mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 02:37:05 +02:00
split giant class
This commit is contained in:
1 parent
b2fd85a5b0
commit
5f773931bc
13 files changed
+1763
-1694
No files matched your search
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,289 @@
|
||||
import {
|
||||
BlitzCrewType,
|
||||
BlitzModuleType,
|
||||
BlitzStrings,
|
||||
BlitzTankClass,
|
||||
BlitzTankFilterDefinitionCategory,
|
||||
CamouflagesXml,
|
||||
CamouflagesYaml,
|
||||
CombatRolesYaml,
|
||||
ConsumablesCommon,
|
||||
ConsumableTankCategoryFilterCategory,
|
||||
CrewType,
|
||||
I18nString,
|
||||
MapsYaml,
|
||||
ModuleType,
|
||||
OptionalDevices,
|
||||
OptionalDeviceSlots,
|
||||
ProvisionsCommon,
|
||||
ShellKind,
|
||||
ShellType,
|
||||
SquadBattleTypeStylesYaml,
|
||||
TankClass,
|
||||
TankmenAvatar,
|
||||
} from "@blitzkit/core";
|
||||
import { AbstractVFS } from "@blitzkit/core/src/blitzkit/vfs/abstract";
|
||||
import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
|
||||
import locales from "@blitzkit/i18n/locales.json";
|
||||
import { parse as parseYaml } from "yaml";
|
||||
import { BlitzKitAPI } from "../base";
|
||||
|
||||
export abstract class ServerBlitzKitAPI0 extends BlitzKitAPI {
|
||||
protected vfs: AbstractVFS;
|
||||
|
||||
protected nationSlugDiscriminators = {
|
||||
china: "cn",
|
||||
european: "eu",
|
||||
france: "fr",
|
||||
germany: "de",
|
||||
japan: "jp",
|
||||
other: "ot",
|
||||
uk: "gb",
|
||||
usa: "us",
|
||||
ussr: "ru",
|
||||
};
|
||||
protected blitzModuleTypeToBlitzkit: Record<
|
||||
keyof BlitzModuleType,
|
||||
ModuleType
|
||||
> = {
|
||||
chassis: ModuleType.MODULE_TYPE_TRACKS,
|
||||
engine: ModuleType.MODULE_TYPE_ENGINE,
|
||||
gun: ModuleType.MODULE_TYPE_GUN,
|
||||
turret: ModuleType.MODULE_TYPE_TURRET,
|
||||
vehicle: ModuleType.MODULE_TYPE_VEHICLE,
|
||||
};
|
||||
protected blitzkitCrewTypeToBlitz: Record<CrewType, BlitzCrewType> = {
|
||||
[CrewType.CREW_TYPE_COMMANDER]: "commander",
|
||||
[CrewType.CREW_TYPE_DRIVER]: "driver",
|
||||
[CrewType.CREW_TYPE_GUNNER]: "gunner",
|
||||
[CrewType.CREW_TYPE_LOADER]: "loader",
|
||||
[CrewType.CREW_TYPE_RADIOMAN]: "radioman",
|
||||
};
|
||||
protected blitzCrewTypeToBlitzkit: Record<BlitzCrewType, CrewType> = {
|
||||
commander: CrewType.CREW_TYPE_COMMANDER,
|
||||
driver: CrewType.CREW_TYPE_DRIVER,
|
||||
gunner: CrewType.CREW_TYPE_GUNNER,
|
||||
loader: CrewType.CREW_TYPE_LOADER,
|
||||
radioman: CrewType.CREW_TYPE_RADIOMAN,
|
||||
};
|
||||
protected blitzTankClassToBlitzkit: Record<BlitzTankClass, TankClass> = {
|
||||
lightTank: TankClass.TANK_CLASS_LIGHT,
|
||||
"AT-SPG": TankClass.TANK_CLASS_TANK_DESTROYER,
|
||||
heavyTank: TankClass.TANK_CLASS_HEAVY,
|
||||
mediumTank: TankClass.TANK_CLASS_MEDIUM,
|
||||
};
|
||||
protected blitzShellKindToBlitzkit: Record<ShellKind, ShellType> = {
|
||||
ARMOR_PIERCING: ShellType.SHELL_TYPE_AP,
|
||||
ARMOR_PIERCING_CR: ShellType.SHELL_TYPE_APCR,
|
||||
HIGH_EXPLOSIVE: ShellType.SHELL_TYPE_HE,
|
||||
HOLLOW_CHARGE: ShellType.SHELL_TYPE_HEAT,
|
||||
};
|
||||
protected blitzTankFilterDefinitionCategoryToBlitzkit: Record<
|
||||
BlitzTankFilterDefinitionCategory,
|
||||
ConsumableTankCategoryFilterCategory
|
||||
> = {
|
||||
clip: ConsumableTankCategoryFilterCategory.CONSUMABLE_TANK_CATEGORY_FILTER_CATEGORY_CLIP,
|
||||
};
|
||||
|
||||
protected botPattern = /^.+((tutorial_bot(\d+)?)|(TU))$/;
|
||||
|
||||
protected stringsI18n: Record<string, Record<string, string>> = {};
|
||||
protected nationsDir?: string[];
|
||||
protected tankStringIdMap: Record<string, number> = {};
|
||||
protected consumablesCommon: ConsumablesCommon = {};
|
||||
protected provisionsCommon: ProvisionsCommon = {};
|
||||
|
||||
// TODO: suffix with "yaml"s and "xml"s
|
||||
protected optionalDevices?: { root: OptionalDevices };
|
||||
protected optionalDeviceSlots?: { root: OptionalDeviceSlots };
|
||||
protected tankmenAvatar?: { root: TankmenAvatar };
|
||||
protected mapsYaml?: MapsYaml;
|
||||
protected camouflagesXml?: { root: CamouflagesXml };
|
||||
protected camouflagesYaml?: CamouflagesYaml;
|
||||
protected squadBattleTypeStyles?: SquadBattleTypeStylesYaml;
|
||||
protected gameTypeSelectorStyles?: SquadBattleTypeStylesYaml;
|
||||
protected combatRoles?: CombatRolesYaml;
|
||||
protected tierEqualizer?: string[][];
|
||||
|
||||
constructor(vfs: AbstractVFS) {
|
||||
super();
|
||||
this.vfs = vfs;
|
||||
}
|
||||
|
||||
async init() {
|
||||
console.log("Initializing virtual file system...");
|
||||
await this.vfs.init();
|
||||
|
||||
console.log("Fetching game data...");
|
||||
this.nationsDir = await this.vfs
|
||||
.dir("Data/XML/item_defs/vehicles")
|
||||
.then((files) => files.filter((nation) => nation !== "common"));
|
||||
|
||||
this.optionalDevices = await this.vfs.xml<{ root: OptionalDevices }>(
|
||||
"Data/XML/item_defs/vehicles/common/optional_devices.xml",
|
||||
);
|
||||
this.optionalDeviceSlots = await this.vfs.xml<{
|
||||
root: OptionalDeviceSlots;
|
||||
}>("Data/XML/item_defs/vehicles/common/optional_device_slots.xml");
|
||||
this.tankmenAvatar = await this.vfs.xml<{ root: TankmenAvatar }>(
|
||||
"Data/XML/item_defs/tankmen/avatar.xml",
|
||||
);
|
||||
this.mapsYaml = await this.vfs.yaml<MapsYaml>("Data/maps.yaml");
|
||||
this.camouflagesXml = await this.vfs.xml<{ root: CamouflagesXml }>(
|
||||
"Data/XML/item_defs/vehicles/common/camouflages.xml",
|
||||
);
|
||||
this.camouflagesYaml = await this.vfs.yaml<CamouflagesYaml>(
|
||||
"Data/camouflages.yaml",
|
||||
);
|
||||
this.squadBattleTypeStyles = await this.vfs.yaml<SquadBattleTypeStylesYaml>(
|
||||
`Data/UI/Screens3/Lobby/Hangar/Squad/SquadBattleType.yaml`,
|
||||
);
|
||||
this.gameTypeSelectorStyles =
|
||||
await this.vfs.yaml<SquadBattleTypeStylesYaml>(
|
||||
`Data/UI/Screens/Lobby/Hangar/GameTypeSelector.yaml`,
|
||||
);
|
||||
this.combatRoles = await this.vfs.yaml<CombatRolesYaml>(
|
||||
`Data/XML/item_defs/vehicles/common/combat_roles.yaml`,
|
||||
);
|
||||
this.tierEqualizer = await this.vfs.csv(
|
||||
// spell:disable-next-line
|
||||
`Data/XML/item_defs/vehicles/common/tier_equializer.csv`,
|
||||
{ delimiter: ";" },
|
||||
);
|
||||
|
||||
console.log("Fetching game localizations...");
|
||||
|
||||
if (import.meta.env.DEV) {
|
||||
locales.supported = [locales.supported[0]];
|
||||
}
|
||||
|
||||
let fetchedLocalizations = 0;
|
||||
await Promise.all(
|
||||
locales.supported.map(async ({ locale }) => {
|
||||
const blitzLocale = SUPPORTED_LOCALE_BLITZ_MAP[locale];
|
||||
const cache = await fetch(
|
||||
`https://stufficons.wgcdn.co/localizations/${blitzLocale}.yaml`,
|
||||
)
|
||||
.then((response) => response.text())
|
||||
.then((string) => parseYaml(string) as BlitzStrings);
|
||||
const preInstalled = await this.vfs.yaml<BlitzStrings>(
|
||||
`Data/Strings/${blitzLocale}.yaml`,
|
||||
);
|
||||
