] as BlitzTankClass],
testing: tankTags.includes("testTank"),
deprecated: tankTags.includes("deprecated"),
price: tankPrice,
camouflage_still: tankDefinition.root.invisibility.still,
camouflage_moving: tankDefinition.root.invisibility.moving,
camouflage_on_fire: tankDefinition.root.invisibility.firePenalty,
turrets: [],
engines: [],
tracks: [],
equalizer,
};
if (tank.combatRole) {
Object.entries(tank.combatRole).forEach(([gameMode, role]) => {
const id = Object.entries(gameModeNativeNames).find(
([key]) => key.toLowerCase() === gameMode.toLowerCase(),
)?.[1];
if (id === undefined) {
throw new Error(
`Unknown game mode in tank ${tankKey}: ${gameMode}`,
);
}
tankDefinitions.tanks[tankId].roles[id] =
this.combatRoles![role].id;
});
}
Object.keys(tankDefinition.root.chassis).forEach((key) => {
const track = tankDefinition.root.chassis[key];
const trackId = toUniqueId(nation, chassisList.root.ids[key]);
const terrainResistances = track.terrainResistance
.split(" ")
.map(Number);
totalUnlocks.push(track.unlocks);
tankDefinitions.tanks[tankId].tracks.push({
id: trackId,
weight: track.weight,
name: this.getString(track.userString),
traverse_speed: track.rotationSpeed,
dispersion_move: track.shotDispersionFactors.vehicleMovement,
dispersion_traverse: track.shotDispersionFactors.vehicleRotation,
resistance_hard: terrainResistances[0],
resistance_medium: terrainResistances[1],
resistance_soft: terrainResistances[2],
tier: track.level,
unlocks: resolveUnlocks(
this.blitzModuleTypeToBlitzkit,
track.unlocks,
),
});
});
Object.keys(tankDefinition.root.engines).forEach((engineKey) => {
const engine = tankDefinition.root.engines[engineKey];
const engineListEntry = enginesList.root.shared[engineKey];
const engineId = toUniqueId(nation, enginesList.root.ids[engineKey]);
totalUnlocks.push(engine.unlocks);
tankDefinitions.tanks[tankId].engines.push({
id: engineId,
name: this.getString(engineListEntry.userString),
fire_chance: engineListEntry.fireStartingChance,
tier: engineListEntry.level,
weight: engineListEntry.weight,
power: engineListEntry.power,
unlocks: resolveUnlocks(
this.blitzModuleTypeToBlitzkit,
engine.unlocks,
),
});
});
let turretIndex = 0;
for (const turretKey in tankDefinition.root.turrets0) {
const turret = tankDefinition.root.turrets0[turretKey];
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
totalUnlocks.push(turret.unlocks);
tankDefinitions.tanks[tankId].turrets.push({
id: turretId,
traverse_speed: turret.rotationSpeed,
name: this.getString(turret.userString),
tier: turret.level,
guns: [],
health: turret.maxHealth,
view_range: turret.circularVisionRadius,
weight: turret.weight,
unlocks: resolveUnlocks(
this.blitzModuleTypeToBlitzkit,
turret.unlocks,
),
});
let gunIndex = 0;
for (const gunKey in turret.guns) {
const gun = turret.guns[gunKey];
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
const gunListEntry = gunList.root.shared[gunKey];
const gunName = this.getString(gunListEntry.userString);
const gunType =
"clip" in gun
? gun.pumpGunMode
? "autoReloader"
: "autoLoader"
: "regular";
const gunClipCount = gunType === "regular" ? 1 : gun.clip!.count;
const shotDispersionFactors =
gun.shotDispersionFactors ?? gunListEntry.shotDispersionFactors;
let assault_ranges: AssaultRanges | undefined;
if (gun.extras?.trayShell) {
const types = gun.extras.trayShell.kinds
.split(" ")
.map((string) => {
const trimmed = string.trim();
if (trimmed in this.blitzShellKindToBlitzkit) {
return this.blitzShellKindToBlitzkit[trimmed as ShellKind];
}
throw new SyntaxError(`Invalid shell kind: ${trimmed}`);
});
const sectorNames = Object.keys(gun.extras.trayShell.sectors);
if (sectorNames.length !== 1 || sectorNames[0] !== "sector") {
throw new SyntaxError("Invalid tray shell sector");
}
const sector = gun.extras.trayShell.sectors.sector;
assault_ranges = {
types,
ranges: sector.map((value) => ({
factor: value.factor,
distance: value.distance,
})),
};
}
