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fix: module damage no longer scales with assault shells
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@@ -166,8 +166,7 @@ export function tankCharacteristics(
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({ distance }) => distance >= assaultDistance,
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({ distance }) => distance >= assaultDistance,
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)?.factor ?? 0)
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)?.factor ?? 0)
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: 1;
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: 1;
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const moduleDamageCoefficient =
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const moduleDamageCoefficient = coefficient([hasTungsten, 0.15]);
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coefficient([hasTungsten, 0.15]) * assaultDamageCoefficient;
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const reloadCoefficient =
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const reloadCoefficient =
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(coefficient([hasGunRammer, -0.05]) *
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(coefficient([hasGunRammer, -0.05]) *
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coefficient([true, degressiveStat(loaderMastery)])) /
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coefficient([true, degressiveStat(loaderMastery)])) /
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