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Fix: mixer buttons clipping at the screen edges on small phones
The mixer's hull/turret/gun row is about 440px wide at its fixed sizes and is centered with `left: 50%` and `translateX(-50%)`, so on phones narrower than that it overflowed past both edges. Use smaller button sizes on phones and scale the tank images with the viewport (`clamp(2rem, 11vw, 4em)`), with smaller separators and gaps. From 520px up the layout is unchanged.
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@@ -94,7 +94,7 @@ function ModuleChooser({
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<Dialog.Trigger>
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<Button
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variant="surface"
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size={{ initial: "3", md: "4" }}
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size={{ initial: "2", xs: "3", md: "4" }}
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style={{
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overflow: "clip",
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borderTopRightRadius: subSelector ? 0 : undefined,
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@@ -103,12 +103,12 @@ function ModuleChooser({
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{...props}
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>
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{skeleton ? (
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<Skeleton width="4em" height="2em" />
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<Skeleton width="clamp(2rem, 11vw, 4em)" height="2em" />
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) : (
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<img
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style={{
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width: "4em",
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height: "4em",
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width: "clamp(2rem, 11vw, 4em)",
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height: "clamp(2rem, 11vw, 4em)",
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objectFit: "contain",
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}}
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src={alias("api", `/tanks/${tank}/icons/big.webp`)}
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@@ -137,7 +137,7 @@ function ModuleChooser({
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<Popover.Trigger>
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<IconButton
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variant="surface"
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size={{ initial: "3", md: "4" }}
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size={{ initial: "2", xs: "3", md: "4" }}
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style={{
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overflow: "clip",
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borderTopLeftRadius: 0,
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@@ -204,7 +204,7 @@ function ModuleChooser({
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function ModuleSeparator() {
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return (
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<Text size="5" color="gray" trim="end">
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<Text size={{ initial: "3", xs: "5" }} color="gray" trim="end">
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<CaretRightIcon width="1em" height="1em" />
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</Text>
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);
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@@ -260,7 +260,7 @@ function Content({ skeleton }: MaybeSkeletonComponentProps) {
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</Button>
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</Flex>
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<Flex gap="2" align="center">
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<Flex gap={{ initial: "1", xs: "2" }} align="center">
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<ModuleChooser
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skeleton={skeleton}
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tank={hullTankId.id}
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