totalUnlocks.push(gun.unlocks);
tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
id: gunId,
weight: gunListEntry.weight,
rotation_speed: gunListEntry.rotationSpeed,
name: gunName,
tier: gunListEntry.level,
shells: [],
camouflage_loss:
typeof gun.invisibilityFactorAtShot === "number"
? gun.invisibilityFactorAtShot
: gun.invisibilityFactorAtShot.at(-1)!,
aim_time: gun.aimingTime ?? gunListEntry.aimingTime,
dispersion_base:
gun.shotDispersionRadius ?? gunListEntry.shotDispersionRadius,
dispersion_damaged: shotDispersionFactors.whileGunDamaged,
dispersion_shot: shotDispersionFactors.afterShot,
dispersion_traverse: shotDispersionFactors.turretRotation,
unlocks: resolveUnlocks(
this.blitzModuleTypeToBlitzkit,
gun.unlocks,
),
shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
assault_ranges,
burst:
gun.burst && gun.burst.count > 1
? {
count: gun.burst.count,
interval: 60 / gun.burst.rate,
}
: undefined,
gun_type:
gunType === "regular"
? {
$case: "regular",
value: {
reload: gun.reloadTime,
},
}
: gunType === "autoReloader"
? {
$case: "auto_reloader",
value: {
intra_clip: 60 / gun.clip!.rate,
shell_count: gunClipCount,
shell_reloads: gun
.pumpGunReloadTimes!.split(" ")
.map(Number),
},
}
: {
$case: "auto_loader",
value: {
intra_clip: 60 / gun.clip!.rate,
clip_reload: gun.reloadTime,
shell_count: gunClipCount,
},
},
} satisfies GunDefinition);
for (const shellKey in gunListEntry.shots) {
const gunShellEntry = gunListEntry.shots[shellKey];
const shell = shellList.root[shellKey];
const shellId = toUniqueId(nation, shell.id);
const shellName = this.getString(shell.userString);
const penetrationRaw = gunShellEntry.piercingPower
.split(" ")
.filter((penetrationString) => penetrationString !== "")
.map(Number);
tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
gunIndex
].shells.push({
id: shellId,
name: shellName,
velocity: gunShellEntry.speed,
armor_damage: shell.damage.armor,
module_damage: shell.damage.devices,
caliber: shell.caliber,
normalization: shell.normalizationAngle,
ricochet: shell.ricochetAngle,
type: this.blitzShellKindToBlitzkit[shell.kind],
explosion_radius:
shell.kind === "HIGH_EXPLOSIVE"
? (shell.explosionRadius ?? 0)
: undefined,
icon: shell.icon,
penetration: {
near: penetrationRaw[0],
far: penetrationRaw[1],
},
range: gunShellEntry.maxDistance,
});
}
gunIndex++;
}
turretIndex++;
}
for (const unlocks of totalUnlocks) {
if (unlocks === undefined) continue;
for (const key in unlocks) {
const value = unlocks[key as keyof BlitzModuleType];
for (const vehicle of Array.isArray(value) ? value : [value]) {
switch (key as keyof BlitzModuleType) {
case "vehicle": {
const tankListEntry = tankList.root[vehicle["#text"]];
const currentTank = tankDefinitions.tanks[tankId];
const successorId = toUniqueId(nation, tankListEntry.id);
tankXps.set(
successorId,
this.parseResearchCost(vehicle.cost),
);
if (currentTank.successors === undefined) {
currentTank.successors = [];
}
if (!currentTank.successors!.includes(successorId)) {
currentTank.successors!.push(successorId);
}
break;
}
case "gun": {
gunXps.set(
toUniqueId(nation, gunList.root.ids[vehicle["#text"]]),
this.parseResearchCost(vehicle.cost),
);
break;
}
case "turret": {
turretXps.set(
toUniqueId(nation, turretList.root.ids[vehicle["#text"]]),
this.parseResearchCost(vehicle.cost),
);
break;
}
case "engine": {
engineXps.set(
toUniqueId(nation, enginesList.root.ids[vehicle["#text"]]),
this.parseResearchCost(vehicle.cost),
);
break;
}
case "chassis": {
trackXps.set(
toUniqueId(nation, chassisList.root.ids[vehicle["#text"]]),
this.parseResearchCost(vehicle.cost),
);
break;
}
}
}
}
}
Object.values(tankDefinitions.tanks[tankId].turrets).forEach(
(turret) => {
turret.research_cost = turretXps.get(turret.id);
Object.values(turret.guns).forEach((gunRaw) => {
gunRaw.research_cost = gunXps.get(gunRaw.id);
});
},
);
Object.values(tankDefinitions.tanks[tankId].engines).forEach(
(engine) => {
engine.research_cost = engineXps.get(engine.id);
