feat: model definitions

This commit is contained in:
TrèsAbhi committed 2024-01-02 20:17:10 -06:00
1 parent d543e42268
commit 60164cfb78
5 files changed
+179 -87

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+123 -64
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@@ -17,14 +17,13 @@ import { toUniqueId } from '../src/core/blitz/toUniqueId';
import commitMultipleFiles, {
FileChange,
} from '../src/core/blitzkrieg/commitMultipleFiles';
import { ModelDefinitions } from '../src/core/blitzkrieg/modelDefinitions';
import {
GunDefinition,
ShellDefinition,
ShellType,
TankDefinitionPrice,
TankDefinitions,
Tier,
TurretDefinition,
} from '../src/core/blitzkrieg/tankDefinitions';
config();
@@ -113,6 +112,11 @@ interface VehicleDefinitions {
[key: string]: {
reloadTime: number;
maxAmmo: number;
extraPitchLimits?: {
front?: string;
back?: string;
transition?: number | number[];
};
pitchLimits?: string | string[];
pumpGunMode?: boolean;
pumpGunReloadTimes?: string;
@@ -174,6 +178,7 @@ if (allTargets || targets?.includes('definitions')) {
console.log('Building tank definitions...');
const tankDefinitions: TankDefinitions = {};
const modelDefinitions: ModelDefinitions = {};
const nations = await readdir(`${DATA}/${DOI.vehicleDefinitions}`).then(
(nations) => nations.filter((nation) => nation !== 'common'),
);
@@ -216,8 +221,40 @@ if (allTargets || targets?.includes('definitions')) {
.map(Number) as Vector3Tuple;
const tankId = toUniqueId(nation, tank.id);
const tankTags = tank.tags.split(' ');
const tankTurrets = Object.keys(tankDefinition.root.turrets0).map(
(turretKey) => {
tankDefinitions[tankId] = {
id: tankId,
name:
(tank.shortUserString
? strings[tank.shortUserString]
: undefined) ??
strings[tank.userString] ??
tankKey.replaceAll('_', ' '),
nation,
tree_type: (tank.sellPrice ? 'gold' in tank.sellPrice : false)
? 'collector'
: (typeof tank.price === 'number' ? false : 'gold' in tank.price)
? 'premium'
: 'researchable',
tier: tank.level as Tier,
type: blitzTankTypeToBlitzkrieg[tankTags[0] as BlitzTankType],
testing: tankTags.includes('testTank') ? true : undefined,
price: tankPrice,
camouflage: {
still: tankDefinition.root.invisibility.still,
moving: tankDefinition.root.invisibility.moving,
firing: tankDefinition.root.invisibility.firePenalty,
},
turrets: [],
};
modelDefinitions[tankId] = {
turretOrigin,
turrets: {},
};
Object.keys(tankDefinition.root.turrets0).forEach(
(turretKey, turretIndex) => {
const turret = tankDefinition.root.turrets0[turretKey];
const turretModel = Number(
parse(turret.models.undamaged).name.split('_')[1],
@@ -237,7 +274,29 @@ if (allTargets || targets?.includes('definitions')) {
)
.split(' ')
.map(Number) as Vector3Tuple;
const turretGuns = Object.keys(turret.guns).map((gunKey) => {
tankDefinitions[tankId].turrets.push({
id: turretId,
name:
strings[turret.userString] ??
turretKey
.replaceAll('_', ' ')
.replace(/^(Turret ([0-9] )?)+/, ''),
tier: turret.level as Tier,
guns: [],
});
modelDefinitions[tankId].turrets[turretId] = {
gunOrigin,
model: turretModel,
yaw:
-turretYaw[0] + turretYaw[1] === 360
? undefined
: { min: turretYaw[0], max: turretYaw[1] },
guns: {},
};
Object.keys(turret.guns).forEach((gunKey, gunIndex) => {
const turretGunEntry = turret.guns[gunKey];
const gunId = toUniqueId(nation, gunList.root.ids[gunKey]);
const gun = gunList.root.shared[gunKey];
@@ -271,14 +330,63 @@ if (allTargets || targets?.includes('definitions')) {
gunType === 'regular'
? undefined
: 60 / turretGunEntry.clip!.rate;
const gunShells = Object.keys(gun.shots).map((shellKey) => {
const front = turretGunEntry.extraPitchLimits?.front
? turretGunEntry.extraPitchLimits.front.split(' ').map(Number)
: undefined;
const back = turretGunEntry.extraPitchLimits?.back
? turretGunEntry.extraPitchLimits.back.split(' ').map(Number)
: undefined;
const transition = turretGunEntry.extraPitchLimits?.transition
? typeof turretGunEntry.extraPitchLimits.transition === 'number'
? turretGunEntry.extraPitchLimits.transition
: turretGunEntry.extraPitchLimits.transition.at(-1)!
