mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-24 12:09:51 +02:00
Merge branch 'main' into data-driven
This commit is contained in:
commit
6ebb2810ad
37 files changed
+1404
-350
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+47
-5
@@ -1,6 +1,14 @@
|
||||
import { alias, isExplosive } from "@blitzkit/core";
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import { literals } from "@blitzkit/i18n";
|
||||
import { Flex, Heading, IconButton, Tooltip } from "@radix-ui/themes";
|
||||
import { InfoCircledIcon } from "@radix-ui/react-icons";
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||||
import {
|
||||
Flex,
|
||||
Heading,
|
||||
IconButton,
|
||||
Popover,
|
||||
Text,
|
||||
Tooltip,
|
||||
} from "@radix-ui/themes";
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import { useLocale } from "../../../../../../hooks/useLocale";
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import { useTankModelDefinition } from "../../../../../../hooks/useTankModelDefinition";
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import { Duel } from "../../../../../../stores/duel";
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@@ -9,7 +17,7 @@ import { AssaultRangesVisualizer } from "./AssaultRangesVisualizer";
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import { GunFlexibilityVisualizer } from "./GunFlexibilityVisualizer";
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import { Info } from "./Info";
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import { InfoWithDelta } from "./InfoWithDelta";
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import { ReloadVisualizer } from "./ReloadVisualizer";
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import { RELOAD_PRECISION, ReloadVisualizer } from "./ReloadVisualizer";
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import { RicochetVisualizer } from "./RicochetVisualizer";
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import { StatsTableWrapper } from "./StatsTableWrapper";
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import type { StatsAcceptorProps } from "./TraverseVisualizer";
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@@ -77,6 +85,40 @@ export function Firepower({
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{strings.common.gun_types[gun.gun_type!.$case]}
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</Info>
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<InfoWithDelta stats={stats} decimals={0} value="dpm" />
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{gun.gun_type!.$case === "regular" && (
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<InfoWithDelta
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stats={stats}
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indent
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decimals={0}
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noRanking
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name={
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<Flex align="center" gap="1" display="inline-flex">
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{
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strings.website.tools.tankopedia.characteristics.values
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.peekabooDpm
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}
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|
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<Popover.Root>
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<Popover.Trigger>
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<IconButton variant="ghost" size="1">
|
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<InfoCircledIcon />
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</IconButton>
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</Popover.Trigger>
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<Popover.Content style={{ maxWidth: 280 }}>
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<Text size="2">
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{
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strings.website.tools.tankopedia.characteristics.values
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.peekabooDpmInfo
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}
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</Text>
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</Popover.Content>
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</Popover.Root>
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</Flex>
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}
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value={(tank) => tank.peekabooDpm}
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/>
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)}
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<InfoWithDelta stats={stats} decimals={0} value="damage" />
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{gun.gun_type!.$case !== "regular" && (
