feat: segmented control mode

This commit is contained in:
TrèsAbhi committed 2024-07-28 13:32:52 -05:00
1 parent 6e7df526ff
commit 6ebced6f01
11 files changed
+160 -237

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@@ -18,7 +18,7 @@
"start:bot": "bun dist/bot/index.js",
"start:website": "next start",
"host:docs": "vitepress preview docs",
"lint": "npx tsc",
"lint": "tsc",
"lint:website": "next lint",
"format": "prettier --write \"**/*.@(json|js|jsx|css|md|ts|tsx|html|xml|yml|gltf)\"",
"knip": "knip",
@@ -103,7 +103,7 @@
"knip": "^3.13.2",
"prettier": "^3.3.2",
"prisma": "^5.16.2",
"typescript": "^5.5.3"
"typescript": "^5.5.4"
},
"packageManager": "[email protected]",
"trustedDependencies": [
@@ -12,6 +12,7 @@ import { useEquipment } from '../../../../../../hooks/useEquipment';
import * as Duel from '../../../../../../stores/duel';
import * as TankopediaEphemeral from '../../../../../../stores/tankopediaEphemeral';
import * as TankopediaPersistent from '../../../../../../stores/tankopediaPersistent';
import { TankopediaDisplay } from '../../../../../../stores/tankopediaPersistent/constants';
import { Controls } from '../Control';
import { Lighting } from '../Lighting';
import { SceneProps } from '../SceneProps';
@@ -30,7 +31,7 @@ export function TankSandbox() {
const turretModelDefinition =
tankModelDefinition.turrets[protagonist.turret.id];
const gunModelDefinition = turretModelDefinition.guns[protagonist.gun.id];
const armorMode = TankopediaPersistent.use((state) => state.armorMode);
const display = TankopediaPersistent.use((state) => state.display);
function handlePointerDown() {
window.addEventListener('pointermove', handlePointerMove);
@@ -123,6 +124,20 @@ export function TankSandbox() {
});
}, [protagonist.gun, protagonist.turret]);
useEffect(() => {
if (display !== TankopediaDisplay.DynamicArmor) {
mutateTankopediaEphemeral((draft) => {
draft.shot = undefined;
});
}
if (display !== TankopediaDisplay.StaticArmor) {
mutateTankopediaEphemeral((draft) => {
draft.highlightArmor = undefined;
});
}
}, [display]);
return (
<Canvas
gl={{ clippingPlanes: Object.freeze([]), localClippingEnabled: true }}
@@ -140,12 +155,12 @@ export function TankSandbox() {
>
<Controls />
<SceneProps />
<TankModel />
{display !== TankopediaDisplay.StaticArmor && <TankModel />}
{/* idk why the shot display doesn't work without suspense here lol */}
<Suspense fallback={<ModelLoader />}>
{armorMode === 'blitz' && <Armor />}
{armorMode === 'static' && (
{display === TankopediaDisplay.DynamicArmor && <Armor />}
{display === TankopediaDisplay.StaticArmor && (
<StaticArmor awaitedTankDefinitions={awaitedTankDefinitions} />
)}
<Lighting />
@@ -14,8 +14,8 @@ import {
Heading,
IconButton,
Popover,
SegmentedControl,
Strong,
Switch,
Tabs,
Text,
} from '@radix-ui/themes';
@@ -25,6 +25,7 @@ import { SmallTankIcon } from '../../../../../../../components/SmallTankIcon';
import { resolveNearPenetration } from '../../../../../../../core/blitz/resolveNearPenetration';
import { resolvePenetrationCoefficient } from '../../../../../../../core/blitz/resolvePenetrationCoefficient';
import { asset } from '../../../../../../../core/blitzkit/asset';
import { imgur } from '../../../../../../../core/blitzkit/imgur';
import { Pose, poseEvent } from '../../../../../../../core/blitzkit/pose';
import {
SHELL_NAMES,
@@ -38,6 +39,7 @@ import * as App from '../../../../../../../stores/app';
import * as Duel from '../../../../../../../stores/duel';
import * as TankopediaEphemeral from '../../../../../../../stores/tankopediaEphemeral';
import * as TankopediaPersistent from '../../../../../../../stores/tankopediaPersistent';
import { TankopediaDisplay } from '../../../../../../../stores/tankopediaPersistent/constants';