: undefined;
tankDefinitions[tankId].turrets[turretIndex].guns.push({
id: gunId,
name: gunName,
tier: gun.level as Tier,
shells: [],
type: gunType,
reload: gunReload,
count: gunClipCount,
interClip: gunInterClip,
} as GunDefinition);
modelDefinitions[tankId].turrets[turretId].guns[gunId] = {
model: gunModel,
pitch: {
min: gunPitch[0],
max: gunPitch[1],
front: front
? {
min: front[0],
max: front[1],
range: front[2],
}
: undefined,
back: back
? {
min: back[0],
max: back[1],
range: back[2],
}
: undefined,
transition,
},
};
Object.keys(gun.shots).forEach((shellKey) => {
const turretShellEntry = gun.shots[shellKey];
const shell = shellList.root[shellKey];
const shellId = toUniqueId(nation, shell.id);
const shellName =
strings[shell.userString] ?? shellKey.replaceAll('_', ' ');
return {
tankDefinitions[tankId].turrets[turretIndex].guns[
gunIndex
].shells.push({
id: shellId,
name: shellName,
speed: turretShellEntry.speed,
@@ -291,65 +399,11 @@ if (allTargets || targets?.includes('definitions')) {
ricochet: shell.ricochetAngle,
type: blitzShellKindToBLitzkrieg[shell.kind],
icon: shell.icon,
} satisfies ShellDefinition;
});
});
return {
id: gunId,
pitch: gunPitch,
name: gunName,
tier: gun.level as Tier,
shells: gunShells,
type: gunType,
reload: gunReload,
count: gunClipCount,
interClip: gunInterClip,
model: gunModel,
} as GunDefinition;
});
return {
id: turretId,
name:
strings[turret.userString] ??
turretKey
.replaceAll('_', ' ')
.replace(/^(Turret ([0-9] )?)+/, ''),
tier: turret.level as Tier,
yaw: -turretYaw[0] + turretYaw[1] === 360 ? undefined : turretYaw,
guns: turretGuns,
gunOrigin,
model: turretModel,
} satisfies TurretDefinition;
},
);
tankDefinitions[tankId] = {
id: tankId,
name:
(tank.shortUserString
? strings[tank.shortUserString]
: undefined) ??
strings[tank.userString] ??
tankKey.replaceAll('_', ' '),
nation,
turretOrigin,
tree_type: (tank.sellPrice ? 'gold' in tank.sellPrice : false)
? 'collector'
: (typeof tank.price === 'number' ? false : 'gold' in tank.price)
? 'premium'
: 'researchable',
tier: tank.level as Tier,
type: blitzTankTypeToBlitzkrieg[tankTags[0] as BlitzTankType],
testing: tankTags.includes('testTank') ? true : undefined,
turrets: tankTurrets,
price: tankPrice,
camouflage: {
still: tankDefinition.root.invisibility.still,
moving: tankDefinition.root.invisibility.moving,
firing: tankDefinition.root.invisibility.firePenalty,
},
};
}
}),
);
@@ -366,6 +420,11 @@ if (allTargets || targets?.includes('definitions')) {
encoding: 'utf-8',
path: 'definitions/tanks.json',
},
{
content: JSON.stringify(modelDefinitions),
encoding: 'utf-8',
path: 'definitions/models.json',
},
],
true,
);
@@ -527,13 +586,13 @@ if (allTargets || targets?.includes('tankModels')) {
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
// if (id !== 15697) continue; // chieftain TODO: investigate vertices stream over read
// if (id !== 24609) continue; // concept 1b
if (id !== 24609) continue; // concept 1b
// if (id !== 4417) continue; // amx m4 mle
// if (id !== 7297) continue; // 60tp
// if (id !== 1) continue; // t-34
// if (id !== 6753) continue; // type 71
// if (id !== 5137) continue; // tiger ii
if (id !== 11633) continue; // forest witch
// if (id !== 11633) continue; // forest witch
// if (id !== 6225) continue; // fv215b
console.log(`Building model ${id} @ ${nation}/${tankIndex}`);
+26 -15
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@@ -31,6 +31,7 @@ import InfiniteGridHelper from '../../../../components/InfiniteGridHelper';
import { ModuleButtons } from '../../../../components/ModuleButton';
import PageWrapper from '../../../../components/PageWrapper';
import { asset } from '../../../../core/blitzkrieg/asset';
import { modelDefinitions } from '../../../../core/blitzkrieg/modelDefinitions';
import { resolveJsxTree } from '../../../../core/blitzkrieg/resolveJsxTree';
import {
TIER_ROMAN_NUMERALS,
@@ -41,13 +42,19 @@ import { normalizeAngle180 } from '../../../../core/math/normalizeAngle180';
import * as styles from '../page.css';
import { TankAlignment } from './components/tankAlignment';
const X_AXIS = new Vector3(1, 0, 0);
export default function Page({ params }: { params: { id: string } }) {
const id = parseInt(params.id);
const awaitedTankDefinitions = use(tankDefinitions);
const awaitedModelDefinitions = use(modelDefinitions);
const awaitedTankNamesDiacritics = use(tankNamesDiacritics);
const tank = awaitedTankDefinitions[id];
const tankModelDefinition = awaitedModelDefinitions[id];