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<InfoWithDelta stats={stats} indent decimals={0} value="clipDamage" />
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@@ -121,7 +163,7 @@ export function Firepower({
|
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.shell_index,
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{ index: index + 1 },
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)}
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decimals={2}
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decimals={RELOAD_PRECISION}
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deltaType="lowerIsBetter"
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noRanking
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value={() => reload}
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@@ -131,7 +173,7 @@ export function Firepower({
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) : (
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<InfoWithDelta
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stats={stats}
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decimals={2}
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decimals={RELOAD_PRECISION}
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deltaType="lowerIsBetter"
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value="shellReload"
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/>
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@@ -141,7 +183,7 @@ export function Firepower({
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<InfoWithDelta
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stats={stats}
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indent
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decimals={2}
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decimals={RELOAD_PRECISION}
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deltaType="lowerIsBetter"
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value="intraClip"
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/>
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+19
-4
@@ -6,7 +6,6 @@ import {
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modelTransformEvent,
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type ModelTransformEventData,
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} from "../../../../../../../../core/blitzkit/modelTransform";
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import { Duel } from "../../../../../../../../stores/duel";
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import { ModelChunk } from "./ModelChunk";
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const modelDefinitions = await api.models();
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@@ -21,6 +20,13 @@ export function CanvasContent() {
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const tankModel = modelDefinitions.models[tank.id];
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const turretModel = tankModel.turrets[turret.id];
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// baked-in turret mount tilt (e.g. Minotauro sits pitched 3deg forward);
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// applied as a static base rotation so the live gun pitch composes on top
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// of it, mirroring useTankTransform.ts's turretContainer/gunContainer nesting
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const initialTurretPitch = -degToRad(
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tankModel.initial_turret_rotation?.pitch ?? 0,
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);
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|
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useEffect(() => {
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function handleModelTransformEvent(
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event: QuicklimeEvent<ModelTransformEventData>,
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@@ -45,10 +51,19 @@ export function CanvasContent() {
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</group>
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</group>
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<ModelChunk only="turret" />
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<group
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position={[0, turretModel.gun_origin!.y, turretModel.gun_origin!.z]}
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rotation={[initialTurretPitch, 0, 0]}
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>
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<group
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position={[0, -turretModel.gun_origin!.y, -turretModel.gun_origin!.z]}
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>
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<ModelChunk only="turret" />
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<group ref={gunWrapper}>
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<ModelChunk only="gun" />
