Merge branch 'main' into data-driven

This commit is contained in:
tresabhi committed 2026-10-04 16:33:53 -05:00
commit 6ebb2810ad
37 files changed
+1404 -350

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@@ -27,8 +27,6 @@ export const DynamicArmor = memo(() => {
const newRenderSize = new Vector2();
useFrame(({ gl, camera, scene }) => {
gl.autoClear = true;
gl.getSize(newRenderSize).multiplyScalar(gl.getPixelRatio());
if (!newRenderSize.equals(renderSize)) {
@@ -50,6 +48,8 @@ export const DynamicArmor = memo(() => {
gl.clearDepth();
gl.render(primaryArmorScene, camera);
gl.autoClear = true;
}, 1);
return (
+7 -7
View File
@@ -2,8 +2,7 @@
import { assertSecret } from "@blitzkit/core";
import { Box, Code, Flex, Heading, Link, Text } from "@radix-ui/themes";
import packageJson from "../../../../package.json";
import { api } from "../core/blitzkit/api";
import { getStrings } from "../core/i18n/getStrings";
import { api } from "../api/dynamic";
import { LinkI18n } from "./LinkI18n";
import { LocaleSwitcherThemeWrapper } from "./LocaleSwitcher";
@@ -12,9 +11,10 @@ export interface Props {
}
const gameDefinitions = await api.game();
const gameVersion = gameDefinitions.version.split("_")[0];
const environment = assertSecret(import.meta.env.PUBLIC_ENVIRONMENT);
const { locale } = Astro.props;
const strings = getStrings(locale);
const strings = await api.strings(locale);
---
<style>
@@ -141,7 +141,7 @@ const strings = getStrings(locale);
</Text>
)
}
<Text size="2" color="gray">CDN</Text>
<Text size="2" color="gray">Branch</Text>
</Flex>
<Flex direction="column" gap="1" flexGrow="1" flexBasis="0" align="start">
@@ -151,7 +151,7 @@ const strings = getStrings(locale);
{
environment !== "preview" && (
<Code size="2" color="gray">
{gameDefinitions.version}
{gameVersion}
</Code>
)
}
@@ -174,13 +174,13 @@ const strings = getStrings(locale);
WoTB
</Text>
<Code size="2" color="gray">
{gameDefinitions.version}
{gameVersion}
</Code>
</>
)
}
<Text size="2" color="gray">CDN</Text>
<Text size="2" color="gray">Branch</Text>
<Code size="2" color="gray">
{environment}
</Code>
@@ -5,7 +5,7 @@ import {
} from "@blitzkit/core";
import { invalidate, useFrame } from "@react-three/fiber";
import type { QuicklimeEvent } from "quicklime";
import { useEffect } from "react";
import { useEffect, useRef } from "react";
import {
MeshBasicMaterial,
NormalBlending,
@@ -43,59 +43,61 @@ export function PrimaryArmorSceneComponent({
node,
thickness,
}: PrimaryArmorSceneComponentProps) {
const material = new ShaderMaterial({
fragmentShader,
vertexShader,
const material = useRef(
new ShaderMaterial({
fragmentShader,
vertexShader,
fog: true,
transparent: true,
fog: true,
transparent: true,
blending: isHalloween ? SubtractiveBlending : NormalBlending,
blending: isHalloween ? SubtractiveBlending : NormalBlending,
uniforms: UniformsUtils.merge([
UniformsLib.common,
UniformsLib.fog,
uniforms: UniformsUtils.merge([
UniformsLib.common,
UniformsLib.fog,
{
thickness: { value: null },
penetration: { value: null },
caliber: { value: null },
ricochet: { value: null },
normalization: { value: null },
isExplosive: { value: null },
canSplash: { value: null },
damage: { value: null },
explosionRadius: { value: null },
greenPenetration: { value: null },
advancedHighlighting: { value: null },
opaque: { value: null },
{
thickness: { value: null },
penetration: { value: null },
caliber: { value: null },
ricochet: { value: null },
normalization: { value: null },
isExplosive: { value: null },
canSplash: { value: null },
damage: { value: null },
explosionRadius: { value: null },
greenPenetration: { value: null },
advancedHighlighting: { value: null },
opaque: { value: null },
inverseProjectionMatrix: { value: null },
resolution: { value: new Vector2() },