|
||||
this.stringsI18n[locale] = {
|
||||
...cache,
|
||||
...preInstalled,
|
||||
};
|
||||
|
||||
console.log(
|
||||
`Fetched localizations for ${locale} (${++fetchedLocalizations}/${locales.supported.length})`,
|
||||
);
|
||||
}),
|
||||
);
|
||||
|
||||
console.log("Fetching consumable and provision data...");
|
||||
|
||||
for (const match of (
|
||||
await this.vfs.text(
|
||||
`Data/XML/item_defs/vehicles/common/consumables/list.xml`,
|
||||
)
|
||||
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
|
||||
if (match[1] === "prototypes") continue;
|
||||
|
||||
Object.assign(
|
||||
this.consumablesCommon,
|
||||
(
|
||||
await this.vfs.xml<{ root: ConsumablesCommon }>(
|
||||
`Data/XML/item_defs/vehicles/common/consumables/${match[1]}.xml`,
|
||||
)
|
||||
).root,
|
||||
);
|
||||
}
|
||||
|
||||
for (const match of (
|
||||
await this.vfs.text(
|
||||
`Data/XML/item_defs/vehicles/common/provisions/list.xml`,
|
||||
)
|
||||
).matchAll(/<items path="(.+)\.xml"\/>/g)) {
|
||||
if (match[1] === "prototypes") continue;
|
||||
|
||||
Object.assign(
|
||||
this.provisionsCommon,
|
||||
(
|
||||
await this.vfs.xml<{ root: ConsumablesCommon }>(
|
||||
`Data/XML/item_defs/vehicles/common/provisions/${match[1]}.xml`,
|
||||
)
|
||||
).root,
|
||||
);
|
||||
}
|
||||
|
||||
console.log("Initialization complete, enjoy :)");
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
protected getString(name: string) {
|
||||
const collection: Record<string, string> = {
|
||||
[locales.default]: this.stringsI18n[locales.default][name],
|
||||
};
|
||||
|
||||
for (const { locale } of locales.supported) {
|
||||
const localizedString = this.stringsI18n[locale][name];
|
||||
|
||||
if (
|
||||
localizedString === undefined ||
|
||||
localizedString === collection[locales.default]
|
||||
) {
|
||||
continue;
|
||||
}
|
||||
|
||||
collection[locale] = localizedString;
|
||||
}
|
||||
|
||||
return { locales: collection } satisfies I18nString;
|
||||
}
|
||||
}
|
||||
|
||||
export function Cache(disableInDev = false) {
|
||||
const cache = new WeakMap<object, Map<string, Promise<unknown>>>();
|
||||
|
||||
return function <This, Arguments extends any[], Return>(
|
||||
target: (this: This, ...args: Arguments) => Promise<Return>,
|
||||
// TODO: evaluate if we need context to make the error trace easier
|
||||
// context: ClassMethodDecoratorContext<
|
||||
// This,
|
||||
// (this: This, ...args: Arguments) => Promise<Return>
|
||||
// >,
|
||||
) {
|
||||
return async function replacementMethod(this: This, ...args: Arguments) {
|
||||
const key = args.join("-");
|
||||
let thisCache: Map<string, Promise<Return>>;
|
||||
|
||||
if (cache.has(this as object)) {
|
||||
thisCache = cache.get(this as object) as Map<string, Promise<Return>>;
|
||||
} else {
|
||||
thisCache = new Map();
|
||||
cache.set(this as object, thisCache);
|
||||
}
|
||||
|
||||
const disabled = disableInDev && import.meta.env.DEV;
|
||||
|
||||
if (thisCache.has(key) && !disabled) {
|
||||
return thisCache.get(key)!;
|
||||
}
|
||||
|
||||
const promise = (async () => {
|
||||
try {
|
||||
return await target.apply(this, args);
|
||||
} catch (error) {
|
||||
thisCache!.delete(key);
|
||||
throw error;
|
||||
}
|
||||
})();
|
||||
|
||||
thisCache.set(key, promise);
|
||||
|
||||
return promise;
|
||||
};
|
||||
};
|
||||
}
|
||||
@@ -0,0 +1,727 @@
|
||||
import {
|
||||
AssaultRanges,
|
||||
BlitzCrewType,
|
||||
BlitzModuleType,
|
||||
BlitzTankClass,
|
||||
ChassisDefinitionsList,
|
||||
Crew,
|
||||
EngineDefinitionsList,
|
||||
Equalizer,
|
||||
GunDefinition,
|
||||
GunDefinitionsList,
|
||||
ModuleType,
|
||||
ResearchCost,
|
||||
ShellDefinitionsList,
|
||||
ShellKind,
|
||||
sluggify,
|
||||
TankDefinitions,
|
||||
TankParameters,
|
||||
TankPrice,
|
||||
TankPriceType,
|
||||
TankType,
|
||||
toUniqueId,
|
||||
TurretDefinitionsList,
|
||||
Unlock,
|
||||
UnlocksListing,
|
||||
VehicleDefinitionList,
|
||||
VehicleDefinitions,
|
||||
} from "@blitzkit/core";
|
||||
import {
|
||||
Cache,
|
||||
ServerBlitzKitAPI0,
|
||||
} from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
|
||||
export abstract class ServerBlitzKitAPI1 extends ServerBlitzKitAPI0 {
|
||||
private parseResearchCost(raw: number | string) {
|
||||
if (typeof raw === "number") {
|
||||
return {
|
||||
research_cost_type: { $case: "xp", value: raw },
|
||||
} satisfies ResearchCost;
|
||||
} else {
|
||||
return {
|
||||
research_cost_type: {
|
||||
$case: "seasonal_tokens",
|
||||
value: {
|
||||
season: Number(/prx_season_(\d+):\d+/.exec(raw)![1]),
|
||||
tokens: Number(/prx_season_\d+:(\d+)/.exec(raw)![1]),
|
||||
},
|
||||
},
|
||||
} satisfies ResearchCost;
|
||||
}
|
||||
}
|
||||
|
||||
@Cache()
|
||||
async tankDefinitions() {
|
||||
const tankDefinitions = TankDefinitions.create();
|
||||
|
||||
const gameModeNativeNames: Record<string, number> = {};
|
||||
const squadBattleTypeGameModeNativeNameMatches =
|
||||
this.squadBattleTypeStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
|
||||
/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g,
|
||||
);
|
||||
const gameTypeGameModeNativeNameMatches =
|
||||
this.gameTypeSelectorStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
|
||||
/eGameMode\.([a-zA-Z]+) -> "~res:\/Gfx\/UI\/Hangar\/GameTypes\/battle-type_([^"]+)"/g,
|
||||
);
|
||||
|
||||
for (const match of squadBattleTypeGameModeNativeNameMatches) {
|
||||
const id = Number(match[1]);
|
||||
gameModeNativeNames[match[3]] = id;
|
||||
}
|
||||
|
||||
for (const match of gameTypeGameModeNativeNameMatches) {
|
||||
Object.entries(gameModeNativeNames).forEach(([key, value]) => {
|
||||
if (key.toLowerCase() === match[2].toLowerCase()) {
|
||||
gameModeNativeNames[match[1]] = value;
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
const slugRequesters = new Map<string, { id: number; key: string }[]>();
|
||||
const idToNation: Record<number, string> = {};
|
||||
|
||||
for (const nation of this.nationsDir!) {
|
||||
const tankList = await this.vfs.xml<{ root: VehicleDefinitionList }>(
|
||||
`Data/XML/item_defs/vehicles/${nation}/list.xml`,
|
||||
);
|
||||
|
||||
for (const tankKey in tankList.root) {
|
||||
if (this.botPattern.test(tankKey)) continue;
|
||||
|
||||
const tank = tankList.root[tankKey];
|
||||
const tankId = toUniqueId(nation, tank.id);
|
||||
|
||||
const name = (
|
||||
(tank.shortUserString
|
||||
? this.getString(tank.shortUserString)
|
||||
: undefined) ?? this.getString(tank.userString)
|
||||
).locales.en;
|
||||
|
||||
let slug = sluggify(name);
|
||||
|
||||
idToNation[tankId] = nation;
|
||||
|
||||
if (slugRequesters.has(slug)) {
|
||||
slugRequesters.get(slug)!.push({ id: tankId, key: tankKey });
|
||||
} else {
|
||||
slugRequesters.set(slug, [{ id: tankId, key: tankKey }]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const slugs = new Map<number, string>();