},
);
Object.values(tankDefinitions.tanks[tankId].tracks).forEach((track) => {
track.research_cost = trackXps.get(track.id);
});
}
}
Object.values(tankDefinitions.tanks).forEach((tank) => {
tank.research_cost = tankXps.get(tank.id);
});
Object.values(tankDefinitions.tanks).forEach((tank) => {
tank.successors?.forEach((predecessorId) => {
if (
!tankDefinitions.tanks[predecessorId].ancestors?.includes(tank.id)
) {
tankDefinitions.tanks[predecessorId].ancestors?.push(tank.id);
}
});
});
return tankDefinitions;
}
}
@@ -0,0 +1,34 @@
import { CamouflageDefinitions } from "@blitzkit/core";
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
import { ServerBlitzKitAPI1 } from "@blitzkit/core/src/blitzkit/api/server/1";
export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
@Cache()
async camouflageDefinitions() {
const camouflageDefinitions = CamouflageDefinitions.create();
for (const camoKey in this.camouflagesXml!.root.camouflages) {
const camo = this.camouflagesXml!.root.camouflages[camoKey];
const yamlEntry = this.camouflagesYaml![camoKey];
const fullName = yamlEntry.userString
? this.getString(yamlEntry.userString)
: undefined;
const shortName = yamlEntry.shortUserString
? this.getString(yamlEntry.shortUserString)
: undefined;
const resolvedTankName = shortName ?? fullName;
const resolvedTankNameFull =
resolvedTankName === fullName ? undefined : fullName;
camouflageDefinitions.camouflages[camo.id] = {
id: camo.id,
name: this.getString(camo.userString),
tank_name: resolvedTankName,
tank_name_full: resolvedTankNameFull,
};
}
return camouflageDefinitions;
}
}
+333
View File
@@ -0,0 +1,333 @@
import {
Armor,
BlitzCrewType,
ChassisDefinitionsList,
Crew,
EngineDefinitionsList,
GunDefinitionsList,
ModelDefinitions,
ResearchCost,
TankParameters,
toUniqueId,
TurretDefinitionsList,
Vector3,
VehicleDefinitionArmor,
VehicleDefinitionList,
VehicleDefinitions,
} from "@blitzkit/core";
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
import { ServerBlitzKitAPI2 } from "@blitzkit/core/src/blitzkit/api/server/2";
import { parse as parsePath } from "path";
import { Vector3Tuple } from "three";
export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
private vector3TupleToBlitzkit(tuple: Vector3Tuple) {
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
}
private assignArmor(
raw: VehicleDefinitionArmor[string],
id: number,
armor: Armor,
) {
if (typeof raw === "number") {
armor.thickness[id] = raw;
} else if (Array.isArray(raw)) {
armor.thickness[id] = raw.at(-1)!;
} else {
if (!armor.spaced) armor.spaced = [];
armor.thickness[id] = raw["#text"];
armor.spaced.push(id);
}
}
@Cache()
async modelDefinitions() {
const modelDefinitions = ModelDefinitions.create();
for (const nation of this.nationsDir!) {
const tankList = await this.vfs.xml<{ root: VehicleDefinitionList }>(
`Data/XML/item_defs/vehicles/${nation}/list.xml`,
);
const turretList = await this.vfs.xml<{
root: TurretDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/turrets.xml`);
const gunList = await this.vfs.xml<{
root: GunDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`);
const enginesList = await this.vfs.xml<{
root: EngineDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`);
const chassisList = await this.vfs.xml<{
root: ChassisDefinitionsList;
}>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
for (const tankKey in tankList.root) {
if (this.botPattern.test(tankKey)) continue;
const gunXps = new Map<number, ResearchCost>();
const turretXps = new Map<number, ResearchCost>();
const engineXps = new Map<number, ResearchCost>();
const trackXps = new Map<number, ResearchCost>();
const tank = tankList.root[tankKey];
const tankDefinition = await this.vfs.xml<{ root: VehicleDefinitions }>(
`Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`,
);
const tankParameters = await this.vfs.yaml<TankParameters>(
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