spacedArmorBuffer: { value: null },
spacedArmorDepth: { value: null },
inverseProjectionMatrix: { value: null },
resolution: { value: new Vector2() },
spacedArmorBuffer: { value: null },
spacedArmorDepth: { value: null },
opacity: { value: 0 },
},
]),
});
opacity: { value: 0 },
},
]),
}),
);
useEffect(() => {
function handleShellChange() {
const shell =
Tankopedia.state.customShell ?? getDuel("antagonist", DuelModule.Shell);
material.uniforms.caliber.value = shell.caliber;
material.uniforms.ricochet.value = degToRad(
material.current.uniforms.caliber.value = shell.caliber;
material.current.uniforms.ricochet.value = degToRad(
isExplosive(shell.type) ? 90 : shell.ricochet!,
);
material.uniforms.normalization.value = degToRad(
material.current.uniforms.normalization.value = degToRad(
shell.normalization ?? 0,
);
material.uniforms.isExplosive.value = isExplosive(shell.type);
material.uniforms.canSplash.value = canSplash(shell.type);
material.uniforms.damage.value = shell.armor_damage;
material.uniforms.explosionRadius.value = shell.explosion_radius;
material.current.uniforms.isExplosive.value = isExplosive(shell.type);
material.current.uniforms.canSplash.value = canSplash(shell.type);
material.current.uniforms.damage.value = shell.armor_damage;
material.current.uniforms.explosionRadius.value = shell.explosion_radius;
handleProtagonistEquipmentChange(true);
handleAntagonistEquipmentChange(true);
@@ -103,17 +105,18 @@ export function PrimaryArmorSceneComponent({
invalidate();
}
function handleGreenPenetrationChange(greenPenetration: boolean) {
material.uniforms.greenPenetration.value = greenPenetration;
material.current.uniforms.greenPenetration.value = greenPenetration;
}
function handleAdvancedHighlightingChange(advancedHighlighting: boolean) {
material.uniforms.advancedHighlighting.value = advancedHighlighting;
material.current.uniforms.advancedHighlighting.value =
advancedHighlighting;
invalidate();
}
function handleOpaqueChange(opaque: boolean) {
material.uniforms.opaque.value = opaque;
material.current.uniforms.opaque.value = opaque;
}
function handleWireframeChange(wireframe: boolean) {
material.wireframe = wireframe;
material.current.wireframe = wireframe;
}
function handleProtagonistEquipmentChange(noInvalidate = false) {
const equipment = Tankopedia.state.protagonist.equipment;
@@ -128,7 +131,7 @@ export function PrimaryArmorSceneComponent({
? protagonist.equalizer?.armor
: undefined) ?? 1;
material.uniforms.thickness.value =
material.current.uniforms.thickness.value =
thickness * (hasEnhancedArmor ? 1.04 : 1) * equalizer;
if (!noInvalidate) invalidate();
@@ -148,7 +151,7 @@ export function PrimaryArmorSceneComponent({
equipment,
);
material.uniforms.penetration.value =
material.current.uniforms.penetration.value =
penetration *
resolvePenetrationCoefficient(
hasCalibratedShells,
@@ -161,7 +164,7 @@ export function PrimaryArmorSceneComponent({
}
function handleTransitionEvent(event: QuicklimeEvent<number>) {
material.uniforms.opacity.value = event.data;
material.current.uniforms.opacity.value = event.data;
}
handleShellChange();
@@ -212,13 +215,14 @@ export function PrimaryArmorSceneComponent({
}, []);
useFrame(({ gl, camera }) => {
gl.getSize(material.uniforms.resolution.value).multiplyScalar(
gl.getSize(material.current.uniforms.resolution.value).multiplyScalar(
gl.getPixelRatio(),
);
material.uniforms.spacedArmorBuffer.value = spacedArmorRenderTarget.texture;
material.uniforms.spacedArmorDepth.value =
material.current.uniforms.spacedArmorBuffer.value =
spacedArmorRenderTarget.texture;
material.current.uniforms.spacedArmorDepth.value =
spacedArmorRenderTarget.depthTexture;
material.uniforms.inverseProjectionMatrix.value =
material.current.uniforms.inverseProjectionMatrix.value =
