fix: static

This commit is contained in:
TrèsAbhi committed 2026-04-03 14:53:14 -05:00
1 parent 99c95a4c15
commit 71caa2f703
2 files changed
+62 -34

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@@ -22,7 +22,10 @@ import {
modelTransformEvent,
type ModelTransformEventData,
} from "../../../core/blitzkit/modelTransform";
import { defaultEqualizer } from "../../../core/blitzkit/tankToDuelMember";
import { discardClippingPlane } from "../../../core/three/discardClippingPlane";
import { useEquipment } from "../../../hooks/useEquipment";
import { Duel } from "../../../stores/duel";
import { Tankopedia } from "../../../stores/tankopedia";
import { transitionEvent } from "../../Tankopedia/HeroSection/components/TankSandbox/components/Lighting";
import { ArmorType } from "./SpacedArmorScene";
@@ -64,46 +67,68 @@ const externalModuleColor = new Color(192 / 255, 192 / 255, 192 / 255);
export function StaticArmorSceneComponent({
name,
thickness,
thickness: thicknessRaw,
thicknessRange,
node,
onPointerDown,
...props
}: StaticArmorSceneComponentProps) {
const camera = useThree((state) => state.camera);
const hasEnhancedArmor = useEquipment(110);
const tank = Duel.use((state) => state.protagonist.tank);
const equalize = Duel.use((state) => state.equalize);
const equalizer = (equalize ? tank.equalizer : undefined) ?? defaultEqualizer;
const thicknessCoefficient = (hasEnhancedArmor ? 1.03 : 1) * equalizer.armor;
const thickness = thicknessRaw * thicknessCoefficient;
const x = thickness / thicknessRange.value;
const xClamped = clamp(x, 0, 1);
let color: Color;
let opacity: number;
let depthWrite = true;
switch (props.type) {
case ArmorType.Primary:
if (x > 1) {
color = new Color(clamp(2 - x, 0.5, 1), 0, 0);
} else {
color = new Color(-((1 - x) ** 2) + 1, -(x ** 2) + 1, 0);
const color = useMemo(() => {
switch (props.type) {
case ArmorType.Primary: {
if (x > 1) {
return new Color(clamp(2 - x, 0.5, 1), 0, 0);
} else {
return new Color(-((1 - x) ** 2) + 1, -(x ** 2) + 1, 0);
}
}
opacity = 1;
break;
case ArmorType.Spaced:
color = new Color(
clamp(1 - (7 / 8) * xClamped, 0, 1),
0,
clamp(1 - (1 / 8) * xClamped, 0, 1),
);
opacity = clamp(x + 1 / 2, 0, 1);
break;
case ArmorType.Spaced: {
return new Color(
clamp(1 - (7 / 8) * xClamped, 0, 1),
0,
clamp(1 - (1 / 8) * xClamped, 0, 1),
);
}
case ArmorType.External:
color = externalModuleColor;
opacity = 1 / 8;
depthWrite = false;
break;
}
case ArmorType.External: {
return externalModuleColor;
}
}
}, [props.type, xClamped]);
const opacity = useMemo(() => {
switch (props.type) {
case ArmorType.Primary:
return 1;
opacity = clamp(opacity, 0, 1);
case ArmorType.Spaced:
return clamp(x + 1 / 2, 0, 1);
case ArmorType.External:
return 1 / 8;
}
}, [props.type, x]);
const depthWrite = useMemo(() => {
switch (props.type) {
case ArmorType.Primary:
return true;
case ArmorType.Spaced:
return true;
case ArmorType.External:
return false;
}
}, [props.type]);
const surfaceMaterial = useMemo(
() =>
@@ -115,7 +140,7 @@ export function StaticArmorSceneComponent({
opacity: 0,
userData: { opacity0: opacity },
}),
[thickness],
[hasEnhancedArmor, equalize],
);
const outlineMaterial = useMemo(
() =>
@@ -126,7 +151,7 @@ export function StaticArmorSceneComponent({
opacity: 0,
transparent: true,
}),
[thickness],
[hasEnhancedArmor, equalize],
);
useEffect(() => {
@@ -229,7 +254,7 @@ export function StaticArmorSceneComponent({
return () => {
unsubscribes.forEach((unsubscribe) => unsubscribe());
};
}, [thickness]);
}, [hasEnhancedArmor, equalize]);
return (
<>