mirror of
https://github.com/blitzkit/blitzkit.git
synced 2026-10-21 10:47:04 +02:00
feat: extract components
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4462ebe82c
commit
727ced967b
1 file changed
+182
-186
@@ -1,10 +1,9 @@
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import { asset, ShellType, TIER_ROMAN_NUMERALS } from "@blitzkit/core";
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import { TrashIcon } from "@radix-ui/react-icons";
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import { Box, Button, DropdownMenu, Flex, Text } from "@radix-ui/themes";
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import { isEqual, times } from "lodash-es";
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import { times } from "lodash-es";
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import { awaitableGameDefinitions } from "../../../core/awaitables/gameDefinitions";
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import { useLocale } from "../../../hooks/useLocale";
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import { App } from "../../../stores/app";
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import { TankFilters } from "../../../stores/tankFilters";
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const gameDefinitions = await awaitableGameDefinitions;
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@@ -18,194 +17,191 @@ const shellTypeIcons: Record<ShellType, string> = {
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const MAX_NATIONS = 3;
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const MAX_TIERS = 2;
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const TIERS = times(10, (i) => i + 1);
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const TIERS = times(10, (i) => 10 - i);
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export function FilterControl() {
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const tankFilters = TankFilters.use();
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const { strings } = useLocale();
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const clearable = !isEqual(tankFilters, TankFilters.initial);
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const wargaming = App.use((state) => state.logins.wargaming);
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const tiers = tankFilters.tiers.length === 0 ? TIERS : tankFilters.tiers;
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const nations =
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tankFilters.nations.length === 0
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? gameDefinitions.nations
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: tankFilters.nations;
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return (
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<Flex align="center" gap="2">
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<DropdownMenu.Root>
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<DropdownMenu.Trigger>
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<Button color="gray" variant="surface">
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Tiers
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<Flex gap="1">
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{tiers
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.sort((a, b) => b - a)
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.slice(0, MAX_TIERS)
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.map((tier, index) => (
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// <img
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// style={{
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// marginLeft: index > 0 ? "-0.5em" : undefined,
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// width: "1.25em",
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// height: "1.25em",
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// }}
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// src={asset(`flags/circle/${nation}.webp`)}
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// />
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<Text size="1" key={tier}>
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{TIER_ROMAN_NUMERALS[tier]}
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</Text>
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))}
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{nations.length > MAX_TIERS && (
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<Text size="1">+{nations.length - MAX_TIERS}</Text>
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)}
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</Flex>
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</Button>
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</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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{TIERS.map((tier) => {
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const selected = tankFilters.tiers.includes(tier);
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return (
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<DropdownMenu.CheckboxItem
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onClick={(event) => {
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event.preventDefault();
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TankFilters.mutate((draft) => {
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if (selected) {
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draft.tiers = draft.tiers.filter((t) => t !== tier);
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} else {
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draft.tiers = [...draft.tiers, tier];
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}
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});
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}}
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checked={selected}
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key={tier}
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>
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Tier {TIER_ROMAN_NUMERALS[tier]}
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</DropdownMenu.CheckboxItem>
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);
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})}
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<DropdownMenu.Separator />
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<DropdownMenu.Item
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color="red"
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onClick={(event) => {
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event.preventDefault();
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TankFilters.mutate((draft) => {
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draft.tiers = [];
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});
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}}
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>
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<TrashIcon />
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Clear
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</DropdownMenu.Item>
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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<DropdownMenu.Root>
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<DropdownMenu.Trigger>
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<Button color="gray" variant="surface">
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Nations
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<Flex>
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{nations.slice(0, MAX_NATIONS).map((nation, index) => (
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<img
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style={{
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marginLeft: index > 0 ? "-0.5em" : undefined,
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width: "1.25em",
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height: "1.25em",
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}}
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src={asset(`flags/circle/${nation}.webp`)}
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/>
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))}
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{nations.length > MAX_NATIONS && (
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<Text size="1" ml="1">
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+{nations.length - MAX_NATIONS}
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</Text>
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)}
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</Flex>
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</Button>
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</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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{gameDefinitions.nations.map((nation) => {
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const selected = tankFilters.nations.includes(nation);
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return (
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<DropdownMenu.CheckboxItem
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onClick={(event) => {
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event.preventDefault();
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TankFilters.mutate((draft) => {
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if (selected) {
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draft.nations = draft.nations.filter((n) => n !== nation);
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} else {
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draft.nations = [...draft.nations, nation];
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}
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});
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}}
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checked={selected}
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key={nation}
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style={{
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position: "relative",
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}}
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>
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<Box
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width="calc(100% + calc(4 * var(--space-2)))"
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height="100%"
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position="absolute"
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right="0"
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mr="-2"
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style={{
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backgroundImage: `url(${asset(
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`flags/scratched/${nation}.webp`
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)})`,
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backgroundSize: "100%",
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backgroundRepeat: "no-repeat",
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backgroundPosition: "5rem center",
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}}
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>
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<Box
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width="100%"
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height="100%"
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style={{
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background: `linear-gradient(90deg, var(--gray-2) 50%, transparent)`,
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}}
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/>
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</Box>
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<Text style={{ zIndex: 1 }}>
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{
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strings.common.nations[
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nation as keyof typeof strings.common.nations
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]
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}
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</Text>
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</DropdownMenu.CheckboxItem>
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);