camera.projectionMatrixInverse;
});
@@ -243,7 +247,7 @@ export function PrimaryArmorSceneComponent({
{...props}
key={`${key}-include`}
renderOrder={1}
material={material}
material={material.current}
/>
);
},
@@ -88,7 +88,7 @@ export function SpacedArmorSceneComponent({
const { customShell } = Tankopedia.state;
const shell = customShell ?? getDuel("protagonist", DuelModule.Shell);
const { equalize } = Tankopedia.state;
const { equalize } = Tankopedia.state.environment;
const protagonistEqualizer =
(equalize ? protagonist.equalizer : undefined) ?? defaultEqualizer;
const antagonistEqualizer =
@@ -382,6 +382,13 @@ export function SpacedArmorSceneComponent({
shot.damage *= antagonistEqualizer.damage;
const hasSpallLiner = Duel.state.protagonist.provisions.includes(
SPALL_LINER_PROVISION_ID,
);
if (hasSpallLiner && shell.type === ShellType.SHELL_TYPE_HE) {
shot.damage *= 1 + SPALL_LINER_HE_DAMAGE_DELTA;
}
return shot;
},
[camera],
@@ -746,6 +746,7 @@ function OwnershipFilterInternal() {
onClick={() => {
TankFilters.mutate((draft) => {
draft.showOwned = !draft.showOwned;
if (draft.showOwned) draft.showUnowned = false;
});
}}
>
@@ -765,6 +766,7 @@ function OwnershipFilterInternal() {
onClick={() => {
TankFilters.mutate((draft) => {
draft.showUnowned = !draft.showUnowned;
if (draft.showUnowned) draft.showOwned = false;
});
}}
>
@@ -791,6 +793,7 @@ function TestFilter() {
onClick={() => {
TankFilters.mutate((draft) => {
draft.showNonTesting = !draft.showNonTesting;
if (draft.showNonTesting) draft.showTesting = false;
});
}}
>
@@ -811,6 +814,7 @@ function TestFilter() {
onClick={() => {
TankFilters.mutate((draft) => {
draft.showTesting = !draft.showTesting;
if (draft.showTesting) draft.showNonTesting = false;
});
}}
>
@@ -1,6 +1,14 @@
import { alias, isExplosive } from "@blitzkit/core";
import { literals } from "@blitzkit/i18n";
import { Flex, Heading, IconButton, Tooltip } from "@radix-ui/themes";
import { InfoCircledIcon } from "@radix-ui/react-icons";
import {
Flex,
Heading,
IconButton,
Popover,
Text,
Tooltip,
} from "@radix-ui/themes";
import { useLocale } from "../../../../../../hooks/useLocale";
import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
import { Duel } from "../../../../../../stores/duel";
@@ -9,7 +17,7 @@ import { AssaultRangesVisualizer } from "./AssaultRangesVisualizer";
import { GunFlexibilityVisualizer } from "./GunFlexibilityVisualizer";
import { Info } from "./Info";
import { InfoWithDelta } from "./InfoWithDelta";
import { ReloadVisualizer } from "./ReloadVisualizer";
import { RELOAD_PRECISION, ReloadVisualizer } from "./ReloadVisualizer";
import { RicochetVisualizer } from "./RicochetVisualizer";
import { StatsTableWrapper } from "./StatsTableWrapper";
import type { StatsAcceptorProps } from "./TraverseVisualizer";
@@ -77,6 +85,40 @@ export function Firepower({
{strings.common.gun_types[gun.gun_type!.$case]}
</Info>
<InfoWithDelta stats={stats} decimals={0} value="dpm" />
{gun.gun_type!.$case === "regular" && (
<InfoWithDelta
stats={stats}
indent
decimals={0}
noRanking
name={
<Flex align="center" gap="1" display="inline-flex">
{
strings.website.tools.tankopedia.characteristics.values
.peekabooDpm
}
<Popover.Root>
<Popover.Trigger>
<IconButton variant="ghost" size="1">
<InfoCircledIcon />
</IconButton>
</Popover.Trigger>
<Popover.Content style={{ maxWidth: 280 }}>
<Text size="2">
{
strings.website.tools.tankopedia.characteristics.values
.peekabooDpmInfo
}
</Text>
</Popover.Content>
</Popover.Root>
</Flex>
}
value={(tank) => tank.peekabooDpm}
/>
)}
<InfoWithDelta stats={stats} decimals={0} value="damage" />
{gun.gun_type!.$case !== "regular" && (
<InfoWithDelta stats={stats} indent decimals={0} value="clipDamage" />
@@ -121,7 +163,7 @@ export function Firepower({
.shell_index,