|
||||
|
||||
slugRequesters.forEach((requesters, slug) => {
|
||||
if (requesters.length === 1) {
|
||||
slugs.set(requesters[0].id, slug);
|
||||
return;
|
||||
}
|
||||
|
||||
console.warn(
|
||||
`Multiple tanks share slug ${slug}: ${requesters
|
||||
.map(({ key }) => key)
|
||||
.join(", ")}`,
|
||||
);
|
||||
|
||||
if (requesters.length !== 2) {
|
||||
throw new Error("Unresolvable number of duplicates :(");
|
||||
}
|
||||
|
||||
const nonCanonical = requesters.find(({ key }) => key.endsWith("TUR"));
|
||||
|
||||
if (nonCanonical === undefined) {
|
||||
console.log("Using nations to discriminate");
|
||||
// both are non-tutorial tanks, will have to discriminate using nation
|
||||
|
||||
requesters.forEach(({ id, key }) => {
|
||||
const nation = idToNation[id];
|
||||
const discriminator =
|
||||
this.nationSlugDiscriminators[
|
||||
nation as keyof typeof this.nationSlugDiscriminators
|
||||
];
|
||||
|
||||
console.log(`Solution: ${key} -> ${slug}-${discriminator}`);
|
||||
slugs.set(id, `${slug}-${discriminator}`);
|
||||
});
|
||||
} else {
|
||||
console.log("Using tutorial bot suffix to discriminate");
|
||||
|
||||
const canonical = requesters.find(({ key }) => !key.endsWith("TUR"));
|
||||
|
||||
if (canonical === undefined) {
|
||||
throw new Error(
|
||||
"Two tutorial bots share the same slug? The world is truly broken.",
|
||||
);
|
||||
}
|
||||
|
||||
console.log(`Solution: ${canonical.key} -> ${slug}`);
|
||||
slugs.set(canonical.id, slug);
|
||||
console.log(`Solution: ${nonCanonical.key} -> ${slug}-tur`);
|
||||
slugs.set(nonCanonical.id, `${slug}-tur`);
|
||||
}
|
||||
});
|
||||
|
||||
const tankXps = new Map<number, ResearchCost>();
|
||||
|
||||
for (const nation of this.nationsDir!) {
|
||||
const tankList = await this.vfs.xml<{ root: VehicleDefinitionList }>(
|
||||
`Data/XML/item_defs/vehicles/${nation}/list.xml`,
|
||||
);
|
||||
const turretList = await this.vfs.xml<{
|
||||
root: TurretDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/turrets.xml`);
|
||||
const gunList = await this.vfs.xml<{
|
||||
root: GunDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`);
|
||||
const shellList = await this.vfs.xml<{
|
||||
root: ShellDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/shells.xml`);
|
||||
const enginesList = await this.vfs.xml<{
|
||||
root: EngineDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`);
|
||||
const chassisList = await this.vfs.xml<{
|
||||
root: ChassisDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
|
||||
|
||||
function resolveUnlocks(
|
||||
blitzModuleTypeToBlitzkit: Record<keyof BlitzModuleType, ModuleType>,
|
||||
unlocks?: BlitzModuleType,
|
||||
) {
|
||||
if (!unlocks) return [];
|
||||
|
||||
return Object.entries(unlocks)
|
||||
.map(([type, list]) =>
|
||||
(Array.isArray(list) ? list : [list]).map((item) => {
|
||||
const typeTyped = type as keyof BlitzModuleType;
|
||||
let rawId: number;
|
||||
|
||||
if (typeTyped === "chassis") {
|
||||
rawId = chassisList.root.ids[item["#text"]];
|
||||
} else if (typeTyped === "engine") {
|
||||
rawId = enginesList.root.ids[item["#text"]];
|
||||
} else if (typeTyped === "gun") {
|
||||
rawId = gunList.root.ids[item["#text"]];
|
||||
} else if (typeTyped === "turret") {
|
||||
rawId = turretList.root.ids[item["#text"]];
|
||||
} else if (typeTyped === "vehicle") {
|
||||
rawId = tankList.root[item["#text"]].id;
|
||||
}
|
||||
|
||||
return {
|
||||
id: toUniqueId(nation, rawId!),
|
||||
type: blitzModuleTypeToBlitzkit[typeTyped],
|
||||
cost: {
|
||||
type:
|
||||
typeof item.cost === "number"
|
||||
? "xp"
|
||||
: item.cost.split(":")[0],
|
||||
value:
|
||||
typeof item.cost === "number"
|
||||
? item.cost
|
||||
: Number(item.cost.split(":")[1]),
|
||||
},
|
||||
} satisfies Unlock;
|
||||
}),
|
||||
)
|
||||
.flat();
|
||||
}
|
||||
|
||||
for (const tankKey in tankList.root) {
|
||||
if (this.botPattern.test(tankKey)) continue;
|
||||
|
||||
const gunXps = new Map<number, ResearchCost>();
|
||||
const turretXps = new Map<number, ResearchCost>();
|
||||
const engineXps = new Map<number, ResearchCost>();
|
||||
const trackXps = new Map<number, ResearchCost>();
|
||||
const tank = tankList.root[tankKey];
|
||||
let tankPrice: TankPrice;
|
||||
const tankDefinition = await this.vfs.xml<{ root: VehicleDefinitions }>(
|
||||
`Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`,
|
||||
);
|
||||
const tankParameters = await this.vfs.yaml<TankParameters>(
|
||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
const tankId = toUniqueId(nation, tank.id);
|
||||
|
||||
const tankTags = tank.tags.split(" ");
|
||||
const equipment = tankDefinition.root.optDevicePreset;
|
||||
|
||||
this.tankStringIdMap[`${nation}:${tankKey}`] = tankId;
|
||||
|
||||
const slug = slugs.get(tankId);
|
||||
|
||||
if (slug === undefined) {
|
||||
throw new Error(
|
||||
`Could not find slug for ${nation}/${tankKey} (${tankId})`,
|
||||
);
|
||||
}
|
||||
|
||||
if (tank.sellPrice) {
|
||||
tankPrice = {
|
||||
type: TankPriceType.TANK_PRICE_TYPE_GOLD,
|
||||
value: tank.sellPrice["#text"] * 2,
|
||||
};
|
||||
} else if (typeof tank.price === "number") {
|
||||
tankPrice = {
|
||||
type: TankPriceType.TANK_PRICE_TYPE_CREDITS,
|
||||
value: tank.price,
|
||||
};
|
||||
} else {
|
||||
tankPrice = {
|
||||
type: TankPriceType.TANK_PRICE_TYPE_CREDITS,
|
||||
value: tank.price["#text"] * 400,
|
||||
};
|
||||
}
|
||||
|
||||
const crew: Crew[] = [];
|
||||
const fixedCamouflage = tankTags.includes("eventCamouflage_user");
|
||||
const totalUnlocks: UnlocksListing[] = [];
|
||||
|
||||
for (const crewKey in tankDefinition.root.crew) {
|
||||
const value = tankDefinition.root.crew[crewKey as BlitzCrewType];
|
||||
let entry: Crew;
|
||||
const index = crew.findIndex(
|
||||
({ type }) => this.blitzkitCrewTypeToBlitz[type] === crewKey,
|
||||
);
|
||||
if (index === -1) {
|
||||
if (crewKey === "#text") continue;
|
||||
entry = {
|
||||
type: this.blitzCrewTypeToBlitzkit[crewKey as BlitzCrewType],
|
||||
count: 0,
|
||||
substitute: [],
|
||||
};
|
||||
crew.push(entry);
|
||||
} else {
|
||||
entry = crew[index];
|
||||
}
|
||||
|
||||
if (typeof value === "string") {
|
||||
entry.count++;
|
||||
|
||||
if (value !== "") {
|
||||
entry.substitute = value.split(/\n| /).map((member) => {
|
||||
return this.blitzCrewTypeToBlitzkit[
|
||||
member.trim() as BlitzCrewType
|
||||
];
|
||||
});
|
||||
}
|
||||
} else {
|
||||
if (entry.count === undefined) {
|
||||
entry.count = value.length;
|
||||
} else {
|
||||
entry.count += value.length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const camouflages = Object.entries(
|
||||
this.camouflagesXml!.root.camouflages,
|
||||
)
|
||||
.filter(([, camo]) => {
|
||||
if (!camo.vehicleFilter.include) return false;
|
||||
if (camo.unlockCostCategory !== "legendary-skins-gold")