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<group ref={gunWrapper}>
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<ModelChunk only="gun" />
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</group>
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</group>
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</group>
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</>
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);
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+27
-13
@@ -48,13 +48,27 @@ export function GunFlexibilityVisualizer({
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const turretModel = tankModel.turrets[turret.id];
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const gunModel = turretModel.guns[gun.id];
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// turret's own baked-in mount tilt (e.g. Minotauro's turret sits pitched
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// 3deg forward on the hull); must be folded into displayed pitch values
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// the same way tankCharacteristics.ts and QuickInputs do
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const initialTurretPitch = degToRad(
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tankModel.initial_turret_rotation?.pitch ?? 0,
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);
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// radial map is in the tilt-compensated frame so the neutrality circle sits
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// at the displayed 0deg
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const tiltDeg = radToDeg(initialTurretPitch);
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const magTilted = (deg: number) => mag(deg + tiltDeg);
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const [yaw, setYaw] = useState(0);
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const [pitch, setPitch] = useState(0);
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const [minPitch, setMinPitch] = useState(
|
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-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max),
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-degToRad(gunModel.pitch!.front?.max ?? gunModel.pitch!.max) -
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initialTurretPitch,
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);
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const [maxPitch, setMaxPitch] = useState(
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-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min),
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-degToRad(gunModel.pitch!.front?.min ?? gunModel.pitch!.min) -
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initialTurretPitch,
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);
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const container = useRef<HTMLDivElement>(null);
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@@ -70,7 +84,7 @@ export function GunFlexibilityVisualizer({
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let d = "";
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// right
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const mo = mag(p.max);
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const mo = magTilted(p.max);
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if (y) {
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d += `M 0 0`;
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d += `L ${c(90 - y.max, mo)}`;
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@@ -87,7 +101,7 @@ export function GunFlexibilityVisualizer({
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||||
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// front
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if (f) {
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const m = mag(f.max);
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const m = magTilted(f.max);
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d += `L ${c(90 - f.range / 2, m)}`;
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d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
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}
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||||
@@ -108,7 +122,7 @@ export function GunFlexibilityVisualizer({
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||||
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// back
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||||
if (!y && b) {
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const m = mag(b.max);
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const m = magTilted(b.max);
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||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
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||||
}
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||||
@@ -116,7 +130,7 @@ export function GunFlexibilityVisualizer({
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||||