{ index: index + 1 },
)}
decimals={2}
decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter"
noRanking
value={() => reload}
@@ -131,7 +173,7 @@ export function Firepower({
) : (
<InfoWithDelta
stats={stats}
decimals={2}
decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter"
value="shellReload"
/>
@@ -141,7 +183,7 @@ export function Firepower({
<InfoWithDelta
stats={stats}
indent
decimals={2}
decimals={RELOAD_PRECISION}
deltaType="lowerIsBetter"
value="intraClip"
/>
@@ -6,7 +6,6 @@ import {
modelTransformEvent,
type ModelTransformEventData,
} from "../../../../../../../../core/blitzkit/modelTransform";
import { Duel } from "../../../../../../../../stores/duel";
import { ModelChunk } from "./ModelChunk";
const modelDefinitions = await api.models();
@@ -21,6 +20,13 @@ export function CanvasContent() {
const tankModel = modelDefinitions.models[tank.id];
const turretModel = tankModel.turrets[turret.id];
// baked-in turret mount tilt (e.g. Minotauro sits pitched 3deg forward);
// applied as a static base rotation so the live gun pitch composes on top
// of it, mirroring useTankTransform.ts's turretContainer/gunContainer nesting
const initialTurretPitch = -degToRad(
tankModel.initial_turret_rotation?.pitch ?? 0,
);
useEffect(() => {
function handleModelTransformEvent(
event: QuicklimeEvent<ModelTransformEventData>,
@@ -45,10 +51,19 @@ export function CanvasContent() {
</group>
</group>
<ModelChunk only="turret" />
<group
position={[0, turretModel.gun_origin!.y, turretModel.gun_origin!.z]}
rotation={[initialTurretPitch, 0, 0]}
>
<group
position={[0, -turretModel.gun_origin!.y, -turretModel.gun_origin!.z]}
>
<ModelChunk only="turret" />
<group ref={gunWrapper}>
<ModelChunk only="gun" />
<group ref={gunWrapper}>
<ModelChunk only="gun" />
</group>
</group>
</group>
</>
);
@@ -48,13 +48,27 @@ export function GunFlexibilityVisualizer({
const turretModel = tankModel.turrets[turret.id];
const gunModel = turretModel.guns[gun.id];
// turret's own baked-in mount tilt (e.g. Minotauro's turret sits pitched
// 3deg forward on the hull); must be folded into displayed pitch values
// the same way tankCharacteristics.ts and QuickInputs do
const initialTurretPitch = degToRad(
tankModel.initial_turret_rotation?.pitch ?? 0,
);
// radial map is in the tilt-compensated frame so the neutrality circle sits
// at the displayed 0deg
const tiltDeg = radToDeg(initialTurretPitch);
const magTilted = (deg: number) => mag(deg + tiltDeg);
const [yaw, setYaw] = useState(0);
const [pitch, setPitch] = useState(0);
const [minPitch, setMinPitch] = useState(
-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max),
-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max) -
initialTurretPitch,
);
const [maxPitch, setMaxPitch] = useState(
-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min),
-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min) -
initialTurretPitch,
);
const container = useRef<HTMLDivElement>(null);
@@ -70,7 +84,7 @@ export function GunFlexibilityVisualizer({
let d = "";
// right
const mo = mag(p.max);
const mo = magTilted(p.max);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mo)}`;
@@ -87,7 +101,7 @@ export function GunFlexibilityVisualizer({
// front
if (f) {
const m = mag(f.max);
const m = magTilted(f.max);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
@@ -108,7 +122,7 @@ export function GunFlexibilityVisualizer({
// back
if (!y && b) {
const m = mag(b.max);
const m = magTilted(b.max);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
@@ -116,7 +130,7 @@ export function GunFlexibilityVisualizer({
d += `Z`;
// right
const mi = mag(p.min);
const mi = magTilted(p.min);
if (y) {
d += `M 0 0`;
d += `L ${c(90 - y.max, mi)}`;
@@ -133,7 +147,7 @@ export function GunFlexibilityVisualizer({
