feat: started work on armor extraction

This commit is contained in:
TrèsAbhi committed 2024-01-08 18:34:04 -06:00
1 parent 1f39ecefe4
commit 7235291e69
16 files changed
+277 -43

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@@ -0,0 +1,226 @@
import { Document, Node, Scene } from '@gltf-transform/core';
import { writeFile } from 'fs/promises';
import { range, times } from 'lodash';
import {
Matrix4,
Quaternion,
Vector3,
Vector3Tuple,
Vector4Tuple,
} from 'three';
import { Hierarchy, Sc2Stream } from '../streams/sc2';
import { ScgStream, vertexAttributeVectorSizes } from '../streams/scg';
import { VertexAttribute } from '../streams/scpg';
import { readDVPLFile } from './readDVPLFile';
Buffer.prototype.toJSON = function () {
return [...(this as Buffer)].map((int) => int.toString(16)).join('');
};
const MAX_FLOAT32 = 2 ** 127 * (2 - 2 ** -23);
const vertexAttributeGLTFName: Partial<Record<VertexAttribute, string>> = {
[VertexAttribute.VERTEX]: 'POSITION',
[VertexAttribute.NORMAL]: 'NORMAL',
[VertexAttribute.COLOR]: 'COLOR_0',
[VertexAttribute.TEXCOORD0]: 'TEXCOORD_0',
[VertexAttribute.TEXCOORD1]: 'TEXCOORD_0',
[VertexAttribute.TEXCOORD2]: 'TEXCOORD_0',
[VertexAttribute.TEXCOORD3]: 'TEXCOORD_0',
[VertexAttribute.TANGENT]: 'TANGENT',
[VertexAttribute.JOINTINDEX]: 'JOINT_0',
[VertexAttribute.JOINTWEIGHT]: 'WEIGHT_0',
};
const vertexAttributeGltfVectorSizes = {
...vertexAttributeVectorSizes,
[VertexAttribute.TANGENT]: 4,
} as const;
export async function extractArmor(
data: string,
fileName: string,
baseColor?: Vector3Tuple,
) {
const sc2Path = `${data}/3d/Tanks/CollisionMeshes/${fileName}.sc2.dvpl`;
const scgPath = `${data}/3d/Tanks/CollisionMeshes/${fileName}.scg.dvpl`;
const sc2 = new Sc2Stream(await readDVPLFile(sc2Path)).sc2();
const scg = new ScgStream(await readDVPLFile(scgPath)).scg();
const document = new Document();
const scene = document.createScene();
const buffer = document.createBuffer();
writeFile('test.sc2.json', JSON.stringify(sc2, null, 2));
function parseHierarchies(hierarchies: Hierarchy[], parent: Scene | Node) {
hierarchies.forEach((hierarchy) => {
console.log(`hierarchy: ${hierarchy.name}`);
const node = document.createNode(hierarchy.name);
const components = times(
hierarchy.components.count,
(index) => hierarchy.components[index.toString().padStart(4, '0')],
);
components.forEach((component) => {
switch (component['comp.typename']) {
case 'TransformComponent': {
const translation = new Vector3();
const rotation = new Quaternion();
const scale = new Vector3();
new Matrix4()
.multiplyMatrices(
new Matrix4().compose(
new Vector3().fromArray(component['tc.worldTranslation']),
new Quaternion().fromArray(component['tc.worldRotation']),
new Vector3().fromArray(component['tc.worldScale']),
),
new Matrix4().compose(
new Vector3().fromArray(component['tc.localTranslation']),
new Quaternion().fromArray(component['tc.localRotation']),
new Vector3().fromArray(component['tc.localScale']),
),
)
.decompose(translation, rotation, scale);
node.setTranslation(translation.toArray());
node.setRotation(rotation.toArray() as Vector4Tuple);
node.setScale(scale.toArray());
break;
}
case 'RenderComponent': {
let minLODDistanceBatchId: undefined | number;
if (component['rc.renderObj']['rb0.lodIndex'] === -1) {
minLODDistanceBatchId = 0;
} else {
const lodList = components.find(
(component) => component['comp.typename'] === 'LodComponent',
