mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 02:37:05 +02:00
fix: use code
This commit is contained in:
1 parent
93632a7073
commit
99c95a4c15
1 file changed
+154
-144
@@ -1,13 +1,20 @@
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import { ReloadIcon } from "@radix-ui/react-icons";
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import { Card, Flex, IconButton, Text, TextField } from "@radix-ui/themes";
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import {
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Card,
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Code,
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Flex,
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IconButton,
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Text,
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TextField,
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} from "@radix-ui/themes";
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import { Html } from "@react-three/drei";
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import { useRef } from "react";
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import { radToDeg } from "three/src/math/MathUtils.js";
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import { resolveArmorIndex } from "../../../core/blitzkit/resolveArmorIndex";
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import { LocaleProvider, useLocale } from "../../../hooks/useLocale";
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import { App } from "../../../stores/app";
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import { Duel } from "../../../stores/duel";
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import { Tankopedia } from "../../../stores/tankopedia";
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import { CopyableCode } from "../../CopyableCode";
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import { layerTypeNames } from "./ShotDisplayCard";
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import { ArmorType } from "./SpacedArmorScene";
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@@ -15,6 +22,7 @@ export function ArmorPlateDisplay() {
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const highlightArmor = Tankopedia.use((state) => state.highlightArmor);
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const developerMode = App.useDeferred((state) => state.developerMode, false);
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const input = useRef<HTMLInputElement>(null);
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const { locale } = useLocale();
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if (highlightArmor === undefined) return null;
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@@ -24,162 +32,164 @@ export function ArmorPlateDisplay() {
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center
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style={{ pointerEvents: highlightArmor.editingPlate ? "auto" : "none" }}
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>
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<Card
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variant="classic"
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mb="4"
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style={{
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whiteSpace: "nowrap",
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color: highlightArmor.color,
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transform: "translateY(-50%)",
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}}
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>
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<Flex direction="column">
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<Text weight="bold">
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{layerTypeNames[highlightArmor.type]}{" "}
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{highlightArmor.thickness.toFixed(0)}
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<Text size="1" weight="regular">
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mm
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</Text>
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</Text>
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{highlightArmor.type !== ArmorType.External && (
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<Text size="2" color="gray">
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{highlightArmor.thicknessAngled.toFixed(0)}
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<Text size="1">
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mm {radToDeg(highlightArmor.angle).toFixed(0)}°
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<LocaleProvider locale={locale}>
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<Card
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variant="classic"
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mb="4"
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style={{
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whiteSpace: "nowrap",
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color: highlightArmor.color,
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transform: "translateY(-50%)",
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}}
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>
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<Flex direction="column">
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<Text weight="bold">
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{layerTypeNames[highlightArmor.type]}{" "}
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{highlightArmor.thickness.toFixed(0)}
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<Text size="1" weight="regular">
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mm
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</Text>
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</Text>
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)}
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{developerMode && (
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<>
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<Text mt="2" color="gray" size="2">
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<b>DEV:</b>{" "}
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<CopyableCode
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copy={highlightArmor.name}
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variant="soft"
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highContrast
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color="gray"
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>
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{highlightArmor.name}
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</CopyableCode>
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{highlightArmor.type !== ArmorType.External && (
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<Text size="2" color="gray">
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{highlightArmor.thicknessAngled.toFixed(0)}
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<Text size="1">
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mm {radToDeg(highlightArmor.angle).toFixed(0)}°
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</Text>
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</Text>
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</>
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)}
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)}
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{highlightArmor.editingPlate && (
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<Flex gap="2" align="center">
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<TextField.Root
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variant="classic"
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style={{ width: 96 }}
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mt="2"
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ref={input}
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key={highlightArmor.name}
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type="number"
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autoFocus
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onFocus={(event) => event.target.select()}
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onKeyDown={(event) => {
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if (!highlightArmor.editingPlate) return;
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{developerMode && (
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<>
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<Text mt="2" color="gray" size="2">
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<b>DEV:</b>{" "}
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<Code variant="soft" highContrast color="gray">
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{highlightArmor.name}
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</Code>
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</Text>
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</>
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)}
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const index = resolveArmorIndex(highlightArmor.name);
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if (index === undefined) return;
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const thickness = event.currentTarget.valueAsNumber;
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if (isNaN(thickness) || thickness < 0) return;
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if (event.key === "Enter") {
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input.current?.blur();
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Tankopedia.mutate((draft) => {
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draft.highlightArmor = undefined;
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const { protagonist } = Duel.state;
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const tank = draft.model;
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const turret = tank.turrets[protagonist.turret.id];
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const gun = turret.guns[protagonist.gun.id];
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const track = tank.tracks[protagonist.track.id];
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if (highlightArmor.name.startsWith("hull_")) {
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tank.armor!.thickness[index] = thickness;
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} else if (highlightArmor.name.startsWith("turret_")) {
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turret.armor!.thickness[index] = thickness;
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} else if (highlightArmor.name.startsWith("gun_")) {
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if (highlightArmor.name.includes("_armor_")) {
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gun.armor!.thickness[index] = thickness;
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} else {
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gun.thickness = thickness;
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}
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} else if (highlightArmor.name.startsWith("chassis_")) {
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track.thickness = thickness;
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}
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});
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} else if (event.key === "Escape") {
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input.current?.blur();
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Tankopedia.mutate((draft) => {
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draft.highlightArmor = undefined;
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});
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}
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}}
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onClick={(event) => {
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event.stopPropagation();
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event.preventDefault();
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}}