);
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
.split(" ")
.map(Number) as Vector3Tuple;
const tankId = toUniqueId(nation, tank.id);
const hullArmor: Armor = { spaced: [], thickness: {} };
this.tankStringIdMap[`${nation}:${tankKey}`] = tankId;
Object.keys(tankDefinition.root.hull.armor)
.filter((name) => name.startsWith("armor_"))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = tankDefinition.root.hull.armor[name];
this.assignArmor(armorRaw, armorId, hullArmor);
});
const crew: Crew[] = [];
for (const crewKey in tankDefinition.root.crew) {
const value = tankDefinition.root.crew[crewKey as BlitzCrewType];
let entry: Crew;
const index = crew.findIndex(
({ type }) => this.blitzkitCrewTypeToBlitz[type] === crewKey,
);
if (index === -1) {
if (crewKey === "#text") continue;
entry = {
type: this.blitzCrewTypeToBlitzkit[crewKey as BlitzCrewType],
count: 0,
substitute: [],
};
crew.push(entry);
} else {
entry = crew[index];
}
if (typeof value === "string") {
entry.count++;
if (value !== "") {
entry.substitute = value.split(/\n| /).map((member) => {
return this.blitzCrewTypeToBlitzkit[
member.trim() as BlitzCrewType
];
});
}
} else {
if (entry.count === undefined) {
entry.count = value.length;
} else {
entry.count += value.length;
}
}
}
modelDefinitions.models[tankId] = {
armor: hullArmor,
turret_origin: this.vector3TupleToBlitzkit(turretOrigin),
initial_turret_rotation: tankDefinition.root.hull
.turretInitialRotation
? {
yaw: tankDefinition.root.hull.turretInitialRotation.yaw,
pitch: tankDefinition.root.hull.turretInitialRotation.pitch,
roll: tankDefinition.root.hull.turretInitialRotation.roll,
}
: undefined,
bounding_box: {
min: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision.hull.bbox.max,
),
},
turrets: {},
tracks: {},
};
for (const key in tankDefinition.root.chassis) {
const track = tankDefinition.root.chassis[key];
const trackId = toUniqueId(nation, chassisList.root.ids[key]);
const trackArmorRaw = track.armor.leftTrack;
const hullOrigin = track.hullPosition
.split(" ")
.map(Number) as Vector3Tuple;
modelDefinitions.models[tankId].tracks[trackId] = {
thickness:
typeof trackArmorRaw === "number"
? trackArmorRaw
: trackArmorRaw["#text"],
origin: this.vector3TupleToBlitzkit(hullOrigin),
};
}
Object.keys(tankDefinition.root.turrets0).forEach((turretKey) => {
const turret = tankDefinition.root.turrets0[turretKey];
const turretModel = Number(
parsePath(turret.models.undamaged).name.split("_")[1],
);
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
const turretYaw = (
typeof turret.yawLimits === "string"
? turret.yawLimits
: turret.yawLimits.at(-1)!
)
.split(" ")
.map(Number) as [number, number];
const gunOrigin = (
typeof turret.gunPosition === "string"
? turret.gunPosition
: turret.gunPosition[0]
)
.split(" ")
.map(Number) as Vector3Tuple;
const turretArmor: Armor = { thickness: {}, spaced: [] };
Object.keys(turret.armor)
.filter((name) => name.startsWith("armor_"))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = turret.armor[name];
this.assignArmor(armorRaw, armorId, turretArmor);
});
turret.userString;
modelDefinitions.models[tankId].turrets[turretId] = {
armor: turretArmor,
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
model_id: turretModel,
yaw:
-turretYaw[0] + turretYaw[1] === 360
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
guns: {},
bounding_box: {
min: this.vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.min,
),
max: this.vector3TupleToBlitzkit(
tankParameters.collision[
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
].bbox.max,
),
},
};
Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
const gun = turret.guns[gunKey];
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
const gunListEntry = gunList.root.shared[gunKey];
const pitchLimitsRaw = gun.pitchLimits ?? gunListEntry.pitchLimits;
const gunPitch = (
typeof pitchLimitsRaw === "string"
? pitchLimitsRaw
: pitchLimitsRaw.at(-1)!
