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feat: logs
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@@ -115,6 +115,7 @@
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"nmatname",
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"nmatname",
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"noout",
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"noout",
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"normalmap",
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"normalmap",
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"oopsies",
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"Oopsy",
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"Oopsy",
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"opentest",
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"opentest",
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"OPTML",
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"OPTML",
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@@ -0,0 +1,25 @@
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# BlitzKit 1.23.2
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I made some oopsies so it's time to fix them. This update only affects the website.
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## Features
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- Added an experimental "Charts" tab to the Performance tool feature a single player distribution chart for now
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## Fixes
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- The player count in the Performance tool is now more accurate
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- The "Total" option in the Performance player count dropdown is now accessible
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- The tier in the meta section of the Tankopedia page is no longer off by 1
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- The HE splash animation no longer stutters
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- Module damage is no longer affected by Reactive Armor, Dynamic Armor, and Spall Liner
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- Lower raw terrain coefficients are now correctly flagged as better in the Compare tool
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- The Vanilla website is now promoted in the OpenTest version of the Tankopedia page
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- Removed the crew mastery slider
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- Removed the annoying tooltips in tank filters which would block the buttons up above
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- The default gun depression transition angle is now 0 instead of 10deg
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- The capitalization of "BlitzKit" in the terms of service is now correct
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- The lighting in static mode is now consistent between PBR and non-PBR tanks
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- On-click penetration testing now correctly applies enhanced armor
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- Crew member count is now longer off by 1
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- These values may take up to 24 hours to update on your end
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@@ -1,7 +1,7 @@
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{
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{
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"name": "blitzkit",
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"name": "blitzkit",
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"private": true,
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"private": true,
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"version": "1.23.1",
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"version": "1.23.2",
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"description": "🎉 Tools for everything World of Tanks Blitz",
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"description": "🎉 Tools for everything World of Tanks Blitz",
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"type": "module",
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"type": "module",
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"types": "./types.d.ts",
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"types": "./types.d.ts",
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@@ -17,6 +17,6 @@ export type PlayerCountPeriod = keyof Samples;
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export const TankPerformanceEphemeral = createContextualStore(() =>
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export const TankPerformanceEphemeral = createContextualStore(() =>
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create<TankPerformanceEphemeral>()(() => ({
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create<TankPerformanceEphemeral>()(() => ({
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playerCountPeriod: 'd_30',
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playerCountPeriod: 'd_30',
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mode: TankPerformanceMode.Charts,
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mode: TankPerformanceMode.Table,
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})),
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})),
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);
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);
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