|
||||
return false;
|
||||
|
||||
const includeArray = Array.isArray(camo.vehicleFilter.include)
|
||||
? camo.vehicleFilter.include
|
||||
: [camo.vehicleFilter.include];
|
||||
|
||||
return includeArray.some((filter) => {
|
||||
if ("vehicle" in filter && filter.vehicle?.name) {
|
||||
return filter.vehicle.name === `${nation}:${tankKey}`;
|
||||
}
|
||||
|
||||
return false;
|
||||
});
|
||||
})
|
||||
.map(([, camo]) => camo.id);
|
||||
|
||||
let equalizerEntry = this.tierEqualizer!.find(
|
||||
(line) => line[0] === `${nation}:${tankKey}`,
|
||||
);
|
||||
|
||||
let equalizer: Equalizer | undefined;
|
||||
|
||||
if (equalizerEntry) {
|
||||
const [health, penetration, module_health, damage, armor] =
|
||||
equalizerEntry?.slice(1).map(Number);
|
||||
equalizer = { health, penetration, module_health, damage, armor };
|
||||
}
|
||||
|
||||
tankDefinitions.tanks[tankId] = {
|
||||
ancestors: [],
|
||||
successors: [],
|
||||
id: tankId,
|
||||
dev_name: tankKey,
|
||||
roles: {},
|
||||
camouflages: camouflages,
|
||||
fixed_camouflage: fixedCamouflage,
|
||||
crew,
|
||||
weight: tankDefinition.root.hull.weight,
|
||||
health: tankDefinition.root.hull.maxHealth,
|
||||
speed_forwards: tankDefinition.root.speedLimits.forward,
|
||||
speed_backwards: tankDefinition.root.speedLimits.backward,
|
||||
equipment_preset:
|
||||
typeof equipment === "string" ? equipment : equipment.at(-1)!,
|
||||
max_consumables: tankDefinition.root.consumableSlots,
|
||||
max_provisions: tankDefinition.root.provisionSlots,
|
||||
name:
|
||||
(tank.shortUserString
|
||||
? this.getString(tank.shortUserString)
|
||||
: undefined) ?? this.getString(tank.userString),
|
||||
slug,
|
||||
nation,
|
||||
type: tankTags.includes("collectible")
|
||||
? TankType.TANK_TYPE_COLLECTOR
|
||||
: (typeof tank.price === "number" ? false : "gold" in tank.price)
|
||||
? TankType.TANK_TYPE_PREMIUM
|
||||
: TankType.TANK_TYPE_RESEARCHABLE,
|
||||
tier: tank.level,
|
||||
class: this.blitzTankClassToBlitzkit[tankTags[0] as BlitzTankClass],
|
||||
testing: tankTags.includes("testTank"),
|
||||
deprecated: tankTags.includes("deprecated"),
|
||||
price: tankPrice,
|
||||
camouflage_still: tankDefinition.root.invisibility.still,
|
||||
camouflage_moving: tankDefinition.root.invisibility.moving,
|
||||
camouflage_on_fire: tankDefinition.root.invisibility.firePenalty,
|
||||
turrets: [],
|
||||
engines: [],
|
||||
tracks: [],
|
||||
equalizer,
|
||||
};
|
||||
|
||||
if (tank.combatRole) {
|
||||
Object.entries(tank.combatRole).forEach(([gameMode, role]) => {
|
||||
const id = Object.entries(gameModeNativeNames).find(
|
||||
([key]) => key.toLowerCase() === gameMode.toLowerCase(),
|
||||
)?.[1];
|
||||
|
||||
if (id === undefined) {
|
||||
throw new Error(
|
||||
`Unknown game mode in tank ${tankKey}: ${gameMode}`,
|
||||
);
|
||||
}
|
||||
|
||||
tankDefinitions.tanks[tankId].roles[id] =
|
||||
this.combatRoles![role].id;
|
||||
});
|
||||
}
|
||||
|
||||
Object.keys(tankDefinition.root.chassis).forEach((key) => {
|
||||
const track = tankDefinition.root.chassis[key];
|
||||
const trackId = toUniqueId(nation, chassisList.root.ids[key]);
|
||||
const terrainResistances = track.terrainResistance
|
||||
.split(" ")
|
||||
.map(Number);
|
||||
|
||||
totalUnlocks.push(track.unlocks);
|
||||
tankDefinitions.tanks[tankId].tracks.push({
|
||||
id: trackId,
|
||||
weight: track.weight,
|
||||
name: this.getString(track.userString),
|
||||
traverse_speed: track.rotationSpeed,
|
||||
dispersion_move: track.shotDispersionFactors.vehicleMovement,
|
||||
dispersion_traverse: track.shotDispersionFactors.vehicleRotation,
|
||||
resistance_hard: terrainResistances[0],
|
||||
resistance_medium: terrainResistances[1],
|
||||
resistance_soft: terrainResistances[2],
|
||||
tier: track.level,
|
||||
unlocks: resolveUnlocks(
|
||||
this.blitzModuleTypeToBlitzkit,
|
||||
track.unlocks,
|
||||
),
|
||||
});
|
||||
});
|
||||
|
||||
Object.keys(tankDefinition.root.engines).forEach((engineKey) => {
|
||||
const engine = tankDefinition.root.engines[engineKey];
|
||||
const engineListEntry = enginesList.root.shared[engineKey];
|
||||
const engineId = toUniqueId(nation, enginesList.root.ids[engineKey]);
|
||||
|
||||
totalUnlocks.push(engine.unlocks);
|
||||
tankDefinitions.tanks[tankId].engines.push({
|
||||
id: engineId,
|
||||
name: this.getString(engineListEntry.userString),
|
||||
fire_chance: engineListEntry.fireStartingChance,
|
||||
tier: engineListEntry.level,
|
||||
weight: engineListEntry.weight,
|
||||
power: engineListEntry.power,
|
||||
unlocks: resolveUnlocks(
|
||||
this.blitzModuleTypeToBlitzkit,
|
||||
engine.unlocks,
|
||||
),
|
||||
});
|
||||
});
|
||||
|
||||
let turretIndex = 0;
|
||||
for (const turretKey in tankDefinition.root.turrets0) {
|
||||
const turret = tankDefinition.root.turrets0[turretKey];
|
||||
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
|
||||
|
||||
totalUnlocks.push(turret.unlocks);
|
||||
|
||||
tankDefinitions.tanks[tankId].turrets.push({
|
||||
id: turretId,
|
||||
traverse_speed: turret.rotationSpeed,
|
||||
name: this.getString(turret.userString),
|
||||
tier: turret.level,
|
||||
guns: [],
|
||||
health: turret.maxHealth,
|
||||
view_range: turret.circularVisionRadius,
|
||||
weight: turret.weight,
|
||||
unlocks: resolveUnlocks(
|
||||
this.blitzModuleTypeToBlitzkit,
|
||||
turret.unlocks,
|
||||
),
|
||||
});
|
||||
|
||||
let gunIndex = 0;
|
||||
for (const gunKey in turret.guns) {
|
||||
const gun = turret.guns[gunKey];
|
||||
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
|
||||
const gunListEntry = gunList.root.shared[gunKey];
|
||||
const gunName = this.getString(gunListEntry.userString);
|
||||
const gunType =
|
||||
"clip" in gun
|
||||
? gun.pumpGunMode
|
||||
? "autoReloader"
|
||||
: "autoLoader"
|
||||
: "regular";
|
||||
const gunClipCount = gunType === "regular" ? 1 : gun.clip!.count;
|
||||
const shotDispersionFactors =
|
||||
gun.shotDispersionFactors ?? gunListEntry.shotDispersionFactors;
|
||||
let assault_ranges: AssaultRanges | undefined;
|
||||
|
||||
if (gun.extras?.trayShell) {
|
||||
const types = gun.extras.trayShell.kinds
|
||||
.split(" ")
|
||||
.map((string) => {
|
||||
const trimmed = string.trim();
|
||||
|
||||
if (trimmed in this.blitzShellKindToBlitzkit) {
|
||||
return this.blitzShellKindToBlitzkit[trimmed as ShellKind];
|
||||
}
|
||||
|
||||
throw new SyntaxError(`Invalid shell kind: ${trimmed}`);
|
||||
});
|
||||
const sectorNames = Object.keys(gun.extras.trayShell.sectors);
|
||||
|
||||
if (sectorNames.length !== 1 || sectorNames[0] !== "sector") {
|
||||
throw new SyntaxError("Invalid tray shell sector");
|
||||
}
|
||||
|
||||
const sector = gun.extras.trayShell.sectors.sector;
|
||||
|
||||
assault_ranges = {
|
||||
types,
|
||||
ranges: sector.map((value) => ({
|
||||
factor: value.factor,
|
||||
