feat: glb convertion

This commit is contained in:
TrèsAbhi committed 2023-12-18 17:49:07 -06:00
1 parent 9db43db3cf
commit 6d2bb7b131
3 files changed
+207 -45

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+188 -34
View File
@@ -1,12 +1,14 @@
import { Document, Node, NodeIO, Scene } from '@gltf-transform/core';
import { config } from 'dotenv';
import { existsSync, writeFileSync } from 'fs';
import { mkdir, readdir, rm } from 'fs/promises';
import { times } from 'lodash';
import { argv } from 'process';
import sharp from 'sharp';
import { Matrix4, Quaternion, Vector3, Vector4Tuple } from 'three';
import { TankType } from '../src/components/Tanks';
import { NATION_IDS } from '../src/constants/nations';
import { SCPGStream } from '../src/core/blitz/SCPGStream';
import { SCPGStream, VertexType } from '../src/core/blitz/SCPGStream';
import { readBase64DVPL } from '../src/core/blitz/readBase64DVPL';
import { readDVPLFile } from '../src/core/blitz/readDVPLFile';
import { readStringDVPL } from '../src/core/blitz/readStringDVPL';
@@ -25,6 +27,7 @@ import {
Tier,
TurretDefinition,
} from '../src/core/blitzkrieg/tankDefinitions';
import { Hierarchy } from '../src/types/sc2';
(BigInt.prototype as any).toJSON = function () {
return this.toString();
@@ -512,44 +515,195 @@ if (allTargets || targets?.includes('tankModels')) {
const parameters = await readYAMLDVPL<TankParameters>(
`${DATA}/${DOI.tankParameters}/${nation}/${tankIndex}.yaml.dvpl`,
);
const sc2Path = parameters.resourcesPath.blitzModelPath;
const scgPath = parameters.resourcesPath.blitzModelPath.replace(
/\.sc2$/,
'.scg',
);
const sc2Stream = await SCPGStream.fromDVPLFile(
`${DATA}/${DOI['3d']}/${sc2Path}.dvpl`,
);
const scgStream = await SCPGStream.fromDVPLFile(
`${DATA}/${DOI['3d']}/${scgPath}.dvpl`,
);
const scg = (
await SCPGStream.fromDVPLFile(
`${DATA}/${
DOI['3d']
}/${parameters.resourcesPath.blitzModelPath.replace(
/\.sc2$/,
'.scg',
)}.dvpl`,
)
).consumeSCG();
const sc2 = (
await SCPGStream.fromDVPLFile(
`${DATA}/${DOI['3d']}/${parameters.resourcesPath.blitzModelPath}.dvpl`,
)
).consumeSC2();
const document = new Document();
const scene = document.createScene();
const buffer = document.createBuffer();
const scg = scgStream.consumeSCG();
const sc2 = sc2Stream.consumeSC2();
function parseHierarchies(
hierarchies: Hierarchy[],
parent: Scene | Node,
) {
hierarchies.forEach((hierarchy) => {
const node = document.createNode(hierarchy.name);
sc2['#hierarchy'][0]['#hierarchy']!.forEach((hierarchy) => {
times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, '0')],
).forEach((component) => {
if (component['comp.typename'] !== 'RenderComponent') return;
times(
hierarchy.components.count,
(index) =>
hierarchy.components[index.toString().padStart(4, '0')],
).forEach((component) => {
switch (component['comp.typename']) {
case 'TransformComponent': {
const localRotation = new Quaternion().fromArray(
component['tc.localRotation'],
);
const localScale = new Vector3().fromArray(
component['tc.localScale'],
);
const localTranslation = new Vector3().fromArray(
component['tc.localTranslation'],
);
const worldRotation = new Quaternion().fromArray(
component['tc.worldRotation'],
);
const worldScale = new Vector3().fromArray(
component['tc.worldScale'],
);
const worldTranslation = new Vector3().fromArray(
component['tc.worldTranslation'],
);
const localMatrix = new Matrix4().compose(
localTranslation,
localRotation,
localScale,
);
const worldMatrix = new Matrix4().compose(
worldTranslation,
worldRotation,
worldScale,
);
const combinedMatrix = new Matrix4().multiplyMatrices(
worldMatrix,
localMatrix,
);
const combinedRotation = new Quaternion();
const combinedScale = new Vector3();
const combinedTranslation = new Vector3();
hierarchy.name,
times(
component['rc.renderObj']['ro.batchCount'],
(index) =>
component['rc.renderObj']['ro.batches'][
index.toString().padStart(4, '0')
],
).map((batch) => {
const polygonGroup = scg.find(
(group) => group.id === batch['rb.datasource'],
);
combinedMatrix.decompose(
combinedTranslation,
combinedRotation,
combinedScale,
);
console.log(batch['rb.datasource'], polygonGroup !== undefined);
});
node.setRotation(combinedRotation.toArray() as Vector4Tuple);
