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feat: 1.3.3
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@@ -1,6 +1,6 @@
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{
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"name": "blitzkrieg",
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"version": "1.3.2",
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"version": "1.3.3",
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"description": "",
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"main": "index.js",
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"type": "module",
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@@ -35,7 +35,7 @@ const periodNames: Record<Period, string> = {
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export default {
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inProduction: true,
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inDevelopment: false,
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inDevelopment: true,
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inPublic: true,
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command: new SlashCommandBuilder()
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@@ -11,10 +11,11 @@ export default function GenericStats({
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stats,
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columnCount = 2,
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}: GenericStatsProps) {
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const itemsPerRow = Math.ceil(stats.length / columnCount);
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const filteredStats = stats.filter(([, value]) => value !== `${-Infinity}`);
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const itemsPerRow = Math.ceil(filteredStats.length / columnCount);
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const columns: Stat[][] = [];
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stats.forEach((stat, index) => {
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filteredStats.forEach((stat, index) => {
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const column = Math.floor(index / itemsPerRow);
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if (!columns[column]) columns[column] = [];
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columns[column].push(stat);
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@@ -95,25 +95,28 @@ export default async function getTankStatsOverTime(
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return Math.max(get(latest.all), get(previous.all));
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}
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tanksBeforeAndAfter[tankId] = {
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battles: diff((a) => a.battles),
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capture_points: diff((a) => a.capture_points),
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damage_dealt: diff((a) => a.damage_dealt),
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damage_received: diff((a) => a.damage_received),
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dropped_capture_points: diff((a) => a.dropped_capture_points),
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frags: diff((a) => a.frags),
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frags8p: diff((a) => a.frags8p),
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hits: diff((a) => a.hits),
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losses: diff((a) => a.losses),
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max_frags: max((a) => a.max_frags),
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max_xp: max((a) => a.max_xp),
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shots: diff((a) => a.shots),
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spotted: diff((a) => a.spotted),
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survived_battles: diff((a) => a.survived_battles),
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win_and_survived: diff((a) => a.win_and_survived),
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wins: diff((a) => a.wins),
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xp: diff((a) => a.xp),
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};
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// check if there was a change in battles as games in ratings do update last_battle_time
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if (diff((a) => a.battles) > 0) {
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tanksBeforeAndAfter[tankId] = {
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battles: diff((a) => a.battles),
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capture_points: diff((a) => a.capture_points),
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damage_dealt: diff((a) => a.damage_dealt),
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damage_received: diff((a) => a.damage_received),
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dropped_capture_points: diff((a) => a.dropped_capture_points),
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frags: diff((a) => a.frags),
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frags8p: diff((a) => a.frags8p),
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hits: diff((a) => a.hits),
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losses: diff((a) => a.losses),
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max_frags: max((a) => a.max_frags),
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max_xp: max((a) => a.max_xp),
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shots: diff((a) => a.shots),
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spotted: diff((a) => a.spotted),
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survived_battles: diff((a) => a.survived_battles),
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win_and_survived: diff((a) => a.win_and_survived),
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wins: diff((a) => a.wins),
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xp: diff((a) => a.xp),
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};
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}
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});
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return tanksBeforeAndAfter;
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@@ -1,3 +1,5 @@
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import isDev from '../process/isDev.js';
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export type TankType = 'heavyTank' | 'AT-SPG' | 'mediumTank' | 'lightTank';
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export interface Tankopedia {
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@@ -54,18 +56,20 @@ export const TANK_TYPE_EMOJIS: Record<TankType, string> = {
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lightTank: '🇱',
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};
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console.log('Encoding tank images...');
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await Promise.all(
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Object.entries(tankopedia).map(async ([, tank]) => {
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if (tank.images.normal) {
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const response = await fetch(tank.images.normal);
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const blob = await response.arrayBuffer();
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const base64 = `data:${response.headers.get(
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'content-type',
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)};base64,${Buffer.from(blob).toString('base64')}`;
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if (!isDev()) {
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console.log('Encoding tank images...');
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await Promise.all(
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Object.entries(tankopedia).map(async ([, tank]) => {
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if (tank.images.normal) {
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const response = await fetch(tank.images.normal);
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const blob = await response.arrayBuffer();
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const base64 = `data:${response.headers.get(
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'content-type',
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)};base64,${Buffer.from(blob).toString('base64')}`;
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tank.images.normal = base64;
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}
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}),
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);
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console.log('Encoded tank images');
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tank.images.normal = base64;
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}
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}),
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);
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console.log('Encoded tank images');
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}
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