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feat: more visible grid
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@@ -14,7 +14,7 @@ export function SceneProps() {
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useFrame(({ camera }) => {
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if (!material.current) return;
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material.current.opacity = clamp(0.1 * camera.position.y, 0, 1);
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material.current.opacity = clamp(0.5 * camera.position.y, 0, 1);
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});
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texture.anisotropy = 2;
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