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defaultValue={highlightArmor.thickness.toFixed(0)}
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>
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<TextField.Slot side="right">mm</TextField.Slot>
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</TextField.Root>
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<IconButton
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mt="2"
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color="red"
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onClick={() => {
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Tankopedia.mutate((draft) => {
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{highlightArmor.editingPlate && (
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<Flex gap="2" align="center">
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<TextField.Root
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variant="classic"
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style={{ width: 96 }}
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mt="2"
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ref={input}
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key={highlightArmor.name}
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type="number"
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autoFocus
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onFocus={(event) => event.target.select()}
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onKeyDown={(event) => {
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if (!highlightArmor.editingPlate) return;
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const index = resolveArmorIndex(highlightArmor.name);
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if (index === undefined) return;
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draft.highlightArmor = undefined;
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const initialState = Tankopedia.initial;
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const { protagonist } = Duel.state;
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const tank = draft.model;
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const initialTank = initialState.model;
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const turret = tank.turrets[protagonist.turret.id];
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const initialTurret =
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initialTank.turrets[protagonist.turret.id];
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const gun = turret.guns[protagonist.gun.id];
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const initialGun = initialTurret.guns[protagonist.gun.id];
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const track = tank.tracks[protagonist.track.id];
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const initialTrack =
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initialTank.tracks[protagonist.track.id];
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const thickness = event.currentTarget.valueAsNumber;
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if (highlightArmor.name.startsWith("hull_")) {
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tank.armor!.thickness[index] =
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initialTank.armor!.thickness[index];
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} else if (highlightArmor.name.startsWith("turret_")) {
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turret.armor!.thickness[index] =
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initialTurret.armor!.thickness[index];
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} else if (highlightArmor.name.startsWith("gun_")) {
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if (highlightArmor.name.includes("_armor_")) {
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gun.armor!.thickness[index] =
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initialGun.armor!.thickness[index];
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} else {
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gun.thickness = initialGun.thickness;
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}
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} else if (highlightArmor.name.startsWith("chassis_")) {
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track.thickness = initialTrack.thickness;
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if (isNaN(thickness) || thickness < 0) return;
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if (event.key === "Enter") {
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input.current?.blur();
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Tankopedia.mutate((draft) => {
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draft.highlightArmor = undefined;
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const { protagonist } = Duel.state;
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const tank = draft.model;
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const turret = tank.turrets[protagonist.turret.id];
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const gun = turret.guns[protagonist.gun.id];
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const track = tank.tracks[protagonist.track.id];
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if (highlightArmor.name.startsWith("hull_")) {
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tank.armor!.thickness[index] = thickness;
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} else if (
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highlightArmor.name.startsWith("turret_")
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) {
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turret.armor!.thickness[index] = thickness;
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} else if (highlightArmor.name.startsWith("gun_")) {
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if (highlightArmor.name.includes("_armor_")) {
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gun.armor!.thickness[index] = thickness;
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} else {
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gun.thickness = thickness;
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}
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} else if (
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highlightArmor.name.startsWith("chassis_")
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) {
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track.thickness = thickness;
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}
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});
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} else if (event.key === "Escape") {
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input.current?.blur();
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Tankopedia.mutate((draft) => {
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draft.highlightArmor = undefined;
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});
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}
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});
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}}
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>
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<ReloadIcon />
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</IconButton>
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</Flex>
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)}
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</Flex>
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</Card>
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}}
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onClick={(event) => {
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event.stopPropagation();
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event.preventDefault();
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}}
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defaultValue={highlightArmor.thickness.toFixed(0)}
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>
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<TextField.Slot side="right">mm</TextField.Slot>
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</TextField.Root>
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<IconButton
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mt="2"
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color="red"
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onClick={() => {
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Tankopedia.mutate((draft) => {
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if (!highlightArmor.editingPlate) return;
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const index = resolveArmorIndex(highlightArmor.name);
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if (index === undefined) return;
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draft.highlightArmor = undefined;
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const initialState = Tankopedia.initial;
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const { protagonist } = Duel.state;
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const tank = draft.model;
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const initialTank = initialState.model;
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const turret = tank.turrets[protagonist.turret.id];
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const initialTurret =
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initialTank.turrets[protagonist.turret.id];
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const gun = turret.guns[protagonist.gun.id];
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const initialGun =
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initialTurret.guns[protagonist.gun.id];
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const track = tank.tracks[protagonist.track.id];
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const initialTrack =
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initialTank.tracks[protagonist.track.id];
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if (highlightArmor.name.startsWith("hull_")) {
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tank.armor!.thickness[index] =
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initialTank.armor!.thickness[index];
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} else if (highlightArmor.name.startsWith("turret_")) {
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turret.armor!.thickness[index] =
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initialTurret.armor!.thickness[index];
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} else if (highlightArmor.name.startsWith("gun_")) {
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if (highlightArmor.name.includes("_armor_")) {
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gun.armor!.thickness[index] =
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initialGun.armor!.thickness[index];
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} else {
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gun.thickness = initialGun.thickness;
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}
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} else if (highlightArmor.name.startsWith("chassis_")) {
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track.thickness = initialTrack.thickness;
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}
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});
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}}
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>
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<ReloadIcon />
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</IconButton>
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</Flex>
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)}
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</Flex>
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</Card>
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</LocaleProvider>
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</Html>
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</group>
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);
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