node.setScale(combinedScale.toArray());
node.setTranslation(combinedTranslation.toArray());
break;
}
case 'RenderComponent': {
times(
component['rc.renderObj']['ro.batchCount'],
(index) =>
component['rc.renderObj']['ro.batches'][
index.toString().padStart(4, '0')
],
).map((batch) => {
const polygonGroup = scg.find(
(group) => group.id === batch['rb.datasource'],
);
const unpackedVertices: number[] = [];
if (!polygonGroup)
throw new Error(
`Missing polygon group ${batch['rb.datasource']}`,
);
polygonGroup.vertices.forEach((vertex) => {
vertex.map((vertexItem) => {
switch (vertexItem.type) {
case VertexType.VERTEX: {
unpackedVertices.push(...vertexItem.value);
break;
}
// default:
// throw new TypeError(
// `Unhandled vertex type: ${
// VertexType[vertexItem.type]
// } (${vertexItem.type})`,
// );
}
});
});
const vertexAccessor = document
.createAccessor()
.setType('VEC3')
.setArray(new Float32Array(unpackedVertices))
.setBuffer(buffer);
const indexAccessor = document
.createAccessor()
.setType('SCALAR')
.setArray(new Uint16Array(polygonGroup.indices))
.setBuffer(buffer);
const primitive = document
.createPrimitive()
.setIndices(indexAccessor)
.setAttribute('POSITION', vertexAccessor);
const mesh = document
.createMesh(batch['##name'])
.addPrimitive(primitive);
const polygons = document
.createNode(batch['##name'])
.setMesh(mesh);
node.addChild(polygons);
});
break;
}
// default:
// throw new TypeError(
// `Unhandled component type: ${component['comp.typename']}`,
// );
}
});
if (hierarchy['#hierarchy']) {
parseHierarchies(hierarchy['#hierarchy'], node);
}
parent.addChild(node);
});
});
}
parseHierarchies(sc2['#hierarchy'], scene);
writeFileSync('test.glb', await new NodeIO().writeBinary(document));
// sc2['#hierarchy'][0]['#hierarchy']!.forEach((hierarchy) => {
// times(
// hierarchy.components.count,
// (index) => hierarchy.components[index.toString().padStart(4, '0')],
// ).forEach((component) => {
// if (component['comp.typename'] !== 'RenderComponent') return;
// hierarchy.name,
// times(
// component['rc.renderObj']['ro.batchCount'],
// (index) =>
// component['rc.renderObj']['ro.batches'][
// index.toString().padStart(4, '0')
// ],
// ).map((batch) => {
// const polygonGroup = scg.find(
// (group) => group.id === batch['rb.datasource'],
// );
// console.log(batch['rb.datasource'], polygonGroup !== undefined);
// });
// });
// });
// writeFile('test.sc2.json', JSON.stringify(sc2, null, 2));
// writeFile('test.scg.json', JSON.stringify(scg, null, 2));
+9 -3
View File
@@ -34,7 +34,7 @@ enum KAType {
UNCONFIRMED_TRANSFORM = 29,
}
enum VertexType {
export enum VertexType {
VERTEX,
NORMAL,
COLOR,
@@ -90,14 +90,18 @@ const VECTOR_SIZES = [
[
VertexType.VERTEX,
VertexType.NORMAL,
VertexType.TANGENT,
VertexType.BINORMAL,
VertexType.CUBETEXCOORD0,
VertexType.CUBETEXCOORD1,
VertexType.CUBETEXCOORD2,
VertexType.CUBETEXCOORD3,
],
[VertexType.PIVOT4, VertexType.JOINTINDEX, VertexType.JOINTWEIGHT],
[
VertexType.PIVOT4,
VertexType.JOINTINDEX,
VertexType.JOINTWEIGHT,
VertexType.TANGENT,
],
];
export class SCPGStream {
@@ -252,6 +256,8 @@ export class SCPGStream {
});
}
console.log(verticesStream.readRemaining().length);
return {
id: polygonGroupRaw['#id'].readBigUInt64LE(),
vertices,
+10 -8
View File
@@ -1,3 +1,5 @@
import { Vector3Tuple, Vector4Tuple } from 'three';
export interface SC2 {
'#dataNodes': DataNode[];
'#hierarchy': Hierarchy[];
@@ -67,12 +69,12 @@ interface Textures {
normalmap: string;
}
interface Hierarchy {
export interface Hierarchy {
'##name': 'Entity';
'#hierarchy'?: Hierarchy[];
components: Components;
flags: number;
id: number;
id: bigint;
name: string;
}
@@ -104,12 +106,12 @@ interface RbAabbox {
type Component =
| {
'comp.typename': 'TransformComponent';
'tc.localRotation': number[];
'tc.localScale': number[];
'tc.localTranslation': number[];
'tc.worldRotation': number[];
'tc.worldScale': number[];
'tc.worldTranslation': number[];
'tc.localRotation': Vector4Tuple;
'tc.localScale': Vector3Tuple;
'tc.localTranslation': Vector3Tuple;
'tc.worldRotation': Vector4Tuple;
'tc.worldScale': Vector3Tuple;
'tc.worldTranslation': Vector3Tuple;
}
| {
'comp.typename': 'RenderComponent';