const [turret, setTurret] = useState(tank.turrets.at(-1)!);
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const [gun, setGun] = useState(turret.guns.at(-1)!);
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const [crew, setCrew] = useState(100);
const [mode, setMode] = useState('model');
const versusTankSearchInput = useRef<HTMLInputElement>(null);
@@ -63,15 +70,15 @@ export default function Page({ params }: { params: { id: string } }) {
const canvas = useRef<HTMLCanvasElement>(null);
const gltf = useLoader(GLTFLoader, `/test/${id}.glb`);
const turretOrigin = new Vector3(
tank.turretOrigin[0],
tank.turretOrigin[1],
-tank.turretOrigin[2],
).applyAxisAngle(new Vector3(1, 0, 0), Math.PI / 2);
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(X_AXIS, Math.PI / 2);
const gunOrigin = new Vector3(
turret.gunOrigin[0],
turret.gunOrigin[1],
-turret.gunOrigin[2],
).applyAxisAngle(new Vector3(1, 0, 0), Math.PI / 2);
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(X_AXIS, Math.PI / 2);
const [turretYaw, setTurretYaw] = useState(0);
const [hullYaw, setHullYaw] = useState(0);
const [mantletPitch, setMantletPitch] = useState(0);
@@ -266,7 +273,7 @@ export default function Page({ params }: { params: { id: string } }) {
const isCurrentTurret =
isTurret &&
child.name ===
`turret_${turret.model
`turret_${turretModelDefinition.model
.toString()
.padStart(2, '0')}`;
const isVisible = isCurrentTurret;
@@ -358,13 +365,17 @@ export default function Page({ params }: { params: { id: string } }) {
child.name.endsWith('_mask');
const isCurrentMantlet =
child.name ===
`gun_${gun.model.toString().padStart(2, '0')}_mask`;
`gun_${gunModelDefinition.model
.toString()
.padStart(2, '0')}_mask`;
const isGun =
child.name.startsWith('gun_') && !isMantlet;
const isCurrentGun =
isGun &&
child.name ===
`gun_${gun.model.toString().padStart(2, '0')}`;
`gun_${gunModelDefinition.model
.toString()
.padStart(2, '0')}`;
const isVisible = isCurrentGun || isCurrentMantlet;
let draftMantletPitch = 0;
@@ -397,8 +408,8 @@ export default function Page({ params }: { params: { id: string } }) {
draftMantletPitch += delta;
draftMantletPitch = clamp(
draftMantletPitch,
-gun.pitch[1] * (Math.PI / 180),
-gun.pitch[0] * (Math.PI / 180),
-gunModelDefinition.pitch.max * (Math.PI / 180),
-gunModelDefinition.pitch.min * (Math.PI / 180),
);
if (mantletContainer.current) {
@@ -539,8 +550,8 @@ export default function Page({ params }: { params: { id: string } }) {
Number(gunRotationInput.current?.value) *
(Math.PI / 180),
),
-gun.pitch[1] * (Math.PI / 180),
-gun.pitch[0] * (Math.PI / 180),
-gunModelDefinition.pitch.min * (Math.PI / 180),
-gunModelDefinition.pitch.max * (Math.PI / 180),
),
);
}}
+29
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@@ -0,0 +1,29 @@
import { Vector3Tuple } from 'three';
import { asset } from './asset';
export type ModelDefinitions = Record<number, ModelDefinition>;
interface ModelDefinition {
turretOrigin: Vector3Tuple;
turrets: Record<number, TurretModelDefinition>;
}
interface TurretModelDefinition {
model: number;
gunOrigin: Vector3Tuple;
guns: Record<number, GunModelDefinition>;
yaw?: { min: number; max: number };
}
interface GunModelDefinition {
model: number;
pitch: {
min: number;
max: number;
front?: { min: number; max: number; range: number };
back?: { min: number; max: number; range: number };
transition?: number;
};
}
export const modelDefinitions = fetch(asset('definitions/models.json'), {
cache: 'no-cache',
}).then(async (response) => response.json() as Promise<ModelDefinitions>);
+1 -8
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@@ -1,5 +1,4 @@
import { deburr } from 'lodash';
import { Vector3Tuple } from 'three';
import { TankType, TreeTypeString } from '../../components/Tanks';
import { asset } from './asset';
@@ -10,7 +9,6 @@ export interface TankDefinition {
id: number;
nation: string;
name: string;
turretOrigin: Vector3Tuple;
tree_type: TreeTypeString;
tier: Tier;
type: TankType;
@@ -26,20 +24,15 @@ export interface TurretDefinition {
id: number;
name: string;
tier: Tier;
yaw?: [number, number];
guns: GunDefinition[];
gunOrigin: Vector3Tuple;
model: number;
}
export type GunDefinition = GunDefinitionBase &
(GunDefinitionRegular | GunDefinitionAutoLoader | GunDefinitionAutoReloader);
interface GunDefinitionBase {
interface GunDefinitionBase {
id: number;
name: string;
tier: Tier;
pitch: [number, number];
shells: ShellDefinition[];
model: number;
}
interface GunDefinitionRegular {
type: 'regular';