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})}
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<DropdownMenu.Separator />
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<DropdownMenu.Item
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color="red"
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onClick={(event) => {
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event.preventDefault();
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TankFilters.mutate((draft) => {
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draft.nations = [];
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});
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}}
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>
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<TrashIcon />
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Clear
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</DropdownMenu.Item>
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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<TiersFilter />
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<NationsFilter />
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</Flex>
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);
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}
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function TiersFilter() {
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const tiersRaw = TankFilters.use((state) => state.tiers);
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const tiers = tiersRaw.length === 0 ? TIERS : tiersRaw;
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return (
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<DropdownMenu.Root>
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<DropdownMenu.Trigger>
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<Button color="gray" variant="surface">
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Tiers
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<Flex gap="1">
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{tiers.slice(0, MAX_TIERS).map((tier) => (
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<Text size="1" key={tier}>
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{TIER_ROMAN_NUMERALS[tier]}
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</Text>
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))}
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{tiers.length > MAX_TIERS && (
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<Text size="1">+{tiers.length - MAX_TIERS}</Text>
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)}
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</Flex>
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</Button>
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</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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{TIERS.map((tier) => {
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const selected = tiersRaw.includes(tier);
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return (
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<DropdownMenu.CheckboxItem
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onClick={(event) => {
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event.preventDefault();
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TankFilters.mutate((draft) => {
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if (selected) {
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draft.tiers = draft.tiers.filter((t) => t !== tier);
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} else {
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draft.tiers = [...draft.tiers, tier].sort((a, b) => b - a);
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}
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});
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}}
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checked={selected}
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key={tier}
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>
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Tier {TIER_ROMAN_NUMERALS[tier]}
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</DropdownMenu.CheckboxItem>
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);
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})}
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<DropdownMenu.Separator />
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<DropdownMenu.Item
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color="red"
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onClick={(event) => {
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event.preventDefault();
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TankFilters.mutate((draft) => {
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draft.tiers = [];
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});
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}}
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>
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<TrashIcon />
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Clear
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</DropdownMenu.Item>
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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);
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}
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function NationsFilter() {
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const rawNations = TankFilters.use((state) => state.nations);
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const nations =
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rawNations.length === 0 ? gameDefinitions.nations : rawNations;
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const { strings } = useLocale();
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return (
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<DropdownMenu.Root>
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<DropdownMenu.Trigger>
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<Button color="gray" variant="surface">
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Nations
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<Flex>
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{nations.slice(0, MAX_NATIONS).map((nation, index) => (
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<img
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style={{
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marginLeft: index > 0 ? "-0.5em" : undefined,
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width: "1.25em",
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height: "1.25em",
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}}
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src={asset(`flags/circle/${nation}.webp`)}
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/>
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))}
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{nations.length > MAX_NATIONS && (
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<Text size="1" ml="1">
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+{nations.length - MAX_NATIONS}
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</Text>
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)}
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</Flex>
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</Button>
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</DropdownMenu.Trigger>
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<DropdownMenu.Content>
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{gameDefinitions.nations.map((nation) => {
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const selected = rawNations.includes(nation);
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return (
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<DropdownMenu.CheckboxItem
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onClick={(event) => {
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event.preventDefault();
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TankFilters.mutate((draft) => {
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if (selected) {
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draft.nations = draft.nations.filter((n) => n !== nation);
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} else {
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draft.nations = [...draft.nations, nation];
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}
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});
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}}
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checked={selected}
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key={nation}
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style={{
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position: "relative",
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}}
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>
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<Box
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width="calc(100% + calc(4 * var(--space-2)))"
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height="100%"
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position="absolute"
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right="0"
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mr="-2"
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style={{
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backgroundImage: `url(${asset(
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`flags/scratched/${nation}.webp`
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)})`,
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backgroundSize: "100%",
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backgroundRepeat: "no-repeat",
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backgroundPosition: "5rem center",
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}}
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>
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<Box
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width="100%"
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height="100%"
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style={{
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background: `linear-gradient(90deg, var(--gray-2) 50%, transparent)`,
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}}
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/>
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</Box>
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<Text style={{ zIndex: 1 }}>
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{
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strings.common.nations[
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nation as keyof typeof strings.common.nations
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]
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}
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</Text>
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</DropdownMenu.CheckboxItem>
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);
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})}
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<DropdownMenu.Separator />
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<DropdownMenu.Item
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color="red"
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onClick={(event) => {
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event.preventDefault();
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TankFilters.mutate((draft) => {
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draft.nations = [];
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});
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}}
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>
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<TrashIcon />
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Clear
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</DropdownMenu.Item>
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</DropdownMenu.Content>
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</DropdownMenu.Root>
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);
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}
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