);
if (
lodList === undefined ||
lodList['comp.typename'] !== 'LodComponent' // type annotation hack
) {
throw new SyntaxError('Missing LodComponent');
}
let minLODDistance = Infinity;
let isFirstMaxFloat = true;
let lodIndexStreak = 0;
let lodIndexStreakIndex: undefined | number = undefined;
range(component['rc.renderObj']['ro.batchCount']).forEach(
(id) => {
const lodIndex =
component['rc.renderObj'][`rb${id}.lodIndex`];
const lodDistance =
lodList['lc.loddist'][`distance${lodIndex}`];
if (lodIndexStreakIndex === lodIndex) {
lodIndexStreak++;
} else {
lodIndexStreak = 0;
lodIndexStreakIndex = lodIndex;
}
if (
lodDistance < minLODDistance ||
(lodDistance === minLODDistance && lodIndexStreak > 0) ||
(lodDistance === MAX_FLOAT32 && isFirstMaxFloat)
) {
if (lodDistance === MAX_FLOAT32) isFirstMaxFloat = false;
minLODDistance = lodDistance;
minLODDistanceBatchId = id;
}
},
);
}
const batch =
component['rc.renderObj']['ro.batches'][
minLODDistanceBatchId!.toString().padStart(4, '0')
];
const polygonGroup = scg.get(batch['rb.datasource']);
if (!polygonGroup) {
console.warn(
`Missing polygon group ${batch['rb.datasource']} (${hierarchy.name}); skipping...`,
);
break;
}
const indicesAccessor = document
.createAccessor()
.setType('SCALAR')
.setArray(new Uint16Array(polygonGroup.indices))
.setBuffer(buffer);
const primitive = document
.createPrimitive()
.setIndices(indicesAccessor);
const attributes: Partial<Record<VertexAttribute, number[][]>> = {};
const indexedAttributes: VertexAttribute[] = [];
polygonGroup.vertices.forEach((vertex) => {
vertex.forEach(({ attribute, value }) => {
if (attributes[attribute] === undefined) {
attributes[attribute] = [];
indexedAttributes.push(attribute);
}
attributes[attribute]!.push(value);
});
});
if (indexedAttributes.includes(VertexAttribute.TANGENT)) {
attributes[VertexAttribute.TANGENT] = attributes[
VertexAttribute.TANGENT
]!.map((tangent) => [...tangent, 1]);
}
indexedAttributes.forEach((attribute) => {
const name = vertexAttributeGLTFName[attribute];
if (!name || primitive.getAttribute(name)) return;
const vertexSize = vertexAttributeGltfVectorSizes[attribute];
const attributeAccessor = document
.createAccessor(name)
.setType(vertexSize === 1 ? 'SCALAR' : `VEC${vertexSize}`)
.setArray(new Float32Array(attributes[attribute]!.flat()))
.setBuffer(buffer);
primitive.setAttribute(name, attributeAccessor);
});
const mesh = document
.createMesh(batch['##name'])
.addPrimitive(primitive);
node.setMesh(mesh);
break;
}
default:
throw new TypeError(
`Unhandled component type: ${component['comp.typename']}`,
);
}
});
if (hierarchy['#hierarchy']) {
parseHierarchies(hierarchy['#hierarchy'], node);
}
parent.addChild(node);
});
}
parseHierarchies(sc2['#hierarchy'], scene);
return document;
}
+3 -3
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@@ -36,8 +36,8 @@ const vertexAttributeGltfVectorSizes = {
} as const;
const omitMeshNames = {
start: ['chassis_chassis_', 'chassis_track_crash_', 'HP_'],
end: ['_POINT'],
start: [], //['chassis_chassis_', 'chassis_track_crash_', 'HP_'],
end: [], //['_POINT'],
};
export async function extractModel(
@@ -262,7 +262,7 @@ export async function extractModel(
if (!polygonGroup) {
console.warn(
`Missing polygon group ${batch['rb.datasource']}; skipping...`,
`Missing polygon group ${batch['rb.datasource']} (${hierarchy.name}); skipping...`,
);
break;