distance: value.distance,
|
||||
})),
|
||||
};
|
||||
}
|
||||
|
||||
totalUnlocks.push(gun.unlocks);
|
||||
|
||||
tankDefinitions.tanks[tankId].turrets[turretIndex].guns.push({
|
||||
id: gunId,
|
||||
weight: gunListEntry.weight,
|
||||
rotation_speed: gunListEntry.rotationSpeed,
|
||||
name: gunName,
|
||||
tier: gunListEntry.level,
|
||||
shells: [],
|
||||
camouflage_loss:
|
||||
typeof gun.invisibilityFactorAtShot === "number"
|
||||
? gun.invisibilityFactorAtShot
|
||||
: gun.invisibilityFactorAtShot.at(-1)!,
|
||||
aim_time: gun.aimingTime ?? gunListEntry.aimingTime,
|
||||
dispersion_base:
|
||||
gun.shotDispersionRadius ?? gunListEntry.shotDispersionRadius,
|
||||
dispersion_damaged: shotDispersionFactors.whileGunDamaged,
|
||||
dispersion_shot: shotDispersionFactors.afterShot,
|
||||
dispersion_traverse: shotDispersionFactors.turretRotation,
|
||||
unlocks: resolveUnlocks(
|
||||
this.blitzModuleTypeToBlitzkit,
|
||||
gun.unlocks,
|
||||
),
|
||||
shell_capacity: gun.maxAmmo ?? gunListEntry.maxAmmo,
|
||||
assault_ranges,
|
||||
burst:
|
||||
gun.burst && gun.burst.count > 1
|
||||
? {
|
||||
count: gun.burst.count,
|
||||
interval: 60 / gun.burst.rate,
|
||||
}
|
||||
: undefined,
|
||||
gun_type:
|
||||
gunType === "regular"
|
||||
? {
|
||||
$case: "regular",
|
||||
value: {
|
||||
reload: gun.reloadTime,
|
||||
},
|
||||
}
|
||||
: gunType === "autoReloader"
|
||||
? {
|
||||
$case: "auto_reloader",
|
||||
value: {
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
shell_count: gunClipCount,
|
||||
shell_reloads: gun
|
||||
.pumpGunReloadTimes!.split(" ")
|
||||
.map(Number),
|
||||
},
|
||||
}
|
||||
: {
|
||||
$case: "auto_loader",
|
||||
value: {
|
||||
intra_clip: 60 / gun.clip!.rate,
|
||||
clip_reload: gun.reloadTime,
|
||||
shell_count: gunClipCount,
|
||||
},
|
||||
},
|
||||
} satisfies GunDefinition);
|
||||
|
||||
for (const shellKey in gunListEntry.shots) {
|
||||
const gunShellEntry = gunListEntry.shots[shellKey];
|
||||
const shell = shellList.root[shellKey];
|
||||
const shellId = toUniqueId(nation, shell.id);
|
||||
const shellName = this.getString(shell.userString);
|
||||
const penetrationRaw = gunShellEntry.piercingPower
|
||||
.split(" ")
|
||||
.filter((penetrationString) => penetrationString !== "")
|
||||
.map(Number);
|
||||
|
||||
tankDefinitions.tanks[tankId].turrets[turretIndex].guns[
|
||||
gunIndex
|
||||
].shells.push({
|
||||
id: shellId,
|
||||
name: shellName,
|
||||
velocity: gunShellEntry.speed,
|
||||
armor_damage: shell.damage.armor,
|
||||
module_damage: shell.damage.devices,
|
||||
caliber: shell.caliber,
|
||||
normalization: shell.normalizationAngle,
|
||||
ricochet: shell.ricochetAngle,
|
||||
type: this.blitzShellKindToBlitzkit[shell.kind],
|
||||
explosion_radius:
|
||||
shell.kind === "HIGH_EXPLOSIVE"
|
||||
? (shell.explosionRadius ?? 0)
|
||||
: undefined,
|
||||
icon: shell.icon,
|
||||
penetration: {
|
||||
near: penetrationRaw[0],
|
||||
far: penetrationRaw[1],
|
||||
},
|
||||
range: gunShellEntry.maxDistance,
|
||||
});
|
||||
}
|
||||
|
||||
gunIndex++;
|
||||
}
|
||||
|
||||
turretIndex++;
|
||||
}
|
||||
|
||||
for (const unlocks of totalUnlocks) {
|
||||
if (unlocks === undefined) continue;
|
||||
|
||||
for (const key in unlocks) {
|
||||
const value = unlocks[key as keyof BlitzModuleType];
|
||||
|
||||
for (const vehicle of Array.isArray(value) ? value : [value]) {
|
||||
switch (key as keyof BlitzModuleType) {
|
||||
case "vehicle": {
|
||||
const tankListEntry = tankList.root[vehicle["#text"]];
|
||||
const currentTank = tankDefinitions.tanks[tankId];
|
||||
const successorId = toUniqueId(nation, tankListEntry.id);
|
||||
|
||||
tankXps.set(
|
||||
successorId,
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
|
||||
if (currentTank.successors === undefined) {
|
||||
currentTank.successors = [];
|
||||
}
|
||||
if (!currentTank.successors!.includes(successorId)) {
|
||||
currentTank.successors!.push(successorId);
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
case "gun": {
|
||||
gunXps.set(
|
||||
toUniqueId(nation, gunList.root.ids[vehicle["#text"]]),
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case "turret": {
|
||||
turretXps.set(
|
||||
toUniqueId(nation, turretList.root.ids[vehicle["#text"]]),
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case "engine": {
|
||||
engineXps.set(
|
||||
toUniqueId(nation, enginesList.root.ids[vehicle["#text"]]),
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
break;
|
||||
}
|
||||
|
||||
case "chassis": {
|
||||
trackXps.set(
|
||||
toUniqueId(nation, chassisList.root.ids[vehicle["#text"]]),
|
||||
this.parseResearchCost(vehicle.cost),
|
||||
);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Object.values(tankDefinitions.tanks[tankId].turrets).forEach(
|
||||
(turret) => {
|
||||
turret.research_cost = turretXps.get(turret.id);
|
||||
|
||||
Object.values(turret.guns).forEach((gunRaw) => {
|
||||
gunRaw.research_cost = gunXps.get(gunRaw.id);
|
||||
});
|
||||
},
|
||||
);
|
||||
|
||||
Object.values(tankDefinitions.tanks[tankId].engines).forEach(
|
||||
(engine) => {
|
||||
engine.research_cost = engineXps.get(engine.id);
|
||||
},
|
||||
);
|
||||
|
||||
Object.values(tankDefinitions.tanks[tankId].tracks).forEach((track) => {
|
||||
track.research_cost = trackXps.get(track.id);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
Object.values(tankDefinitions.tanks).forEach((tank) => {
|
||||
tank.research_cost = tankXps.get(tank.id);
|
||||
});
|
||||
|
||||
Object.values(tankDefinitions.tanks).forEach((tank) => {
|
||||
tank.successors?.forEach((predecessorId) => {
|
||||
if (
|
||||
!tankDefinitions.tanks[predecessorId].ancestors?.includes(tank.id)
|
||||
) {
|
||||
tankDefinitions.tanks[predecessorId].ancestors?.push(tank.id);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
return tankDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
import { CamouflageDefinitions } from "@blitzkit/core";
|
||||
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
import { ServerBlitzKitAPI1 } from "@blitzkit/core/src/blitzkit/api/server/1";
|
||||
|
||||
export abstract class ServerBlitzKitAPI2 extends ServerBlitzKitAPI1 {
|
||||
@Cache()
|
||||
async camouflageDefinitions() {
|
||||
const camouflageDefinitions = CamouflageDefinitions.create();
|
||||
|
||||
for (const camoKey in this.camouflagesXml!.root.camouflages) {
|
||||
const camo = this.camouflagesXml!.root.camouflages[camoKey];
|
||||
|
||||
const yamlEntry = this.camouflagesYaml![camoKey];
|
||||
const fullName = yamlEntry.userString
|
||||
? this.getString(yamlEntry.userString)
|
||||
: undefined;
|
||||
const shortName = yamlEntry.shortUserString
|
||||
? this.getString(yamlEntry.shortUserString)
|
||||
: undefined;
|
||||
const resolvedTankName = shortName ?? fullName;
|
||||
const resolvedTankNameFull =
|
||||
