feat: started work on armor extraction

This commit is contained in:
TrèsAbhi committed 2024-01-08 18:34:04 -06:00
1 parent 1f39ecefe4
commit 7235291e69
16 files changed
+277 -43

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@@ -1,9 +1,9 @@
import { readdir } from 'fs/promises';
import { DATA, DOI } from '.';
import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
import commitMultipleFiles, {
FileChange,
} from '../../src/core/blitzkrieg/commitMultipleFiles';
import { DATA, DOI } from './constants';
export async function circleFlags() {
const flags = await readdir(`${DATA}/${DOI.flags}`);
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@@ -0,0 +1,14 @@
export const DATA =
'C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz/Data';
export const DOI = {
vehicleDefinitions: 'XML/item_defs/vehicles',
strings: 'Strings',
tankParameters: '3d/Tanks/Parameters',
smallIcons: 'Gfx/UI/BattleScreenHUD/SmallTankIcons',
bigIcons: 'Gfx/UI/BigTankIcons',
flags: 'Gfx/Lobby/flags',
'3d': '3d',
bigShellIcons: 'Gfx/Shared/tank-supply/ammunition/big',
moduleIcons: 'Gfx/UI/ModulesTechTree',
collisionMeshes: '3d/Tanks/CollisionMeshes',
} as const;
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@@ -1,7 +1,6 @@
import { readdir } from 'fs/promises';
import { parse } from 'path';
import { Vector3Tuple } from 'three';
import { DATA, DOI } from '.';
import { TankType } from '../../src/components/Tanks';
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
@@ -15,6 +14,7 @@ import {
TankDefinitions,
Tier,
} from '../../src/core/blitzkrieg/tankDefinitions';
import { DATA, DOI } from './constants';
type BlitzTankType = 'AT-SPG' | 'lightTank' | 'mediumTank' | 'heavyTank';
interface Strings {
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@@ -11,21 +11,6 @@ import { buildTankModels } from './tankModels';
config();
export const DATA =
'C:/Program Files (x86)/Steam/steamapps/common/World of Tanks Blitz/Data';
export const DOI = {
vehicleDefinitions: 'XML/item_defs/vehicles',
strings: 'Strings',
tankParameters: '3d/Tanks/Parameters',
smallIcons: 'Gfx/UI/BattleScreenHUD/SmallTankIcons',
bigIcons: 'Gfx/UI/BigTankIcons',
flags: 'Gfx/Lobby/flags',
'3d': '3d',
bigShellIcons: 'Gfx/Shared/tank-supply/ammunition/big',
moduleIcons: 'Gfx/UI/ModulesTechTree',
collisionMeshes: '3d/Tanks/CollisionMeshes',
} as const;
const allTargets = argv.includes('--all-targets');
const targets = argv
.find((argument) => argument.startsWith('--target'))
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@@ -1,9 +1,9 @@
import { readdir } from 'fs/promises';
import { DATA, DOI } from '.';
import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
import commitMultipleFiles, {
FileChange,
} from '../../src/core/blitzkrieg/commitMultipleFiles';
import { DATA, DOI } from './constants';
export async function buildModuleIcons() {
console.log('Building module icons...');
+1 -1
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@@ -1,9 +1,9 @@
import { readdir } from 'fs/promises';
import { DATA, DOI } from '.';
import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
import commitMultipleFiles, {
FileChange,
} from '../../src/core/blitzkrieg/commitMultipleFiles';
import { DATA, DOI } from './constants';
export async function buildScratchedFlags() {
console.log('Building scratched flags...');
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@@ -1,11 +1,11 @@
import { readdir } from 'fs/promises';
import sharp from 'sharp';
import { DATA, DOI } from '.';
import { readDVPLFile } from '../../src/core/blitz/readDVPLFile';
import { readStringDVPL } from '../../src/core/blitz/readStringDVPL';
import commitMultipleFiles, {
FileChange,
} from '../../src/core/blitzkrieg/commitMultipleFiles';
import { DATA, DOI } from './constants';
export async function buildShellIcons() {
