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feat: sizing
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7188014fbb
commit
74ac5b5ac2
1 file changed
+19
-14
+19
-14
@@ -32,6 +32,7 @@ export function SceneProps() {
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(state) => state.showGrid && !state.showEnvironment,
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);
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const targetCircle = useRef<Group>(null);
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const targetCircleDots = useRef<HTMLDivElement>(null);
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const texture = useLoader(TextureLoader, 'https://i.imgur.com/C28Z8nU.png');
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texture.anisotropy = 2;
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@@ -93,7 +94,8 @@ export function SceneProps() {
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!playground.current ||
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!shellPathHelper.current ||
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!targetCircle.current ||
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DEBUG_disable
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DEBUG_disable ||
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!targetCircleDots.current
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) {
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return;
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}
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@@ -171,6 +173,10 @@ export function SceneProps() {
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targetCircle.current.position.copy(gunTarget);
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const targetCircleDotsSize = `${gunTarget.distanceTo(shellOrigin)}px`;
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targetCircleDots.current.style.width = targetCircleDotsSize;
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targetCircleDots.current.style.height = targetCircleDotsSize;
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// window.addEventListener('keydown', (event) => {
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// if (event.key === 'Enter') {
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// DEBUG_disable = true;
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@@ -192,25 +198,24 @@ export function SceneProps() {
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<arrowHelper ref={shellPathHelper} position={shellOrigin} />
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<group ref={targetCircle}>
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<mesh>
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{/* <sphereGeometry args={[0.1, 32, 32]} />
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{/* <sphereGeometry args={[0.1, 32, 32]} />
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<meshStandardMaterial
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depthTest={false}
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depthWrite={false}
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color="red"
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/> */}
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<Html center occlude={false}>
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<Box
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width="10em"
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height="10em"
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style={{
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borderRadius: '50%',
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border: `0.25rem dotted ${Var('gray-12')}`,
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}}
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/>
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</Html>
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</mesh>
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<Html center occlude={false}>
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<Box
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ref={targetCircleDots}
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width="10em"
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height="10em"
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style={{
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borderRadius: '50%',
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border: `0.25rem dotted ${Var('gray-12')}`,
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}}
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/>
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</Html>
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</group>
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<group ref={playground}>
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