resolvedTankName === fullName ? undefined : fullName;
|
||||
|
||||
camouflageDefinitions.camouflages[camo.id] = {
|
||||
id: camo.id,
|
||||
name: this.getString(camo.userString),
|
||||
tank_name: resolvedTankName,
|
||||
tank_name_full: resolvedTankNameFull,
|
||||
};
|
||||
}
|
||||
|
||||
return camouflageDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,333 @@
|
||||
import {
|
||||
Armor,
|
||||
BlitzCrewType,
|
||||
ChassisDefinitionsList,
|
||||
Crew,
|
||||
EngineDefinitionsList,
|
||||
GunDefinitionsList,
|
||||
ModelDefinitions,
|
||||
ResearchCost,
|
||||
TankParameters,
|
||||
toUniqueId,
|
||||
TurretDefinitionsList,
|
||||
Vector3,
|
||||
VehicleDefinitionArmor,
|
||||
VehicleDefinitionList,
|
||||
VehicleDefinitions,
|
||||
} from "@blitzkit/core";
|
||||
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
import { ServerBlitzKitAPI2 } from "@blitzkit/core/src/blitzkit/api/server/2";
|
||||
import { parse as parsePath } from "path";
|
||||
import { Vector3Tuple } from "three";
|
||||
|
||||
export abstract class ServerBlitzKitAPI3 extends ServerBlitzKitAPI2 {
|
||||
private vector3TupleToBlitzkit(tuple: Vector3Tuple) {
|
||||
return { x: tuple[0], y: tuple[1], z: tuple[2] } satisfies Vector3;
|
||||
}
|
||||
|
||||
private assignArmor(
|
||||
raw: VehicleDefinitionArmor[string],
|
||||
id: number,
|
||||
armor: Armor,
|
||||
) {
|
||||
if (typeof raw === "number") {
|
||||
armor.thickness[id] = raw;
|
||||
} else if (Array.isArray(raw)) {
|
||||
armor.thickness[id] = raw.at(-1)!;
|
||||
} else {
|
||||
if (!armor.spaced) armor.spaced = [];
|
||||
armor.thickness[id] = raw["#text"];
|
||||
armor.spaced.push(id);
|
||||
}
|
||||
}
|
||||
|
||||
@Cache()
|
||||
async modelDefinitions() {
|
||||
const modelDefinitions = ModelDefinitions.create();
|
||||
|
||||
for (const nation of this.nationsDir!) {
|
||||
const tankList = await this.vfs.xml<{ root: VehicleDefinitionList }>(
|
||||
`Data/XML/item_defs/vehicles/${nation}/list.xml`,
|
||||
);
|
||||
const turretList = await this.vfs.xml<{
|
||||
root: TurretDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/turrets.xml`);
|
||||
const gunList = await this.vfs.xml<{
|
||||
root: GunDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/guns.xml`);
|
||||
const enginesList = await this.vfs.xml<{
|
||||
root: EngineDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/engines.xml`);
|
||||
const chassisList = await this.vfs.xml<{
|
||||
root: ChassisDefinitionsList;
|
||||
}>(`Data/XML/item_defs/vehicles/${nation}/components/chassis.xml`);
|
||||
|
||||
for (const tankKey in tankList.root) {
|
||||
if (this.botPattern.test(tankKey)) continue;
|
||||
|
||||
const gunXps = new Map<number, ResearchCost>();
|
||||
const turretXps = new Map<number, ResearchCost>();
|
||||
const engineXps = new Map<number, ResearchCost>();
|
||||
const trackXps = new Map<number, ResearchCost>();
|
||||
const tank = tankList.root[tankKey];
|
||||
const tankDefinition = await this.vfs.xml<{ root: VehicleDefinitions }>(
|
||||
`Data/XML/item_defs/vehicles/${nation}/${tankKey}.xml`,
|
||||
);
|
||||
const tankParameters = await this.vfs.yaml<TankParameters>(
|
||||
`Data/3d/Tanks/Parameters/${nation}/${tankKey}.yaml`,
|
||||
);
|
||||
const turretOrigin = tankDefinition.root.hull.turretPositions.turret
|
||||
.split(" ")
|
||||
.map(Number) as Vector3Tuple;
|
||||
const tankId = toUniqueId(nation, tank.id);
|
||||
|
||||
const hullArmor: Armor = { spaced: [], thickness: {} };
|
||||
this.tankStringIdMap[`${nation}:${tankKey}`] = tankId;
|
||||
|
||||
Object.keys(tankDefinition.root.hull.armor)
|
||||
.filter((name) => name.startsWith("armor_"))
|
||||
.forEach((name) => {
|
||||
const armorIdString = name.match(/armor_(\d+)/)?.[1];
|
||||
|
||||
if (armorIdString === undefined) {
|
||||
throw new SyntaxError(`Invalid armor id: ${name}`);
|
||||
}
|
||||
|
||||
const armorId = parseInt(armorIdString);
|
||||
const armorRaw = tankDefinition.root.hull.armor[name];
|
||||
|
||||
this.assignArmor(armorRaw, armorId, hullArmor);
|
||||
});
|
||||
const crew: Crew[] = [];
|
||||
|
||||
for (const crewKey in tankDefinition.root.crew) {
|
||||
const value = tankDefinition.root.crew[crewKey as BlitzCrewType];
|
||||
let entry: Crew;
|
||||
const index = crew.findIndex(
|
||||
({ type }) => this.blitzkitCrewTypeToBlitz[type] === crewKey,
|
||||
);
|
||||
if (index === -1) {
|
||||
if (crewKey === "#text") continue;
|
||||
|
||||
entry = {
|
||||
type: this.blitzCrewTypeToBlitzkit[crewKey as BlitzCrewType],
|
||||
count: 0,
|
||||
substitute: [],
|
||||
};
|
||||
crew.push(entry);
|
||||
} else {
|
||||
entry = crew[index];
|
||||
}
|
||||
|
||||
if (typeof value === "string") {
|
||||
entry.count++;
|
||||
|
||||
if (value !== "") {
|
||||
entry.substitute = value.split(/\n| /).map((member) => {
|
||||
return this.blitzCrewTypeToBlitzkit[
|
||||
member.trim() as BlitzCrewType
|
||||
];
|
||||
});
|
||||
}
|
||||
} else {
|
||||
if (entry.count === undefined) {
|
||||
entry.count = value.length;
|
||||
} else {
|
||||
entry.count += value.length;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
modelDefinitions.models[tankId] = {
|
||||
armor: hullArmor,
|
||||
turret_origin: this.vector3TupleToBlitzkit(turretOrigin),
|
||||
initial_turret_rotation: tankDefinition.root.hull
|
||||
.turretInitialRotation
|
||||
? {
|
||||
yaw: tankDefinition.root.hull.turretInitialRotation.yaw,
|
||||
pitch: tankDefinition.root.hull.turretInitialRotation.pitch,
|
||||
roll: tankDefinition.root.hull.turretInitialRotation.roll,
|
||||
}
|
||||
: undefined,
|
||||
bounding_box: {
|
||||
min: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision.hull.bbox.min,
|
||||
),
|
||||
max: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision.hull.bbox.max,
|
||||
),
|
||||
},
|
||||
turrets: {},
|
||||
tracks: {},
|
||||
};
|
||||
|
||||
for (const key in tankDefinition.root.chassis) {
|
||||
const track = tankDefinition.root.chassis[key];
|
||||
const trackId = toUniqueId(nation, chassisList.root.ids[key]);
|
||||
const trackArmorRaw = track.armor.leftTrack;
|
||||
const hullOrigin = track.hullPosition
|
||||
.split(" ")
|
||||
.map(Number) as Vector3Tuple;
|
||||
|
||||
modelDefinitions.models[tankId].tracks[trackId] = {
|
||||
thickness:
|
||||
typeof trackArmorRaw === "number"
|
||||
? trackArmorRaw
|
||||
: trackArmorRaw["#text"],
|
||||
origin: this.vector3TupleToBlitzkit(hullOrigin),
|
||||
};
|
||||
}
|
||||
|
||||
Object.keys(tankDefinition.root.turrets0).forEach((turretKey) => {
|
||||
const turret = tankDefinition.root.turrets0[turretKey];
|
||||
const turretModel = Number(
|
||||
parsePath(turret.models.undamaged).name.split("_")[1],
|
||||
);
|
||||
const turretId = toUniqueId(nation, turretList.root.ids[turretKey]);
|
||||
const turretYaw = (
|
||||
typeof turret.yawLimits === "string"
|
||||
? turret.yawLimits
|
||||
: turret.yawLimits.at(-1)!