)
.split(" ")
.map(Number) as [number, number];
const gunModel = Number(
parsePath(gun.models.undamaged).name.split("_")[1],
);
const front = gun.extraPitchLimits?.front
? gun.extraPitchLimits.front.split(" ").map(Number)
: undefined;
const back = gun.extraPitchLimits?.back
? gun.extraPitchLimits.back.split(" ").map(Number)
: undefined;
const transition = gun.extraPitchLimits?.transition
? typeof gun.extraPitchLimits.transition === "number"
? gun.extraPitchLimits.transition
: gun.extraPitchLimits.transition.at(-1)!
: undefined;
const gunArmor: Armor = { thickness: {}, spaced: [] };
const maskName = `gun_${gunModel.toString().padStart(2, "0")}`;
const maskEnabled =
tankParameters.maskSlice?.[maskName]?.enabled ?? false;
let mask: number | undefined;
if (maskEnabled) {
const maskRaw = tankParameters.maskSlice![maskName]!;
mask = maskRaw.planePosition[1];
} else {
mask = undefined;
}
Object.keys(gun.armor)
.filter((name) => name.startsWith("armor_"))
.forEach((name) => {
const armorIdString = name.match(/armor_(\d+)/)?.[1];
if (armorIdString === undefined) {
throw new SyntaxError(`Invalid armor id: ${name}`);
}
const armorId = parseInt(armorIdString);
const armorRaw = gun.armor[name];
this.assignArmor(armorRaw, armorId, gunArmor);
});
modelDefinitions.models[tankId].turrets[turretId].guns[gunId] = {
armor: gunArmor,
model_id: gunModel,
mask,
thickness:
gun.armor.gun === undefined
? 0
: typeof gun.armor.gun === "number"
? gun.armor.gun
: gun.armor.gun["#text"],
pitch: {
min: gunPitch[0],
max: gunPitch[1],
front: front
? {
min: front[0],
max: front[1],
range: front[2],
}
: undefined,
back: back
? {
min: back[0],
max: back[1],
range: back[2],
}
: undefined,
transition,
},
};
});
});
}
}
return modelDefinitions;
}
}
@@ -0,0 +1,21 @@
import { MapDefinitions } from "@blitzkit/core";
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
import { ServerBlitzKitAPI3 } from "@blitzkit/core/src/blitzkit/api/server/3";
export abstract class ServerBlitzKitAPI4 extends ServerBlitzKitAPI3 {
@Cache()
async mapDefinitions() {
const mapDefinitions = MapDefinitions.create();
for (const key in this.mapsYaml!.maps) {
const map = this.mapsYaml!.maps[key];
mapDefinitions.maps[map.id] = {
id: map.id,
name: this.getString(`#maps:${key}:${map.localName}`),
};
}
return mapDefinitions;
}
}
@@ -0,0 +1,42 @@
import { EquipmentDefinitions, EquipmentSlot } from "@blitzkit/core";
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
import { ServerBlitzKitAPI4 } from "@blitzkit/core/src/blitzkit/api/server/4";
export abstract class ServerBlitzKitAPI5 extends ServerBlitzKitAPI4 {
@Cache()
async equipmentDefinitions() {
const equipmentDefinitions = EquipmentDefinitions.create();
Object.entries(this.optionalDevices!.root).forEach(
([optionalDeviceKey, optionalDeviceEntry]) => {
if (optionalDeviceKey === "nextAvailableId") return;
equipmentDefinitions.equipments[optionalDeviceEntry.id] = {
name: this.getString(optionalDeviceEntry.userString),
description: this.getString(optionalDeviceEntry.description),
};
},
);
Object.entries(this.optionalDeviceSlots!.root.presets).forEach(
([optionalDeviceSlotKey, optionalDeviceSlotEntry]) => {
if (optionalDeviceSlotKey === "emptyPreset") return;
equipmentDefinitions.presets[optionalDeviceSlotKey] = {
slots: Object.values(optionalDeviceSlotEntry)
.map((level) => {
return Object.values(level).map((options) => {
return {
left: this.optionalDevices!.root[options.device0].id,
right: this.optionalDevices!.root[options.device1].id,
} satisfies EquipmentSlot;
});
})
.flat(),
};
},
);
return equipmentDefinitions;
}
}
+114
View File
@@ -0,0 +1,114 @@
import {
BlitzTankFilterDefinitionCategory,
