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feat: equalizer parsing
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@@ -40,7 +40,7 @@ message TankDefinition {
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required string equipment_preset = 30;
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required uint32 weight = 31;
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required string dev_name = 32;
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required Equalizer equalizer = 33;
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optional Equalizer equalizer = 33;
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}
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message Equalizer {
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@@ -291,7 +291,7 @@ export interface TankDefinition {
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equipment_preset: string;
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weight: number;
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dev_name: string;
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equalizer: Equalizer | undefined;
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equalizer?: Equalizer | undefined;
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}
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export interface TankDefinition_RolesEntry {
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@@ -8,6 +8,7 @@ import {
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ConsumableTankCategoryFilterCategory,
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Crew,
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CrewType,
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Equalizer,
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EquipmentDefinitions,
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EquipmentSlot,
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GameDefinitions,
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@@ -32,6 +33,7 @@ import {
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} from "@blitzkit/core";
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import { SUPPORTED_LOCALE_BLITZ_MAP } from "@blitzkit/i18n";
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import locales from "@blitzkit/i18n/locales.json";
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import { readFile } from "fs/promises";
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import { deburr } from "lodash-es";
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import { parse as parsePath } from "path";
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import type { Vector3Tuple } from "three";
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@@ -688,6 +690,24 @@ export async function definitions() {
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);
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const consumableNativeNames: Record<string, number> = {};
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const provisionNativeNames: Record<string, number> = {};
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let equalizerDefinitions: string[][];
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if (
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await vfs.resolve("Data/XML/item_defs/vehicles/common/tier_equializer.csv")
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) {
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equalizerDefinitions = await vfs.csv(
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`Data/XML/item_defs/vehicles/common/tier_equializer.csv`,
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{ delimiter: ";" },
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);
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} else {
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const stubEqualizerDefinitions = await readFile("stub/equalizer.csv").then(
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(buffer) => buffer.toString(),
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);
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equalizerDefinitions = await vfs._csv(stubEqualizerDefinitions, {
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delimiter: ";",
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});
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}
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for (const match of squadBattleTypeStyles.Prototypes[0].components.UIDataLocalBindingsComponent.data[1][2].matchAll(
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/"(\d+)" -> "(battleType\/([a-zA-Z]+))"/g,
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@@ -998,6 +1018,18 @@ export async function definitions() {
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})
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.map(([, camo]) => camo.id);
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let equalizerEntry = equalizerDefinitions.find(
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(line) => line[0] === `${nation}:${tankKey}`,
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);
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let equalizer: Equalizer | undefined;
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if (equalizerEntry) {
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const [health, penetration, module_health, damage, armor] =
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equalizerEntry?.slice(1).map(Number);
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equalizer = { health, penetration, module_health, damage, armor };
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}
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tankDefinitions.tanks[tankId] = {
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ancestors: [],
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successors: [],
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@@ -1037,6 +1069,7 @@ export async function definitions() {
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turrets: [],
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engines: [],
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tracks: [],
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equalizer,
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};
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if (tank.combatRole) {
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@@ -1,7 +1,8 @@
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import { readDVPL } from "@blitzkit/core";
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import { Options, parse as parseCSV } from "csv-parse/sync";
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import { XMLParser } from "fast-xml-parser";
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import { normalize } from "path/posix";
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import { parse } from "yaml";
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import { parse as parseYaml } from "yaml";
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export abstract class AbstractVFS {
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textDecoder = new TextDecoder();
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@@ -54,7 +55,7 @@ export abstract class AbstractVFS {
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async yaml<Type>(path: string) {
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const file = await this.text(path);
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return parse(file) as Type;
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return parseYaml(file) as Type;
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}
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async xml<Type>(path: string) {
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@@ -62,6 +63,16 @@ export abstract class AbstractVFS {
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return this.xmlParser.parse(file) as Type;
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}
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async _csv(text: string, options: Options = {}) {
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const parsed = parseCSV(text, options);
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return parsed;
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}
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async csv(path: string, options: Options = {}) {
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const text = await this.text(path);
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return await this._csv(text, options);
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}
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[Symbol.dispose]() {
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this.dispose();
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}
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File renamed without changes.
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