console.log('Building shell icons...');
+19 -11
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@@ -1,13 +1,19 @@
import { NodeIO } from '@gltf-transform/core';
import { readdir } from 'fs/promises';
import { DATA, DOI } from '.';
import { NATION_IDS } from '../../src/constants/nations';
import { extractModel } from '../../src/core/blitz/extractModel';
import { extractArmor } from '../../src/core/blitz/extractArmor';
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
import { toUniqueId } from '../../src/core/blitz/toUniqueId';
import { DATA, DOI } from './constants';
import { VehicleDefinitionList } from './definitions';
BigInt.prototype.toJSON = function () {
return this.toString();
};
export async function buildTankArmors() {
console.log('Building tank armors...');
const nodeIO = new NodeIO();
const nations = await readdir(`${DATA}/${DOI.vehicleDefinitions}`).then(
(nations) => nations.filter((nation) => nation !== 'common'),
);
@@ -20,17 +26,19 @@ export async function buildTankArmors() {
for (const tankKey in tanks.root) {
const tank = tanks.root[tankKey];
const nationVehicleId = tank.id;
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
const id = toUniqueId(nation, tank.id);
if (id !== 24609) continue; // concept 1b
const model = extractModel(
DATA,
`${DOI.collisionMeshes}/${nation}-${tankKey}`,
);
// if (id !== 7297) continue; // 60tp
if (id !== 5137) continue; // tiger ii
// if (id !== 24609) continue; // concept 1b
console.log(`Building armor ${id} @ ${nation}/${tankKey}`);
const armor = await extractArmor(DATA, `${nation}-${tankKey}`);
// await nodeIO.write('temp/armor/index.gltf', armor);
// writeFile('test.sc2.json', JSON.stringify(sc2, null, 2));
}
}),
);
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@@ -1,5 +1,4 @@
import { readdir } from 'fs/promises';
import { DATA, DOI } from '.';
import { NATION_IDS } from '../../src/constants/nations';
import { readBase64DVPL } from '../../src/core/blitz/readBase64DVPL';
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
@@ -7,6 +6,7 @@ import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
import commitMultipleFiles, {
FileChange,
} from '../../src/core/blitzkrieg/commitMultipleFiles';
import { DATA, DOI } from './constants';
import { VehicleDefinitionList } from './definitions';
export interface TankParameters {
+5 -8
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@@ -1,11 +1,11 @@
import { NodeIO } from '@gltf-transform/core';
import { readdir, writeFile } from 'fs/promises';
import { Vector3Tuple } from 'three';
import { DATA, DOI } from '.';
import { NATION_IDS } from '../../src/constants/nations';
import { extractModel } from '../../src/core/blitz/extractModel';
import { readXMLDVPL } from '../../src/core/blitz/readXMLDVPL';
import { readYAMLDVPL } from '../../src/core/blitz/readYAMLDVPL';
import { toUniqueId } from '../../src/core/blitz/toUniqueId';
import { DATA, DOI } from './constants';
import { VehicleDefinitionList } from './definitions';
import { TankParameters } from './tankIcons';
@@ -37,8 +37,7 @@ export async function buildTankModels() {
for (const tankKey in tanks.root) {
const tank = tanks.root[tankKey];
const nationVehicleId = tank.id;
const id = (nationVehicleId << 8) + (NATION_IDS[nation] << 4) + 1;
const id = toUniqueId(nation, tank.id);
// if (id !== 15697) continue; // chieftain
// if (id !== 24609) continue; // concept 1b
@@ -49,13 +48,13 @@ export async function buildTankModels() {
// if (id !== 7297) continue; // 60tp
// if (id !== 1) continue; // t-34
// if (id !== 6753) continue; // type 71
// if (id !== 5137) continue; // tiger ii
if (id !== 5137) continue; // tiger ii
// if (id !== 11633) continue; // forest witch
// if (id !== 6225) continue; // fv215b
// if (id !== 4481) continue; // kran
// if (id !== 9489) continue; // e100