d += `Z`;
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||||
|
||||
// right
|
||||
const mi = mag(p.min);
|
||||
const mi = magTilted(p.min);
|
||||
if (y) {
|
||||
d += `M 0 0`;
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d += `L ${c(90 - y.max, mi)}`;
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||||
@@ -133,7 +147,7 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// front
|
||||
if (f) {
|
||||
const m = mag(f.min);
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||||
const m = magTilted(f.min);
|
||||
d += `L ${c(90 - f.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(90 + f.range / 2, m)}`;
|
||||
}
|
||||
@@ -154,14 +168,14 @@ export function GunFlexibilityVisualizer({
|
||||
|
||||
// back
|
||||
if (!y && b) {
|
||||
const m = mag(b.min);
|
||||
const m = magTilted(b.min);
|
||||
d += `L ${c(-90 - b.range / 2, m)}`;
|
||||
d += `A ${m} ${m} 0 0 0 ${c(-90 + b.range / 2, m)}`;
|
||||
}
|
||||
|
||||
d += `Z`;
|
||||
|
||||
const r = mag(radToDeg(-pitch));
|
||||
const r = mag(radToDeg(-(pitch - initialTurretPitch)));
|
||||
const dotX = r * Math.sin(yaw);
|
||||
const dotY = r * Math.cos(yaw);
|
||||
|
||||
@@ -251,13 +265,13 @@ export function GunFlexibilityVisualizer({
|
||||
yaw = min[1];
|
||||
let t = 2 * Math.sqrt((u / rect.width) ** 2 + (v / rect.height) ** 2);
|
||||
t = clamp(t, 0, 1);
|
||||
let pitch = degToRad(magInverse(-t));
|
||||
let pitch = degToRad(magInverse(-t)) + initialTurretPitch;
|
||||
pitch = clamp(pitch, min[0], max[0]);
|
||||
|
||||
setPitch(pitch);
|
||||
setYaw(yaw);
|
||||
setMinPitch(min[0]);
|
||||
setMaxPitch(max[0]);
|
||||
setMinPitch(min[0] - initialTurretPitch);
|
||||
setMaxPitch(max[0] - initialTurretPitch);
|
||||
|
||||
modelTransformEvent.dispatch({ pitch, yaw });
|
||||
}}
|
||||
@@ -376,7 +390,7 @@ export function GunFlexibilityVisualizer({
|
||||
<VisualizerCornerStat
|
||||
label={strings.website.tools.tankopedia.visualizers.flexibility.pitch}
|
||||
value={literals(strings.common.units.deg, {
|
||||
value: radToDeg(pitch).toFixed(0),
|
||||
value: radToDeg(pitch - initialTurretPitch).toFixed(0),
|
||||
})}
|
||||
side="top-left"
|
||||
/>
|
||||
|
||||
+7
-7
@@ -11,7 +11,7 @@ import { Shell } from './components/Shell';
|
||||
import { Target } from './components/Target';
|
||||
import './index.css';
|
||||
|
||||
const PRECISION = 2;
|
||||
export const RELOAD_PRECISION = 1;
|
||||
|
||||
export interface ReloadUpdateData {
|
||||
reload: number;
|
||||
@@ -82,9 +82,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
);
|
||||
}
|
||||
|
||||
totalTime.current.innerHTML = shellReload.toFixed(PRECISION);
|
||||
totalTime.current.innerHTML = shellReload.toFixed(RELOAD_PRECISION);
|
||||
progressTime.current.innerHTML = ((1 - reload) * shellReload).toFixed(
|
||||
PRECISION,
|
||||
RELOAD_PRECISION,
|
||||
);
|
||||
|
||||
if (state.current >= reloadThreshold) shoot();
|
||||
@@ -117,9 +117,9 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
shells = times(stats.shells, (index) => index > state.current - 1);
|
||||
}
|
||||
|
||||
totalTime.current.innerHTML = interval.toFixed(PRECISION);
|
||||
totalTime.current.innerHTML = interval.toFixed(RELOAD_PRECISION);
|
||||
progressTime.current.innerHTML = ((1 - reload) * interval).toFixed(
|
||||
PRECISION,
|
||||
RELOAD_PRECISION,
|
||||
);
|
||||
|
||||
if (lastState % 1 > state.current % 1) shoot();
|
||||
@@ -262,7 +262,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
transform: 'translate(50%, -50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
{(0).toFixed(RELOAD_PRECISION)}
|
||||
</Code>
|
||||
<Code
|
||||
ref={totalTime}
|
||||
@@ -277,7 +277,7 @@ export function ReloadVisualizer({ stats }: StatsAcceptorProps) {
|
||||
transform: 'translate(-50%, -50%)',
|
||||
}}
|
||||
>
|
||||
0.00
|
||||
{(0).toFixed(RELOAD_PRECISION)}
|
||||
</Code>
|
||||
|
||||
{stats.shells > 1 &&
|
||||
|
||||
+4
-9
@@ -1,5 +1,5 @@
|
||||
import { alias } from "@blitzkit/core";
|
||||
import { Badge, Box, Flex, Heading, Switch, Text } from "@radix-ui/themes";
|
||||
import { Box, Flex, Heading, Switch, Text } from "@radix-ui/themes";
|
||||
import { useLocale } from "../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../stores/tankopedia";
|
||||
@@ -12,12 +12,7 @@ export function Equalizer() {
|
||||
return (
|
||||
<ConfigurationChildWrapper>
|
||||
<Heading size="4">
|
||||
<Flex gap="2" align="center">
|
||||
{strings.website.tools.tankopedia.configuration.equalizer.title}{" "}
|
||||
<Badge variant="outline">
|
||||
{strings.website.tools.tankopedia.configuration.equalizer.beta}
|
||||
</Badge>
|
||||
</Flex>
|
||||
{strings.website.tools.tankopedia.configuration.equalizer.title}
|
||||
</Heading>
|
||||
|
||||
<Box
|
||||
@@ -34,9 +29,9 @@ export function Equalizer() {
|
||||
style={{
|
||||
cursor: "pointer",
|
||||
borderRadius: "var(--radius-3)",
|
||||
backgroundImage: `url(${alias("api", `/gamemodes/45/banner.webp`)})`,
|
||||
backgroundImage: `url(${alias("api", `/gamemodes/Insanity/banner.webp`)})`,
|
||||
backgroundSize: "cover",