import { TankSearch } from '../../../../components/TankSearch';
import { ENVIRONMENTS } from '../../Lighting';
import { RotationInputs } from '../../QuickInputs';
@@ -45,9 +47,10 @@ import { RotationInputs } from '../../QuickInputs';
export function Options() {
const mutateTankopediaEphemeral = TankopediaEphemeral.useMutation();
const mutateTankopediaPersistent = TankopediaPersistent.useMutation();
const modeRaw = TankopediaPersistent.use((state) => state.mode);
const [mode, setMode] =
useState<TankopediaPersistent.TankopediaMode>('model');
const displayRaw = TankopediaPersistent.use((state) => state.display);
const [display, setDisplay] = useState<TankopediaDisplay>(
TankopediaDisplay.Model,
);
const isFullScreen = useFullScreen();
const showGrid = TankopediaPersistent.use(
(state) => state.model.visual.showGrid,
@@ -81,7 +84,7 @@ export function Options() {
const hasEnhancedArmor = useEquipment(110);
const antagonistUniqueGuns = uniqueGuns(antagonistTank.turrets);
useEffect(() => setMode(modeRaw), [modeRaw]);
useEffect(() => setDisplay(displayRaw), [displayRaw]);
return (
<>
@@ -112,7 +115,7 @@ export function Options() {
<RotationInputs />
{mode === 'armor' && (
{display === TankopediaDisplay.DynamicArmor && (
<Flex
gap="2"
direction="column"
@@ -309,7 +312,7 @@ export function Options() {
align="center"
gap="2"
>
{mode === 'armor' && (
{display === TankopediaDisplay.DynamicArmor && (
<Flex align="center" gap="2">
<Text color="gray" size="2">
Shooter:
@@ -470,25 +473,30 @@ export function Options() {
)}
<Flex gap="3" align="center">
<Flex
style={{
cursor: 'default',
userSelect: 'none',
}}
align="center"
gap="2"
onClick={() => {
<SegmentedControl.Root
value={`${display}`}
onValueChange={(value) => {
mutateTankopediaPersistent((draft) => {
draft.mode = draft.mode === 'armor' ? 'model' : 'armor';
draft.display = Number(value);
});
}}
mr="1"
>
<Switch size="1" checked={mode === 'armor'} />
<Text color="gray" size="2">
Armor
</Text>
</Flex>
<SegmentedControl.Item value={`${TankopediaDisplay.Model}`}>
<Flex height="100%" align="center">
<img src={imgur('jAdYf0m')} style={{ height: '1.5em' }} />
</Flex>
</SegmentedControl.Item>
<SegmentedControl.Item value={`${TankopediaDisplay.DynamicArmor}`}>
<Flex height="100%" align="center">
<img src={imgur('oe4Cq0g')} style={{ height: '1.5em' }} />
</Flex>
</SegmentedControl.Item>
<SegmentedControl.Item value={`${TankopediaDisplay.StaticArmor}`}>
<Flex height="100%" align="center">
<img src={imgur('VQ4uDno')} style={{ height: '1.5em' }} />
</Flex>
</SegmentedControl.Item>
</SegmentedControl.Root>
<DropdownMenu.Root>
<DropdownMenu.Trigger>
@@ -511,7 +519,6 @@ export function Options() {
</DropdownMenu.Item>
</DropdownMenu.Content>
</DropdownMenu.Root>
<DropdownMenu.Root>
<DropdownMenu.Trigger>
<IconButton variant="ghost" color="gray">
@@ -520,7 +527,7 @@ export function Options() {
</DropdownMenu.Trigger>
<DropdownMenu.Content>
{mode === 'armor' && (
{display !== TankopediaDisplay.Model && (
<>
<DropdownMenu.Label>Armor</DropdownMenu.Label>
@@ -622,7 +629,6 @@ export function Options() {
</DropdownMenu.Sub>
</DropdownMenu.Content>
</DropdownMenu.Root>
{fullScreenAvailable && (
<IconButton
color="gray"
@@ -1,5 +1,5 @@
import { ThreeEvent, useThree } from '@react-three/fiber';
import { memo, useEffect, useRef } from 'react';
import { memo, useRef } from 'react';
import { Group, Mesh, MeshStandardMaterial, Vector2 } from 'three';
import { ModelTankWrapper } from '../../../../../../../components/Armor/components/ModelTankWrapper';
import { applyPitchYawLimits } from '../../../../../../../core/blitz/applyPitchYawLimits';
@@ -14,6 +14,7 @@ import { useTankTransform } from '../../../../../../../hooks/useTankTransform';
import * as Duel from '../../../../../../../stores/duel';
