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fix: disabled turret rotation through other objects
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d43391e625
commit
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@@ -95,6 +95,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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type={spaced ? ArmorType.Spaced : ArmorType.Primary}
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thickness={thickness}
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node={node}
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onPointerDown={(event) => event.stopPropagation()}
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/>
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);
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})}
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@@ -116,6 +117,7 @@ export const StaticArmor = memo<ArmorSceneProps>(({ thicknessRange }) => {
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thickness={trackModelDefinition.thickness}
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variant="track"
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node={node}
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onPointerDown={(event) => event.stopPropagation()}
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/>
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);
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})}
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