// if (id !== 12049) continue; // jg e100
if (id !== 13569) continue; // jg e100
// if (id !== 13569) continue; // obj 268
console.log(`Building model ${id} @ ${nation}/${tankKey}`);
@@ -69,8 +68,6 @@ export async function buildTankModels() {
);
writeFile(`public/test/${id}.glb`, await nodeIO.writeBinary(model));
// await mkdir(`dist/assets/models/${id}`, { recursive: true });
// nodeIO.write(`dist/assets/models/${id}/index.gltf`, model);
}
}),
);
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@@ -0,0 +1,226 @@
import { Document, Node, Scene } from '@gltf-transform/core';
import { writeFile } from 'fs/promises';
import { range, times } from 'lodash';
import {
Matrix4,
Quaternion,
Vector3,
Vector3Tuple,
Vector4Tuple,
} from 'three';
import { Hierarchy, Sc2Stream } from '../streams/sc2';
import { ScgStream, vertexAttributeVectorSizes } from '../streams/scg';
import { VertexAttribute } from '../streams/scpg';
import { readDVPLFile } from './readDVPLFile';
Buffer.prototype.toJSON = function () {
return [...(this as Buffer)].map((int) => int.toString(16)).join('');
};
const MAX_FLOAT32 = 2 ** 127 * (2 - 2 ** -23);
const vertexAttributeGLTFName: Partial<Record<VertexAttribute, string>> = {
[VertexAttribute.VERTEX]: 'POSITION',
[VertexAttribute.NORMAL]: 'NORMAL',
[VertexAttribute.COLOR]: 'COLOR_0',
[VertexAttribute.TEXCOORD0]: 'TEXCOORD_0',
[VertexAttribute.TEXCOORD1]: 'TEXCOORD_0',
[VertexAttribute.TEXCOORD2]: 'TEXCOORD_0',
[VertexAttribute.TEXCOORD3]: 'TEXCOORD_0',
[VertexAttribute.TANGENT]: 'TANGENT',
[VertexAttribute.JOINTINDEX]: 'JOINT_0',
[VertexAttribute.JOINTWEIGHT]: 'WEIGHT_0',
};
const vertexAttributeGltfVectorSizes = {
...vertexAttributeVectorSizes,
[VertexAttribute.TANGENT]: 4,
} as const;
export async function extractArmor(
data: string,
fileName: string,
baseColor?: Vector3Tuple,
) {
const sc2Path = `${data}/3d/Tanks/CollisionMeshes/${fileName}.sc2.dvpl`;
const scgPath = `${data}/3d/Tanks/CollisionMeshes/${fileName}.scg.dvpl`;
const sc2 = new Sc2Stream(await readDVPLFile(sc2Path)).sc2();
const scg = new ScgStream(await readDVPLFile(scgPath)).scg();
const document = new Document();
const scene = document.createScene();
const buffer = document.createBuffer();
writeFile('test.sc2.json', JSON.stringify(sc2, null, 2));
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
hierarchies.forEach((hierarchy) => {
console.log(`hierarchy: ${hierarchy.name}`);
const node = document.createNode(hierarchy.name);
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, '0')],
);
components.forEach((component) => {
switch (component['comp.typename']) {
case 'TransformComponent': {
const translation = new Vector3();
const rotation = new Quaternion();
const scale = new Vector3();
new Matrix4()
.multiplyMatrices(
new Matrix4().compose(
new Vector3().fromArray(component['tc.worldTranslation']),
new Quaternion().fromArray(component['tc.worldRotation']),
new Vector3().fromArray(component['tc.worldScale']),
),
new Matrix4().compose(
new Vector3().fromArray(component['tc.localTranslation']),
new Quaternion().fromArray(component['tc.localRotation']),
new Vector3().fromArray(component['tc.localScale']),
),
)
.decompose(translation, rotation, scale);
node.setTranslation(translation.toArray());
node.setRotation(rotation.toArray() as Vector4Tuple);
node.setScale(scale.toArray());
break;
}
case 'RenderComponent': {
let minLODDistanceBatchId: undefined | number;
if (component['rc.renderObj']['rb0.lodIndex'] === -1) {
minLODDistanceBatchId = 0;
} else {
const lodList = components.find(
(component) => component['comp.typename'] === 'LodComponent',
);
if (
lodList === undefined ||
lodList['comp.typename'] !== 'LodComponent' // type annotation hack
) {
throw new SyntaxError('Missing LodComponent');
}
let minLODDistance = Infinity;
let isFirstMaxFloat = true;
