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feat: start of embeds
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@@ -0,0 +1,83 @@
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import { Table } from '@radix-ui/themes';
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import { memo, use, useCallback } from 'react';
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import { StickyRowHeaderCell } from '../../../../components/StickyRowHeaderCell';
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import {
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averageDefinitions,
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AverageDefinitionsAllStats,
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AverageDefinitionsEntryWithId,
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} from '../../../../core/blitzkit/averageDefinitions';
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import { formatCompact } from '../../../../core/math/formatCompact';
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import { useAveragesExclusionRatio } from '../../../../hooks/useAveragesExclusionRatio';
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import * as TankPerformancePersistent from '../../../../stores/tankPerformancePersistent';
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interface TotalProps {
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tanks: AverageDefinitionsEntryWithId[];
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}
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export const Total = memo<TotalProps>(
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({ tanks }) => {
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const awaitedAverageDefinitions = use(averageDefinitions);
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const playerCountPeriod = TankPerformancePersistent.use(
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(state) => state.playerCountPeriod,
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);
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const ratio = useAveragesExclusionRatio();
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const sum = useCallback(
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(slice: (tank: AverageDefinitionsAllStats) => number) => {
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return tanks.reduce(
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(acc, tank) => acc + tank.samples.total * slice(tank.mu),
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0,
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);
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},
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[tanks],
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);
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const battles = sum(({ battles }) => battles);
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const winrate = sum(({ wins }) => wins) / battles;
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const damage = sum(({ damage_dealt }) => damage_dealt) / battles;
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const survival = sum(({ survived_battles }) => survived_battles) / battles;
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const xp = sum(({ xp }) => xp) / battles;
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const kills = sum(({ frags }) => frags) / battles;
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const spots = sum(({ spotted }) => spotted) / battles;
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const hits = sum(({ hits }) => hits) / battles;
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const shots = sum(({ shots }) => shots) / battles;
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const accuracy = hits / shots;
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const damageReceived =
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sum(({ damage_received }) => damage_received) / battles;
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const damageRatio = damage / damageReceived;
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const capturePoints = sum(({ capture_points }) => capture_points) / battles;
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return (
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<Table.Row>
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<StickyRowHeaderCell style={{ overflow: 'hidden', display: 'flex' }}>
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Total
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</StickyRowHeaderCell>
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<Table.Cell align="center">{(winrate * 100).toFixed(1)}%</Table.Cell>
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<Table.Cell align="center">
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{formatCompact(
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ratio * awaitedAverageDefinitions.samples[playerCountPeriod],
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)}
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(damage).toLocaleString()}
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(survival * 100).toFixed(1)}%
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</Table.Cell>
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<Table.Cell align="center">
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{Math.round(xp).toLocaleString()}
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</Table.Cell>
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<Table.Cell align="center">{kills.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">{spots.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">{(accuracy * 100).toFixed(0)}%</Table.Cell>
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<Table.Cell align="center">{shots.toFixed(1)}</Table.Cell>
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<Table.Cell align="center">{hits.toFixed(1)}</Table.Cell>
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<Table.Cell align="center">{damageRatio.toFixed(2)}</Table.Cell>
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<Table.Cell align="center">
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{Math.round(damageReceived).toLocaleString()}
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</Table.Cell>
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<Table.Cell align="center">{capturePoints.toFixed(2)}</Table.Cell>
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</Table.Row>
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);
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},
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(prev, next) => prev.tanks === next.tanks,
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);
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