fix: remove dead code

This commit is contained in:
TrèsAbhi committed 2024-08-02 13:50:43 -05:00
1 parent 6830aa7ac0
commit f666023bef
1 file changed
-67
@@ -1,67 +0,0 @@
import { ThreeEvent } from '@react-three/fiber';
import { Vector2 } from 'three';
import { applyPitchYawLimits } from '../blitz/applyPitchYawLimits';
import { normalizeAngleRad } from '../math/normalizeAngleRad';
import { hasEquipment } from './hasEquipment';
import { modelTransformEvent } from './modelTransform';
export function tankTransformHandlers() {
const position = new Vector2();
const delta = new Vector2();
let pitch = 0;
let yaw = 0;
function onPointerDown(event: ThreeEvent<PointerEvent>) {
event.stopPropagation();
if (isTurret) {
position.set(event.clientX, event.clientY);
yaw = protagonist.yaw;
pitch = protagonist.pitch;
mutateTankopediaTemporary((draft) => {
draft.controlsEnabled = false;
});
mutateTankopediaTemporary((draft) => {
draft.shot = undefined;
draft.highlightArmor = undefined;
});
window.addEventListener('pointermove', handlePointerMove);
window.addEventListener('pointerup', handlePointerUp);
}
}
async function handlePointerMove(event: PointerEvent) {
const duel = duelStore.getState();
const hasImprovedVerticalStabilizer = await hasEquipment(
122,
duel.protagonist.tank.equipment,
duel.protagonist.equipmentMatrix,
);
const boundingRect = canvas.getBoundingClientRect();
delta.set(event.clientX, event.clientY).sub(position);
position.set(event.clientX, event.clientY);
[pitch, yaw] = applyPitchYawLimits(
pitch,
yaw + delta.x * (Math.PI / boundingRect.width),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
}
function handlePointerUp() {
mutateDuel((draft) => {
draft.protagonist.pitch = normalizeAngleRad(pitch);
draft.protagonist.yaw = normalizeAngleRad(yaw);
});
mutateTankopediaTemporary((draft) => {
draft.controlsEnabled = true;
});
window.removeEventListener('pointermove', handlePointerMove);
window.removeEventListener('pointerup', handlePointerUp);
}
return { onPointerDown };
}