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fix: empty sumnation notation
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@@ -5,7 +5,9 @@
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> [!CAUTION]
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> This is a working draft and is incomplete. Do not implement.
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## Why BkNI over WN8?
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## Frequently Asked Questions
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### Why BkNI over WN8?
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BkNI addresses a lot of issues with WN8:
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@@ -14,6 +16,10 @@ BkNI addresses a lot of issues with WN8:
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- WN8 values do not asymptote under extreme conditions resulting in meaninglessly large or negative values
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- WN8 has too many digits; it doesn't make sense to differentiate between players with sub-one-thousandth's worth of precision
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### Why "BlitzKit" in "BkNI"?
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I believe that BkNI is far too complex for other developers to even bother implementing so it will probably stay native to BlitzKit. However, anyone is welcome to use BkNI!
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## Preface
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The goal of this paper is to deliver a numerical metric for judging player performance by converging all statistics down to a single, easy-to-consume, human-readable value. This must be a mathematically elegant process that yields a reasonable number that asymptotes under extreme situations. More specifically, this value should equal 0, on average across all players and tanks. Extreme cases should be mapped onto the range $[-1, 1]$. To attain the human readable value, we will be transforming the raw metric to a scale of $[0, 2s]$ using $M=\operatorname{round}\left(sR+s\right)$ where $M$ is the resulting human-readable metric, $s = 100$ is an arbitrary scaling factor, and $R$ is the raw metric.
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@@ -28,13 +34,13 @@ Wargaming provides cumulative statistics for players and tanks. The big idea is
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$\mu$ is a simple weighted average of statistics across all players where $C_{battles}$ is the number of player battles and $x_{i}$ is the statistic for player $i$.
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$$
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\mu=\frac{\sum_{ }^{ }C_{battles}x_{i}}{\sum_{ }^{ }C_{battles}}
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\mu=\frac{\sum C_{battles}x_{i}}{\sum C_{battles}}
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$$
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$\sigma$ is the standard deviation of the statistic across all players. Below is a refresher of the formula where $x_{i}$ is the statistic for player $i$ and $n$ is the number of players (or the sample size).
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$$
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\sigma=\sqrt{\frac{\sum_{ }^{ }\left(x_{i}-\mu\right)^{2}}{n}}
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\sigma=\sqrt{\frac{\sum \left(x_{i}-\mu\right)^{2}}{n}}
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$$
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A normalized atomic statistic is provided by the equation below where $x$ is the player's statistic being evaluated, $\mu$ is the mean of the statistic across all players, and $\sigma$ is the standard deviation of the statistic across all players. During computation, one may pre-compute and reuse $\gamma=x-\mu$.
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@@ -46,13 +52,13 @@ $$
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$r$ is the correlation coefficient of the statistic across all players. Below is a refresher of the formula where $x_{i}$ is the statistic for player, $y_{i}$ is the player's win rate, $\mu$ is the mean of the statistic across all players, and $\overline{y}$ is the average win rate across all players.
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$$
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r=\frac{\sum_{ }^{ }\left(x_{i}-\mu\right)\left(y_{i}-\overline{y}\right)}{\sqrt{\sum_{ }^{ }\left(x_{i}-\mu\right)^{2}\sum_{ }^{ }\left(y_{i}-\overline{y}\right)^{2}}}
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r=\frac{\sum \left(x_{i}-\mu\right)\left(y_{i}-\overline{y}\right)}{\sqrt{\sum \left(x_{i}-\mu\right)^{2}\sum \left(y_{i}-\overline{y}\right)^{2}}}
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$$
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$m$ is the slope of the least squares regression line. Below is a refresher of the formula where $x_i$ is the player's statistic being evaluated, $y_i$ is the player's win rate, and $n$ is the number of players (or the sample size).
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$$
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m=\frac{n\sum_{ }^{ }x_{i}y_{i}-\sum_{ }^{ }x_{i}\sum_{ }^{ }y_{i}}{n\sum_{ }^{ }x_{i}^{2}-\left(\sum_{ }^{ }x_{i}\right)^{2}}
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m=\frac{n\sum x_{i}y_{i}-\sum x_{i}\sum y_{i}}{n\sum x_{i}^{2}-\left(\sum x_{i}\right)^{2}}
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$$
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The weight of an atomic statistic is $w$ where $r$ is the correlation coefficient between the statistic and win rate, $\mu$ is the mean of the statistic across all players, and $m$ is the slope of the least squares regression line.
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@@ -64,7 +70,7 @@ $$
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The raw metric is the weighted average of all atomic statistics.
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$$
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R=\frac{\sum_{ }^{ }wA}{\sum_{ }^{ }w}
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R=\frac{\sum wA}{\sum w}
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$$
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The final human-readable metric will be passed through the following transformation where $s=100$.
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