|
||||
)
|
||||
.split(" ")
|
||||
.map(Number) as [number, number];
|
||||
const gunOrigin = (
|
||||
typeof turret.gunPosition === "string"
|
||||
? turret.gunPosition
|
||||
: turret.gunPosition[0]
|
||||
)
|
||||
.split(" ")
|
||||
.map(Number) as Vector3Tuple;
|
||||
const turretArmor: Armor = { thickness: {}, spaced: [] };
|
||||
|
||||
Object.keys(turret.armor)
|
||||
.filter((name) => name.startsWith("armor_"))
|
||||
.forEach((name) => {
|
||||
const armorIdString = name.match(/armor_(\d+)/)?.[1];
|
||||
|
||||
if (armorIdString === undefined) {
|
||||
throw new SyntaxError(`Invalid armor id: ${name}`);
|
||||
}
|
||||
|
||||
const armorId = parseInt(armorIdString);
|
||||
const armorRaw = turret.armor[name];
|
||||
|
||||
this.assignArmor(armorRaw, armorId, turretArmor);
|
||||
});
|
||||
|
||||
turret.userString;
|
||||
|
||||
modelDefinitions.models[tankId].turrets[turretId] = {
|
||||
armor: turretArmor,
|
||||
gun_origin: this.vector3TupleToBlitzkit(gunOrigin),
|
||||
model_id: turretModel,
|
||||
yaw:
|
||||
-turretYaw[0] + turretYaw[1] === 360
|
||||
? undefined
|
||||
: { min: turretYaw[0], max: turretYaw[1] },
|
||||
guns: {},
|
||||
bounding_box: {
|
||||
min: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision[
|
||||
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||
].bbox.min,
|
||||
),
|
||||
max: this.vector3TupleToBlitzkit(
|
||||
tankParameters.collision[
|
||||
parsePath(turret.hitTester.collisionModel).name.toLowerCase()
|
||||
].bbox.max,
|
||||
),
|
||||
},
|
||||
};
|
||||
|
||||
Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
|
||||
const gun = turret.guns[gunKey];
|
||||
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
|
||||
const gunListEntry = gunList.root.shared[gunKey];
|
||||
const pitchLimitsRaw = gun.pitchLimits ?? gunListEntry.pitchLimits;
|
||||
const gunPitch = (
|
||||
typeof pitchLimitsRaw === "string"
|
||||
? pitchLimitsRaw
|
||||
: pitchLimitsRaw.at(-1)!
|
||||
)
|
||||
.split(" ")
|
||||
.map(Number) as [number, number];
|
||||
const gunModel = Number(
|
||||
parsePath(gun.models.undamaged).name.split("_")[1],
|
||||
);
|
||||
const front = gun.extraPitchLimits?.front
|
||||
? gun.extraPitchLimits.front.split(" ").map(Number)
|
||||
: undefined;
|
||||
const back = gun.extraPitchLimits?.back
|
||||
? gun.extraPitchLimits.back.split(" ").map(Number)
|
||||
: undefined;
|
||||
const transition = gun.extraPitchLimits?.transition
|
||||
? typeof gun.extraPitchLimits.transition === "number"
|
||||
? gun.extraPitchLimits.transition
|
||||
: gun.extraPitchLimits.transition.at(-1)!
|
||||
: undefined;
|
||||
const gunArmor: Armor = { thickness: {}, spaced: [] };
|
||||
const maskName = `gun_${gunModel.toString().padStart(2, "0")}`;
|
||||
const maskEnabled =
|
||||
tankParameters.maskSlice?.[maskName]?.enabled ?? false;
|
||||
let mask: number | undefined;
|
||||
|
||||
if (maskEnabled) {
|
||||
const maskRaw = tankParameters.maskSlice![maskName]!;
|
||||
mask = maskRaw.planePosition[1];
|
||||
} else {
|
||||
mask = undefined;
|
||||
}
|
||||
|
||||
Object.keys(gun.armor)
|
||||
.filter((name) => name.startsWith("armor_"))
|
||||
.forEach((name) => {
|
||||
const armorIdString = name.match(/armor_(\d+)/)?.[1];
|
||||
if (armorIdString === undefined) {
|
||||
throw new SyntaxError(`Invalid armor id: ${name}`);
|
||||
}
|
||||
const armorId = parseInt(armorIdString);
|
||||
const armorRaw = gun.armor[name];
|
||||
|
||||
this.assignArmor(armorRaw, armorId, gunArmor);
|
||||
});
|
||||
|
||||
modelDefinitions.models[tankId].turrets[turretId].guns[gunId] = {
|
||||
armor: gunArmor,
|
||||
model_id: gunModel,
|
||||
mask,
|
||||
thickness:
|
||||
gun.armor.gun === undefined
|
||||
? 0
|
||||
: typeof gun.armor.gun === "number"
|
||||
? gun.armor.gun
|
||||
: gun.armor.gun["#text"],
|
||||
pitch: {
|
||||
min: gunPitch[0],
|
||||
max: gunPitch[1],
|
||||
|
||||
front: front
|
||||
? {
|
||||
min: front[0],
|
||||
max: front[1],
|
||||
range: front[2],
|
||||
}
|
||||
: undefined,
|
||||
back: back
|
||||
? {
|
||||
min: back[0],
|
||||
max: back[1],
|
||||
range: back[2],
|
||||
}
|
||||
: undefined,
|
||||
transition,
|
||||
},
|
||||
};
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
return modelDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,21 @@
|
||||
import { MapDefinitions } from "@blitzkit/core";
|
||||
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
import { ServerBlitzKitAPI3 } from "@blitzkit/core/src/blitzkit/api/server/3";
|
||||
|
||||
export abstract class ServerBlitzKitAPI4 extends ServerBlitzKitAPI3 {
|
||||
@Cache()
|
||||
async mapDefinitions() {
|
||||
const mapDefinitions = MapDefinitions.create();
|
||||
|
||||
for (const key in this.mapsYaml!.maps) {
|
||||
const map = this.mapsYaml!.maps[key];
|
||||
|
||||
mapDefinitions.maps[map.id] = {
|
||||
id: map.id,
|
||||
name: this.getString(`#maps:${key}:${map.localName}`),
|
||||
};
|
||||
}
|
||||
|
||||
return mapDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,42 @@
|
||||
import { EquipmentDefinitions, EquipmentSlot } from "@blitzkit/core";
|
||||
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
import { ServerBlitzKitAPI4 } from "@blitzkit/core/src/blitzkit/api/server/4";
|
||||
|
||||
export abstract class ServerBlitzKitAPI5 extends ServerBlitzKitAPI4 {
|
||||
@Cache()
|
||||
async equipmentDefinitions() {
|
||||
const equipmentDefinitions = EquipmentDefinitions.create();
|
||||
|
||||
Object.entries(this.optionalDevices!.root).forEach(
|
||||
([optionalDeviceKey, optionalDeviceEntry]) => {
|
||||
if (optionalDeviceKey === "nextAvailableId") return;
|
||||
|
||||
equipmentDefinitions.equipments[optionalDeviceEntry.id] = {
|
||||
name: this.getString(optionalDeviceEntry.userString),
|
||||
description: this.getString(optionalDeviceEntry.description),
|
||||
};
|
||||
},
|
||||
);
|
||||
|
||||
Object.entries(this.optionalDeviceSlots!.root.presets).forEach(
|
||||
([optionalDeviceSlotKey, optionalDeviceSlotEntry]) => {
|
||||
if (optionalDeviceSlotKey === "emptyPreset") return;
|
||||
|
||||
equipmentDefinitions.presets[optionalDeviceSlotKey] = {
|
||||
slots: Object.values(optionalDeviceSlotEntry)
|
||||
.map((level) => {
|
||||
return Object.values(level).map((options) => {
|
||||
return {
|
||||
left: this.optionalDevices!.root[options.device0].id,
|
||||
right: this.optionalDevices!.root[options.device1].id,
|
||||
} satisfies EquipmentSlot;
|
||||
});
|
||||
})
|
||||
.flat(),
|
||||
};
|
||||
},
|
||||
);
|
||||
|
||||
return equipmentDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,114 @@
|
||||
import {
|
||||
BlitzTankFilterDefinitionCategory,
|
||||
Consumable,
|
||||
ConsumableDefinitions,
|
||||
} from "@blitzkit/core";
|
||||
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
import { ServerBlitzKitAPI5 } from "@blitzkit/core/src/blitzkit/api/server/5";
|
||||
|
||||
export abstract class ServerBlitzKitAPI6 extends ServerBlitzKitAPI5 {
|
||||
@Cache()
|
||||
async consumableDefinitions() {
|
||||
const consumableDefinitions = ConsumableDefinitions.create();
|
||||
|
||||
Object.entries(this.consumablesCommon).forEach(([key, consumable]) => {
|
||||
const entry: Consumable = {
|
||||
id: consumable.id,
|
||||
game_mode_exclusive: "gameModeFilter" in consumable,
|
||||
cooldown: consumable.script.cooldown,
|
||||
duration: consumable.script.duration,
|
||||
