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fix: random console.logs
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@@ -102,7 +102,6 @@ export function ArmorPlateDisplay() {
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turret.guns[protagonist.gun.gun_type!.value.base.id];
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const track = tank.tracks[protagonist.track.id];
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console.log(highlightArmor.name);
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if (highlightArmor.name.startsWith('hull_')) {
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tank.armor.thickness[index] = thickness;
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} else if (highlightArmor.name.startsWith('turret_')) {
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@@ -163,7 +162,6 @@ export function ArmorPlateDisplay() {
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const initialTrack =
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initialTank.tracks[protagonist.track.id];
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console.log(highlightArmor.name);
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if (highlightArmor.name.startsWith('hull_')) {
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tank.armor.thickness[index] =
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initialTank.armor.thickness[index];
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