import * as TankopediaEphemeral from '../../../../../../../stores/tankopediaEphemeral';
import * as TankopediaPersistent from '../../../../../../../stores/tankopediaPersistent';
import { TankopediaDisplay } from '../../../../../../../stores/tankopediaPersistent/constants';
export const TankModel = memo(() => {
const mutateDuel = Duel.useMutation();
@@ -38,32 +39,6 @@ export const TankModel = memo(() => {
const { gltf } = useModel(protagonist.tank.id);
const nodes = Object.values(gltf.nodes);
useEffect(() => {
function handleVisibility() {
if (!hullContainer.current) return;
const state = tankopediaPersistentStore.getState();
hullContainer.current.visible =
state.mode === 'model' || state.armorMode === 'blitz';
}
const unsubscribes = [
tankopediaPersistentStore.subscribe(
(state) => state.mode,
handleVisibility,
),
tankopediaPersistentStore.subscribe(
(state) => state.armorMode,
handleVisibility,
),
];
handleVisibility();
return () => unsubscribes.forEach((unsubscribe) => unsubscribe());
}, []);
return (
<ModelTankWrapper ref={hullContainer}>
{nodes.map((node) => {
@@ -92,7 +67,8 @@ export const TankModel = memo(() => {
function onPointerDown(event: ThreeEvent<PointerEvent>) {
if (
isTrack &&
tankopediaPersistentStore.getState().mode === 'model'
tankopediaPersistentStore.getState().display ===
TankopediaDisplay.Model
) {
position.set(event.clientX, event.clientY);
event.stopPropagation();
@@ -1,5 +1,5 @@
import { HeightIcon, WidthIcon } from '@radix-ui/react-icons';
import { Box, Flex, TextField } from '@radix-ui/themes';
import { Flex, TextField } from '@radix-ui/themes';
import { use, useEffect, useRef } from 'react';
import { degToRad, radToDeg } from 'three/src/math/MathUtils';
import { applyPitchYawLimits } from '../../../../../../core/blitz/applyPitchYawLimits';
@@ -27,8 +27,6 @@ export function RotationInputs() {
const initialGunPitch = tankModelDefinition.turretRotation?.pitch ?? 0;
const hasImprovedVerticalStabilizer = useEquipment(122);
const isFullScreen = useFullScreen();
const mode = TankopediaPersistent.use((state) => state.mode);
const armorMode = TankopediaPersistent.use((state) => state.armorMode);
const mutateTankopediaPersistent = TankopediaPersistent.useMutation();
useEffect(() => {
@@ -61,9 +59,7 @@ export function RotationInputs() {
return (
<Flex
className={
isFullScreen || mode === 'armor' ? undefined : styles.container
}
className={styles.container}
style={{
width: 128 + 32,
pointerEvents: 'auto',
@@ -72,145 +68,108 @@ export function RotationInputs() {
top: 16,
transform: 'translateX(-50%)',
}}
direction="column"
align="center"
gap="2"
>
<Flex gap="2">
<TextField.Root
size="1"
radius="full"
style={{
flex: 1,
textAlign: 'right',
}}
onBlur={() => {
const value = Number(yawInput.current!.value);
if (isNaN(value)) {
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
return;
}
const [pitch, yaw] = applyPitchYawLimits(
protagonist.pitch,
degToRad(value),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
mutateDuel((state) => {
state.protagonist.pitch = pitch;
state.protagonist.yaw = yaw;
});
<TextField.Root
size="1"
radius="full"
style={{
flex: 1,
textAlign: 'right',
}}
onBlur={() => {
const value = Number(yawInput.current!.value);
if (isNaN(value)) {
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
yawInput.current?.blur();
}
}}
onFocus={() => yawInput.current?.focus()}
ref={yawInput}
>
<TextField.Slot
style={{
userSelect: 'none',
}}
>
<WidthIcon />
</TextField.Slot>
<TextField.Slot style={{ userSelect: 'none' }}>°</TextField.Slot>
</TextField.Root>
<TextField.Root
size="1"
radius="full"
return;
}
const [pitch, yaw] = applyPitchYawLimits(
protagonist.pitch,
degToRad(value),
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
mutateDuel((state) => {
