fix: high precision depth map

This commit is contained in:
TrèsAbhi committed 2024-01-24 16:05:59 -06:00
1 parent e094267223
commit 77ac1453f3
2 files changed
+4 -12

No files matched your search

@@ -10,7 +10,7 @@ uniform float caliber;
uniform float ricochetAngle;
uniform float normalization;
uniform sampler2D externalModuleMask;
uniform sampler2D spacedArmorDepth;
uniform highp sampler2D spacedArmorDepth;
uniform sampler2D spacedArmorMask;
uniform vec2 resolution;
varying mat4 vProjectionMatrix;
@@ -112,8 +112,4 @@ void main() {
} else {
gl_FragColor = vec4(color, (1.0 - penetrationChance) * 0.5);
}
// if (isUnderExternalModule) {
// gl_FragColor = vec4(0.0, 0.0, 1.0, 1.0);
// }
}