let lodIndexStreak = 0;
let lodIndexStreakIndex: undefined | number = undefined;
range(component['rc.renderObj']['ro.batchCount']).forEach(
(id) => {
const lodIndex =
component['rc.renderObj'][`rb${id}.lodIndex`];
const lodDistance =
lodList['lc.loddist'][`distance${lodIndex}`];
if (lodIndexStreakIndex === lodIndex) {
lodIndexStreak++;
} else {
lodIndexStreak = 0;
lodIndexStreakIndex = lodIndex;
}
if (
lodDistance < minLODDistance ||
(lodDistance === minLODDistance && lodIndexStreak > 0) ||
(lodDistance === MAX_FLOAT32 && isFirstMaxFloat)
) {
if (lodDistance === MAX_FLOAT32) isFirstMaxFloat = false;
minLODDistance = lodDistance;
minLODDistanceBatchId = id;
}
},
);
}
const batch =
component['rc.renderObj']['ro.batches'][
minLODDistanceBatchId!.toString().padStart(4, '0')
];
const polygonGroup = scg.get(batch['rb.datasource']);
if (!polygonGroup) {
console.warn(
`Missing polygon group ${batch['rb.datasource']} (${hierarchy.name}); skipping...`,
);
break;
}
const indicesAccessor = document
.createAccessor()
.setType('SCALAR')
.setArray(new Uint16Array(polygonGroup.indices))
.setBuffer(buffer);
const primitive = document
.createPrimitive()
.setIndices(indicesAccessor);
const attributes: Partial<Record<VertexAttribute, number[][]>> = {};
const indexedAttributes: VertexAttribute[] = [];
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (attributes[attribute] === undefined) {
attributes[attribute] = [];
indexedAttributes.push(attribute);
}
attributes[attribute]!.push(value);
});
});
if (indexedAttributes.includes(VertexAttribute.TANGENT)) {
attributes[VertexAttribute.TANGENT] = attributes[
VertexAttribute.TANGENT
]!.map((tangent) => [...tangent, 1]);
}
indexedAttributes.forEach((attribute) => {
const name = vertexAttributeGLTFName[attribute];
if (!name || primitive.getAttribute(name)) return;
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
const attributeAccessor = document
.createAccessor(name)
.setType(vertexSize === 1 ? 'SCALAR' : `VEC${vertexSize}`)
.setArray(new Float32Array(attributes[attribute]!.flat()))
.setBuffer(buffer);
primitive.setAttribute(name, attributeAccessor);
});
const mesh = document
.createMesh(batch['##name'])
.addPrimitive(primitive);
node.setMesh(mesh);
break;
}
default:
throw new TypeError(
`Unhandled component type: ${component['comp.typename']}`,
);
}
});
if (hierarchy['#hierarchy']) {
parseHierarchies(hierarchy['#hierarchy'], node);
}
parent.addChild(node);
});
}
parseHierarchies(sc2['#hierarchy'], scene);
return document;
}
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@@ -36,8 +36,8 @@ const vertexAttributeGltfVectorSizes = {
} as const;
const omitMeshNames = {
start: ['chassis_chassis_', 'chassis_track_crash_', 'HP_'],
end: ['_POINT'],
start: [], //['chassis_chassis_', 'chassis_track_crash_', 'HP_'],
end: [], //['_POINT'],
};
export async function extractModel(
@@ -262,7 +262,7 @@ export async function extractModel(
if (!polygonGroup) {
console.warn(
`Missing polygon group ${batch['rb.datasource']}; skipping...`,
`Missing polygon group ${batch['rb.datasource']} (${hierarchy.name}); skipping...`,
);
break;
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@@ -42,6 +42,7 @@ interface EnabledPresets {
interface Flags {
AMBIENT_ATTENUATION_BOX: number;
BLENDING: number;
}
interface Properties {
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@@ -1,3 +1,4 @@
import { writeFile } from 'fs/promises';
import { ScpgStream, VertexAttribute } from './scpg';
interface PolygonGroupRaw {
@@ -66,6 +67,8 @@ export class ScgStream extends ScpgStream {
polygonGroupsRaw.push(polygonGroupRaw);
}
writeFile('test.scg.json', JSON.stringify({ polygonGroupsRaw }, null, 2));
polygonGroupsRaw.forEach((polygonGroupRaw) => {
const indicesStream = new ScpgStream(polygonGroupRaw.indices);
const indices: number[] = [];