name: this.getString(consumable.userString),
|
||||
exclude: [],
|
||||
include: [],
|
||||
};
|
||||
consumableDefinitions.consumables[consumable.id] = entry;
|
||||
|
||||
const includeRaw = consumable.vehicleFilter?.include.vehicle;
|
||||
const excludeRaw = consumable.vehicleFilter?.exclude?.vehicle;
|
||||
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
|
||||
if (consumable.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
this.blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
],
|
||||
),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
|
||||
if (consumable.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: consumable.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
return consumableDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,117 @@
|
||||
import {
|
||||
BlitzTankFilterDefinitionCategory,
|
||||
Provision,
|
||||
ProvisionDefinitions,
|
||||
} from "@blitzkit/core";
|
||||
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
import { ServerBlitzKitAPI6 } from "@blitzkit/core/src/blitzkit/api/server/6";
|
||||
|
||||
export abstract class ServerBlitzKitAPI7 extends ServerBlitzKitAPI6 {
|
||||
@Cache()
|
||||
async provisionDefinitions() {
|
||||
const provisionDefinitions = ProvisionDefinitions.create();
|
||||
|
||||
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
|
||||
const entry: Provision = {
|
||||
id: provision.id,
|
||||
exclude: [],
|
||||
include: [],
|
||||
game_mode_exclusive: "gameModeFilter" in provision,
|
||||
name: this.getString(provision.userString),
|
||||
};
|
||||
provisionDefinitions.provisions[provision.id] = entry;
|
||||
|
||||
const includeRaw = provision.vehicleFilter?.include.vehicle;
|
||||
const excludeRaw = provision.vehicleFilter?.exclude?.vehicle;
|
||||
|
||||
if (includeRaw) {
|
||||
entry.include = [];
|
||||
|
||||
if ("minLevel" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "tiers",
|
||||
value: {
|
||||
min: includeRaw.minLevel,
|
||||
max: includeRaw.maxLevel,
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("name" in includeRaw) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: includeRaw.name.split(/ +/).map((key) => {
|
||||
return this.tankStringIdMap[key];
|
||||
}),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled include type");
|
||||
|
||||
if (provision.vehicleFilter?.include.nations) {
|
||||
entry.include.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.include.nations.split(" "),
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (excludeRaw) {
|
||||
entry.exclude = [];
|
||||
|
||||
if ("name" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "ids",
|
||||
value: {
|
||||
ids: excludeRaw.name
|
||||
.split(/ +/)
|
||||
.map((key) => this.tankStringIdMap[key]),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else if ("extendedTags" in excludeRaw) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "categories",
|
||||
value: {
|
||||
categories: excludeRaw.extendedTags
|
||||
.split(" ")
|
||||
.map(
|
||||
(item) =>
|
||||
this.blitzTankFilterDefinitionCategoryToBlitzkit[
|
||||
item as BlitzTankFilterDefinitionCategory
|
||||
],
|
||||
),
|
||||
},
|
||||
},
|
||||
});
|
||||
} else throw new SyntaxError("Unhandled exclude type");
|
||||
|
||||
if (provision.vehicleFilter?.exclude?.nations) {
|
||||
entry.exclude!.push({
|
||||
filter_type: {
|
||||
$case: "nations",
|
||||
value: {
|
||||
nations: provision.vehicleFilter.exclude.nations.split(" "),
|
||||
},
|
||||
},
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
if (provision.script.bonusValues?.crewLevelIncrease !== undefined) {
|
||||
provisionDefinitions.provisions[provision.id].crew =
|
||||
provision.script.bonusValues?.crewLevelIncrease;
|
||||
}
|
||||
});
|
||||
|
||||
return provisionDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
import { BlitzTankClass, SkillDefinitions, TankClass } from "@blitzkit/core";
|
||||
|
||||
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
import { ServerBlitzKitAPI7 } from "@blitzkit/core/src/blitzkit/api/server/7";
|
||||
|
||||
export abstract class ServerBlitzKitAPI8 extends ServerBlitzKitAPI7 {
|
||||
@Cache()
|
||||
async skillDefinitions() {
|
||||
const skillDefinitions = SkillDefinitions.create();
|
||||
|
||||
for (const tankClass in this.tankmenAvatar!.root.skillsByClasses) {
|
||||
const skills =
|
||||
this.tankmenAvatar!.root.skillsByClasses[
|
||||
Number(tankClass) as TankClass
|
||||
];
|
||||
|
||||
skillDefinitions.classes[
|
||||
this.blitzTankClassToBlitzkit[tankClass as BlitzTankClass]
|
||||
] = { skills: skills.split(" ") };
|
||||
}
|
||||
|
||||
return skillDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,58 @@
|
||||
import { AvailableNationsYaml, GameDefinitions } from "@blitzkit/core";
|
||||
|
||||
import { Cache } from "@blitzkit/core/src/blitzkit/api/server/0";
|
||||
import { ServerBlitzKitAPI8 } from "@blitzkit/core/src/blitzkit/api/server/8";
|
||||
|
||||
export abstract class ServerBlitzKitAPI9 extends ServerBlitzKitAPI8 {
|
||||
@Cache()
|
||||
async gameDefinitions() {
|
||||
const gameDefinitions = GameDefinitions.create();
|
||||
|
||||
const consumableNativeNames: Record<string, number> = {};
|
||||
const provisionNativeNames: Record<string, number> = {};
|
||||
|
||||
Object.entries(this.consumablesCommon).forEach(([key, consumable]) => {
|
||||
consumableNativeNames[key] = consumable.id;
|
||||
});
|
||||
|
||||
Object.entries(this.provisionsCommon).forEach(([key, provision]) => {
|
||||
provisionNativeNames[key] = provision.id;
|
||||
});
|
||||
|
||||
const version = (await this.vfs.text("Data/version.txt")).split(" ")[0];
|
||||
|
||||
gameDefinitions.version = version;
|
||||
gameDefinitions.nations = (
|
||||
await this.vfs.yaml<AvailableNationsYaml>("Data/available_nations.yaml")
|
||||
).available_nations;
|
||||
|
||||
for (const match of this.squadBattleTypeStyles!.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
|
||||
/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g,
|
||||
)) {
|
||||
const id = Number(match[1]);
|
||||
const name = this.getString(match[2]);
|
||||
|
||||
gameDefinitions.gameModes[id] = {
|
||||
name,
|
||||
};
|
||||
}
|
||||
|
||||
Object.entries(this.combatRoles!).forEach(([, value]) => {
|
||||
gameDefinitions.roles[value.id] = { provisions: [], consumables: [] };
|
||||
|
||||
value.default_abilities.forEach((ability) => {
|
||||
if (ability in consumableNativeNames) {
|
||||
gameDefinitions.roles[value.id].consumables.push(
|
||||
consumableNativeNames[ability],
|
||||
);
|
||||
} else if (ability in provisionNativeNames) {
|
||||
gameDefinitions.roles[value.id].provisions.push(
|
||||
provisionNativeNames[ability],
|
||||
);
|
||||
} else throw new Error(`Unknown ability ${ability}`);
|
||||
});
|
||||
});
|
||||
|
||||
return gameDefinitions;
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
import { ServerBlitzKitAPI9 } from "@blitzkit/core/src/blitzkit/api/server/9";
|
||||
|
||||
export class ServerBlitzKitAPI extends ServerBlitzKitAPI9 {}
|
||||
@@ -4,7 +4,7 @@ let _api: BlitzKitAPI;
|
||||
|
||||
if (import.meta.env.SSR) {
|
||||
const { ServerBlitzKitAPI } = await import(
|
||||
"@blitzkit/core/src/blitzkit/api/server"
|
||||
"@blitzkit/core/src/blitzkit/api/server/index"
|
||||
);
|
||||
const { vfs } = await import("./vfs");
|
||||
|
||||
|
||||
Reference in new issue
Block a user