state.protagonist.pitch = pitch;
state.protagonist.yaw = yaw;
});
yawInput.current!.value = radToDeg(protagonist.yaw).toFixed(1);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
yawInput.current?.blur();
}
}}
onFocus={() => yawInput.current?.focus()}
ref={yawInput}
>
<TextField.Slot
style={{
flex: 1,
textAlign: 'right',
userSelect: 'none',
}}
onBlur={() => {
const value = Number(pitchInput.current!.value);
if (isNaN(value)) {
pitchInput.current!.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
).toFixed(1);
return;
}
const [pitch, yaw] = applyPitchYawLimits(
degToRad(-value + initialGunPitch),
protagonist.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
mutateDuel((state) => {
state.protagonist.pitch = pitch;
state.protagonist.yaw = yaw;
});
>
<WidthIcon />
</TextField.Slot>
<TextField.Slot style={{ userSelect: 'none' }}>°</TextField.Slot>
</TextField.Root>
<TextField.Root
size="1"
radius="full"
style={{
flex: 1,
textAlign: 'right',
}}
onBlur={() => {
const value = Number(pitchInput.current!.value);
if (isNaN(value)) {
pitchInput.current!.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
).toFixed(1);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
pitchInput.current?.blur();
}
}}
onFocus={() => pitchInput.current?.focus()}
ref={pitchInput}
>
<TextField.Slot
style={{
userSelect: 'none',
}}
>
<HeightIcon />
</TextField.Slot>
<TextField.Slot
style={{
userSelect: 'none',
}}
>
°
</TextField.Slot>
</TextField.Root>
</Flex>
<Flex gap="2">
<Box
width="var(--space-6)"
height="var(--space-4)"
return;
}
const [pitch, yaw] = applyPitchYawLimits(
degToRad(-value + initialGunPitch),
protagonist.yaw,
gunModelDefinition.pitch,
turretModelDefinition.yaw,
hasImprovedVerticalStabilizer,
);
modelTransformEvent.emit({ pitch, yaw });
mutateDuel((state) => {
state.protagonist.pitch = pitch;
state.protagonist.yaw = yaw;
});
pitchInput.current!.value = (
-radToDeg(protagonist.pitch) + initialGunPitch
).toFixed(1);
}}
onKeyDown={(event) => {
if (event.key === 'Enter') {
pitchInput.current?.blur();
}
}}
onFocus={() => pitchInput.current?.focus()}
ref={pitchInput}
>
<TextField.Slot
style={{
borderRadius: 'var(--radius-1)',
background: 'linear-gradient(90deg, #FF2020, #FF8080)',
opacity: armorMode === 'blitz' ? 1 : 0.5,
}}
onClick={() => {
mutateTankopediaPersistent((draft) => {
draft.armorMode = 'blitz';
});
}}
/>
<Flex
width="var(--space-6)"
height="var(--space-4)"
style={{
borderRadius: 'var(--radius-1)',
overflow: 'hidden',
opacity: armorMode === 'static' ? 1 : 0.5,
}}
onClick={() => {
mutateTankopediaPersistent((draft) => {
draft.armorMode = 'static';
});
userSelect: 'none',
}}
>
<Box flexGrow="1" style={{ backgroundColor: '#8000FF' }} />
<Box flexGrow="1" style={{ backgroundColor: '#FF0080' }} />
</Flex>
</Flex>
<HeightIcon />
</TextField.Slot>
<TextField.Slot
style={{
userSelect: 'none',
}}
>
°
</TextField.Slot>
</TextField.Root>
</Flex>
);
}
@@ -1,4 +1,4 @@
import { memo, useEffect, useRef } from 'react';
import { memo, useRef } from 'react';
import { Group } from 'three';
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
@@ -31,26 +31,11 @@ export const CoreArmorScene = memo(() => {
const turretOrigin = correctZYTuple(tankModelDefinition.turretOrigin);
const gunOrigin = correctZYTuple(turretModelDefinition.gunOrigin);
const tankopediaPersistentStore = TankopediaPersistent.useStore();
const initialTankopediaState = tankopediaPersistentStore.getState();
useTankTransform(protagonist, turretContainer, gunContainer);
useEffect(() => {
const unsubscribe = tankopediaPersistentStore.subscribe(
(state) => state.mode,
(mode) => {
if (wrapper.current) wrapper.current.visible = mode === 'armor';
},
);
return unsubscribe;
});
return (
<ModelTankWrapper
ref={wrapper}
visible={initialTankopediaState.mode === 'armor'}