// front
if (f) {
const m = mag(f.min);
const m = magTilted(f.min);
d += `L ${c(90 - f.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
}
@@ -154,14 +168,14 @@ export function GunFlexibilityVisualizer({
// back
if (!y && b) {
const m = mag(b.min);
const m = magTilted(b.min);
d += `L ${c(-90 - b.range / 2, m)}`;
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
}
d += `Z`;
const r = mag(radToDeg(-pitch));
const r = mag(radToDeg(-(pitch - initialTurretPitch)));
const dotX = r * Math.sin(yaw);
const dotY = r * Math.cos(yaw);
@@ -251,13 +265,13 @@ export function GunFlexibilityVisualizer({
yaw = min[1];
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
t = clamp(t, 0, 1);
let pitch = degToRad(magInverse(-t));
let pitch = degToRad(magInverse(-t)) + initialTurretPitch;
pitch = clamp(pitch, min[0], max[0]);
setPitch(pitch);
setYaw(yaw);
setMinPitch(min[0]);
setMaxPitch(max[0]);
setMinPitch(min[0] - initialTurretPitch);
setMaxPitch(max[0] - initialTurretPitch);
modelTransformEvent.dispatch({ pitch, yaw });
}}
@@ -376,7 +390,7 @@ export function GunFlexibilityVisualizer({
<VisualizerCornerStat
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
value={literals(strings.common.units.deg, {
value: radToDeg(pitch).toFixed(0),
value: radToDeg(pitch - initialTurretPitch).toFixed(0),
})}
side="top-left"
/>
@@ -11,7 +11,7 @@ import { Shell } from './components/Shell';
import { Target } from './components/Target';
import './index.css';
const PRECISION = 2;
export const RELOAD_PRECISION = 1;
export interface ReloadUpdateData {
reload: number;
@@ -82,9 +82,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
);
}
totalTime.current.innerHTML = shellReload.toFixed(PRECISION);
totalTime.current.innerHTML = shellReload.toFixed(RELOAD_PRECISION);
progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed(
PRECISION,
RELOAD_PRECISION,
);
if (state.current >= reloadThreshold) shoot();
@@ -117,9 +117,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
shells = times(stats.shells, (index) => index > state.current - 1);
}
totalTime.current.innerHTML = interval.toFixed(PRECISION);
totalTime.current.innerHTML = interval.toFixed(RELOAD_PRECISION);
progressTime.current.innerHTML = ((1 - reload) * interval).toFixed(
PRECISION,
RELOAD_PRECISION,
);
if (lastState % 1 > state.current % 1) shoot();
@@ -262,7 +262,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
transform: 'translate(50%, -50%)',
}}
>
0.00
{(0).toFixed(RELOAD_PRECISION)}
</Code>
<Code
ref={totalTime}
@@ -277,7 +277,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
transform: 'translate(-50%, -50%)',
}}
>
0.00
{(0).toFixed(RELOAD_PRECISION)}
</Code>
{stats.shells > 1 &&
@@ -1,5 +1,5 @@
import { alias } from "@blitzkit/core";
import { Badge, Box, Flex, Heading, Switch, Text } from "@radix-ui/themes";
import { Box, Flex, Heading, Switch, Text } from "@radix-ui/themes";
import { useLocale } from "../../../../hooks/useLocale";
import { Duel } from "../../../../stores/duel";
import { Tankopedia } from "../../../../stores/tankopedia";
@@ -12,12 +12,7 @@ export function Equalizer() {
return (
<ConfigurationChildWrapper>
<Heading size="4">
<Flex gap="2" align="center">
{strings.website.tools.tankopedia.configuration.equalizer.title}{" "}
<Badge variant="outline">
{strings.website.tools.tankopedia.configuration.equalizer.beta}
</Badge>
</Flex>
{strings.website.tools.tankopedia.configuration.equalizer.title}
</Heading>
<Box
@@ -34,9 +29,9 @@ export function Equalizer() {
style={{
cursor: "pointer",
borderRadius: "var(--radius-3)",
backgroundImage: `url(${alias("api", `/gamemodes/45/banner.webp`)})`,
backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`,
backgroundSize: "cover",
backgroundPosition: "center",
backgroundPosition: "50% 25%",