Consumable,
ConsumableDefinitions,
} from "@blitzkit/core";
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
import { ServerBlitzKitAPI5 } from "@blitzkit/core/src/blitzkit/api/server/5";
export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
@Cache()
async consumableDefinitions() {
const consumableDefinitions = ConsumableDefinitions.create();
Object.entries(this.consumablesCommon).forEach(([key, consumable]) => {
const entry: Consumable = {
id: consumable.id,
game_mode_exclusive: "gameModeFilter" in consumable,
cooldown: consumable.script.cooldown,
duration: consumable.script.duration,
name: this.getString(consumable.userString),
exclude: [],
include: [],
};
consumableDefinitions.consumables[consumable.id] = entry;
const includeRaw = consumable.vehicleFilter?.include.vehicle;
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
if (includeRaw) {
entry.include = [];
if ("minLevel" in includeRaw) {
entry.include.push({
filter_type: {
$case: "tiers",
value: {
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
},
},
});
} else if ("name" in includeRaw) {
entry.include.push({
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
},
},
});
} else throw new SyntaxError("Unhandled include type");
if (consumable.vehicleFilter?.include.nations) {
entry.include.push({
filter_type: {
$case: "nations",
value: {
nations: consumable.vehicleFilter.include.nations.split(" "),
},
},
});
}
}
if (excludeRaw) {
entry.exclude = [];
if ("name" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
},
},
});
} else if ("extendedTags" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "categories",
value: {
categories: excludeRaw.extendedTags
.split(" ")
.map(
(item) =>
this.blitzTankFilterDefinitionCategoryToBlitzkit[
item as BlitzTankFilterDefinitionCategory
],
),
},
},
});
} else throw new SyntaxError("Unhandled exclude type");
if (consumable.vehicleFilter?.exclude?.nations) {
entry.exclude!.push({
filter_type: {
$case: "nations",
value: {
nations: consumable.vehicleFilter.exclude.nations.split(" "),
},
},
});
}
}
});
return consumableDefinitions;
}
}
+117
View File
@@ -0,0 +1,117 @@
import {
BlitzTankFilterDefinitionCategory,
Provision,
ProvisionDefinitions,
} from "@blitzkit/core";
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
import { ServerBlitzKitAPI6 } from "@blitzkit/core/src/blitzkit/api/server/6";
export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
@Cache()
async provisionDefinitions() {
const provisionDefinitions = ProvisionDefinitions.create();
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
const entry: Provision = {
id: provision.id,
exclude: [],
include: [],
game_mode_exclusive: "gameModeFilter" in provision,
name: this.getString(provision.userString),
};
provisionDefinitions.provisions[provision.id] = entry;
const includeRaw = provision.vehicleFilter?.include.vehicle;
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
if (includeRaw) {
entry.include = [];
if ("minLevel" in includeRaw) {
entry.include.push({
filter_type: {
$case: "tiers",
value: {
min: includeRaw.minLevel,
max: includeRaw.maxLevel,
},
},
});
} else if ("name" in includeRaw) {
entry.include.push({
filter_type: {
$case: "ids",
value: {
ids: includeRaw.name.split(/ +/).map((key) => {
return this.tankStringIdMap[key];
}),
},
},
});
} else throw new SyntaxError("Unhandled include type");
if (provision.vehicleFilter?.include.nations) {
entry.include.push({
filter_type: {
$case: "nations",
value: {
nations: provision.vehicleFilter.include.nations.split(" "),
},
},
});
}
}
if (excludeRaw) {
entry.exclude = [];
if ("name" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "ids",