>
<ModelTankWrapper ref={wrapper}>
<group position={hullOrigin}>
{armorNodes.map((node) => {
const isHull = node.name.startsWith('hull_');
@@ -1,4 +1,4 @@
import { memo, useEffect, useMemo, useRef } from 'react';
import { memo, useMemo, useRef } from 'react';
import { Group, Plane, Scene, Vector3 } from 'three';
import { correctZYTuple } from '../../../core/blitz/correctZYTuple';
import { nameToArmorId } from '../../../core/blitzkit/nameToArmorId';
@@ -9,7 +9,6 @@ import { useModel } from '../../../hooks/useModel';
import { useModelDefinitions } from '../../../hooks/useModelDefinitions';
import { useTankTransform } from '../../../hooks/useTankTransform';
import * as Duel from '../../../stores/duel';
import * as TankopediaPersistent from '../../../stores/tankopediaPersistent';
import { ModelTankWrapper } from '../../Armor/components/ModelTankWrapper';
import { ArmorType } from '../../Armor/components/SpacedArmorScene';
import { SpacedArmorSceneComponent } from '../../Armor/components/SpacedArmorSceneComponent';
@@ -27,7 +26,6 @@ export interface ThicknessRange {
export const StaticArmorScene = memo<StaticArmorSceneProps>(
({ scene, awaitedTankDefinitions }) => {
const wrapper = useRef<Group>(null);
const tankopediaPersistentStore = TankopediaPersistent.useStore();
const awaitedTankModelDefinitions = useModelDefinitions();
const turretContainer = useRef<Group>(null);
const gunContainer = useRef<Group>(null);
@@ -98,22 +96,6 @@ export const StaticArmorScene = memo<StaticArmorSceneProps>(
useTankTransform(protagonist, turretContainer, gunContainer);
useEffect(() => {
function handleMode(mode: TankopediaPersistent.TankopediaMode) {
if (!wrapper.current) return;
wrapper.current.visible = mode === 'armor';
}
const unsubscribe = tankopediaPersistentStore.subscribe(
(state) => state.mode,
handleMode,
);
handleMode(tankopediaPersistentStore.getState().mode);
return unsubscribe;
}, []);
return (
<ModelTankWrapper ref={wrapper}>
<group position={hullOrigin}>
@@ -58,3 +58,8 @@ export const SORT_NAMES = {
'maneuverability.weight': 'weight',
'maneuverability.traverseSpeed': 'traverse speed',
} as const;
export enum TankopediaDisplay {
Model,
DynamicArmor,
StaticArmor,
}
+3 -8
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@@ -7,14 +7,11 @@ import { ENVIRONMENTS } from '../../app/tools/tankopedia/[id]/components/Lightin
import { TankClass, TreeType } from '../../components/Tanks';
import { Tier } from '../../core/blitzkit/tankDefinitions';
import { createNextSafeStore } from '../../core/zustand/createNextSafeStore';
import { SORT_NAMES } from './constants';
import { SORT_NAMES, TankopediaDisplay } from './constants';
export type TankopediaSortBy = keyof typeof SORT_NAMES;
export type TankopediaSortDirection = 'ascending' | 'descending';
export type TankopediaTestTankDisplay = 'include' | 'exclude' | 'only';
export type TankopediaMode = 'model' | 'armor';
export type TankopediaArmorMode = 'blitz' | 'static';
export interface TankopediaPersistent {
model: {
visual: {
@@ -39,8 +36,7 @@ export interface TankopediaPersistent {
test: TankopediaTestTankDisplay;
page: number;
};
mode: TankopediaMode;
armorMode: TankopediaArmorMode;
display: TankopediaDisplay;
}
export const { Provider, use, useMutation, useStore } = createNextSafeStore(
@@ -71,8 +67,7 @@ export const { Provider, use, useMutation, useStore } = createNextSafeStore(
test: 'include',
page: 0,
},
mode: 'model',
armorMode: 'blitz',
display: TankopediaDisplay.Model,
})),
{ name: 'tankopedia', merge: (a, b) => merge(b, a) },
),
+1 -1
View File
@@ -21,5 +21,5 @@
]
},
"include": ["src/**/*", "scripts/**/*", "dist/website/types/**/*.ts"],
"exclude": ["node_modules", "dist", "scripts"]
"exclude": ["node_modules/**/*", "dist"]
}