overflow: "hidden",
}}
>
@@ -0,0 +1,128 @@
import { alias, availableProvisions } from "@blitzkit/core";
import { ShuffleIcon } from "@radix-ui/react-icons";
import { Flex, IconButton, Popover } from "@radix-ui/themes";
import { api } from "../../../../../../core/blitzkit/api";
import { SPALL_LINER_PROVISION_ID } from "../../../../../../core/blitzkit/spallLiner";
import { useLocale } from "../../../../../../hooks/useLocale";
import { Duel } from "../../../../../../stores/duel";
import { Tankopedia } from "../../../../../../stores/tankopedia";
const provisionDefinitions = await api.provisionDefinitions();
export function SpallLinerSwitcher() {
const { tank, gun, provisions } = Duel.use((state) => state.protagonist);
const { unwrap } = useLocale();
const isSpallLinerActive = provisions.includes(SPALL_LINER_PROVISION_ID);
const hasSlotAvailable = provisions.length < tank.max_provisions;
const canEquipSpallLiner = availableProvisions(
tank,
gun,
provisionDefinitions,
).some((provision) => provision.id === SPALL_LINER_PROVISION_ID);
if (!canEquipSpallLiner) return null;
function equip(replacing?: number) {
Duel.mutate((draft) => {
if (replacing !== undefined) {
const provisions = draft.protagonist.provisions;
provisions[provisions.indexOf(replacing)] = SPALL_LINER_PROVISION_ID;
} else {
draft.protagonist.provisions.push(SPALL_LINER_PROVISION_ID);
}
});
Tankopedia.mutate((draft) => {
draft.shot = undefined;
});
}
function unequip() {
Duel.mutate((draft) => {
draft.protagonist.provisions = draft.protagonist.provisions.filter(
(id) => id !== SPALL_LINER_PROVISION_ID,
);
});
Tankopedia.mutate((draft) => {
draft.shot = undefined;
});
}
const button = (
<IconButton
color={isSpallLinerActive ? undefined : "gray"}
variant="soft"
size={{ initial: "2", sm: "3" }}
radius="medium"
onClick={() => {
if (isSpallLinerActive) {
unequip();
} else if (hasSlotAvailable) {
equip();
}
}}
>
<img
alt={unwrap(
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
)}
src={alias("api", `/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`)}
style={{
width: "50%",
height: "50%",
}}
/>
</IconButton>
);
if (isSpallLinerActive || hasSlotAvailable) return button;
return (
<Popover.Root>
<Popover.Trigger>{button}</Popover.Trigger>
<Popover.Content>
<Flex gap="2" align="center">
<img
alt={unwrap(
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
)}
src={alias(
"api",
`/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`,
)}
style={{
width: "1.25em",
height: "1.25em",
}}
/>
<ShuffleIcon color="var(--gray-9)" />
<Flex gap="2">
{provisions.map((id) => (
<Popover.Close key={id}>
<IconButton
color="gray"
variant="soft"
size="3"
radius="medium"
onClick={() => equip(id)}
>
<img
alt={unwrap(provisionDefinitions.provisions[id].name!)}
src={alias("api", `/icons/provisions/${id}.webp`)}
style={{
width: "50%",
height: "50%",
}}
/>
</IconButton>
</Popover.Close>
))}
</Flex>
</Flex>
</Popover.Content>
</Popover.Root>
);
}
@@ -46,6 +46,7 @@ import { TankSearch } from "../../../../TankSearch";
import { CustomShellButton } from "./components/CustomShellButton";
import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
import { QuickInputs } from "./components/QuickInputs";
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
import { Thicknesses } from "./components/Thicknesses";
type OptionsProps = MaybeSkeletonComponentProps & {
@@ -278,6 +279,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
}}
/>
</IconButton>
<SpallLinerSwitcher />
</Flex>
{!skeleton && (
@@ -15,7 +15,7 @@ export function Tracker({ fontSize }: Props) {
top="50%"
width="min(100%, 16rem)"
style={{
transform: `translate(-50%, calc(${fontSize} / 2 + var(--space-4)))`,
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4)))`,
}}
>
<Progress color="gray" value={progress} />