|
||||
backgroundPosition: "center",
|
||||
backgroundPosition: "50% 25%",
|
||||
overflow: "hidden",
|
||||
}}
|
||||
>
|
||||
|
||||
+128
@@ -0,0 +1,128 @@
|
||||
import { alias, availableProvisions } from "@blitzkit/core";
|
||||
import { ShuffleIcon } from "@radix-ui/react-icons";
|
||||
import { Flex, IconButton, Popover } from "@radix-ui/themes";
|
||||
import { api } from "../../../../../../core/blitzkit/api";
|
||||
import { SPALL_LINER_PROVISION_ID } from "../../../../../../core/blitzkit/spallLiner";
|
||||
import { useLocale } from "../../../../../../hooks/useLocale";
|
||||
import { Duel } from "../../../../../../stores/duel";
|
||||
import { Tankopedia } from "../../../../../../stores/tankopedia";
|
||||
|
||||
const provisionDefinitions = await api.provisionDefinitions();
|
||||
|
||||
export function SpallLinerSwitcher() {
|
||||
const { tank, gun, provisions } = Duel.use((state) => state.protagonist);
|
||||
const { unwrap } = useLocale();
|
||||
const isSpallLinerActive = provisions.includes(SPALL_LINER_PROVISION_ID);
|
||||
const hasSlotAvailable = provisions.length < tank.max_provisions;
|
||||
|
||||
const canEquipSpallLiner = availableProvisions(
|
||||
tank,
|
||||
gun,
|
||||
provisionDefinitions,
|
||||
).some((provision) => provision.id === SPALL_LINER_PROVISION_ID);
|
||||
|
||||
if (!canEquipSpallLiner) return null;
|
||||
|
||||
function equip(replacing?: number) {
|
||||
Duel.mutate((draft) => {
|
||||
if (replacing !== undefined) {
|
||||
const provisions = draft.protagonist.provisions;
|
||||
provisions[provisions.indexOf(replacing)] = SPALL_LINER_PROVISION_ID;
|
||||
} else {
|
||||
draft.protagonist.provisions.push(SPALL_LINER_PROVISION_ID);
|
||||
}
|
||||
});
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
}
|
||||
|
||||
function unequip() {
|
||||
Duel.mutate((draft) => {
|
||||
draft.protagonist.provisions = draft.protagonist.provisions.filter(
|
||||
(id) => id !== SPALL_LINER_PROVISION_ID,
|
||||
);
|
||||
});
|
||||
Tankopedia.mutate((draft) => {
|
||||
draft.shot = undefined;
|
||||
});
|
||||
}
|
||||
|
||||
const button = (
|
||||
<IconButton
|
||||
color={isSpallLinerActive ? undefined : "gray"}
|
||||
variant="soft"
|
||||
size={{ initial: "2", sm: "3" }}
|
||||
radius="medium"
|
||||
onClick={() => {
|
||||
if (isSpallLinerActive) {
|
||||
unequip();
|
||||
} else if (hasSlotAvailable) {
|
||||
equip();
|
||||
}
|
||||
}}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(
|
||||
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
|
||||
)}
|
||||
src={alias("api", `/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`)}
|
||||
style={{
|
||||
width: "50%",
|
||||
height: "50%",
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
);
|
||||
|
||||
if (isSpallLinerActive || hasSlotAvailable) return button;
|
||||
|
||||
return (
|
||||
<Popover.Root>
|
||||
<Popover.Trigger>{button}</Popover.Trigger>
|
||||
|
||||
<Popover.Content>
|
||||
<Flex gap="2" align="center">
|
||||
<img
|
||||
alt={unwrap(
|
||||
provisionDefinitions.provisions[SPALL_LINER_PROVISION_ID].name!,
|
||||
)}
|
||||
src={alias(
|
||||
"api",
|
||||
`/icons/provisions/${SPALL_LINER_PROVISION_ID}.webp`,
|
||||
)}
|
||||
style={{
|
||||
width: "1.25em",
|
||||
height: "1.25em",
|
||||
}}
|
||||
/>
|
||||
|
||||
<ShuffleIcon color="var(--gray-9)" />
|
||||
|
||||
<Flex gap="2">
|
||||
{provisions.map((id) => (
|
||||
<Popover.Close key={id}>
|
||||
<IconButton
|
||||
color="gray"
|
||||
variant="soft"
|
||||
size="3"
|
||||
radius="medium"
|
||||
onClick={() => equip(id)}
|
||||
>
|
||||
<img
|
||||
alt={unwrap(provisionDefinitions.provisions[id].name!)}
|
||||
src={alias("api", `/icons/provisions/${id}.webp`)}
|
||||
style={{
|
||||
width: "50%",
|
||||
height: "50%",
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
</Popover.Close>
|
||||
))}
|
||||
</Flex>
|
||||
</Flex>
|
||||
</Popover.Content>
|
||||
</Popover.Root>
|
||||
);
|
||||
}
|
||||
@@ -46,6 +46,7 @@ import { TankSearch } from "../../../../TankSearch";
|
||||
import { CustomShellButton } from "./components/CustomShellButton";
|
||||
import { DynamicArmorSwitcher } from "./components/DynamicArmorSwitcher";
|
||||
import { QuickInputs } from "./components/QuickInputs";
|
||||
import { SpallLinerSwitcher } from "./components/SpallLinerSwitcher";
|
||||
import { Thicknesses } from "./components/Thicknesses";
|
||||
|
||||
type OptionsProps = MaybeSkeletonComponentProps & {
|
||||
@@ -278,6 +279,8 @@ export function Options({ thicknessRange, canvas, skeleton }: OptionsProps) {
|
||||
}}
|
||||
/>
|
||||
</IconButton>
|
||||
|
||||
<SpallLinerSwitcher />
|
||||
</Flex>
|
||||
|
||||
{!skeleton && (
|
||||
|
||||
+1
-1
@@ -15,7 +15,7 @@ export function Tracker({ fontSize }: Props) {
|
||||
top="50%"
|
||||
width="min(100%, 16rem)"
|
||||
style={{
|
||||
transform: `translate(-50%, calc(${fontSize} / 2 + var(--space-4)))`,
|
||||
transform: `translate(-50%, calc(${fontSize} * 0.75 + var(--space-4)))`,
|
||||
}}
|
||||
>
|
||||
<Progress color="gray" value={progress} />
|
||||
|
||||
Reference in new issue
Block a user