feat: model definitions

This commit is contained in:
TrèsAbhi committed 2024-01-02 20:17:10 -06:00
1 parent d543e42268
commit 60164cfb78
5 files changed
+179 -87

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+26 -15
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@@ -31,6 +31,7 @@ import InfiniteGridHelper from '../../../../components/InfiniteGridHelper';
import { ModuleButtons } from '../../../../components/ModuleButton';
import PageWrapper from '../../../../components/PageWrapper';
import { asset } from '../../../../core/blitzkrieg/asset';
import { modelDefinitions } from '../../../../core/blitzkrieg/modelDefinitions';
import { resolveJsxTree } from '../../../../core/blitzkrieg/resolveJsxTree';
import {
TIER_ROMAN_NUMERALS,
@@ -41,13 +42,19 @@ import { normalizeAngle180 } from '../../../../core/math/normalizeAngle180';
import * as styles from '../page.css';
import { TankAlignment } from './components/tankAlignment';
const X_AXIS = new Vector3(1, 0, 0);
export default function Page({ params }: { params: { id: string } }) {
const id = parseInt(params.id);
const awaitedTankDefinitions = use(tankDefinitions);
const awaitedModelDefinitions = use(modelDefinitions);
const awaitedTankNamesDiacritics = use(tankNamesDiacritics);
const tank = awaitedTankDefinitions[id];
const tankModelDefinition = awaitedModelDefinitions[id];
const [turret, setTurret] = useState(tank.turrets.at(-1)!);
const turretModelDefinition = tankModelDefinition.turrets[turret.id];
const [gun, setGun] = useState(turret.guns.at(-1)!);
const gunModelDefinition = turretModelDefinition.guns[gun.id];
const [crew, setCrew] = useState(100);
const [mode, setMode] = useState('model');
const versusTankSearchInput = useRef<HTMLInputElement>(null);
@@ -63,15 +70,15 @@ export default function Page({ params }: { params: { id: string } }) {
const canvas = useRef<HTMLCanvasElement>(null);
const gltf = useLoader(GLTFLoader, `/test/${id}.glb`);
const turretOrigin = new Vector3(
tank.turretOrigin[0],
tank.turretOrigin[1],
-tank.turretOrigin[2],
).applyAxisAngle(new Vector3(1, 0, 0), Math.PI / 2);
tankModelDefinition.turretOrigin[0],
tankModelDefinition.turretOrigin[1],
-tankModelDefinition.turretOrigin[2],
).applyAxisAngle(X_AXIS, Math.PI / 2);
const gunOrigin = new Vector3(
turret.gunOrigin[0],
turret.gunOrigin[1],
-turret.gunOrigin[2],
).applyAxisAngle(new Vector3(1, 0, 0), Math.PI / 2);
turretModelDefinition.gunOrigin[0],
turretModelDefinition.gunOrigin[1],
-turretModelDefinition.gunOrigin[2],
).applyAxisAngle(X_AXIS, Math.PI / 2);
const [turretYaw, setTurretYaw] = useState(0);
const [hullYaw, setHullYaw] = useState(0);
const [mantletPitch, setMantletPitch] = useState(0);
@@ -266,7 +273,7 @@ export default function Page({ params }: { params: { id: string } }) {
const isCurrentTurret =
isTurret &&
child.name ===
`turret_${turret.model
`turret_${turretModelDefinition.model
.toString()
.padStart(2, '0')}`;
const isVisible = isCurrentTurret;
@@ -358,13 +365,17 @@ export default function Page({ params }: { params: { id: string } }) {
child.name.endsWith('_mask');
const isCurrentMantlet =
child.name ===
`gun_${gun.model.toString().padStart(2, '0')}_mask`;
`gun_${gunModelDefinition.model
.toString()
.padStart(2, '0')}_mask`;
const isGun =
child.name.startsWith('gun_') && !isMantlet;
const isCurrentGun =
isGun &&
child.name ===
`gun_${gun.model.toString().padStart(2, '0')}`;
`gun_${gunModelDefinition.model
.toString()
.padStart(2, '0')}`;
const isVisible = isCurrentGun || isCurrentMantlet;
let draftMantletPitch = 0;
@@ -397,8 +408,8 @@ export default function Page({ params }: { params: { id: string } }) {
draftMantletPitch += delta;
draftMantletPitch = clamp(
draftMantletPitch,
-gun.pitch[1] * (Math.PI / 180),
-gun.pitch[0] * (Math.PI / 180),
-gunModelDefinition.pitch.max * (Math.PI / 180),
-gunModelDefinition.pitch.min * (Math.PI / 180),
);
if (mantletContainer.current) {
@@ -539,8 +550,8 @@ export default function Page({ params }: { params: { id: string } }) {
Number(gunRotationInput.current?.value) *
(Math.PI / 180),
),
-gun.pitch[1] * (Math.PI / 180),
-gun.pitch[0] * (Math.PI / 180),
-gunModelDefinition.pitch.min * (Math.PI / 180),
-gunModelDefinition.pitch.max * (Math.PI / 180),
),
);
}}
+29
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@@ -0,0 +1,29 @@
import { Vector3Tuple } from 'three';
import { asset } from './asset';
export type ModelDefinitions = Record<number, ModelDefinition>;
interface ModelDefinition {
turretOrigin: Vector3Tuple;
turrets: Record<number, TurretModelDefinition>;
}
interface TurretModelDefinition {
model: number;
gunOrigin: Vector3Tuple;
guns: Record<number, GunModelDefinition>;
yaw?: { min: number; max: number };
}
interface GunModelDefinition {
model: number;
pitch: {
min: number;
max: number;
front?: { min: number; max: number; range: number };
back?: { min: number; max: number; range: number };
transition?: number;
};
}
export const modelDefinitions = fetch(asset('definitions/models.json'), {
cache: 'no-cache',
}).then(async (response) => response.json() as Promise<ModelDefinitions>);
+1 -8
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@@ -1,5 +1,4 @@
import { deburr } from 'lodash';
import { Vector3Tuple } from 'three';
import { TankType, TreeTypeString } from '../../components/Tanks';
import { asset } from './asset';
@@ -10,7 +9,6 @@ export interface TankDefinition {
id: number;
nation: string;
name: string;
turretOrigin: Vector3Tuple;
tree_type: TreeTypeString;
tier: Tier;
type: TankType;
@@ -26,20 +24,15 @@ export interface TurretDefinition {
id: number;
name: string;
tier: Tier;
yaw?: [number, number];
guns: GunDefinition[];
gunOrigin: Vector3Tuple;
model: number;
}
export type GunDefinition = GunDefinitionBase &
(GunDefinitionRegular | GunDefinitionAutoLoader | GunDefinitionAutoReloader);
interface GunDefinitionBase {
interface GunDefinitionBase {
id: number;
name: string;
tier: Tier;
pitch: [number, number];
shells: ShellDefinition[];
model: number;
}
interface GunDefinitionRegular {
type: 'regular';