value: {
ids: excludeRaw.name
.split(/ +/)
.map((key) => this.tankStringIdMap[key]),
},
},
});
} else if ("extendedTags" in excludeRaw) {
entry.exclude!.push({
filter_type: {
$case: "categories",
value: {
categories: excludeRaw.extendedTags
.split(" ")
.map(
(item) =>
this.blitzTankFilterDefinitionCategoryToBlitzkit[
item as BlitzTankFilterDefinitionCategory
],
),
},
},
});
} else throw new SyntaxError("Unhandled exclude type");
if (provision.vehicleFilter?.exclude?.nations) {
entry.exclude!.push({
filter_type: {
$case: "nations",
value: {
nations: provision.vehicleFilter.exclude.nations.split(" "),
},
},
});
}
}
if (provision.script.bonusValues?.crewLevelIncrease !== undefined) {
provisionDefinitions.provisions[provision.id].crew =
provision.script.bonusValues?.crewLevelIncrease;
}
});
return provisionDefinitions;
}
}
@@ -0,0 +1,24 @@
import { BlitzTankClass, SkillDefinitions, TankClass } from "@blitzkit/core";
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
import { ServerBlitzKitAPI7 } from "@blitzkit/core/src/blitzkit/api/server/7";
export abstract class ServerBlitzKitAPI8 extends ServerBlitzKitAPI7 {
@Cache()
async skillDefinitions() {
const skillDefinitions = SkillDefinitions.create();
for (const tankClass in this.tankmenAvatar!.root.skillsByClasses) {
const skills =
this.tankmenAvatar!.root.skillsByClasses[
Number(tankClass) as TankClass
];
skillDefinitions.classes[
this.blitzTankClassToBlitzkit[tankClass as BlitzTankClass]
] = { skills: skills.split(" ") };
}
return skillDefinitions;
}
}
@@ -0,0 +1,58 @@
import { AvailableNationsYaml, GameDefinitions } from "@blitzkit/core";
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
import { ServerBlitzKitAPI8 } from "@blitzkit/core/src/blitzkit/api/server/8";
export abstract class ServerBlitzKitAPI9 extends ServerBlitzKitAPI8 {
@Cache()
async gameDefinitions() {
const gameDefinitions = GameDefinitions.create();
const consumableNativeNames: Record<string, number> = {};
const provisionNativeNames: Record<string, number> = {};
Object.entries(this.consumablesCommon).forEach(([key, consumable]) => {
consumableNativeNames[key] = consumable.id;
});
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
provisionNativeNames[key] = provision.id;
});
const version = (await this.vfs.text("Data/version.txt")).split(" ")[0];
gameDefinitions.version = version;
gameDefinitions.nations = (
await this.vfs.yaml<AvailableNationsYaml>("Data/available_nations.yaml")
).available_nations;
for (const match of this.squadBattleTypeStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g,
)) {
const id = Number(match[1]);
const name = this.getString(match[2]);
gameDefinitions.gameModes[id] = {
name,
};
}
Object.entries(this.combatRoles!).forEach(([, value]) => {
gameDefinitions.roles[value.id] = { provisions: [], consumables: [] };
value.default_abilities.forEach((ability) => {
if (ability in consumableNativeNames) {
gameDefinitions.roles[value.id].consumables.push(
consumableNativeNames[ability],
);
} else if (ability in provisionNativeNames) {
gameDefinitions.roles[value.id].provisions.push(
provisionNativeNames[ability],
);
} else throw new Error(`Unknown ability ${ability}`);
});
});
return gameDefinitions;
}
}
@@ -0,0 +1,3 @@
import { ServerBlitzKitAPI9 } from "@blitzkit/core/src/blitzkit/api/server/9";
export class ServerBlitzKitAPI extends ServerBlitzKitAPI9 {}
+1 -1
View File
@@ -4,7 +4,7 @@ let _api: BlitzKitAPI;
if (import.meta.env.SSR) {
const { ServerBlitzKitAPI } = await import(
"@blitzkit/core/src/blitzkit/api/server"
"@blitzkit/core/src/blitzkit/api/server/index"
);
const { vfs } = await import("./vfs");